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Made in gb
Growlin' Guntrukk Driver with Killacannon




wolverhampton

Doombull: Talisman of Preservation, Arabyan Carpet, Mark of Tzeentch, heavy armour, great weapon, charmed shield 372
Great Bray-Shaman: Dispel Scroll; Talisman of Endurance; Level 4 Wizard; chalice of dark rain: Lore of Shadow 330

Wargor: Gnarled Hide; great weapon; heavy armour; Mark of Nurgle; Battle Standard Bearer: ironcurse icon; tormentors sword enchanted shield 154
Slugtongue 190
Bray-Shaman: Shard of the Herdstone; Lore of Beasts 125


30 Gors: additional hand weapon; Foe-render; Musician; Standard Bearer 265
30 Gors: additional hand weapon; Foe-render; Musician; Standard Bearer 265
20 Gors: slaanesh, additional hand weapon; Foe-render; Musician; Standard Bearer 205
5 Ungor Raiders: Mark of Slaanesh 35
5 Ungor Raiders: Mark of Slaanesh 35
5 Ungor Raiders: Mark of Slaanesh 35
5 Ungor Raiders: Mark of Slaanesh 35

36 Bestigors: Gouge-horn; Musician; Standard Bearer (Banner of Swiftness) nurgle 549

2,600 points


Automatically Appended Next Post:
Doombull flys around on the flanks clearing chaff and staying alive as long as possible to take advantage of all the extra attacks he will rack up chaff clearing.

Wargor goes with the bestigors, all the mages go in the slaanesh unit of gors behind the herdstone.

The Herdstone will be big enough to hide the unit because it amuses me... anyone complaining about this will be ignored because I'm playing beastmen so need all the help I can get.


Automatically Appended Next Post:
My main question is how wide should my units go?



Automatically Appended Next Post:
I'm thinking 6 wide on the blocks of 30 Gor
8 wide on the bestigor and 5 wide on the 20 strong slaanesh gor.

This message was edited 5 times. Last update was at 2015/04/02 20:26:39


mean green fightin machine 
   
Made in us
Fresh-Faced New User




If the BSB has a magic standard, it can't take any other magic items. The Doombull with his Great weapon can not have a shield, as it takes both hands. While I applauded the Idea of a Doombull of Tzeentch running around and raising hell, I think you would be better served to drop him down to a Beastlord, and Pick up another Beast/ or death caster. This would better Utilize the the headstone's magical power.

Brian
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

I believe you can have both a shield and a great weapon, but the shield has no effect in close combat. It would still fulfill it's primary function, to stop the first cannon ball coming his way. I have to admit, a flying 3++ doombull is horrifying. I've never seen that build before, well done on the unique idea.

Other then that I'd just swap your lores around. Your level 4 should have beasts (it is your most important spells and they all have high casting values) and shadow to the level 2 (Just there for Miasma and Withering really). You should ask yourself is Slugtongue is needed over another normal level 2 with shadow, but that's your call.

 
   
Made in gb
Drakhun





The flying doombull of doom is an excellent idea. Good to see it around.


Your BSB is illegal, you can have chaos gifts, but no magic items with the magic banner. Brownie points for using Slugtounge too. I'd say go five wide or six wide, got drop like fat flies so the less hits you take the better you'll be. The Bestigors should be wide enough to rip a new one in the enemy.

DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
 
   
Made in gb
Growlin' Guntrukk Driver with Killacannon




wolverhampton

woops! ok dropped the swiftness banner off the bestigor and gave them the banner of discipline, last 16 pts gave the ironcurse icon and the tormentors sword to the wargor.
Think the ironcurse might be better on a mage for the bunker?

mean green fightin machine 
   
 
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