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Made in us
Fresh-Faced New User




Hi guys, I'm Anachrome, long time lurker. ( sort of)
I've recently finished the majority of my Dark Angels from my DV set, along with 3 DW Termie Boxes, and I've got a bit of an army put together. I've got very little experience with the game, but I chose DV as my box set of choice since it contained IMO the best of the SM chapters. I did however decide the bone /green colors of the DA were not for me, so I sort of created my own color scheme....but I digress.

I've got the following figures available to me right now, and would like an idea for an army based upon them.

I was following this list for an idea http://www.bolterandchainsword.com/topic/286934-competitive-1500-da-list/?p=3598634 and thats what I've based what I've collected so far on.


Current 990 army:
++ Dark Angels: Codex (2013) (Combined Arms Detachment) (990pts) ++

+ HQ (190pts) +

Belial (190pts) [Storm Bolter and Sword of Silence]

+ Troops (695pts) +

Deathwing Terminator Squad (Troops) (265pts) [Chainfist, Cyclone Missile Launcher, Deathwing Terminator Sgt, 4x Deathwing Terminators, 3x Thunder Hammer and Storm Shield]

Deathwing Terminator Squad (Troops) (250pts) [Chainfist, Cyclone Missile Launcher, Deathwing Terminator Sgt, 4x Deathwing Terminators]

Tactical Squad (180pts) [Plasma Cannon, Plasmagun, 9x Tactical Marine]
····Sergeant [Bolt pistol, Chainsword, Veteran Sgt]

+ Fast Attack (105pts) +

Ravenwing Attack Squadron (105pts) [Plasmagun, 2x Ravenwing Biker]
····Ravenwing Sergeant [Chainsword, Veteran Sergeant]

I also have the other two HQs from DV, and an assault cannon DW termie.
I have unbuilt 1.5 sets of DW termie boxes ( picked apart for th/ss)

Any and All advice/help would be appreciated.

This message was edited 1 time. Last update was at 2015/05/27 08:16:07


 
   
Made in us
Regular Dakkanaut





Seems pretty solid I've played DA since the 6th edition codex release and they are a good army. I imagine your going to combat squad the tactical squad in order to split up the enemy's Fire until the DW assault occurs the only advice I can give is watch for scatter I know belial doesn't scatter. But the rest of your force is vulnerable to it since they can't use belial a homing beacon since he hasn't been on the board since the beginning of the board. If your thinking of adding onto your list I say add in a LR crusader? (The one with hurricane bolters) it's a nice transport vessel you can bring an HQ squad in and Rush down field also since belial is on the board before the beginning of the turn you can use his located beacon to bring a lot of DW down without scatter! Good luck with your army and fight for the lion!
   
Made in ca
Secretive Dark Angels Veteran




Canada

Deathwing terminators are actually pretty lousy troops, I'll be up front here good amounts of plasma or just lots of cheap guns like guardsmen will wear them down and when their gone what really do you have left?

In addition you have no anti tank beyond chainfists and power fists. If you encounter any healthy amount of av13 and 14 your basically stuffed as there's no way you could fight them.

Speaking of guardsmen they have the exact thing in the leman Russ executioner and demolisher, I mean it's an ap2 gun with a pie plate with a vehicle that is at least partially av13.

So yea guardsmen and tau shut this list down really really hard. Imo it's back to the drawing board for a more wholesome list but ultimately it's up to you.

DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts

 
   
Made in us
Fresh-Faced New User




 ionusx wrote:
Deathwing terminators are actually pretty lousy troops, I'll be up front here good amounts of plasma or just lots of cheap guns like guardsmen will wear them down and when their gone what really do you have left?

In addition you have no anti tank beyond chainfists and power fists. If you encounter any healthy amount of av13 and 14 your basically stuffed as there's no way you could fight them.

Speaking of guardsmen they have the exact thing in the leman Russ executioner and demolisher, I mean it's an ap2 gun with a pie plate with a vehicle that is at least partially av13.

