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Made in dk
Bonkers Buggy Driver with Rockets




Denmark.

I wanted to make a thread on custom characters for Warmahordes, that people have made through e.g. Iron Kingdoms RPG, but I realised that Dakkadakka haven't got a "Proposed Rules" for Warmahordes, so... Is this even the place to post such stuff? Is it accepted on this forum?
   
Made in us
Satyxis Raider






Seattle, WA

What do you mean? Like using an existing character to create a "counts as" character with it's own unique cool model/conversion?

Or creating an entirely new character and trying to balance it with everything else?

Neither are super popular among most Warmahorders, but if your group is cool with it then go for it. I've seen both done, though the latter usually works out poorly, IMO. Most people want to make their characters cool so they tend to be rather OP.

In the end, though, you and your friends can play however you want. The cool thing about games like this is you can change, modify, etc all you want. But realize if you go to play pick up games or tournies that most people will give you a hard time or even refuse to play you. And at tournies you certainly cannot use home-brew.

Hope that info helps!
   
Made in dk
Bonkers Buggy Driver with Rockets




Denmark.

 Mordekiem wrote:
What do you mean? Like using an existing character to create a "counts as" character with it's own unique cool model/conversion?

Or creating an entirely new character and trying to balance it with everything else?

Neither are super popular among most Warmahorders, but if your group is cool with it then go for it. I've seen both done, though the latter usually works out poorly, IMO. Most people want to make their characters cool so they tend to be rather OP.

In the end, though, you and your friends can play however you want. The cool thing about games like this is you can change, modify, etc all you want. But realize if you go to play pick up games or tournies that most people will give you a hard time or even refuse to play you. And at tournies you certainly cannot use home-brew.

Hope that info helps!

Well, it does, but my question was mere aimed towards Dakkadakka itself - is it accepted to make threads about your own characters, making new rules and trying to balance them out, here, on this forum?
   
Made in gb
Longtime Dakkanaut




 The Wise Dane wrote:
I wanted to make a thread on custom characters for Warmahordes, that people have made through e.g. Iron Kingdoms RPG, but I realised that Dakkadakka haven't got a "Proposed Rules" for Warmahordes, so... Is this even the place to post such stuff? Is it accepted on this forum?


Why wouldn't it be accepted? It stands to reason that you can talk about any WMH topic in the WMH board...

Whether people agree with whether custom characters in the wargame are a good idea or not is an entirely different question. I don't.

If you're gonna ask about the ikrpg, then I'll talk about my skilled troll longrider/ranger, and how excited I am about unleashed and running a skilled or mighty tharn wolf rider/scout.

greatest band in the universe: machine supremacy

"Punch your fist in the air and hold your Gameboy aloft like the warrior you are" 
   
Made in us
Dakka Veteran




Illinois

Well warmachine doesn't have a homebrew section like the some other games so I guess here would be a place to post it.

If you are really curious about the rule you could always contact one of dakka's mods.
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

Here is indeed the place to post that sort of thing. Let's see it

I wish I had time for all the game systems I own, let alone want to own... 
   
Made in gb
Storm Guard



Northampton, England

Mine would be that Pony from April fools a few years ago

Cygnar (133) | 82% painted - Menoth (65) | 92% painted
Mercenaries (52) | 53% painted - Circle Orboros (42) | 92% painted - Minions (20) | 0% painted

Systems I play : Warmachine, Hordes, Star Wars X-Wing, Star Trek Attack Wing, Malifaux & Bolt Action.

Listen to my band : http://tigerstyleuk.bandcamp.com | Follow my wrestling promotion http://www.goodwrestling.com 
   
Made in dk
Bonkers Buggy Driver with Rockets




Denmark.

Okay then: Here we go!

So, I had this character in an IK RPG once. His name was Davis Farrowhill, and he was a Warcaster/Arcane Mechanik, and he was and is pretty much my favourite RPG character of all time, being a cocksure glory-hog you simply couldn't help but love. He once got his eye punctured during an ambush, as the party was assaulted by some farrows who pushed rocks down into a crag the party was in, because he got pushed by a boulder and fell onto a sharp rock. His reaction to that was to make up a great story about how he heroically lost his eye saving the party... Point is, I love him.

