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Made in gb
Secretive Dark Angels Veteran





So, I did a little mini-review, and put some thoughts together. Think anyone would be interested?

https://ttgamingdiary.wordpress.com/2015/04/24/review-codex-eldar-craftworlds/

40k and Age of Sigmar Blog - A Tabletop Gamer's Diary: https://ttgamingdiary.wordpress.com/

Mongoose Publishing: http://www.mongoosepublishing.com/ 
   
Made in gb
Longtime Dakkanaut





UK

Thank you for this! Wonderful insight into the Codex, especially the balancing factors.

One thing I would like to know is that whether the bonuses (eg, Fire Dragons get +1 on damage chart and so on) are special rules on the models or in the formations?

This message was edited 1 time. Last update was at 2015/04/24 12:30:08


YMDC = nightmare 
   
Made in gb
Mighty Vampire Count






UK

Interesting (thanks) if IMO highly questionable review.

First I note you are an Eldar player - is this your main army (if you hav a main army) as the article does seem to be written very much as a defence or counterpoint to the perceived (and in my mind very legitamte) problems?

the trick I think GW has managed to pull off is that they have got people looking at various units and saying ‘OMG, how do I fight such a beast?’ And yet, within the structure of the army, everything balances – as a games designer myself, I am impressed. This is exactly what you want to aim for when you release a new army/army list.


Hmm - maybe - or maybe if a large amount of people says that this one specific army codex has been given EVERYTHING everything in direct oppoisio to the majority of not all of the previous codexs then its becomes an odd one out and a major balance issue - they may actually have a point, Especially if this is not continued.......which with GW is impossible to know.

Anything that can close in and nobble Marine Equivalents, as they are called, will be well suited to engaging Jetbikes.


No mention of the difficulty of actually getting into CC with a Eldar jet bike unit?? The fact that every single bike can take a special/heavy wepaon upgrade?

And I see how an allied knight never, ever earns its points during a battle.
Really - You have never had a IK gets it points back? I am TBH a bit shocked by that

Basically, I am saying people are looking at various Eldar units in fear, without appreciating what life is like for the Eldar player (I know, I know, poor little Eldar player, life might actually happen to him…).


Or they look at a Codex where EVERY single unit is buffed or reduced in pts cost, they look at their own where the opposite is true and wonder how does this even begin to look like fair, balacned or even worth playing against.

They look at the VAST amount of formation options - soem armies have NONE or ONE and wonder how come this is all for one specific faction and Sod the rest. Remeber all these come with freebie upgrades to an already OP Codex...........

This message was edited 1 time. Last update was at 2015/04/24 12:28:38


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Longtime Dakkanaut




I would have to disagree with your balancing factors for the most part (A de player excited because his bikes take 2-3 turns to reach the craftworld bikes, and the craftworld bikes can delete an equivalent number of bikes in 1-2 turns?).

The weakness of the list being melee doesn't matter too much. Tau had this same "weakness" and ruled the roost for a while. Necrons are able to use melee effectively because they are so tough. The other melee based lists aren't really taking advantage of this supposed strength they have and the weakness their opponent has.

You can also spam min squads of bikes to alleviate the damage deepstikers and melee units can cause. The idea that the cannon might be better than the scatter laser is...awkward, and makes me think you are unsure of what factors into a stronger choice. In a game like 40k, the extra foot range is massive. It ensures that, outside of deepstrike, troops can not catch eldar.

You also say that bikes are expensive (they aren't, at 17 ppm). Who wouldn't pay 3 points on marines to give them a vastly increased speed, JSJ, psuedo rending on the basic weapons? The 10 points per model for +12" range on a fast unit, +2 strength, +2 shots is something I would buy in a heartbeat. Compare them to other bikers, and tell me who has the best bikes in the game.

Eldar aren't even that bad in combat. WraithKnights are disgusting, Striking Scorpions are very good, Banshees are now very playable as well. They are certainly above Tau, Guard, and other weak melee lists.
   
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 Frozocrone wrote:

One thing I would like to know is that whether the bonuses (eg, Fire Dragons get +1 on damage chart and so on) are special rules on the models or in the formations?


That particular one (and all the ones in that section of the review) are unit special rules - the detachment/formations rules are all above that section.

 Mr Morden wrote:

First I note you are an Eldar player - is this your main army (if you hav a main army) as the article does seem to be written very much as a defence or counterpoint to the perceived (and in my mind very legitamte) problems?