So yea guardsmen and tau shut this list down really really hard. Imo it's back to the drawing board for a more wholesome list but ultimately it's up to you.


I mean these are literally all of the troops I have available to me. I don't expect to go out there and do well anytime soon. I'm slowly building an army, not jumping into a hobby lol.
I just wanted to see if things were alright for friendly conflicts locally, and eventually grow from there. I do plan to add a few razorbacks with TL bolters, and some missle launchers/flaks. But thats long term.
   
Made in us
Violent Space Marine Dedicated to Khorne




Adding a standard DW squad with either missile or plasma would help as would the inclusion of a land raider or pair of dreadnaughts. Deep striking or drop pods will help keep them alive as would making a command squad with apothecary.


Automatically Appended Next Post:
And... Anachrome .... welcome to the hobby.

This message was edited 1 time. Last update was at 2015/05/27 18:20:00


 
   
Made in ca
Secretive Dark Angels Veteran




Canada

I recognize that your no exactly rolling in plastic here but terminators are not an easy unit to play with. Just ask normal marine players who don't have the luxury of belial. Their a dessert unit ment to compliment the meal of regular marines and tanks and taking nothing but dessert isn't really healthy for your army, it's also incredibly difficult to play with them, terminators are clunky, they can't make sweeping advances, they can't take many different long ranged weapons, and what ones they can take basically boil down to assault cannon and plasma cannon (cause missles are mediocre and the hf is situational), and they are limited to very very few transports.

Their a very clunky unit even by marine standards. I play mine like a claymore mine front towards enemy at all times, if they don't have the enemy in front of their face while surrounded by friendlies they will struggle hard.

Does this mean one shouldn't spam terminators? No hardly but it's something you do on special occasions and you need to go in fully knowing their limitations and expecting to be outnumbered and out gunned. If I had a nickel for every time I saw a dark Angels player boldly proclaim he would be only deathwing, lose his next dozen games, proclaim our codex grox meat and sell his army I'd be a very very rich man indeed.

My recommendation is to expand your normal, reliable box standard marines and their toys (and your bikes if you want to keep using your bikes) and then build up your deathwing. And when you've gotten used to playing with the army and with the deathwing go all out.

Finally I'd like to add that we have a new codex in like 3-5 weeks your army list could be changed any number of ways.

DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts

 
   
Made in us
Fresh-Faced New User




 ionusx wrote:
I recognize that your no exactly rolling in plastic here but terminators are not an easy unit to play with. Just ask normal marine players who don't have the luxury of belial. Their a dessert unit ment to compliment the meal of regular marines and tanks and taking nothing but dessert isn't really healthy for your army, it's also incredibly difficult to play with them, terminators are clunky, they can't make sweeping advances, they can't take many different long ranged weapons, and what ones they can take basically boil down to assault cannon and plasma cannon (cause missles are mediocre and the hf is situational), and they are limited to very very few transports.

Their a very clunky unit even by marine standards. I play mine like a claymore mine front towards enemy at all times, if they don't have the enemy in front of their face while surrounded by friendlies they will struggle hard.

Does this mean one shouldn't spam terminators? No hardly but it's something you do on special occasions and you need to go in fully knowing their limitations and expecting to be outnumbered and out gunned. If I had a nickel for every time I saw a dark Angels player boldly proclaim he would be only deathwing, lose his next dozen games, proclaim our codex grox meat and sell his army I'd be a very very rich man indeed.

My recommendation is to expand your normal, reliable box standard marines and their toys (and your bikes if you want to keep using your bikes) and then build up your deathwing. And when you've gotten used to playing with the army and with the deathwing go all out.

Finally I'd like to add that we have a new codex in like 3-5 weeks your army list could be changed any number of ways.


