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Made in us
Tunneling Trygon






A couple, things before starting this up. My friend also plays Chaos so this army is specifically meant to go up against his, but, I'm enjoying the idea so much that it will make appearances at FLGS games too. But, because I'm clashing with that friend's army some things just can't be allowed in. Keeps our armies different to an extent. So, I can't grab Plague Marines, Typhus, Necrosius or Zombies of any kind. I also want to stay away from the Heldrake and Maulerfiends. Forge World flyers are an option, but the Drake specifically I want to avoid. Things that have to stay in are Huron Blackheart and the Chosen. The Chosen are currently the Dark Vengeance models, some tweaks, but eventually the entire squad will be secondhand models painted and sold and I'll just be blasting the Chapter emblem with a red X in Red Corsair fashion. It'll be a colorful centerpiece squad that has to be included for fluff reasons. So I'm not looking for the Nurgle netlist, I already know that list and that is what my friend is building (kinda).

Huron Blackheart - 160pts

Chaos Terminator Lord - 165pts
Terminator Armor, Lightning Claw, Mark of Slannesh,
Burning Brand of Skalathrax, Gift of Mutation

Chaos Marines - 324pts
16x, Mark of Khorne, +CCW, Icon of Vengeance

Noise Marines - 222pts
6x, 4x Sonic Blasters, Doom Siren and Power Sword, Blastmaster, +4 CCW w/ Rhino

Terminator Squad - 182pts
4x, Mark of Slannesh, Icon of Excess, 2x Power Swords, 2x Power Mauls

Chosen - 230pts
7x, Mark of Slannesh, Champion w/ Power Sword + Melta Bombs
1x Power Maul, 1x Powerfist, 2x Lightning Claw

Nurgle Bikes - 175pts
5x, Mark of Nurgle, 2x Meltaguns, Power Sword, Melta Bombs

Obliterators - 152pts
2x, Mark of Nurgle

Land Raider - 235pts
Dirge Caster

Infiltrating the CSM every time as the first threat my opponent has to deal with. Tarpit anything scary, Assault and kill any Speed Bumps units. The Chosen in the Land Raider follows them in to kill whatever else. Noise Marines Infiltrate if they can on an Objective midfield or rush in the Rhino to it. They disembark and do not move again. The Terminators have been doing me very well with a risky Deep Strike to bully something smaller. Icon of Excess is there to make the opponent sink even more shots into the unit. I like FNP... Obliterators do their thing and I WANT Cultists to bubble wrap, but don't have the points without neutering another squad, so I might Deep Strike them too if the enemy is bringing something I don't want to see. Bikes work as primary source of Melta, which does worry me, and I might trim some stuff to give two Chosen Meltaguns as well, prolly getting rid of the Powerfist in the process.
   
 
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