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Made in ca
Fixture of Dakka




I got the itch to get some plastic crack. Not sure what to get. Do I wait till Saturday and get some Skitarii (sorry I am sure I spelt it wrong) or do I get something tomorrow. I am close to my local store tomorrow but if I wait till Saturday I have to go out of my way to do it. Plus half hour drive there, and back so more money spent on gas. So do I really want to get the Skitarii or do I wait later for it?

I saw in my FLGS today Star Wars Armada. Didn't know it was out yet. So that is $140 Canadian. Or do I get Robotech box set? That is $99. I really want them so I can have my Marauder and a real Warhammer. That looks like a good buy for the minis you get. Or do I get more X-wing ships? I am not really interested in getting them, but if I am not getting the Robotech box set and want Star Wars, it doesn't seem I am getting much in Armada and I feel I would be getting more ships for about $150 if I get X-wing. Is this really the case or is Armada really giving that much a good deal?

Is there something else I may not know of and maybe I should be considering getting? I am not sure what to buy. I don't know what to get. I want something new, be it some Skitrarii (don't want to wait till Saturday, plus price tag. Would I get more if I buy the other products?), or do I get Robotech, (seems to get a lot for the price, but is it fun?) or do I get Armada (a bit pricey, don't seem I get a lot, but is it fun?).

I would love to hear from you guys and girls for those who played Robotech, Armada. Why do you or do not like what you bought?

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in gb
Longtime Dakkanaut




Nottingham, UK

Armada or more xwing, if you value your sanity. Robotech unfortunately is the devils own cock to put together. Seriously, it is that bad. Shame, as when it's put together well it can look nice. It's just very unfriendly- you will need surfacing putties and the ability to use them.

This message was edited 1 time. Last update was at 2015/04/01 22:33:07


 
   
Made in ca
Fixture of Dakka




Thanks for the heads up winterdyne. I was so close to getting it. Saw a few Youtube videos thought ok, no point values added in the book, but at least the minis look good.

I don't want frustration making minis, and after seeing what you said, I guess I will stay away.

I guess time for some Armada videos now.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in ca
Ancient Venerable Black Templar Dreadnought





Canada

The "Marauder" is way out of scale for Battletech (too big) but you are right about the "Warhammer".
I would guess getting Armada.
The Robotech box set makes for a small game without buying possibly another box.
It is really only the Veritechs that are work (4 in a squad, 3 modes = 12 models).
It will take a long time to get to play (20 minute assembly per model minimum).
Armada, well, play out of the box.
I am a big Robotech fan though (see my models so-far) so it is hard to recommend without prejudice.

A revolution is an idea which has found its bayonets.
Napoleon Bonaparte 
   
Made in au
Unstoppable Bloodthirster of Khorne





Melbourne .au

If you're pining for a Wahammer and Marauder, there should (hopefully) be someone willing to part with a model or two if you ask in the RRT thread in Misc Miniatures Games.

In the meantime, buy one of the FFG SW games.

   
Made in ca
Fixture of Dakka




 Azazelx wrote:


In the meantime, buy one of the FFG SW games.


Ah you reminded me of that other Star Wars games. I forget the name. I will have to call my FLGS to see if they have it. Don't recall seeing it. Thanks for brining it up.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in au
Unstoppable Bloodthirster of Khorne





Melbourne .au

Imperial Assault!
(aka Star Wars Descent)

   
Made in us
Banelord Titan Princeps of Khorne






Or you could buy some Robotech minis and use them with X-Wing rules!

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in gb
Towering Hierophant Bio-Titan





Bristol, England

Whatever people in your area are playing or would like to play,
New systems are one of the few times where being a 'special snowflake' isn't all that special if you can't get a game.

This message was edited 1 time. Last update was at 2015/04/02 13:34:18


Oli: Can I be an orc?
Everyone: No.
Oli: But it fits through the doors, Look! 
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

You're much more likely to find a game with Armada given that it's from a company with an ultra successful game (x-wing) based on probably the most successful scifi IP. With Robotech, you'd likely be trying really hard to convince folks to get into it and Palladium itself would be working against you because of their frequent anti-customer moves as well as the beginner unfriendly plastic sprue layout. They're pretty much polar opposites in a way... one is a company that long ago embraced modern publishing and interacting with fans in a positive way (convention demos, FAQs, tournaments, etc) and the other is paying lip service in a half hearted way to them. One is a pretty much pop out and play right away game (Armada) whereas the other requires more per figure than most every other game to get to a play ready state.