Yeah I figured I'd just "borrow" the 6th codex from TPB, and then when 7th comes out, I'll buy hard copy. I figure this weekend I'll look into picking up a standard marine box, and potentially a razorback.

paramedicpirate
Post 2015/05/27 18:19:23 Subject: [1000] - Dark Angels New Comer
Adding a standard DW squad with either missile or plasma would help as would the inclusion of a land raider or pair of dreadnaughts. Deep striking or drop pods will help keep them alive as would making a command squad with apothecary.


Automatically Appended Next Post:
And... Anachrome .... welcome to the hobby.


thank you mang.

The question for both of you is, land raider or razorback? And which weapon is most preferred?
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






Best advice concerning the DV HQ models is this:

i) Use the chapter master as Azrael. Standard chapter masters are lousy, especially with that loadout.

Ii) Put the librarian on a bike. Bikes are inherently great, but for DA it it also opens up a squad of Ravenwing command, who are discount black knights who can be taken in a squad of up to 5 and have an apothecary + a useful standard.
   
Made in us
Secretive Dark Angels Veteran




Canada

Anachrome wrote:
 ionusx wrote:
I recognize that your no exactly rolling in plastic here but terminators are not an easy unit to play with. Just ask normal marine players who don't have the luxury of belial. Their a dessert unit ment to compliment the meal of regular marines and tanks and taking nothing but dessert isn't really healthy for your army, it's also incredibly difficult to play with them, terminators are clunky, they can't make sweeping advances, they can't take many different long ranged weapons, and what ones they can take basically boil down to assault cannon and plasma cannon (cause missles are mediocre and the hf is situational), and they are limited to very very few transports.

Their a very clunky unit even by marine standards. I play mine like a claymore mine front towards enemy at all times, if they don't have the enemy in front of their face while surrounded by friendlies they will struggle hard.

Does this mean one shouldn't spam terminators? No hardly but it's something you do on special occasions and you need to go in fully knowing their limitations and expecting to be outnumbered and out gunned. If I had a nickel for every time I saw a dark Angels player boldly proclaim he would be only deathwing, lose his next dozen games, proclaim our codex grox meat and sell his army I'd be a very very rich man indeed.

My recommendation is to expand your normal, reliable box standard marines and their toys (and your bikes if you want to keep using your bikes) and then build up your deathwing. And when you've gotten used to playing with the army and with the deathwing go all out.

Finally I'd like to add that we have a new codex in like 3-5 weeks your army list could be changed any number of ways.


Yeah I figured I'd just "borrow" the 6th codex from TPB, and then when 7th comes out, I'll buy hard copy. I figure this weekend I'll look into picking up a standard marine box, and potentially a razorback.

paramedicpirate
Post 2015/05/27 18:19:23 Subject: [1000] - Dark Angels New Comer
Adding a standard DW squad with either missile or plasma would help as would the inclusion of a land raider or pair of dreadnaughts. Deep striking or drop pods will help keep them alive as would making a command squad with apothecary.


Automatically Appended Next Post:
And... Anachrome .... welcome to the hobby.


thank you mang.

The question for both of you is, land raider or razorback? And which weapon is most preferred?
for now I'd focus on getting basic troop carriers: pods, razors, rhinos, when you have at least two of those three to play with (like one of each or two of one or what have you) buy into a raider. A raider is a heck of a machine but she is a bit hefty to buy into now. The raider has its place and it certainly a useful machine to have around don't get me wrong but the smaller vehicles are more of a must own.


Automatically Appended Next Post:
 Big Blind Bill wrote:
Best advice concerning the DV HQ models is this:

i) Use the chapter master as Azrael. Standard chapter masters are lousy, especially with that loadout.

Ii) Put the librarian on a bike. Bikes are inherently great, but for DA it it also opens up a squad of Ravenwing command, who are discount black knights who can be taken in a squad of up to 5 and have an apothecary + a useful standard.
librarian on a bike really?? Can we be less origional?

