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Made in gb
Been Around the Block





So I've built a Khorne list. I need some feedback. I dont want magic as Khorne does not care for such things. I dont want a Hellcannon either.

So here we go :

Lords:

Chaos Lord : Collar of Khorne, Hellfire Sword, Enchanted Shield, Talisman of Endurance. Mark of Khorne

Exalted Here: BSB, Shield, Mark of Khorne

Core:

35 Marauders, Great Weapons, Mark of Khorne, Chamion

20 Warriors: Shield, Mark of Khorne, Full Command

20 Warriors: Shield, Mark of Khorne Full Command

Special:

5 Chaos Knights: Mark of Khorne, Standard Bearer
5 Chaos Knights: Mark of Khorne, Standard Bearer

Rare:

4 Skullscrushers: Ensorcelled Weapons, Standard Bearer.

Lord and BSB go in a unit of Warriors.
   
Made in us
Omnipotent Lord of Change





Albany, NY

Specific response time, go!
 Purdius Prime wrote:
Chaos Lord : Collar of Khorne, Hellfire Sword, Enchanted Shield, Talisman of Endurance. Mark of Khorne
Isn't the Collar a talisman? You can only have one, so I'd drop it.
Exalted Here: BSB, Shield, Mark of Khorne
You can and should do better on this dude's gear. Start with Scaled Skin (+20), then if you've got points Dawnstone (+25) for the 1+ rerollable armor? I'd also consider swapping shield to halberd for S6 but 2+ rerollable armor. Or if you do have 45 points spare, flatout Talisman of Preservation is a thing.
35 Marauders, Great Weapons, Mark of Khorne, Chamion
Swap to standard + musician, no need for the champion auto-challenging things.
5 Chaos Knights: Mark of Khorne, Standard Bearer
Swap to musician, consider the standard if you've got extra points and need/want to use a model with one. Even then, I'd probably stick with music alone.
5 Chaos Knights: Mark of Khorne, Standard Bearer
Swap to musician, consider the standard if you've got extra points and need/want to use a model with one. Even then, I'd probably stick with music alone.
4 Skullscrushers: Ensorcelled Weapons, Standard Bearer
Swap to musician, consider the standard only if you've got a model made with one and really want to use it. These guys don't need the +1CR, and if they ever lose combat, that's a very expensive MC model that's going to insta-kill itself, instead of fleeing, rallying and redeeming himself.
Lord and BSB go in a unit of Warriors.
Another option is to put one in each warrior block and run those units 7-wide to maximize frontage and get the most from your Frenzy. But then that depends on if you'll be able to use all that frontage - an army with many monsters, for example, has a smaller per unit frontage.

Anything you need to pay for can be done by dropping marauders. I'd trim that unit down to 30 and see what you've got to work with - I'm guessing a lot, knowing what Khorne lumberjack marauders cost these days.

- Salvage

This message was edited 2 times. Last update was at 2015/06/12 13:55:10


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in gb
Been Around the Block





Thanks a lot for you reply. I truly appreciate the time you took to read through the list and give a truly constructive reply.

I'll do the changes you suggest and see how many points this leaves me with.

Once again, thank you.
   
Made in us
Evasive Eshin Assassin





All great points made by Salvage, and no surprise, there. I'll just toss in a few more:

Your General and BSB really ought to have the best protection points can buy. The biggest Ward save, followed by the most armour, is pretty typical.
Warrior characters are a great way to keep your points pretty safe. They're tough enough to take it on the chin, and strong enough to beat down the stuff that does threaten them. Well-equipped characters beyond these two wouldn'tbe a bad way to go.

Marauders are...not very good, any more. Far, far too expensive. But if you like them, I say go for it.
...though I'd personally like to see units of 10 with flails. Not big enough to be tempting targets, but with 15 S5 attacks, it's not like they can be ignored, either. Consider them a sort of landmine.

You really need some chaff. Cheap, throw-away units. Marauder Horsemen are pretty good at this, but I think Warhounds would be even better. You've got plenty of killing power already, and none of these guys care when they panic. Two units minimum is a must.

