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Made in ch
Warning From Magnus? Not Listening!





Holy Terra.

So, i posted this on another thread and no-on read it, so here it i again(with some revisions).
Sorry I dont know the Points cost any help is welcome

HQ:
Lord: Warlord, halbard, Hand weapon, warpstone armour
BSB: Chieftan, Hand weapon, halbard
Grey Seer: Disspell scroll, warpstone Tokens
Warplock Enginer: Halbard, Warpmusket,
Warplock Enginer: Hand weapon, brass sphere

Core:
Clanrats x20: spears, full command
Clanrats x20: Hand weapons, full command
Clanrat x40: Hand weapons, full command

Special:
Rat Ogres x4: master moulder
Giant Rats x8
Stormvermin x20: full command
Gutter Runners x3

Rare:
Doomwheel
Warplightning cannon x2

If there are any mistakes please comment.

Ember

   
Made in us
Omnipotent Lord of Change





Albany, NY

Sup Ember. Let's do this thing.
 EmberlordofFire8 wrote:
Sorry I dont know the Points cost ...
Luckily I do
HQ:
Lord: Warlord, halbard, Hand weapon, warpstone armour
BSB: Chieftan, Hand weapon, halbard
Grey Seer: Disspell scroll, warpstone Tokens
Warplock Enginer: Halbard, Warpmusket,
Warplock Enginer: Hand weapon, brass sphere

Core:
Clanrats x20: spears, full command
Clanrats x20: Hand weapons, full command
Clanrat x40: Hand weapons, full command

Special:
Rat Ogres x4: master moulder
Giant Rats x8
Stormvermin x20: full command
Gutter Runners x3

Rare:
Doomwheel
Warplightning cannon x2
So all of that adds up to 1702 points. However you've got a lot of weird unit sizes, missing upgrades, and so on that we can clean up. I'm going to shoot for 1500 points even, sound good?

Grey Seer - talisman of preservation, dispel scroll = 310
Warlord - armor of destiny, ironcurse icon, halberd = 148
Chieftain - BSB, shield = 72

30 Stormvermin - full command = 235
30 Slaves - musician = 62
30 Slaves - musician = 62
5 Giant Rats - 1 packmaster = 23

4 Rat Ogres - 1 packmaster = 168
5 Gutter Runners - poison, slings = 90

Doomwheel = 150
WLC = 90
WLC = 90
--------
1500

Grey Seer is still around, still awesome. 4+ ward keeps him in the game as long as possible.

Warlord still swinging that S5 stick around, but now with a 4+ ward as well, as he'll be in the thick of things most of the time. He also got an ironcurse for his unit, because I had 5 points spare mostly.

Chieftain BSB rocks on, with the barest of equipment - just a shield for a 4+ armor and 6+ parry. Pro Tip: try to keep this guy out of combat at all costs, he will die immediately (no matter what you give him, I've found!)

(Meanwhile, all the warlocks have gone. Add them back in when you bump up to 2000, but for now the Seer is more than enough magic.)

Stormies got a little bigger and became your bunker unit - just use spear clanrats to bump up the last 10, as those spear rats aren't featured in the army any longer! All your characters will probably go in this unit. While it can fight and sometimes will actually want to, for the most part they're there to keep them safe and just pounce on weakened enemies if the opportunity arises.

Clanrat blocks became slave blocks, because they're just better at dying-while-costing-less. These units are excellent and will want to be shoved into danger as soon as possible ... because then you can shoot danger with double WLC

The giant rats were reduced to what's called a 'rat dart', a little min-sized unit of giant rats that you run 2-wide and zip into the way of enemy kill units. Or kill war machines, etc. Useful stuff, these.

The rat ogres I kept around. You'll find them to be a bit disappointing, but they at least provide some potentially serious damage if ignored, as well as give you a different model type to use (Monstrous Infantry). 1 packmaster isn't the best idea to keep them sane (you could have 3 max I think), but I had priorities for the points that weren't these rogres.

There are now more gutters and they're all better equipped. Poison sling gutters are phenomenal units that kill everything, in particular war machines and solo monsters, thanks to the wonders of poison. You'll want another unit in bigger points.

Finally, I didn't touch your rares, because they're already amazeballs.

I've left out a few dirty items - doomrocket for example - and left in some derpy ones - rat ogres - but this list should give you a solid army with a strong stink of Skaven about it all the same.

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in ch
Warning From Magnus? Not Listening!





Holy Terra.

The rat ogres I kept around. You'll find them to be a bit disappointing, but they at least provide some potentially serious damage if ignored, as well as give you a different model type to use (Monstrous Infantry). 1 packmaster isn't the best idea to keep them sane (you could have 3 max I think), but I had priorities for the points that weren't these rogres.


I normally use them as a distraction, most People i face think there much better then they are and send 15 slaers and a battalion of hammerers after them, which then get picked of by the WLC

EMBER

   
Made in us
Omnipotent Lord of Change





Albany, NY

 EmberlordofFire8 wrote:
I normally use them as a distraction ...
In that case, what about dropping one of them? Combine that with the ironcurse and give the BSB a little oomph:

Grey Seer - talisman of preservation, dispel scroll = 310
Warlord - armor of destiny, halberd = 143
Chieftain - BSB, armor of silvered steel, halberd = 117

30 Stormvermin - full command = 235
30 Slaves - musician = 62
30 Slaves - musician = 62
5 Giant Rats - 1 packmaster = 23

3 Rat Ogres - 1 packmaster = 128
5 Gutter Runners - poison, slings = 90

Doomwheel = 150
WLC = 90
WLC = 90
--------
1500

Now your distraction gives up 40 less points, while your BSB can potentially get stuck in and smack some things with his own S5 stick?

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Evasive Eshin Assassin





Here are my two Warptokens:

- the general, BSB, and lvl4 Wizard of any army are usually given the biggest, juiciest Ward saves they can get.

- what sort of list are you going for, here? Are you willing to take less than ideal units for the sake of personal preference, or are you looking to make the most sleek and murderous army you possibly can?
If it's the prior, I can suggest some unusual and fun ideas to fit the character of your army. If it's the latter, I'll tell you what to drop and what to pick up, and how to best field this or that.

 
   
 
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