No, I am a staunch Dark Angels player (up the Lion!). The Eldar are a sideshow for me, always have been, always will be. I am quite prepared to argue with anyone, long and hard, about how good the Dark Angels Codex is though

 Mr Morden wrote:
which with GW is impossible to know.


This is true. However, I would point out, contrary to popular opinion round here (!), GW is not staffed by idiots. I mean, I am sure they have a few, statistically speaking, but they generally don't rise to a position in the design studio.

 Mr Morden wrote:


No mention of the difficulty of actually getting into CC with a Eldar jet bike unit?? The fact that every single bike can take a special/heavy wepaon upgrade?


Two points here. Yes, getting into CC will be an issue, but not insurmountable, especially with finite table space. However, it is the ideal way of dealing with them, not the only way. Which leads us on to the heavy weapons issue.

Honestly, shoot them. Force that Jink. A Jinking Jetbike unit still needs to be respected (as a 300-odd point unit should), but it is no longer as scary. I really think they will be best in units of 5, with maybe two upgraded to carry a heavy weapon (which should probably not be a Scatter Laser). Easier for an Eldar player to keep alive, but not a holy terror to face either.

Put another way, if someone goes for the super ten-bike unit, with added Farseer, what are they going to do when the first Battle Cannon template (say) lands on them and covers three or four bikes?

Seriously, force the Jink, like you do with any shooty skimmer.

 Mr Morden wrote:
Or they look at a Codex where EVERY single unit is buffed or reduced in pts cost, they look at their own where the opposite is true and wonder how does this even begin to look like fair, balacned or even worth playing against.


I do wonder what the new Dark Angels Codex will look like in these terms, if it is indeed one of the next books to appear...

However, at the end of the day, the Craftworld book _will_ cause you problems. But then, being a new book, it should. I just don't think it will cause the issues people think it will.

Then again, I might be wrong Check out my first review of the Grey Knights Codex, I thought it was garbage as an army when I first read it. I now think it is pretty cool


Automatically Appended Next Post:
Akiasura wrote:
I would have to disagree with your balancing factors for the most part (A de player excited because his bikes take 2-3 turns to reach the craftworld bikes, and the craftworld bikes can delete an equivalent number of bikes in 1-2 turns?).


I have to admit, I have made the presumption here that the Dark Eldar is not a twit, and uses his minimum size Bike units in a way that avoids LOS to the Craftworld Bikes. YMMV, of course.

Akiasura wrote:
The weakness of the list being melee doesn't matter too much.


I didn't say the list was melee weak (it isn't), just the Jetbikes.

Akiasura wrote:
makes me think you are unsure of what factors into a stronger choice. In a game like 40k, the extra foot range is massive. It ensures that, outside of deepstrike, troops can not catch eldar.


I have been doing this for a little while

Akiasura wrote:
You also say that bikes are expensive (they aren't, at 17 ppm). Who wouldn't pay 3 points on marines to give them a vastly increased speed, JSJ, psuedo rending on the basic weapons? The 10 points per model for +12" range on a fast unit, +2 strength, +2 shots is something I would buy in a heartbeat. Compare them to other bikers, and tell me who has the best bikes in the game.


I'm a Dark Angels player, I have been watching over people's bikes for a long time.

However, I was referring to the big ten bike block - 300 points is a serious investment whichever way you look at it.

This message was edited 1 time. Last update was at 2015/04/24 12:54:01


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Longtime Dakkanaut




MongooseMatt wrote:
 Frozocrone wrote:

One thing I would like to know is that whether the bonuses (eg, Fire Dragons get +1 on damage chart and so on) are special rules on the models or in the formations?


That particular one (and all the ones in that section of the review) are unit special rules - the detachment/formations rules are all above that section.

 Mr Morden wrote:

First I note you are an Eldar player - is this your main army (if you hav a main army) as the article does seem to be written very much as a defence or counterpoint to the perceived (and in my mind very legitamte) problems?


No, I am a staunch Dark Angels player (up the Lion!). The Eldar are a sideshow for me, always have been, always will be. I am quite prepared to argue with anyone, long and hard, about how good the Dark Angels Codex is though


You are not helping your case. The DA codex is pretty bad, and has been one of the inferior codexes in pretty much every edition. It's not like BA or SW, which are SM +1, it's more SM -1.
MongooseMatt wrote:

 Mr Morden wrote:
which with GW is impossible to know.


This is true. However, I would point out, contrary to popular opinion round here (!), GW is not staffed by idiots. I mean, I am sure they have a few, statistically speaking, but they generally don't rise to a position in the design studio.