Frenzied Warriors don't get a Parry save. I'd keep the shield for that added protection from shooting, but find some points to give them halberds. Three attacks each at S5 is just brutal.
If you're really strapped for points, most people run their Warriors in blocks 18-strong, 6-wide.

I'd maybe consider giving one unit of knights lances, for some S6 monster-hunting goodness.

This list is super purist. I was just wondering; how do you feel about Trolls or a Chimera or the like?


 
   
Made in gb
Been Around the Block





I havent given much though to either Trolls or Chimeras. I was thinking of buffing up each warrior squad and making them 24 strong, 6 wide 4 deep.

I might swap the marauders out for the horse variant. I just like the sound of a group of crazed humans changing into batlle.

Halberds could be an option on atleast 1 of the units to make them a serious threat.

Ill consult points and see if i can get lances on my knights.

Thanks for the feedback.



Automatically Appended Next Post:
So I droped the Marauders.

Bumped warriors to 24 per unit

Gave 1 unit halberds.

Put lances on my Knights.

Gave my BSB Armour of Destiny

Put in 2 units of 5 Warhounds.

I'm not 15 points over and not 100% sure all these changes are better than a 30 man Marauder unit.

This message was edited 1 time. Last update was at 2015/06/13 02:49:58


 
   
Made in us
Evasive Eshin Assassin





In the last book, a horde of 50 Khornate Marauders cost you, what, less than 350pts?
Then, they were insanely good.
That price hike swung them in the other direction, though. And hard. They're not considered remotely competitive, anymore.

I'd get halberds on both units of Warriors. Or one with halberds, and one with great weapons.
...which would mean you could drop the lances on those knights, which isn't necessarily the best change. I just thought that something that's more than S5 would be good.

24 is a good number to have. But I've seen so many people get by just fine on 18, and 6 Warriors is a lot of points. I'd recommend at least seeing what you could spend those extra points on, and if that list appeals to you.

I really think you need more chaff, honestly. Your whole army is Frenzied. Your opponent will have a field day tempting charges and trying to lead you all around the field.

Just mentioned Trolls and Chimeras as some possible units that would fit the "BLOOD FOR THE BLOOD GOD!", run in and smash 'em up sort of feel, but offer a little variety.
Trolls can ignore armour, and they're not Frenzied.
Chimeras pack a stupidly powerful punch into a small (flying) footprint.
And they can both regenerate.

It's a Chaos army, after all. If it looks a little chaotic, that should be just fine.

Oh, and what about a Daemon Prince? He's easily one of the biggest and baddest, hardest, toughest to crack models out there.

 
   
Made in gb
Been Around the Block





So no shield at all ? I guess I wont be using them in close combat anyways.

Whats Good for Chaff then? Warhounds?

How should I kit my Lord and BSB out to make them tougher? I really like the sound of the Hellfire Sword for killing everything.


Automatically Appended Next Post:
Im thinking of maybe going Half Nurgle too ? Make the BSB MoN and put him into a Unit of 24 MoN Warriors with shields.

MoN Knights too.

Then I can have a MoK Halberd unit of warriors for killing, stick the Lord in there.

Skullcrushers for killing power too.

This message was edited 1 time. Last update was at 2015/06/13 14:41:49


 
   
Made in us
Evasive Eshin Assassin





Oh, the shield is a great choice. 1pt to reduce casualties from most shooting by 16%? On a model as price as Warriors? Worth it.

"Chaff" typically describes small, cheap, mobile units designed to block charges and re-direct units. Warhounds are great for this. Marauder Horsemen are, too. As I said before, I think units of 10 Khornate Marauders with flails would work well, too. Slower, more expensive, and less versatile, but still fairly cheap, and capable of laying a decent smackdown before the enemy hits your main line.

The Hellfire Sword is weird, but yeah, it's fun. The difference in ordinance level between a big magic weapon and a halberd or gray weapon, though...it's disappointing for the cost. Still. Try it out!
I'd give him a big Ward save, followed by a good armour save.

Nurgle is very good. I'd still go with halberds, though. They just fair so much better, statistically, in so many situations.

 
   
 
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