10 Points per model
Profi
-----------------------M
Bs S T
LD
Cultist 3 4 3 4 8
Profet of the Rat 3 4 4 4 9
Arment: Heavy Armour, Hand Weapons
Options: Replace Hand weapons with
- Warpfire Muskets: 10 Points
- Warpstone Crossbows: 15 Points
May upgrade 1 Cultist to Profit of the Rat: 5 points
May upgrade 1 cultist to Standard Barer: 5 Points
Special Rules:
Thou shall convert, not Kill:
After a succseful Charge, a unit of Cultist may attemt to convert the unit they have charged instead of fighting. The unit must take a leadership test, with a Bonus of -1 for every Standard bearer and Character model included in the unit. If failed, the Unit is under control of the Ülayer who controls the cultists for the rest of the game. If past, the Cultist Unit suffers
d6 wounds, and can not attack. If the cultist Unit contains a Profit of the Rat, the enemy recives no Bonus for Charachter Models.
We are not worthy:
If the Unit of Culist flees, itis removed from the game. They would rater commit Suicide than Run away.
Weapons:
Warpfire Musket:
this musket hads the Special rule: Flame Attacks
Warpstone Crosbows:
S:*
Role an Artillery Die before Shooting. The Warpstone crossbow has strength equal to the number on the Die.
If a missfire is roled: remove the intire unit from the game.
I would sugust using the Dwarf THunderers- Quarellers for the Cultist, with Plague Monk bits.
Please sugust what could be better
Ember