And azreal is actually a horrible hq, he couldn't fight his way out of a wet paper bag, so can't belial either, both of em are HORRIBLE

This message was edited 1 time. Last update was at 2015/05/29 01:52:20


DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts

 
   
Made in us
Regular Dakkanaut





Just wait till the new codex I'm sure they won't suck as bad anymore..... Idunno
   
Made in kz
Perfect Shot Dark Angels Predator Pilot




Kazakhstan

Azrael can fight his way out from Kharn, mates.

And in general DA should stay away from CC. The exceptions are DWKs and RWBKs only.

Dark Angels ~ 7350pts (about 5800 painted);
Ultramarines ~ 4700pts (about 2700 painted);
Imperial Knights ~ 1300pts (about 800 painted);
Skitarii and Mechanicum ~ 2000pts (about 1800 painted);
Assassins ~ 850pts;
Tyranids ~ 2000pts 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






librarian on a bike really?? Can we be less origional?

And azreal is actually a horrible hq, he couldn't fight his way out of a wet paper bag, so can't belial either, both of em are HORRIBLE


The librarian on the bike - the best HQ available for DA by a long way. For someone who always trash talks terminators and tells everyone their DA army is wrong, I find it ironic you are telling him that this is unoriginal. lol.

And secondly, he already has the DV boxed set and the HQs inside, and I'm offering him some advice on how best to use them. No need to be a dick and tell him his models are rubbish.

Neither Belial or Azrael are particularly amazing, but they are not bad choices.

Which is better, Azreal, or company master with power sword, I'll give you a clue, it isn't the latter.
   
Made in kz
Perfect Shot Dark Angels Predator Pilot




Kazakhstan

Interrogator-chaplain on bike and with MoR is amazing too. 5A with S5 AP3 with WS5 with rerols on T5 platform that can move 12" and can potentionaly Hit And Run? Yes please!

This message was edited 1 time. Last update was at 2015/05/29 04:28:40


Dark Angels ~ 7350pts (about 5800 painted);
Ultramarines ~ 4700pts (about 2700 painted);
Imperial Knights ~ 1300pts (about 800 painted);
Skitarii and Mechanicum ~ 2000pts (about 1800 painted);
Assassins ~ 850pts;
Tyranids ~ 2000pts 
   
Made in us
Dakka Veteran




 ionusx wrote:
Anachrome wrote:
 ionusx wrote:
I recognize that your no exactly rolling in plastic here but terminators are not an easy unit to play with. Just ask normal marine players who don't have the luxury of belial. Their a dessert unit ment to compliment the meal of regular marines and tanks and taking nothing but dessert isn't really healthy for your army, it's also incredibly difficult to play with them, terminators are clunky, they can't make sweeping advances, they can't take many different long ranged weapons, and what ones they can take basically boil down to assault cannon and plasma cannon (cause missles are mediocre and the hf is situational), and they are limited to very very few transports.

Their a very clunky unit even by marine standards. I play mine like a claymore mine front towards enemy at all times, if they don't have the enemy in front of their face while surrounded by friendlies they will struggle hard.

Does this mean one shouldn't spam terminators? No hardly but it's something you do on special occasions and you need to go in fully knowing their limitations and expecting to be outnumbered and out gunned. If I had a nickel for every time I saw a dark Angels player boldly proclaim he would be only deathwing, lose his next dozen games, proclaim our codex grox meat and sell his army I'd be a very very rich man indeed.

My recommendation is to expand your normal, reliable box standard marines and their toys (and your bikes if you want to keep using your bikes) and then build up your deathwing. And when you've gotten used to playing with the army and with the deathwing go all out.

Finally I'd like to add that we have a new codex in like 3-5 weeks your army list could be changed any number of ways.


Yeah I figured I'd just "borrow" the 6th codex from TPB, and then when 7th comes out, I'll buy hard copy. I figure this weekend I'll look into picking up a standard marine box, and potentially a razorback.

paramedicpirate
Post 2015/05/27 18:19:23 Subject: [1000] - Dark Angels New Comer
Adding a standard DW squad with either missile or plasma would help as would the inclusion of a land raider or pair of dreadnaughts. Deep striking or drop pods will help keep them alive as would making a command squad with apothecary.