Now, my group wasn't and isn't your average hardcore gaming group, we're alot more of a roleplaying group when it came down to it, but in this campaign, something got into us - We just went overboard with cheese and tried to outdo each other by brutally misusing the Mechanika rules... And Davis was a part of that. While his spells wasn't special, some parts of him was severely... overpowered. Reason I say this is, that it might need tweaking if it ever need to work in the context of this game.

------------------------------

Davis Farrowhill - Human Warcaster.

Spoiler:


SPD: 6
STR: 6
MAT: 8
RAT: 6
DEF: 14
ARM: 13
CMD: 7
FOCUS: 6
HEALTH: 14

Special Rules: Defensive Line.

Spoiler:


Weapons.

Melee:

Davis' Battleblade.
- POW: 6
- P + S: 12.

Simple melee. I actually used this the most, hence my ridiculously high MAT... But it's not actually the most interesting weapon here, so moving on.

Ranged:

Hand Cannon.
- RNG: 12"
- ROF: 1
- AOE: -
- POW: 12

Need I say anything, when there's...

End of Paragraph (Slug Gun).
- RNG: 7"
- ROF: 1
- AOE: -
- POW: 16 (!)
Special Rules: Crit: Slam.

... This. Holy hell was this unwarranted for, but holy hell was it awesome to use! It was mainly my "f*** you!" to a player with a ridiculous melee weapon, and my gift to myself, as I felt the other players were more cheesy than me, so... yeah. It has 7" because of a Scope, and yes, it was boostable with Focus. Oh mama.

Spells.

Imma just state these, I suppose most people here know what they do.

Arcantrik Bolt.
Polarity Shield.
Boundless Charge.
Convection.
Aura of Protection.
Foxhole.

Okay, this is a weird bunch. I got Arc. Bolt automatically alongside Convection and Polarity Shield, and I've barely used any of those... But Boundless Charge was awesome, and the combination of Aura and Foxhole made me the by-far best team player we had... Which then went to my head, so I went into melee. Not smart, not smart.

-----------------------

So there you have it. There's problems here, I know, but really, the biggest problem is that he has no real Warjack support. That's mostly because 'Jacks were unfitting for our style of game, but still, Convection, Boundless Charge and Polarity Shield might be of good use. Then again, he's a good infantry helper, what with Foxhole and Aura and all.

That's all for today, but, if you should feel like it, I have got the rest of my group's characters, and maybe they'd need porting too...

Spoiler:
   
Made in us
Satyxis Raider






Seattle, WA

Definitely homebrew on the slug gun, but not that OP. At the veteran/epic level there are plenty of nasty things.

Warcaster is central to alot of those, though.
   
Made in us
[MOD]
Madrak Ironhide







Why does he need Defensive Line? He doesn't look like he has
a unit to use it with.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

It's probably an ability he had in the RPG. Man-at-arms Warcaster or something I'm guessing?

I wish I had time for all the game systems I own, let alone want to own... 
   
Made in us
[MOD]
Madrak Ironhide







Yeah, that's probably it. I haven't played the RPG and so only
know so much about it.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in dk
Bonkers Buggy Driver with Rockets




Denmark.

Well, the Slug Gun isn't actually all that homebrewed, since what I did was allowed in the game system. It has attached a Arcane Battery (giving it 3 Energy) and is put to my Warcaster Armour, giving it further 2 Energy, and then I put the Bond and Arcane Force Rune Plates on it. Technically, that isn't impossible, which is a general problem we had with the system - Our GM wasn't keen on ruling things out if you are technically able to do so, so you'll see plenty of weapons and armours powered by Storm Chambers, who in-universe are the size of a broadsword, but that isn't stated in the BRB, and there's no actual system to keep us from getting them beside the insane cost, which I could mitigate by being able to create with Davis' technical prowess (since no rule stated that I couldn't make machines that only the Cygnarian Military should have the ability to make)...

