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Made in ca
Regular Dakkanaut




Hey guys ! I recently heard a lot of rumors from everyone that a new codex could arrive this summer. Could it finally happen? Could swarmlord cost less? Could MCs have at least WS and BS 4? Will synapse get 18''? Can we get some mobility? Let me know if you think the new dex could come this summer and what we expect from it !

This message was edited 1 time. Last update was at 2015/05/28 02:35:26


 
   
Made in us
Tunneling Trygon






Always expect a new Tyranid codex. They have come out as often as Space Marines. One every edition since 2nd. But, I'm not expecting anything from it considering how unhappy I have been with the current one. Maybe they'll make it so Genestealers don't suck. Maybe they'll make Scything Talons worth something. But I won't hold my breath.

You can count on the Zoanthropes, Tyrannocytes, Toxicrene and blah blah blah being in it, and there being massive restrictions on the current winning lists. I wouldn't be surprised if you could only take one set of Twin Linked Devourers per MC after this edition.
   
Made in ca
Regular Dakkanaut




 SharkoutofWata wrote:
Always expect a new Tyranid codex. They have come out as often as Space Marines. One every edition since 2nd. But, I'm not expecting anything from it considering how unhappy I have been with the current one. Maybe they'll make it so Genestealers don't suck. Maybe they'll make Scything Talons worth something. But I won't hold my breath.

You can count on the Zoanthropes, Tyrannocytes, Toxicrene and blah blah blah being in it, and there being massive restrictions on the current winning lists. I wouldn't be surprised if you could only take one set of Twin Linked Devourers per MC after this edition.


Well if they do it, it means nids are dead haha
   
Made in us
Tunneling Trygon






No, it just means that Nid players have to work without one of the most versatile units in the game. Which isn't impossible. A Carnifex is still a Carnifex and still a big beast. We would actually have some variety in the lists instead of the same cookie cutter crap we have now. A semblance of internal balance.


Automatically Appended Next Post:
Also going to add that I would see that as 'worst case'. Tyranids have been dull to me since Extended Carapace stopped giving +1 Armour Save. Any other nerfs added to that are just frosting on a cake.

This message was edited 1 time. Last update was at 2015/05/28 02:51:44


 
   
Made in us
Fiery Bright Wizard





California

All ive heard about from Tyranid players since the last codex dropped is how poor the codex was. For the love of god, they should just release another that allows for some variety this time.

Tyranids are my favorite army that i've never bought. Give me a reason GW and maybe i'll dive in. The question is, will they introduce anything new with another codex?

 
   
Made in ca
Fresh-Faced New User






I expect a gargantuan creature. I hope its as awesome as the hirophant.
   
Made in us
Fiery Bright Wizard





California

 dedlam wrote:
I expect a gargantuan creature. I hope its as awesome as the hirophant.


If you ask me they have plenty of large units right now, not mega huge but still. One thing i'd like them to do is give each hive fleet more character though. Right now its just 'oh this hive fleet came before these ones, and they are blue/red and that is about it.'

I'd like there to be more distinguishing features between the known hive fleets, notably Behemoth, Leviathan, and Kraken. I'm not sure what exactly it is I want, but more than just a color scheme and time of invasion would be nice.

 
   
Made in ca
Regular Dakkanaut




 Thargrim wrote:
 dedlam wrote:
I expect a gargantuan creature. I hope its as awesome as the hirophant.


If you ask me they have plenty of large units right now, not mega huge but still. One thing i'd like them to do is give each hive fleet more character though. Right now its just 'oh this hive fleet came before these ones, and they are blue/red and that is about it.'

I'd like there to be more distinguishing features between the known hive fleets, notably Behemoth, Leviathan, and Kraken. I'm not sure what exactly it is I want, but more than just a color scheme and time of invasion would be nice.


i agree
   
Made in us
Tunneling Trygon






If I remember right, they've retconned the Hive Fleets pretty decently so that Behemoth was vanilla, Kraken was swarms and underground specialties and Leviathan had the most flyers. There's no rules to support these ideas, but they've made it more reflective of the model lines that were available in those fleet's hayday. 2nd Edition turned into Behemoth army styles, 3rd was entirely Kraken, 4th reintroduced Behemoth with the the new models but that was still before Mawlocs, Flyrants, Crones and such. Leviathan got all the toys.
   