This message was edited 1 time. Last update was at 2015/04/02 13:53:28


We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in us
Longtime Dakkanaut






Los Angeles

Davor, if you are just looking for plastic unseen Battlemechs I'd recommend the 4-model supplemental kits rather than buying the main box set. The Spartan/Archer, Phalanx/Longbow. Tomahawk/Warhammer and Defender/Rifleman all scale well with Battletech models. They will be a little taller and beefier than the old Ral Partha unseen models, but they will fit right in with the current scale Iron Wind Metals Battletech figures.

Sadly the Officer Pod/Marauder and the Veritech/LAMs are a little on the big side as others have said, BUT, you can at least pose the models differently than the static Ral Partha metals. So, some value there. And Battletech's model range is all over the place scale-wise, so really, who cares if your Marauder is a little big?

One thing I love about the Robotech models is the ability to swap parts among each unit type. It allows for making 3025-era Frankenstein Battlemechs grafted together with spare and salvaged parts a lot easier. I have a Rifleman chassis with a Longbow missile drum arm and a Warhammer PPC arm. Crank out some stats in Skunkworks and you have a new `Mech variant! Lots of fun modeling options if you can get past the assembly stage (which wasn't awful, but wasn't a walk in the park, either).



   
Made in pr
Fixture of Dakka






winterdyne wrote:
Armada or more xwing, if you value your sanity. Robotech unfortunately is the devils own cock to put together. Seriously, it is that bad. Shame, as when it's put together well it can look nice. It's just very unfriendly- you will need surfacing putties and the ability to use them.


This. And.. the company.

Stick with the Schwartz, you can't go wrong with it, and if you ever want to get rid of it, the resale will always be there.



At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
Made in us
Battlefield Tourist




MN (Currently in WY)

Well, I guess my first question would be... what do you like in your wargames?

Armada is going to use a similar engine to X-wing. Therefore, the models will have stats that can be augmented by different upgrade cards that give you all sorts of special rules and effects. Knowing how and when to use these, and how to counter your opponenets will mean a lot.

In Robotech RPG Tactics, an Officer's Battlepod is an Officer's Battle Pod. For the most part what it can and can't do are set. Then, there is some resource management in the form of command points. The trick here is how to use these set- units to do what you need them to do.

In my mind, the two games offer two very different gaming experiences. Robotech RPG Tactics is more like a "traditional" wargame, while Armada is more of a CCG/Wargame/Boardgame hybrid.

Cost wise- you can get a lot more models for price in RRT, but Armada are pre-painted and are designed to use fewer models to play. The starter sets cost the same amount of $$$.

On a side note, here is a picture of a sprue of the Tactics Valkyrie....



Maddening. Building your Armada models will be much easier and cheaper.

This message was edited 1 time. Last update was at 2015/04/07 16:41:19


Support Blood and Spectacles Publishing:
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Made in us
Decrepit Dakkanaut






New Orleans, LA

Star Wars Armada. It's pretty.

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in gb
Contagious Dreadnought of Nurgle





X-Wing is a good game. By all accounts Armarda is just as good (My copy is in the post at the moment) X-Wing is a fun dogfighting game. Takes about an hour to play. Armarda is a slower, more tactical game and takes about twice as long to play. The only issue is FFG are bad at keeping things in stock. It makes it so frustrating when you want to blow money on shiny toys. Other than that both briliant fun games. Make your choice about which style you prefer, although you will probably end up wanting both in the end.

 Azazelx wrote:
Imperial Assault!
(aka Star Wars Descent)


Not if you value your friendships. Descent is a good game, but one side is going to end up unhappy.

 insaniak wrote:
Sometimes, Exterminatus is the only option.
And sometimes, it's just a case of too much scotch combined with too many buttons...
 
   
Made in us
Brigadier General






Chicago

 Alex Kolodotschko wrote:
Whatever people in your area are playing or would like to play,
New systems are one of the few times where being a 'special snowflake' isn't all that special if you can't get a game.


This would be my suggestion as well. If you want to play the game you buy, I highly recommend going with the game that is most played in your area.

