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Made in us
Pyromaniac Hellhound Pilot





In the warp, searching for Marbo

Throwing together what I have(and some things I don't) for this random list for Saturday.

1498pts

HQ: Warboss w/'Eavy Armor, PK, Bosspole, Lucky Stikk, Attack Squig - 134pt

Painboy w/Grot Orderly, Bosspole - 60pt

TROOPS:

30x Slugga Boyz w/'Eavy Armor, 3x Big Shootas, PK Nob - 350pt
-Joined by HQs

ELITE:

11x Tankbustas w/Nob, Bosspole - 188pt
-Trukk w/Rokkit Launcher

FAST:

7x Warbikers w/PK Nob, Bosspole - 166pt

7x Warbikers w/PK Nob, Bosspole - 166pt

3x Defkoptas w/TL Rokkit Launchers - 90pt

HEAVY:

15x Lootas 210pt

Looted Wagon w/Killcannon - 67pt

Looted Wagon w/Killcannon - 67pt

This message was edited 1 time. Last update was at 2015/04/17 03:49:54


After all these years of searching for Marbo...he found me. Heretics beware! He's back! 
   
Made in gb
Waaagh! Warbiker




Moray, Scotland

Things you need:
-- 2 troops choices, unless your playing unbound, which orks really don't do well at unless you have proper stuff.
-- Rams on your Trukk and Looted Wagon (remember the later has the chance of moving all the way forward, you don't want terrain killing you).
-- To seperate your Deffkoptas into single model units. Why? Because if you loose 1 Deffkopta, you'll trigger the Mob Rule, which will result in the other 2 Deffkoptas running off the board as you have no Nobs/characters to stop them running away, due to the mob rule.
-- Warbikers like to be in a big squad of 15, or small squads of 5. And a Nob with BP and PK. Make them a 15 unit so you can have the above deffkoptas as smaller units for objective grabbing.
-- Mini Mek x2:
-- -- -- Lootas have no characters in them. If they take a mob rule test, they'll likely run away. Give them a Mek for 15 points (maybe a flashy gun?) to avoid this.
-- -- -- Tankbusters like running around with Meks too, especially one with a Rokkit or a Kustom Mega Blaster. The later weapon means you have a chance of the squad popping some high armour. Downside is he hurt himself.
-- -- -- Your Warboss likes an assistant Mek (naked) to run around and accept a suicide challenge, protecting the Warboss for a turn while your Warboss proceeds to Klaw his way through the opponent's squad. Works to the same affect as Nobs.

Things you don't need:
-- Eavy Armor on your 30 boys. That's a waste of points if you go against someone who has any large ap4 or less blast weapon (most armies). Ard Boys work best in Trukks.
-- The attack squig on the Warboss. It's waaaaay too expensive for an extra re-roll'd attack.
-- The Grot Orderly on your Painboy. It won't really do much in this list. You only get a 5+ FnP.
-- Big Shootas on your Slugga Boys. Sluggas are meant to be on the run. Eavy Armour want to be in CC. Big Shootas want to be on Shoota Boy squads. Shoota Boys prefer Rokkits due to their ability to nullify any 3+ armour saves.

There are better Heavy Supports than the Looted Wagon, but then that's up to personal choice and dependant on what your facing against. Either way, you need another troops choice.

30 Orks by Foot.
17-20 in a Battlewagon.
12 in a Trukk.

I want offical rules for the Super-Ork that the Mad Dok is working on...  
   
 
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