Source? GW made the daemons codex in fantasy, the grey knights fluff, this dex, the riptide, the allies matrix, the various nids codexes (pyrovore?) and a lot of other idiotic decisions.
MongooseMatt wrote:

 Mr Morden wrote:


No mention of the difficulty of actually getting into CC with a Eldar jet bike unit?? The fact that every single bike can take a special/heavy wepaon upgrade?


Two points here. Yes, getting into CC will be an issue, but not insurmountable, especially with finite table space. However, it is the ideal way of dealing with them, not the only way. Which leads us on to the heavy weapons issue.

Honestly, shoot them. Force that Jink. A Jinking Jetbike unit still needs to be respected (as a 300-odd point unit should), but it is no longer as scary. I really think they will be best in units of 5, with maybe two upgraded to carry a heavy weapon (which should probably not be a Scatter Laser). Easier for an Eldar player to keep alive, but not a holy terror to face either.

Put another way, if someone goes for the super ten-bike unit, with added Farseer, what are they going to do when the first Battle Cannon template (say) lands on them and covers three or four bikes?

Seriously, force the Jink, like you do with any shooty skimmer.

First, finite table space is fine. The tables are 6x4, with an eldar jetbike covering 48" of it in any given turn, so the eldar player can cover most of the board. Most enemy units do not have this luxury, and the eldar army is extremely fast with great shooting. They don't need to avoid you for 6 turns, they need to avoid you for 2-3 turns. This gains them such an advantage on attrition that they don't need it.
10 bikes fire 40 shots, ~27 hits, ~22 wounds, 7 and change dead marines a turn? So a bike squad can kill 14-21 marines before the marines will get them to a board edge unless they deepstrike.
Again though, I doubt anyone is going to take a large bike squad, it'll be several small ones.

Second, I see this mistake often. Jinking is NOT a weakness. The choice is death, in which case you wouldn't be able to shoot back anyway, or jinking, in which case at least you get to return fire somehow and survive to another round to continue to absorb shots.
Taking small squads means only a few bikes won't get to fire back.
MongooseMatt wrote:

 Mr Morden wrote:
Or they look at a Codex where EVERY single unit is buffed or reduced in pts cost, they look at their own where the opposite is true and wonder how does this even begin to look like fair, balacned or even worth playing against.


I do wonder what the new Dark Angels Codex will look like in these terms, if it is indeed one of the next books to appear...

However, at the end of the day, the Craftworld book _will_ cause you problems. But then, being a new book, it should. I just don't think it will cause the issues people think it will.

Then again, I might be wrong Check out my first review of the Grey Knights Codex, I thought it was garbage as an army when I first read it. I now think it is pretty cool


Not a good track record there. Might want to stop appealing you authority further down.

MongooseMatt wrote:

Automatically Appended Next Post:
Akiasura wrote:
I would have to disagree with your balancing factors for the most part (A de player excited because his bikes take 2-3 turns to reach the craftworld bikes, and the craftworld bikes can delete an equivalent number of bikes in 1-2 turns?).


I have to admit, I have made the presumption here that the Dark Eldar is not a twit, and uses his minimum size Bike units in a way that avoids LOS to the Craftworld Bikes. YMMV, of course.


First, you are assuming that the bikes are standing within charge range of LOS blocking terrain. Why would they do this? They have 36" range guns while the De army has to charge or die.
Second, a minimum squad size of CE jetbikes kills about 3-4 bikes. Overwatch kills another 1-2, so as long as the CE bikes get one shot off, the DE bikes are not a threat.
I guess I assumed the CE eldar player wasn't a twit and avoided the only placement that might kill him. YMMV of course.
MongooseMatt wrote:

Akiasura wrote:
The weakness of the list being melee doesn't matter too much.


I didn't say the list was melee weak (it isn't), just the Jetbikes.

Outside of a BA formation, how do you plan on entering melee with jetbikes? So far your suggestions have been pretty poor.
MongooseMatt wrote:

Akiasura wrote:
makes me think you are unsure of what factors into a stronger choice. In a game like 40k, the extra foot range is massive. It ensures that, outside of deepstrike, troops can not catch eldar.


I have been doing this for a little while

So have I? An appeal to authority will get you no where.
MongooseMatt wrote:

Akiasura wrote:
You also say that bikes are expensive (they aren't, at 17 ppm). Who wouldn't pay 3 points on marines to give them a vastly increased speed, JSJ, psuedo rending on the basic weapons? The 10 points per model for +12" range on a fast unit, +2 strength, +2 shots is something I would buy in a heartbeat. Compare them to other bikers, and tell me who has the best bikes in the game.