Made in us
Trustworthy Shas'vre






GW will still overprice the T6 3+ MC chassis, will still undercost Wings making Flyrants the only viable Hive Tyrant. I'd expect a Gargantuan Monsterous Creature, but they may not have a model for it. Swear lord as a walking MN will still be overcosted. Lots of upgrades will be overcosted, regeneration will still be not worth it.

Basically all of issues and internal balance issues that plagued this codex plus a new Detachment and Formations that grant stacking benefits and will be virtually required to use. Given GW's terrible balancing trend lately I would seriously not get your hopes up.

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in au
Regular Dakkanaut




flyrants and fexes are still viable, so they'll be nerfed to the ground, so that the "internal balance" is good. I expect a 30% increase in both, along with stat decreases all round. Predicting -1W, -1T. Gargoyles will be nerfed too thanks to the skyblight formation.

Also, for some inexplicable reason, the pyrovore will be nerfed further.

If anything, I expect it to be bad enough such that 1000pts of eldar can easily table 3000pts of tyranids.

Honestly, with cruddace as part of the "GW design team", don't expect anything other than nerfs. That man has repeatedly shown that he cannot keep his biases under control despite being a "bona fide" expert on tyranids.
   
Made in us
Norn Queen






These are my hopes.

1) Reduced costs on the named units so there is a reason to bring them. Swarlord OOE etc etc...

2) A Armor Plating Biomorph we can purchase that inproves armor save by 1. (Hive Tyrant goes from 3+ to 2+)

3) Some str d weapons somewhere... anywhere.

4) Lord of War units in the dex. I kind of want Swarmlord to be one if he get some major buffs. I would also love to have the Dominatrix make a return as a LoW.

5) I expect wings to get more expensive... just... they will.

Hopefully HT gets cheaper and wings get more expensive. They should end up sitting just slightly higher then the HT is now when winged.

6) SitW. Do something awesome! Also, please, don't have it's own range. Tie the range to Synapse. In that SitW rule should read "Enemy models within Synapse range..." So that dominion and the norn crown boost SitW as well.

7) A decurion style formation that gives some good passives. Like... inherent boosting of Synapse range or troop regeneration like the formations in the data slates. It would be awesome if our decurion made it so any destroyed troop had a chance to come back onto the field next turn.


Automatically Appended Next Post:
Oh yeah, I also don't expect the nid dex till... novemberish?

This message was edited 2 times. Last update was at 2015/05/28 04:25:16



These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in ca
Fresh-Faced New User






I would say january would be a better bet. Also the bit about hive fleets getting rules similar to chapter tactics might be neat. Come to think of it, wasn't that shield of baal? Leviathan formation? I thought that was in there.
   
Made in us
Norn Queen






I thought the respawning troops was a data slate. But it might have been leviathan.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in gb
Boosting Black Templar Biker






What I expect and what I want differ greatly unfortunately, I want:

- 2+ Saves on HT, MC's Primes and Warriors base
- Access to invul saves for HT
- Scything Talons and Bone swords doing what they used too (i.e. being good)
- A Skitarii-type movement passive (Why do Hormagaunts NOT have Dunestrider?)
- Carnifexes being Terrifying again, not a sack of wounds to -maybe- put shots into
- Some In-Codex fluff where we don't lose EVERY battle
- Make Adrenals/Poison sacs cheaper upgrades
- Genestealers being good again

What I expect?

- None of the above
- Nerfs across the board
- Useless formations
- More Fluff and Crunch that instead of painting us as the un-ending, all devouring swarm that only Exterminatus is a viable way to combat, paints us as a mere inconvenience akin to ants in the summer time.
   
Made in us
Norn Queen






Oh! Make Carnifex bio plasma a flamer template. This small blast crap is bs.

And Genestealers removed from the core dex. Genestealer Cult gets a Harlequins style release.

This message was edited 1 time. Last update was at 2015/05/28 07:48:53



These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in nl
Regular Dakkanaut




I played the current codex a few times.
It's nice, but not great.
The lists i like playing, warriors and gaunts as core and a bit of everything as support, don't do very well because they are not extreme enough.

