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Made in us
Devestating Grey Knight Dreadknight






Tokyo, Japan

So as the title says, what do you guys think are good TAC MSU armies?

Ok to list multiple as I personally believe that there is no such thing as "the best" but good ones would be in your opinions?



razorback blood angel tacs?
inquisition henchmen?
IG (AM) Vets in chimeras?
Dire avengers in wave serpents?
Necron immortals in nightscythes?
Cron warriors in ghost arks?
DE warriors in venoms?
many bikes?
daemon factories?
scions in tauroxes?
Elysians in valkyries?
Grey hunters in pods?
SM versions of some of the above?
sisters in repressors?
Own preferences?


+ Thought of the day + Not even in death does duty end.


 
   
Made in gb
Regular Dakkanaut





Scotland

I built a list through the week featuring 101 marines (2000 pts).
This gives me - after breaking down into combat squads -
2 units of scouts
8 tac squads
3 assault squads (2 with rhinos)
3 devastator squads
2 sternguard squads
vanguard vet squad
command squad
chaplain
Not run it yet - don't know if it'll be any good.
   
Made in gb
Prophetic Blood Angel Librarian




Inquisition with tons of psybacks (razorback with assault cannon and psybolts) Each with 6 henchmen, 3 plasma gunners and 3 bolters (for wound sponges).
128pts a squad (with psyback)

Inquisitor with 3 plasma cannon servitors and 2 bolter henchmen. In chimera with 2 hbs and psybolts.
155pts.

All sorts of awesome MSU builds can be done with inquisition (as long as you don't mind using more than 2 detachments).

This message was edited 1 time. Last update was at 2015/03/28 10:23:44


 
   
Made in gb
Mighty Vampire Count






UK

basic MSU of Adepta Sororitas in Immolators/ Rhinos are strong - backed up by Scouting Dominions in Immolators and Exorcists you have an awful lot of effective units......

Each basic squad of 5 Sisters can have two melta guns, or two heavy flamers or flamers or combos of the same plus a combi weapon if you want. Add in preferred enemy once a game.....

Each Dominon squad of 5 can have upto f of the special weapons above and also a combi weapon, throw in Scouting and ignore Cover once per game.

The Immolators are pretty good - TL Multi Meltas are fun. Exorcists can be nasty and are AV13 in the front. and both get a 6+ Invulnerable


I AM A MARINE PLAYER

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Wise Ethereal with Bodyguard




Catskills in NYS

Farsight enclaves.
9 units of 3 each, that can take on pretty much anything.

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Longtime Dakkanaut




No one mentions eldar. They run almost exclusivly msu and support units. DA in serpents, jetbikers are the pinacle of msu units.
   
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Between

 Mr Morden wrote:
basic MSU of Adepta Sororitas in Immolators/ Rhinos are strong - backed up by Scouting Dominions in Immolators and Exorcists you have an awful lot of effective units......

Each basic squad of 5 Sisters can have two melta guns, or two heavy flamers or flamers or combos of the same plus a combi weapon if you want. Add in preferred enemy once a game.....

Each Dominon squad of 5 can have upto f of the special weapons above and also a combi weapon, throw in Scouting and ignore Cover once per game.

The Immolators are pretty good - TL Multi Meltas are fun. Exorcists can be nasty and are AV13 in the front. and both get a 6+ Invulnerable



Slight correction - only one heavy flamer in the BSS and only four specials + combi in the Dominion squads.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
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Philadelphia

It's definitely drop marines, but Farsight Enclaves are a nice runner up. One unit of 3 suits; 5 units of solo suits with double fusion. 3 Skyrays, 3 pirhanas with fusion (which can release 3 pairs of drones), 3 riptides, et cetera...

Rule #1 is Look Cool.  
   
Made in us
Devestating Grey Knight Dreadknight






Tokyo, Japan

Lol the 3 riptides would probably be the opposite of MSU I'm feeling.

I do like the inquisition but it is not viable due to all the tournament restrictions. I really hope they change that or just update the codex.

+ Thought of the day + Not even in death does duty end.


 
   
Made in us
Regular Dakkanaut





Blood Angels in drop pods imo
   
Made in us
Devestating Grey Knight Dreadknight






Tokyo, Japan

Debilitate wrote:
Blood Angels in drop pods imo


why blood angels just curious. I'd imagine the fast rhino/razorbacks would be more effective as they can be going 12' each turn and still shoot effectively. Anything particular about their pods that make them stand out?

Also for sisters, any reason to take the immolator over the AV 13 front repressors? Feels like a wall of av 13 would be pretty badass

This message was edited 1 time. Last update was at 2015/03/29 03:26:12


+ Thought of the day + Not even in death does duty end.


 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Debilitate wrote:
Blood Angels in drop pods imo

I'll second this since I got my butt handed to me by just such an army in my most recent tournament outing.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
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 sudojoe wrote:
Also for sisters, any reason to take the immolator over the AV 13 front repressors? Feels like a wall of av 13 would be pretty badass


The Repressor is a FW unit. I have one in my pile of unfinished models and it looks nice but I don't have rules for it.

