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Made in pl
Fresh-Faced New User




Hi, please review my first army. So far I've played only 3 games (up to 800pts), so I can't really see weaknesses of this list. Thanks a lot.

No FOS (200pts)
2x Primaris Psyker [Psyker Mastery 1lvl, Force Staff]

HQ (70pts)
Lord Commissar [Carapace Armour, Warlord]

Troops (445pts)

Infantry Platoon (249pts)
-PCS [Lascannon, Platoon Commander w/ Bolter]
-3xInfantry Squad [Autocannon Team, Guardsman w/ Flamer, Sergeant w/ Bolter]

Veterans (196pts) [Grenadiers doctrine, 3x Veteran w/ Plasma Gun, Sergeant w/ Bolter]
-Chimera [Dozer Blade, 2x Heavy Bolter (Hull+Turret), Heavy Stubber]

Fast Attack (220pts)
Armoured Sentinel [Lascannon] (50pts)
Vendetta [3x Twin-linked Lascannons] (170pts)

Heavy Support (65pts)
Wyvern [Heavy Bolter]

Fortification (100pts)
Aegis Defense Line [Quad-gun]
   
Made in gb
Regular Dakkanaut





Only thing id say is i prefer the multi-laser to the heavy bolter on the chimera. as S6 is a bit better then S5 and the Ap never seems to matter with low AP weapons. otherwise it seems a solid list.

Only the Insane have strength enough to prosper, Only those who prosper may truly judge what is sane. 
   
Made in pl
Fresh-Faced New User




Thanks for your opinion. What army could be the worst enemy for this list? And which would be the easiest to beat?
   
Made in us
Shadowy Grot Kommittee Memba






The one thing id suggest is to add a Priest and make the platoon into a blob (take the platoon as a single squad. This can be done for free)

You'll be amazed at just how much chunkier they are with all Fearless, and all of them effected by one single order (first rank second rank on something in range of all of that, and it's GONE baby. Additionally if you give the sergeants Power Axes, even Space Marines are scared of you in melee.

Other bonus notes:

Forget the HB on the wyvern and chimera. Guard is cheap, those little extras go a long way.

Blobing your platoon also makes that pair of psykers that much better as any power that buffs the whole squad buffs all of them at once-30x guys now rerolling their hit rolls? Yes please!

Lord Commissar is, to me usually a bit of a point waste. Have you considered proxying him as Commissar Yarrick? Just in the interest of going big or going home I love Yarrick.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Lone Wolf Sentinel Pilot






the_scotsman wrote:
The one thing id suggest is to add a Priest and make the platoon into a blob (take the platoon as a single squad. This can be done for free)

You'll be amazed at just how much chunkier they are with all Fearless, and all of them effected by one single order (first rank second rank on something in range of all of that, and it's GONE baby. Additionally if you give the sergeants Power Axes, even Space Marines are scared of you in melee.

Other bonus notes:

Forget the HB on the wyvern and chimera. Guard is cheap, those little extras go a long way.

Blobing your platoon also makes that pair of psykers that much better as any power that buffs the whole squad buffs all of them at once-30x guys now rerolling their hit rolls? Yes please!

Lord Commissar is, to me usually a bit of a point waste. Have you considered proxying him as Commissar Yarrick? Just in the interest of going big or going home I love Yarrick.


Agreed on the priest/blob, but you do know that the hull mounted HB are free, right?

@OP I would take off some less important upgrades like the heavy stubber from the chimera, maybe make the sentinel the scout variant since it's bound to die easily anyways, just stick it in ruins or something, and maybe downgrade the plasmas on the vets to meltas, then you can get a primaris Psyker to level 2 for that extra warp charge point and power. Additionally, what powers do you intend on generating? You'll never go wrong with divination, daemonology powers are nice if you're feeling a bit ballsy, pyromancy and telekinesis I don't like as much but they can be good for fluff. If you had the points and models to invest, I'd say throw in a CCS just for the astropath and telepathy. Psychic Shriek, costing only 1 warp charge point, is a devastating power, and rolling invisibility or shrouded can make an important unit really hard to kill.

Revel in the glory of the site's greatest thread or be edetid and baned!
 BobtheInquisitor wrote:
Every trip to the FLGS is a rollercoaster of lust and shame.

DQ:90S++G+M+B++I+Pw40k13#+D+A++/sWD331R++T(S)DM+ 
   
Made in pl
Fresh-Faced New User




HQ:
Lord Commissar -Carapace, Warlord (70)

Elites:
Tempestus Scion Platoon -2 Meltaguns (90)

Troops:
Infantry Platoon (249)
PCS - Bolter, Lascannon
IS - Bolter, Flamer, Autocannon
IS - Bolter, Flamer, Autocannon
IS - Bolter, Flamer, Autocannon

Veterans - 3 Plasmaguns, Grenadiers (191)
Chimera - Heavy Stubber

Fast:
Vendetta (170)

Heavy:
Wyvern (65)
Wyvern (65)

Fortifications:
Aegis Defence Line - Quadgun (100)

After next few games I realised that sentinel isnt effective due to its low accuracy. Also I hadnt strategy how to use psykers properly. On the other side wyvern works great so I add one more. Scions will be flying in vendetta and disembarking behind enemy and melting around - quite suicidal unit, but maybe it would take out some points.
   
Made in gb
Violent Space Marine Dedicated to Khorne





To me it looks like you are light on weapons that are good at killing armour. I would possibly drop the Aegis Defence Line and 1 Wyvern and take another Vets. squad w/ 3 x melta, carapace and Chim. This would also take some of the attention off the 1 Chim you have, giving them both a better chance for survival.

- 4000pnts
- 2000 pnts
' - 1250 pnts  
   
Made in pl
Fresh-Faced New User




Vendetta and Scions would get rid of armoured vehicles. Additionally plasma-vets can kill some MEQs ant TEQs. What do you suggest? How about anti-air? Will vendetta manage it without help of quadgun?
   
 
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