Also, yes, Davis went to become a Man-at-arms later, since I needed protection and I thought I'd get a shield, I just went with it. I then gave him Defensive Line, because our resident Paladin of the Wall/Woman-at-arms had it, and had ridiculously high ARM already.
   
Made in us
Widowmaker






Chicago

Which spell is Aura of Protection? Is that from the RPG?

Do you have a feat in mind for this character?

He seems fragile. Since you had a "tank" in your RPG sessions, how about bringing her along and either making them a warcaster unit or having her as a character warcaster attachment?


DS:80S++G+++M----B--I--Pwmhd03/f#+D++A++++/sWD250R++T(S)DM+++

Elvis needs boats. 
   
Made in dk
Bonkers Buggy Driver with Rockets




Denmark.

 oomiestompa wrote:
Which spell is Aura of Protection? Is that from the RPG?

Do you have a feat in mind for this character?

He seems fragile. Since you had a "tank" in your RPG sessions, how about bringing her along and either making them a warcaster unit or having her as a character warcaster attachment?


Aura of Protection gives 2+ ARM to any friendly character, including the Warcaster, as long as they are within the Control Area of the model casting it. It can be upkept.

I dunno, thinking if his personality and what he did during our games, it could be several things - He had an inate understanding of mechanics and were maybe a bit of an autist, so something that allowed him to take complete control over the 'Jacks in his Battlegroup, giving them some sort of boost. It could also be something letting him shoot way too many shots with End of Paragraph, since he (almost) destroyed the last boss with three consequitive shots with it.

I wouldn't pick the tank as a part of a Warcaster Unit, since our group was pretty balanced all on all, so making her a part of a unit would feel wrong. I'd make the rest of the team, though, and see if that does any difference.
   
Made in us
Satyxis Raider






Seattle, WA

 The Wise Dane wrote:
Well, the Slug Gun isn't actually all that homebrewed, since what I did was allowed in the game system. It has attached a Arcane Battery (giving it 3 Energy) and is put to my Warcaster Armour, giving it further 2 Energy, and then I put the Bond and Arcane Force Rune Plates on it. Technically, that isn't impossible, which is a general problem we had with the system - Our GM wasn't keen on ruling things out if you are technically able to do so, so you'll see plenty of weapons and armours powered by Storm Chambers, who in-universe are the size of a broadsword, but that isn't stated in the BRB, and there's no actual system to keep us from getting them beside the insane cost, which I could mitigate by being able to create with Davis' technical prowess (since no rule stated that I couldn't make machines that only the Cygnarian Military should have the ability to make)...

Also, yes, Davis went to become a Man-at-arms later, since I needed protection and I thought I'd get a shield, I just went with it. I then gave him Defensive Line, because our resident Paladin of the Wall/Woman-at-arms had it, and had ridiculously high ARM already.


Arcane Force Runeplate is a melee only rune. Two power sources is questionable in the base rules. Neither are unrealistic (our group discussed both things as well, but the adventure ran out before it became an issue), but are definitely houserules.

I agree the storm chambers thing is kind of weird, but the general consensus is the ones in the book are the smaller ones that fit into weapons like a stormglaive. The bigger ones you see on Nemo, thunderhead, stormwall, etc are all even bigger versions. So I don't think you need a sword sized storm chamber to power your stormglaive. Just my reasoning I guess.

Cool character, though. Warcasters are hard nuts to crack. Converting to a tabletop character will be tough though as the power levels between the games do not compare very well. At first glance it might look like they do since they use similar mechanics and stats. But if you really try to convert things they don't always carry over really good. And something that rocks in one game is terrible in the other.
   