Chicago Skirmish Wargames club. Join us for some friendly, casual gaming in the Windy City.
http://chicagoskirmishwargames.com/blog/


My Project Log, mostly revolving around custom "Toybashed" terrain.
http://www.dakkadakka.com/dakkaforum/posts/list/651712.page

Visit the Chicago Valley Railroad!
https://chicagovalleyrailroad.blogspot.com 
   
Made in us
Battlefield Tourist




MN (Currently in WY)

 Eilif wrote:
 Alex Kolodotschko wrote:
Whatever people in your area are playing or would like to play,
New systems are one of the few times where being a 'special snowflake' isn't all that special if you can't get a game.


This would be my suggestion as well. If you want to play the game you buy, I highly recommend going with the game that is most played in your area.


Depends. If he gets everything he needs for both sides, then it can be a lot easier to get a game when you are supply everything.

Support Blood and Spectacles Publishing:
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Made in us
[ADMIN]
President of the Mat Ward Fan Club






Los Angeles, CA


This is a funny thread for me to see because I literally played two games for the first time at Adepticon this year and they were Armada and Robotech RPG Tactics, funny that!

They are obviously very, very different games and most everyone above has already covered the main differences between the two. the one thing I'll add is that both games are very much still unfinished. A lot of stuff that will probably make Robotech great still isn't out yet and nobody seems to know exactly when it will be coming.

Armada is also currently pretty-bare bones, but we've seen pictures of quite a bit of stuff on the way and we know it should be here by Q3 of this year. So I think you have a much higher chance of getting a more complete game experience in a reasonable time-frame with Armada.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Knight of the Inner Circle






I would have to agree with the other reply's, it really depends on your play style. Another thing to consider is what is popular in your area. I've been burned a few times buying games I think I would like only to find no players in my area to play it, so it just collects dust until I deiced to trade it off.. If you could find a demo of each game locally would be ideal. You also can watch videos of the games on you tube.. I know after watching a few videos and when a game hit "step number forty six of player's one first turn" I knew that was not the game for me.



 
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

Yak, I saw you posted about armada in another thread but what did you think about Robotech? We haven't really heard from anyone who tried out a demo yet (I assume you did that and not the tournament). The only person on dakka who actually went and commented was Paulson Games and he has a peculiar history with Palladium on the subject so didn't try out a demo.

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in us
[MOD]
Madrak Ironhide







If you want to play sooner, SW Armada.

If you just need a hobby project, I'd go with Robotech. People
do repaint the Star Wars stuff, but I haven't been able to bring
myself to do it.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
[ADMIN]
President of the Mat Ward Fan Club






Los Angeles, CA

 warboss wrote:
Yak, I saw you posted about armada in another thread but what did you think about Robotech? We haven't really heard from anyone who tried out a demo yet (I assume you did that and not the tournament). The only person on dakka who actually went and commented was Paulson Games and he has a peculiar history with Palladium on the subject so didn't try out a demo.


I didn't play an official demo from Palladium. Instead, Bill Kim (Centurian99) my teammate from our Dakka Detachment 1 days at the Adepticon TT has a very nice, fully painted Robotech force and offered to show me how to play. We played (I think) something like 200 points per side...we each had 2 detachments/formations (whatever they're called) and he told me a 'standard' game normally has about 3 of those per side. I played the Zentradi.

Overall I definitely enjoyed my game. It doesn't hurt that I was a huge, massive fan of Robotech growing up and I commented during the game that if there was an app that switched between the 'good guy' and 'bad guy' Robotech music appropriately as you took turns activating your stuff then I personally would have been in heaven.

The fluidity of the movement and such was nice, as was the dynamism of the formations (no forced coherency, but benefits for staying near each other, etc). The command points were a nice touch, but I did feel like there were almost too many...I felt like most of the time the default was just to go ahead and spend the points because I had plenty (maybe that changes in a full-sized game?).

To find out afterwards that a lot of the really cool stuff has yet to come out was definitely a bummer. Its almost kind of a bad thing to put stuff into a rulebook so people can see it and then not have the models available for them to play. I think I'd rather not know what might be coming and then have it released via cards and such instead.

And while I appreciated the mechanics of the game and enjoyed myself, there were a few things that make me feel like the game is incredibly prone to swing based on the luck of a few rolls, which is not something I care for in a game I play. That would be the biggest thing that would keep me from potentially 'buying in', even though I'd gladly play a game again in a heartbeat if someone else had it.