I never liked playing monstrous lists.
And also never jumped on the bandwagon of flyrants with twin-linked devourers or tervigons. I also don't like playing lots of venomthropes like many do now.
As a matter of fact: i never like fielding the same thing as everyone else.
A new monster that is even bigger then the current monsters to face the current knight and eldar titans in tournament lists is about the least possible interesting tyranid thing for me.

I hope for a bit of love and playability for the regular units (gaunts, warriors, genestealers).
And maybe a few small changes like a better Venom Cannon and better armour option as mentioned above.

I also rather have a Genestealer Cult Codex first, so i hope those rumours are correct.
   
Made in gb
Audacious Atalan Jackal



UK

Lance845 wrote:
I thought the respawning troops was a data slate. But it might have been leviathan.


Apocalypse formation. Endless swarm formation.



 
   
Made in gb
Battleship Captain




And a normal 40k one in the Leviathan Dataslate, too.

There are a couple of formations which 'respawn' - the Endless Swarm (Hormagaunts and Termagants), the Skyblight Swarm (Gargoyles) and the Sporefield (Spore Mines and Mucolid Spores)

Termagants expended for the Hive Mind: ~2835
 
   
Made in gb
Longtime Dakkanaut





UK

Well they've sold enough Flyrants now so maybe they'll gut Tyranids and make it 4th edition all over again and only allow one Flyrant per army.

What I want, is internal balance. Everything to have a role in the army and not be outclassed.

YMDC = nightmare 
   
Made in ie
Norn Queen






Dublin, Ireland

Hey guys ! I recently heard a lot of rumors from everyone that a new codex could arrive this summer.


Are you sure you arent thinkng of Genestealer cult rumours? I havent read any rumours of a new summer Nid release and with the release schedule so busy over the summer (whfb 9th, SM, DAs, Tzeentch, possibly BTs) its not looking that likely.

In terms of possibilities I think its safe to assume GW will continue the trend of kit selling so anything that hasnt been selling over the last edition or two is likely to get a buff with kits that are at a zenith getting a nerf.
I'd expect Raveners, Warriors, Gargs all to get a buff. Tervis/Fexes may also get a dual buff since its a dual kit meaning if both get a buff, you need to buy two large and fairly expensive kits as a result.
I cant see Stealers getting any love since theres such a large flood of them 2nd hand (old 2nd ed plastics, space hulk sprues etc) hence no sales value there.
Shrikes may get a buff too as FW have stopped selling their wings, hence an easy win for GW to make an additional wing sprue for warriors.
Try/Maw might also get extra loving as per the Tervi kit reason.
Recent releases such as the Male/Tox dont seem to have sold well due to their terrible rules so likely see a buff there too.

In short, anything that can be easily produced kit wise/is a dual kit or has maximum RRP value will get buffed imho.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in za
Fixture of Dakka




Temple Prime

The Living tide formation becomes a Decurion type formation of formation detachment.

This message was edited 1 time. Last update was at 2015/05/28 10:17:44


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in gb
Member of a Lodge? I Can't Say






OMG! Zerg rush! Formation that gives every tyranid a 5+ FNP and some other stuff
   
Made in us
Tunneling Trygon






Not FNP. It'll be a 'Uncountable Tide' where for every death you roll a 4+ and you replace that model. Like old Necron Reanimation Protocols. So you THINK there's 30 Gaunts there but you end up having to kill 50.

Or, and I'm kinda patting myself on the back here for this idea, roll 2D6 and if that number is LESS than the amount of Gaunts killed, that many Gaunts come back. Lose 8 Gaunts in a turn, roll a 4 on 2D6 and you get to put back 4 Gaunts. Roll a 9 and you can't put back any. That would make the Gaunts a lot more enjoyable to use.
   
Made in gb
Member of a Lodge? I Can't Say






 SharkoutofWata wrote:
Not FNP. It'll be a 'Uncountable Tide' where for every death you roll a 4+ and you replace that model. Like old Necron Reanimation Protocols. So you THINK there's 30 Gaunts there but you end up having to kill 50.