Automatically Appended Next Post:
And... Anachrome .... welcome to the hobby.


thank you mang.

The question for both of you is, land raider or razorback? And which weapon is most preferred?
for now I'd focus on getting basic troop carriers: pods, razors, rhinos, when you have at least two of those three to play with (like one of each or two of one or what have you) buy into a raider. A raider is a heck of a machine but she is a bit hefty to buy into now. The raider has its place and it certainly a useful machine to have around don't get me wrong but the smaller vehicles are more of a must own.


Automatically Appended Next Post:
 Big Blind Bill wrote:
Best advice concerning the DV HQ models is this:

i) Use the chapter master as Azrael. Standard chapter masters are lousy, especially with that loadout.

Ii) Put the librarian on a bike. Bikes are inherently great, but for DA it it also opens up a squad of Ravenwing command, who are discount black knights who can be taken in a squad of up to 5 and have an apothecary + a useful standard.
librarian on a bike really?? Can we be less origional?

And azreal is actually a horrible hq, he couldn't fight his way out of a wet paper bag, so can't belial either, both of em are HORRIBLE


And why the hell would anyone care about building an "original" list? Building a "fun" list I understand but as far as I know there isn't a victory point for originality


But about Azrael.... is he better than a company master? Well yes.. yes he is. Is he 125 pts better? Not even close. He's not points efficient at all. The company master isn't either but it's a smaller points loss than Azrael.

OP new codex comes out soon so just get used to playing the models and get a feel for them and get your generalling up. Good generaling can have an awful list beat a good one. It's more importan thant people like to give it credit. Movement and target prioritization

This message was edited 2 times. Last update was at 2015/05/29 04:48:22


 
   
Made in ca
Focused Dark Angels Land Raider Pilot




Calgary

Welcome to the Rock, brother Anachrome.

The DV is a great place to build up your DA army. It has a little bit of everything. Let me start by asking you how would you like to play your army? Do you want it to be a fast hitting strike force, or do you want them to be a resilient force sitting on an objective? Maybe you want to play the army like a Jack of All trades? It's up to you and the advice that people will give would be highly subjective.

Personally, just based on my personal experience I can say that while I love terminators they are harder to play. This is just because of the point costs of the units. Each dead terminator hurts the overall effectiveness of the army. This cost is mitigated when you get to higher point values after 1500 but it's still there.

Ravenwing seem to be a better more competitive force currently because of the fast movement and the ability to drop in a lot of fire power.

Greenwing is a bit on the tame section as a lot of the options that our cousins in the SM codex have access to aren't available to us.

With that said, I'd recommend the following changes to your list based on your models:

HQ:
Belial TH/SS - 190 points

Troops:
5x DW Terminators w/ ML 2x LW 2x TH -255 points
5x DW Terminators - w/ AC 240 points
5x Tac Squad - 70 points
5x Tac Squad - 70 points

Fast:
RW Attack Squad w/ 2x Melta -100 points


That puts you to 925 points where I would recommend a librarian for the buffs and remove the AC for a PFG for the librarian.

Objective would be to have Belial drop in and run to a spot that's safe with his crew of CC based Terminators and hope to survive and strike next turn and deal with hordes and big units. Basically be a massive pain.

The Melta bikes are great for stealing objectives and taking threatening armor while the TAC squads are there to hold down objectives.

Again this is a list based on your preference for terminators and based on what you currently have. I would recommend that you pick up a razorback. The model can be made into a tank to hold backfield objectives or a cheap transport (rhino) to get and hold objectives.

Keep in mind this may change if/when the new DA codex pops up.

Hope this helps.

Anyone who is married knows that Khorne is really a woman. 
   
 
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