I'm a Dark Angels player, I have been watching over people's bikes for a long time.

However, I was referring to the big ten bike block - 300 points is a serious investment whichever way you look at it.


No one will take a big ten bike block. MSU is the way with Jetbikes. They don't need buffs to kill everything.
If you've been watching bikes for a long time, you must realize these are the strongest bikes ever released in the game?
Again, making an appeal to authority buys you nothing. Try addressing some points.
   
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Little Rock, Arkansas

Sorry, but I immediately stop giving any credibility to anyone who infers you should be trying to get the uncatchable jetbikes into melee. Unless the eldar player is ready to lose them to buy time somewhere else, you are NOT catching them.

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Your review is pretty much the whole-

its fair that some people are super rich and others are poor because the rich pay more taxes.

Or like saying its fair that the yankees have all the best players (arguably) because they have to pay them the most.



Just man up and say you are playing with the strongest codex in the edition.

For example, I play khorne daemonkin and know its not hot. I dont try to convince everyone it has fixed khorne melee or something that its not.


There is no use trying to explain how the best codex in 7th edition is not the best codex in 7th edition.
   
Made in pl
Longtime Dakkanaut




How do DE bikers get the edge over eldar jetbikes in melee, if eldar bikes kill de ones in range phase.
   
Made in ca
Longtime Dakkanaut





You're right, forcing a 300+ point unit to jink IS a big deal.

I'm planning on picking up Eldar to go with my Harlequins. Instead of buying a 300+ point unit I'm going to buy three 100+ point units. Now, when you force me to jink, it's not as big a deal. Yeah, my Warlock won't be enhancing as many of them as before, but having used the Harlequin jetbikes, I know that it's often better to Jink and then get an objective than just Jink and try to kill enemy units.

I think you're correct in that a straight slugfest, the Eldar probably aren't quite as insane as before (though they probably are), but I'll be playing them to take objectives and win games. If I can make my Harlequins win with their incredibly more frail and far more expensive units, I think the Eldar will be nutso for me.

 Galef wrote:
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I have to question the skill of a player who has never made their points back with an Imperial Knight.

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Yeah the reviewer totally didn't get the idea that Eldar players will take MSU of jetbikes thus you can't easily catch them, MSU negates the ability to catch and charge (if that was ever possible).

Also why not CAD? He says ah yes but the players will want the warhost, for some benefits? Well taking two CAD and getting two WK is another massive benefit so yes I'll stick with the CAD and get my wraith units without sinking in 1000p.

Not that I will because if I play Eldar it would just be fluffy Scorpions.

Terrible terrible review.
   
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how can you say it's a terrible review? a review is someone giving their opinion on a subject and his is just as valid as anyone's. Granted, his experience may not be the same as others, but there is nothing wrong with that.
   
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bullyboy wrote:
how can you say it's a terrible review? a review is someone giving their opinion on a subject and his is just as valid as anyone's. Granted, his experience may not be the same as others, but there is nothing wrong with that.


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bullyboy wrote:
how can you say it's a terrible review? a review is someone giving their opinion on a subject and his is just as valid as anyone's. Granted, his experience may not be the same as others, but there is nothing wrong with that.


Just because it is your opinion doesn't mean people cannot disagree with it.

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bullyboy wrote:
how can you say it's a terrible review? a review is someone giving their opinion on a subject and his is just as valid as anyone's. Granted, his experience may not be the same as others, but there is nothing wrong with that.


Because he creates defences for balances using flawed examples, which is where it steps outside of opinion and into just being terrible and wrong. Its OK because its a 300p unit, ignores the fact that it doesn't have to be a 300p unit.

Awful because it creates scenarios as a defence without beginning to consider all the options or opinions.

If it was just someone saying, hey mate read it and I liked it, that is just a subjective opinion.
   
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 Yarium wrote:
You're right, forcing a 300+ point unit to jink IS a big deal.

I'm planning on picking up Eldar to go with my Harlequins. Instead of buying a 300+ point unit I'm going to buy three 100+ point units. Now, when you force me to jink, it's not as big a deal. Yeah, my Warlock won't be enhancing as many of them as before, but having used the Harlequin jetbikes, I know that it's often better to Jink and then get an objective than just Jink and try to kill enemy units.
.