Or, and I'm kinda patting myself on the back here for this idea, roll 2D6 and if that number is LESS than the amount of Gaunts killed, that many Gaunts come back. Lose 8 Gaunts in a turn, roll a 4 on 2D6 and you get to put back 4 Gaunts. Roll a 9 and you can't put back any. That would make the Gaunts a lot more enjoyable to use.

WHAT HAVE WE CREATED?!?!?!?
(Needs to playtest this)
   
Made in gb
Audacious Atalan Jackal



UK

I remember 'without number' special rule from old codex..

It is not formation but a upgrade for troop.



 
   
Made in us
Dakka Veteran





I play against Tyranids all the time. I'm very familiar with the codex.

Honestly, Tyranids have a GREAT codex. Is it perfect? Of course not, no codex is. The latest model editions of the Tyrannocyte, Toxicrene and Maleceptor, plus the return of the Not Doom of Malentai have given them an even bigger boost.

Is the Tyranid codex on par with Eldar and Necrons? No, but nobody else is either except for Eldar and Necrons, so I don't really see that as a problem. Tyranids really don't need too much in the way of fixing, unless you want to create an uber-codex like Eldar and Necrons, which I would say is actually a BAD thing.

1) Hive Tyrants are the number one thing that needs fixed. Wings are way too cheap and too good. Walking Tyrants are too expensive and too vulnerable. Wings need to be made more expensive, the Walking Tyrant needs his 2+ armor save upgrade back, and Tyrant Guard should be slightly cheaper.

2) Fix Tyranid Prime to make him worth taking.

2) Warriors are great as-is stat-wise but need a slight point drop.

3) Put Scything Talons back to what they were before.

4) The Maleceptor needs... something. Of all the new units introduced he's the most underwhelming. He needs a boost or some new abilities.

5) Venomthrope's Shrouded ability is arguably too strong for how many points he costs. Personally I'd downgrade it to Stealth, or keep it Shrouded, only limit it such that it only affects models within 6", as opposed to an entire unit with a single model within 6".

6) Fix the Trygon's tunneling ability. Allow him to nominate units in reserve to follow him through the tunnel the turn he arrives. This is a great ability, but they've never phrased the rules to make it actually able to work without rolling lucky on your reserve rolls.

7) Tyranid Psychic powers could use a boost, especially Warp Lance. I'd say remove it as a Psychic Power and simply change it to an ability of the Zoanthropes so they can actually shoot with it and have a chance to hit, instead of having to beat 4 dice rolls (manifest, deny the witch, shoot, wound) in order for the power to do something.

8) Tyranid players probably wouldn't like this change, but from a fluff perspective I think Tyranids need to have Spore Mines and Mucolids removed as Troop Choices. Recently all Tyranid players seem to just use Mucolids as cheap Troop taxes to fulfill CAD obligations so they can fit in more Hive Tyrants. I definitely think Tyranids should be able to field a "Nidzilla" type army with lots of Monstrous Creatures, but exploiting Mucolids as troops to do so seems un-fluffy. That's more my personal taste, I like playing against and fielding fluffy armies.

9) I agree that Gaunts need something to make them interesting again. I think this would best be accomplished through formation bonuses rather than changes to the model stats though.

10) Fix Genestealers... but if some rumors are true they're getting pruned from the codex completely a la Harlequins.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Honestly, walking Tyrants should be given two Tyrant Guard as part of the purchase of the Tyrant itself.
   
Made in us
Norn Queen






Make pyrovores usable.

Make it so drop pods can bring a mc and their unit. I.e. A carnifex brood fits in a pod.

Or a ht with tyrant guard all together.


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in us
Thane of Dol Guldur




I'm guessing the next codex will incorporate all the models that came out since the last one, and either (a) incorporate the Leviathan Rising formations, or (b) come up with brand new formations.

I wouln't be surprised if there was a nerf to discourage 5 Flyrant silliness. I wouldn't be surprised if they made Wings an option to take instead of a second Bio-Weapon. (My friend has 2 Carnifexes with HGC and STC that attest that GW has done something like this before to Tyranids)

That's where my expectations are at. Hopefully we'll be pleasantly surprised with even more good stuff.

This message was edited 2 times. Last update was at 2015/05/28 17:58:50


 
   
 
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