Made in us
Big Fat Gospel of Menoth





The other side of the internet

There's sort of an unwritten guideline on warcasters. Most will have their arm and defense add up to 30. Higher will usually indicate frontline capability, lower will usually indicate support role. pSevy has a 28 total, but has 8 focus to cover that up. You have 27 total and 6 focus. Camping your focus your warcaster has 19 armor and 14 defense, he's a sitting duck for any sort of assassin looking at him. I'm pretty sure choir could beat him up for his lunch money. He will get dropped in a single hit from a heavy jack and fire will tear him a new one. pFeora's feat would end the game on this guy. I think you may have a caster that's dialed back way too far on defense.

(╯°□°)╯︵ ┻━┻

RAGE

Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies 
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

May as well throw my wet dream out there. A trencher theme list, for Siege or eHaley (the two casters I think of when I think trencher tiers), don't care which. Just a rough idea, but its just all Trenchers all the time, and I'd include Boomies with Murdoch and dress them up as Trenchers...man I love trenchers.

Requirements
Warjacks: Non-character warjacks with ranged weapons (Triumph/Thorn as appropriate for the caster)
Solos: Trencher solos
Units: Trencher units, Field Mechanics
Battle Engines: None

Tier 1
Requirements: Only the models above
Benefit: Buy 1 get 1 free of points and FA for the Trencher Infantry UA

Tier 2
Requirements: At least 1 unit of Trencher Infantry and at least 1 unit of Trencher Commandos
Benefit: For each unit of Trencher Infantry, one Trencher Commando unit gains Ambush (see Kossite Woodsmen/Bog Trog Ambushers)

Tier 3
Requirements: Character jack relevant to caster (Thorn/Triumph)
Benefit: 2" deployment/redeploy/+1 deployment/something like that

Tier 4
Requirements: Captain Maxwell Finn included in the list
Benefit: Captain Jonas Murdoch can be included in the list, attached to 1 mercenary unit

I wish I had time for all the game systems I own, let alone want to own... 
   
Made in be
Gore-Soaked Lunatic Witchhunter







Man-'O-War Shocktrooper character UA. Statline as the unit except MAT 8, RAT 6, and CMD 10, grants Assault and a mini-feat that gives the unit +2" to charge or assault moves and Relentless Charge for a round. Weapon Master on his Annihilator Blade because he's special, maybe.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Widowmaker






Chicago

Surtur wrote:There's sort of an unwritten guideline on warcasters. Most will have their arm and defense add up to 30. Higher will usually indicate frontline capability, lower will usually indicate support role. pSevy has a 28 total, but has 8 focus to cover that up. You have 27 total and 6 focus. Camping your focus your warcaster has 19 armor and 14 defense, he's a sitting duck for any sort of assassin looking at him. I'm pretty sure choir could beat him up for his lunch money. He will get dropped in a single hit from a heavy jack and fire will tear him a new one. pFeora's feat would end the game on this guy. I think you may have a caster that's dialed back way too far on defense.


This. Davis is fragile. I don't know how concerned you are about making him WM capable, but he'll die to a stiff breeze as is. I think the first thing to do is drop Defensive Line and just give him +2 ARM straight up. Another thing is Aura of Protection. In WM, it would be an inferior version of Defender's Ward or Arcane Shield. I suggest swapping it for one of those.

The other thing that sticks out is Arcantrik Bolt and Convection. Most casters don't have two similar nuke spells like these. I suggest dropping one for either another support spell or a more different offensive spell like a debuff or something with a spray or AOE. Or leave it if you like it. This isn't as crucial a change as Davis' fragility.

Oh, one other important question. Which faction does this guy belong to? Mercenaries seems likely from looking at him, but I could be wrong. Having access to an arc node would influence some choices.

One last question (for now ). As an arcane mechanik, do you have a custom jack?

AnomanderRake wrote:Man-'O-War Shocktrooper character UA. Statline as the unit except MAT 8, RAT 6, and CMD 10, grants Assault and a mini-feat that gives the unit +2" to charge or assault moves and Relentless Charge for a round. Weapon Master on his Annihilator Blade because he's special, maybe.


I think I'd rather see this guy on Demo Corps (swapping Assault for Defensive Line or Unyielding). Let them be the crazy dudes that rush in to kill stuff. Shocktroopers I think should have more of a control element to them. Beat Back and Point Blank maybe. Let them push guys around. Have them be difficult to remove and able to manipulate the battle lines.