1) There doesn't seem to be any balancing mechanism making it ever a bad thing to take giant detachments/formations, since you can always split the models up however you want when moving them, and only ever receive bonuses for shooting near other formation/detachment members. The reason why that is a problem is because the whole alternating activation system of the game is based around those formations/detachments. So if in a typical game players only have 3 detachments, then whomever ends up getting priority means, at the very least, they're getting to activate 1/3 of their force before their opponent. And if they manage to steal the priority and activate a 2nd detachment/formation, then they've gotten to activate 2/3 of their army before their opponent.

That is a LOT of the game essentially resting in getting that priority. I know there are mechanisms in place to allow you to try to steal (and counter-steal) that priority, but no matter how you bake it, whomever ends up getting that priority has a major advantage (which I don't think is a good thing). Either detachments/formations should be smaller or there should be some form of negative balancing mechanism in place that gives you some disadvantages when putting your force into just a few detachments/formations.


2) the missiles in the game are understandably incredibly powerful (based on the theme), and I respect (and like) that. However, you have a fairly common anti-missile system which totally ignores all these incredibly damaging missile on a single roll of 5+. Again, that is an incredibly powerful roll that can make the game swing based on how many of those 5+ rolls you are lucky enough to make.

I just don't understand why it wouldn't be an anti-missile system roll *per* missile/shot? That way a player wouldn't feel like they're taking a huge gamble firing a ton of missiles at an enemy, they know the opponent might get lucky and roll a bunch of 5+s, but that's unlikely. As it stands currently with missiles being what causes the vast majority of damage, there is way too much emphasis on those all-or-nothing rolls.



I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Banelord Titan Princeps of Khorne






Part of the missile thing comes from trying to emulate how missiles work in anime. Typically, ever mecha in any anime carries missiles of some variety, and they always fire off in a very spectacular fashion in a huge burst of 1000 missiles, but in terms of "damage dealt", the missiles are not what causes kills. In anime, the pilots have to get up close and personal either with lasers, swords, kicking/punching/grunting/whatever.

Then on the other hand, you have Robotech/Macross having a "dogfight" type theme because the mecha are also jets. Also, Valkyries/Veritech Fighters don't have "beam sabers" like Gundams do, so they can't engage in a classic opposed sword cross and glare at each other.

It's a tough balancing act for sure, but it is what it is.

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

I haven't played yet for a variety of reasons so take all the below with the prerequisite grain of salt.

 yakface wrote:
Overall I definitely enjoyed my game. It doesn't hurt that I was a huge, massive fan of Robotech growing up and I commented during the game that if there was an app that switched between the 'good guy' and 'bad guy' Robotech music appropriately as you took turns activating your stuff then I personally would have been in heaven.

The fluidity of the movement and such was nice, as was the dynamism of the formations (no forced coherency, but benefits for staying near each other, etc). The command points were a nice touch, but I did feel like there were almost too many...I felt like most of the time the default was just to go ahead and spend the points because I had plenty (maybe that changes in a full-sized game).


The fluidity of movement is good to hear. When I was looking at the rules, one thing that concerned me is that the game is organized as a mass wargame if you play at their minimum recommended standard points (300) but there is a decent amount of record keeping for each individual model. I feel that at best these types of games with figure counts of over a dozen per side shouldn't as standard have such an individual 1-20 "hitpoint" tracking system but rather a 1-3 at most damage tracking state. I wonder if the game will end up like heavy gear has for the past decade where the "optimal" game size as determined by the manufacturer for their own reasons (sales) doesn't match what the player base determines based on actual play.

 yakface wrote:

To find out afterwards that a lot of the really cool stuff has yet to come out was definitely a bummer. Its almost kind of a bad thing to put stuff into a rulebook so people can see it and then not have the models available for them to play. I think I'd rather not know what might be coming and then have it released via cards and such instead.