I think you are absolutely right, and I think that is indeed the way to get the best out of them.

 Quickjager wrote:
I have to question the skill of a player who has never made their points back with an Imperial Knight.


And now it starts

It is just an opinion, guys - and I did say I might be wrong!

Really don't think it is a game-killer though.

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 TheCustomLime wrote:
bullyboy wrote:
how can you say it's a terrible review? a review is someone giving their opinion on a subject and his is just as valid as anyone's. Granted, his experience may not be the same as others, but there is nothing wrong with that.


Just because it is your opinion doesn't mean people cannot disagree with it.


correct, but your disagreement doesn't make it a terrible review. I have watched movies where I thought that it had terrible reviews, but I am wrong, the review is not terrible, just the movie.

This message was edited 1 time. Last update was at 2015/04/24 16:53:47


 
   
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It's pretty ba-roken.

Of course, it all depends what we see with the next few codexes.

I am hoping (naively) that they will all get a necron/eldar style power boost, with a re-balance of units. That'd make me very happy to play 40K.
   
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Stopped reading here.

"Basically, I am saying people are looking at various Eldar units in fear, without appreciating what life is like for the Eldar player (I know, I know, poor little Eldar player, life might actually happen to him…).

The balancing factor in this Codex rests with the Craftworld Warhost detachment and its resulting formations. In a nutshell, you will never, ever have everything you want or even think you need in a battle. The points costs will knock you over every time and, when you look at your army, it will seem pitifully small."

So basically your argument about balance here is that Eldar still have to pay points for things and eventually they run out of points? Even though the points they pay for everything is always spend less get more?


Automatically Appended Next Post:
 Yarium wrote:
You're right, forcing a 300+ point unit to jink IS a big deal.

I'm planning on picking up Eldar to go with my Harlequins. Instead of buying a 300+ point unit I'm going to buy three 100+ point units. Now, when you force me to jink, it's not as big a deal. Yeah, my Warlock won't be enhancing as many of them as before, but having used the Harlequin jetbikes, I know that it's often better to Jink and then get an objective than just Jink and try to kill enemy units.

I think you're correct in that a straight slugfest, the Eldar probably aren't quite as insane as before (though they probably are), but I'll be playing them to take objectives and win games. If I can make my Harlequins win with their incredibly more frail and far more expensive units, I think the Eldar will be nutso for me.

Smart players wont jink if it means they get more firepower the next turn. It is an offensive unit - it's just a bonus that they have meq surviability - they'd still be overpowered even with 5+ saves...

This message was edited 2 times. Last update was at 2015/04/24 17:11:01


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MongooseMatt wrote:
 Yarium wrote:
You're right, forcing a 300+ point unit to jink IS a big deal.

I'm planning on picking up Eldar to go with my Harlequins. Instead of buying a 300+ point unit I'm going to buy three 100+ point units. Now, when you force me to jink, it's not as big a deal. Yeah, my Warlock won't be enhancing as many of them as before, but having used the Harlequin jetbikes, I know that it's often better to Jink and then get an objective than just Jink and try to kill enemy units.
.


I think you are absolutely right, and I think that is indeed the way to get the best out of them.

 Quickjager wrote:
I have to question the skill of a player who has never made their points back with an Imperial Knight.


And now it starts

It is just an opinion, guys - and I did say I might be wrong!

Really don't think it is a game-killer though.


Well, when you argue from a position of authority, people will question that authority.
Especially since you refuse to argue any points anyone is making, and instead just claim you've been doing this for a while.
   
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Review - Codex Eldar Craftworlders:

It's ballanced. L2P.

Spoiler:


This message was edited 2 times. Last update was at 2015/04/24 17:40:12


 
   
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 Xenomancers wrote:
Stopped reading here.

"Basically, I am saying people are looking at various Eldar units in fear, without appreciating what life is like for the Eldar player (I know, I know, poor little Eldar player, life might actually happen to him…).

The balancing factor in this Codex rests with the Craftworld Warhost detachment and its resulting formations. In a nutshell, you will never, ever have everything you want or even think you need in a battle. The points costs will knock you over every time and, when you look at your army, it will seem pitifully small."

So basically your argument about balance here is that Eldar still have to pay points for things and eventually they run out of points? Even though the points they pay for everything is always spend less get more?

If it is indeed true that the formations preclude the eldar army from taking too many high-powered combinations in one army, that's a significant mitigating factor. It doesn't necessarily fix the problems, but it would render some of the claims that the army is overpowered objectively questionable if we knew that an eldar army could only reasonably fit one or two ridiculous things into a standard game's points limit. We will see whether this is indeed the case.

