Drasius wrote:Herald/s on disk because ML3 is great and the grimoure/glyph is pretty rad too.
Grab fateweaver as well, as he is a beast in
40k. This will let you run screamerstar in
40k with summoning backup.
300 - Fateweaver
150 - Herald, Disk,
Lvl 3, Exalted Reward
99 - 11x Horrors
99 - 11x Horrors
150 - 6x Screamers
798
Add additional heralds, flamers or horrors to taste. A burning chariot or 2 wouldn't hurt either, nor would a soul grinder. As to the suitability of the above for fantasy, I couldn't say, but you've already identified that they're sub par, so at least it won't come as a shock.
Fateweaver is a crutch, (and a bad one at that), and Screamerstar will not earn you any friends because re-rollable 2++ saves are utterly stupid and make the game 0 fun...
You'll get far more millage out of a generic
LoC running the Staff of Change (Lesser Gifts default option), +2x Greater Gifts for some protection, and Lv3 all rolled on Divination. Now you have a solidly mobile "augment machine" for supporting your army where it's needed,
AND a close combat beatstick thanks to guaranteed Prescience combo'd with S8/ap2 attacks! (land Precognition, and you can quite literally make people cry - so be careful using this combo is purely 'friendly' games!)
9 strong Flamers squads still work admirably, providing you avoid the likes of multi-wound T4/5 and/or 2+ save units. Anything else will get turned into multi-coloured ash with that many templates.
Exalted Flamers make an excellent addition to a large unit of Horrors. They also make the Blasted Standard into a pretty nasty upgrade for hopefully stopping the first assault against that unit in its tracks. (D3/S5/ap3 auto-hits, followed up by
2D6/S4 auto-hits - ouchie!)
As for the Horror units these guys will typically hide in, don't automatically just blindly throw their roll into the Malefic tree... Tzheralds make much better us of Flickering Fire yes, but Horrors can make fine use of Bolt of Tzeentch, and can also now cast Infernal Gateway which is a great counter to 2+ saves, and can get a ridiculously high strength to boot for nuking multi-wound models.
Another really fun, (though not optimal), way to run a Horror unit, is to go for 18-20, and add in a Tzherald w/Greater Locus & Mutating Warpblade. Assaulty Pink Horroros!! Yes they're not exactly stellar at it, but they can act as a decent tarpit, and it's always a great laugh when they get that S6 for a round and can punch the lights out of a
MC or vehicle! (plus the Warpblade Tzherald can have fun turning all those Sergeants & equivalents into Spawn.
)
DP's without wings are viable if you bring in Icons to help Deep Strike them with 100% accuracy, provided the marks match-up. (ie: Icon of Tzeentch is only 100% accurate
DS for other Daemons of Tzeentch units.) Non-matching marks however is still a very beneficial
D6" scatter however.
Princes are also helpful as they can grab Telepathy in a Tzeentch army!
Soul Grinders in a mon-/heavy Tzeentch are actually able to make viable use of the otherwise horrible Warp Gaze upgrade! It's a great anti-tank shot, something the army really needs, and between Tzheralds and the
LoC, you have plentiful access to spam Prescience to help mitigate the BS3. (and also that same purely average WS3 in combat too!)
Also, don't be afraid to convert stuff... Tzeentch is still missing 2 classic units, namely the Firewyrms, (
MoT Chaos Spawn), and Changebringers (Flamers riding a Disc).
Firewyrms can either be done by allying some
MoT Chaos Spawn from the
CSM book, or else can be made into a "counts as" unit of Beasts of Nurgle.
Changebringers can be readily done by again, "counts as" Plaguedrones, and their shooting attack can be gotten by upgrading the unit to carry Death's Heads.
Both units can add another level of versatility to a mono/heavy Tzeentch army as well!
As for the Fantasy side of things... Just know that Khorne is even more abysmal right now than Tzeentch is, which is
really saying something! Skull Cannons and the new Wrath of Khorne Bloodthirster are about the only things Khorne is going to field in Fantasy.
Everything else is either unplayable, (*cough*bloodletters*cough*), or else it's role is done miles better by something else, such as Plaguedrones being about 1000x superior to Bloodcrushers as Monstrous Cav in every single respect, or Seekers/Furies/solo Beasts/Screamers doing the same job Hounds do, etc...