It shouldn't be too much of an impediment in theory but that comes with the giant disclaimer that the company actually meets their self imposed obligations and release plans, which given that Robotech is now two full years late in fulfillment, is a problem in practice. I don't think the first year of delays (on top of the 6-8 months officially scheduled initially after the KS) affects those who pick up the starter at retail as they likely weren't waiting at the edge of their seats for that time but the next year of delays for wave 2 with the remainder of the Macross mecha does. Obviously both years affect those who paid via the KS campaign though. There are some notable holes in the gameplay styles (like elite fast Zentraedi) to accompany the only option of horde that they currently have.

 yakface wrote:

1) There doesn't seem to be any balancing mechanism making it ever a bad thing to take giant detachments/formations, since you can always split the models up however you want when moving them, and only ever receive bonuses for shooting near other formation/detachment members. The reason why that is a problem is because the whole alternating activation system of the game is based around those formations/detachments. So if in a typical game players only have 3 detachments, then whomever ends up getting priority means, at the very least, they're getting to activate 1/3 of their force before their opponent. And if they manage to steal the priority and activate a 2nd detachment/formation, then they've gotten to activate 2/3 of their army before their opponent.

That is a LOT of the game essentially resting in getting that priority. I know there are mechanisms in place to allow you to try to steal (and counter-steal) that priority, but no matter how you bake it, whomever ends up getting that priority has a major advantage (which I don't think is a good thing). Either detachments/formations should be smaller or there should be some form of negative balancing mechanism in place that gives you some disadvantages when putting your force into just a few detachments/formations.



I think the counter to the large detachment benefit is supposed to be the added "elite' variants you can get. You want more zentraedi missile pods or officer pods? You need another squad instead of filling out your existing one. Whether that is enough to balance out the benefits of large squads and priority I'll leave up to folks who have played to determine.

 yakface wrote:

2) the missiles in the game are understandably incredibly powerful (based on the theme), and I respect (and like) that. However, you have a fairly common anti-missile system which totally ignores all these incredibly damaging missile on a single roll of 5+. Again, that is an incredibly powerful roll that can make the game swing based on how many of those 5+ rolls you are lucky enough to make.

I just don't understand why it wouldn't be an anti-missile system roll *per* missile/shot? That way a player wouldn't feel like they're taking a huge gamble firing a ton of missiles at an enemy, they know the opponent might get lucky and roll a bunch of 5+s, but that's unlikely. As it stands currently with missiles being what causes the vast majority of damage, there is way too much emphasis on those all-or-nothing rolls.


That I agree with. I would have preferred if you rolled one die for each missile instead of having your head laser hit every single missile magically 1/3 of the time and do absolutely nothing at all 2/3 of the time. I think that would have worked better with a simple damage mechanic like 1 "hitpoint/wound" per model instead of the more granular MDC.

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in us
Brigadier General






Chicago

 Easy E wrote:
 Eilif wrote:
 Alex Kolodotschko wrote:
Whatever people in your area are playing or would like to play,
New systems are one of the few times where being a 'special snowflake' isn't all that special if you can't get a game.


This would be my suggestion as well. If you want to play the game you buy, I highly recommend going with the game that is most played in your area.


Depends. If he gets everything he needs for both sides, then it can be a lot easier to get a game when you are supply everything.


Not the same thing at all. I've supplied both sides for games, and it will get you a game or two at first and maybe (or maybe not) a small community in time.

That's not nearly the same as having access to an active community of gamers that are already interested in a given game. I built a small club of indie gamers with some friends and it was worth the effort. Still, I would never suggest that someone buy a game that isn't being played unless they were willing to take the chance of having no opponents.

Chicago Skirmish Wargames club. Join us for some friendly, casual gaming in the Windy City.
http://chicagoskirmishwargames.com/blog/


My Project Log, mostly revolving around custom "Toybashed" terrain.
http://www.dakkadakka.com/dakkaforum/posts/list/651712.page

Visit the Chicago Valley Railroad!
https://chicagovalleyrailroad.blogspot.com 
   
Made in us
Possessed Khorne Marine Covered in Spikes






I would play warhammer 40k, but it is just my preference I suppose.

[Khorne Daemonkin Warband] 4/4/0 
   
Made in au
Unstoppable Bloodthirster of Khorne





Melbourne .au

Well, sure. But Davor already has 40k, and from his OP he's looking at getting something else new and shiny.

   
Made in us
[MOD]
Madrak Ironhide







He mentions Skittari in the OP as an option.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in au
Unstoppable Bloodthirster of Khorne





Melbourne .au

Yes, but from his wording I read (assumed) that dragoonmaster isn't necessarily aware of that. In that Davor already plays 40k.

   
Made in us
Huge Hierodule





land of 10k taxes

Dropzone commander

was censored by the ministry of truth 
   
 
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