To the OP, your review is certainly an interesting counterpoint to much of the (hyperbolic?) worry of the last few days. One of the issues that you don't address, however, is the concern that people have that eldar are now (again?) a "no-fun" opponent. So much ranged D means that they can essentially delete an 800 point stompa without batting an eye using a unit with a fraction of the points cost, and suddenly you're down nearly half your points and the rest of the game is a foregone conclusion. The worry is that the eldar turn the game into "rock-paper-scissors" except that the eldar can bring both rock (cheap ranged D for heavy armour and monstrous creatures) and scissors (cheap spammable obsec jetbikes with 4 s6 shots apiece and MEQ durability for light/medium vehicles and massed infantry). If you believe these concerns are exaggerated I would be interested to hear your argument, but I am not satisfied that your codex review addresses them properly.

This message was edited 2 times. Last update was at 2015/04/24 17:47:41


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Balancing point one:

-You do not have to take them as 10 man units, you do not have to put a warlock with them, they can be taken as MSU therefore are not bothered about 3-5 models jinking.
-If you cannot see the advantage of 12" greater range and extra shots on a mobile jsj platform, in comparison to rending, you are missing a huge aspect of what makes them broken.
-They cannot be caught in combat by anything remotely near their points (even then hardly anything else), which will not be shredded first.

Balancing point two:

- I get the impression here that you are saying a knight is not worth 375pts because that is too many points to invest in it. Therefore leading to the conclusion that you believe knights overcosted. You are using this as an analogy to wraithknight, hence you are claiming the wraithknight is overcosted. Personally I find this absurd.
-The eldar players opponent also, suprisingly, has a points limit too. Therefore claiming we should think about the eldar player as the eldar player will never have enough points to take all they want is.. how shall I put this... an absolutely rediculous defence! That is why 40k has a points limit rather than just 'take everything you own'.
-You do not have to take the formations. CAD is a completely legitimate option.
-Eldar are not balanced because they have the option of taking 3 difficult to use deepstriking falcons - as the eldar player does not have to take 3 difficult to use deepstriking falcons.

Balancing point three:

-You have just basically said that eldar units are balanced because with formations they can get; auto 6" run and/or preffered enemy, shred, 3+ to cast psychic powers, free wargear, reroll 4+ reroll jink crimson hunters, ws/bs5 aspect warriors, bs5 +1 shot dire avengers, or battle focus wraiths. FOR FREE.
You are using this as a balancing factor in DEFENCE of eldar. This needs no more bullet points.

This message was edited 1 time. Last update was at 2015/04/24 18:27:32


 
   
Made in gb
Regular Dakkanaut




What is this with the formations being a limiting factor I think I may have genuinely missed a trick and I'll apologise if I have.

So the only way you get access to these units is through formations and you can't get them any other way, there is no CAD in Eldar codex right?
   
Made in gb
Prophetic Blood Angel Librarian




You can take any codex (that has access to troops and hq) as a CAD as it is in the brb.
BA for example has no 'CAD' in their dex, same with necrons if we want to compare closer to the new formations format. Doesn't mean you can't take them as CAD.
   
Made in gb
Regular Dakkanaut




OK so all of this stuff about formations being limiting is crap.
   
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Ancient Venerable Dreadnought





The Beach

bullyboy wrote:
how can you say it's a terrible review? a review is someone giving their opinion on a subject and his is just as valid as anyone's. Granted, his experience may not be the same as others, but there is nothing wrong with that.
Opinions are not sacrosanct.

Marneus Calgar is referred to as "one of the Imperium's greatest tacticians" and he treats the Codex like it's the War Bible. If the Codex is garbage, then how bad is everyone else?

True Scale Space Marines: Tutorial, Posing, Conversions and other madness. The Brief and Humorous History of the Horus Heresy

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Cosmic Joe





 Veteran Sergeant wrote:
bullyboy wrote:
how can you say it's a terrible review? a review is someone giving their opinion on a subject and his is just as valid as anyone's. Granted, his experience may not be the same as others, but there is nothing wrong with that.
Opinions are not sacrosanct.

When opinions are based on faulty logic or facts the opinions no longer hold validity.
For example. This Eldar codex review does not hold validity because its conclusions are based on faulty logic, such as the "need" to use large units of bikes, formations are 'balancing' and WK's are undercosted.



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
 
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