DS:80S++G+++M----B--I--Pwmhd03/f#+D++A++++/sWD250R++T(S)DM+++

Elvis needs boats. 
   
Made in gb
Longtime Dakkanaut




 AnomanderRake wrote:
Man-'O-War Shocktrooper character UA. Statline as the unit except MAT 8, RAT 6, and CMD 10, grants Assault and a mini-feat that gives the unit +2" to charge or assault moves and Relentless Charge for a round. Weapon Master on his Annihilator Blade because he's special, maybe.


Advance move and desperate pace would be better. The ability to generate clouds (vent steam) as a *action would be fun.

greatest band in the universe: machine supremacy

"Punch your fist in the air and hold your Gameboy aloft like the warrior you are" 
   
Made in om
Longtime Dakkanaut





Muscat, Oman

Just saw this thread today. Here's a character I've been thinking about for a while. I wanted a warcaster who, along with his favourite warjack, wouldn't be afraid to mix it up, and who could handle a heavy if he had to. I don't think he's OP, but I could be wrong. Perhaps I should drop one of his infantry buffs? I tried to pick ones that were versatile but not very powerful. All his special rules (tough, parry etc) were based on the idea of him being a tremendously skilled swordsman above all else. Oh, and I went ahead and gave him a blessed weapon because IF KHADOR CAN'T HAVE ARMOUR BUFFS, NO-ONE CAN! MWAHAHAHAHAAAA!

The card isn't finished yet, I still need to add a picture and some fluff, as well as the spell costs etc. I put the card together using my card creator, which is available here, feel free to give it a go. I recommend reading the instructions carefully first as there's a couple of "hidden" features.


--Lord of the Sentinels Eternal-- 
   
Made in us
Shas'la with Pulse Carbine





Utah

Soul Samurai wrote:
Just saw this thread today. Here's a character I've been thinking about for a while. I wanted a warcaster who, along with his favourite warjack, wouldn't be afraid to mix it up, and who could handle a heavy if he had to. I don't think he's OP, but I could be wrong. Perhaps I should drop one of his infantry buffs? I tried to pick ones that were versatile but not very powerful. All his special rules (tough, parry etc) were based on the idea of him being a tremendously skilled swordsman above all else. Oh, and I went ahead and gave him a blessed weapon because IF KHADOR CAN'T HAVE ARMOUR BUFFS, NO-ONE CAN! MWAHAHAHAHAAAA!

The card isn't finished yet, I still need to add a picture and some fluff, as well as the spell costs etc. I put the card together using my card creator, which is available here, feel free to give it a go. I recommend reading the instructions carefully first as there's a couple of "hidden" features.


That Card Creator thing is pretty sweet. Good work.

This message was edited 1 time. Last update was at 2015/04/22 23:22:39


 
   
Made in om
Longtime Dakkanaut





Muscat, Oman

 the_kraken wrote:
Soul Samurai wrote:
Just saw this thread today. Here's a character I've been thinking about for a while. I wanted a warcaster who, along with his favourite warjack, wouldn't be afraid to mix it up, and who could handle a heavy if he had to. I don't think he's OP, but I could be wrong. Perhaps I should drop one of his infantry buffs? I tried to pick ones that were versatile but not very powerful. All his special rules (tough, parry etc) were based on the idea of him being a tremendously skilled swordsman above all else. Oh, and I went ahead and gave him a blessed weapon because IF KHADOR CAN'T HAVE ARMOUR BUFFS, NO-ONE CAN! MWAHAHAHAHAAAA!

The card isn't finished yet, I still need to add a picture and some fluff, as well as the spell costs etc. I put the card together using my card creator, which is available here, feel free to give it a go. I recommend reading the instructions carefully first as there's a couple of "hidden" features.


That Card Creator thing is pretty sweet. Good work.
Thanks, I appreciate that!

--Lord of the Sentinels Eternal-- 
   
 
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