Besides, the Immolator is cheap enough that you don't care if it is only AV 11 vs AV 13. Especially for Scouting Dominion Squads.
   
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St. Louis, Missouri USA

Repressors all the way. you get 5 firing points, dozer, av 13, and a 6+ invuln

 
   
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Hamburg

 Furyou Miko wrote:
 Mr Morden wrote:
basic MSU of Adepta Sororitas in Immolators/ Rhinos are strong - backed up by Scouting Dominions in Immolators and Exorcists you have an awful lot of effective units......

Each basic squad of 5 Sisters can have two melta guns, or two heavy flamers or flamers or combos of the same plus a combi weapon if you want. Add in preferred enemy once a game.....

Each Dominon squad of 5 can have upto f of the special weapons above and also a combi weapon, throw in Scouting and ignore Cover once per game.

The Immolators are pretty good - TL Multi Meltas are fun. Exorcists can be nasty and are AV13 in the front. and both get a 6+ Invulnerable



Slight correction - only one heavy flamer in the BSS and only four specials + combi in the Dominion squads.

If there were plastic models, yes please. Otherwise don't bother.

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Between

Spetulhu wrote:
 sudojoe wrote:
Also for sisters, any reason to take the immolator over the AV 13 front repressors? Feels like a wall of av 13 would be pretty badass


The Repressor is a FW unit. I have one in my pile of unfinished models and it looks nice but I don't have rules for it.

Besides, the Immolator is cheap enough that you don't care if it is only AV 11 vs AV 13. Especially for Scouting Dominion Squads.


Repressor is only 10 points more.

The difference is that the Immolator has the option for TL multi-meltas, while the Repressor just has a single Heavy Flamer and a Storm Bolter. On the other hand, it also has +4 transport, AV13 and a free dozer blade, on top of the 5 fire points compared to the Immolator's 1 0.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
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Ultramarines drop pods with calgar.

   
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 Big Blind Bill wrote:
Ultramarines drop pods with calgar.




This is a top contender.

Dark Eldar are up there as well.

Sentinels of Terra scout lists are pretty ridiculous too.
   
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I'd have to say DE Warriors in Venoms. Up to 22 4+ Poison shots for 105 points? Yes please. MC heavy lists especially, they hurt real bad.
   
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Orks. Cauze our MSU are 20-30 strong.
   
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Between

Sisters in Drop Pods are killer. borderline broken.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
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Devestating Grey Knight Dreadknight






Tokyo, Japan

 Big Blind Bill wrote:
Ultramarines drop pods with calgar.



hrm.. I'm confused, what's calgar doing for the marines? just lets them fall back and regroup alot? I guess it can help avoid getting charged or something? I'm missing something I think.

As to sisters in pods... hrm... fluff argument aside, that can only really be like 3 units of sisters right? I can get them almost that close by turn 2 in rhinos that flat out. Is it just the T1 heavy flamers? Blood angels can do the same thing really. What's so special about that?

Orks. Cauze our MSU are 20-30 strong.


lol I guess that's true but the new mob rules aren't as good as they used to be and it's not nearly as good now a days compared to the recycling hordes of cultists from the Vraks book. The boys are certainly tougher and kind of funny in such insane numbers like 300 boyz with a bunch of truks ! I'm still not sure it'd play like any sort of traditional MSU though.

+ Thought of the day + Not even in death does duty end.


 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

I would say the new Khorne Daemonkin will rock MSU pretty well.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
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 Furyou Miko wrote:
Sisters in Drop Pods are killer. borderline broken.

This is true of a lof of non marine special weapons users. IG vets- command squads, sisters with ignore cover. They get the advantage of being even cheaper whilst doing the same or sometimes more dmg than marines - haha.


Automatically Appended Next Post:
DA raven wing does it pretty well. It's exclusively how I play them. Raven wing support squads can turn into 4 individual scoring units. 1 land speeder, 1 attack bike, and 2 squads of 3 bikes with scout.

This message was edited 1 time. Last update was at 2015/03/31 15:08:02


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Between

 sudojoe wrote:

As to sisters in pods... hrm... fluff argument aside, that can only really be like 3 units of sisters right? I can get them almost that close by turn 2 in rhinos that flat out. Is it just the T1 heavy flamers? Blood angels can do the same thing really. What's so special about that?
.


No fluff issues - Sisters have had Drop Pods in the past. The advantage of Drop Pods is popping out on turn 1 with Drop Pod Assault and hitting the clumped-for-deployment enemies before they have a chance to spread out. It also lies in getting guaranteed melta range on specific targets due to inertial Guidance. No other army can put as many meltaguns, flamers or heavy flamers (rending heavy flamers!) into a single squad as the Sisters.

As far as the limits, you can take a Flesh Tearer detachment to get 6 Fast Attack slots full of Drop Pods for the cost of a Librarian, Techmarine or Sanguinary Priest (all very useful) and a Blood Angels scout squad.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
 
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