So these models are built, and you aren't interested in swapping weapons around? In that case, pretty minimal tweaks from me:
EmperorsChampion wrote:Juggernaut Lord- 390 Points
MoK,
Sword of Strife (+2 A), Shield, Talisman of Preservation (4+ ward), The Other Trickster's Shard and Soul Feeder
Juggernaut
Swap in Ogre Blade instead of Sword of Strife - he already has a lot of attaks, what you want are
better attaks. Also, your army now has a strength above 5
Battle Standard Bearer- 224 Points
MoK, Ranger's Standard, Hand Weapon, Shield and Soul Feeder
Chaos Steed
Dump the Ranger Standard, invest the points into protection for the
BSB (dawnstone or
MR(2) OR
MR (3) or a 5+ ward) and/or a killy weapon (Sword of Striking, Sword of Swift Slaying, Sword of Anti-Heroes, Sword of Might, etc). He also can't take Soul Feeder, as the lord already has it.
Chaos Marauders- 190 Points
x20 w/ MoK, shield and hand weapons
Full Command
Good luck with these guys. I'd consider not marking them so they can use their parry save and be a little more in control of themselves, and also save a bunch of points that only buys them +5 attaks and ItP. IF you can change the models: I'm still interested in flail marauders in 10 man units, for roving beatdown squads.
Chaos Warriors- 455 Points
x25 w/ MoK, Hand weapon and Shield
Full Command
Now
these guys deserve a magic banner. Thinking Razor Standard? S4 isn't very impressive, but some
AP behind it might help shear through all the 1+ armor in the meta. That or Swiftness, to keep up with the
BSB / Lord. I'd also suggest dropping them to 24 and running them 6-wide, so you can enjoy +4A for no change in rank bonus (until 1 warrior dies of course). IF you can change the models, halberds are the better option (often with shields as well).
Chaos Knights- 445 Points
x9 w/ MoK Enscrolled and Weapons
Banner of Eternal Flame
Full Command
Ditch the Eternal Flame - not only does it cause rules disputes (I don't believe it lights ensorcelled weapons on fire, others due), but you also don't want a major kill unit with flaming weapons. Why? Because fire wards are easy to get and stall the unit out with. If you're afraid of regen, give your
BSB Burning Body (but no magic weapon!) and punch in a flaming wound, then have the knights follow and tear it apart.
Skullcrushers of Khorne- 234 Points
x3 w/ Enscrolled Weapons
No command
Musician please! You need that Quick Reform, and that draw breaking (or at least
not breaking on a draw because the other guy has a musician!)
Hope that helps! Good luck out there!
- Salvage