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Made in us
Ork-Hunting Inquisitorial Xenokiller





Ive played competive 40k for years and was looking to start competitive wm/h. I started playing circle and am getting semi familiar with the nuance of there abilities. But i havent really seen all of the options they have available to them. At the upper tiers what does a circle army look like? Ive seen a few different builds floating around but some of it is out dated.

 
   
Made in nz
Longtime Dakkanaut



New Zealand

Well this isn't 40k, so there is no single build for any faction which dominates everything - there are certainly units/beasts/jacks which show up in most lists but there is still variation. In Circle almost every list will have Shifting Stones and maybe a Grove, but otherwise there is no universal crossover.

In Circle their most powerful warlocks are generally considered to be eKrueger, eMorvahna and Bradigus, with eKaya and pKromac not far off the pace. Each of these lists is going to be very different, because each caster does different things well. eKrueger has a great control game with unpredictable threat ranges - he usually has Shifting Stones, Stalker/s + a Gorax, maybe Druids and sometimes the Una + Rotterhorn package. eMorvahna likes the heavy atttrition game - she usually has a heavy or two + a Gorax and then a large amount of infantry (Bloodtrackers, Skinwalkers). Bradigus is almost always run in theme - he runs a large number of Wolds, usually 2 heavies and then 6+ lights along with 2-3 units of Stones. eKaya and pKromac both run quite a large number of heavies to make use of their movement abilies for their battlegroup.
   
Made in us
Monstrous Master Moulder




Rust belt

Check out these tournament results maybe this will help you get an idea. As other have said this is not 40k so don't expect someone's else list to work for you the same way. Learning the good and bad match ups is going to take time and dedication.


http://www.discountgamesinc.com/tournaments/
   
Made in us
Drakhun





Eaton Rapids, MI

I'd recommend getting to know your faction. Figure out the synergies between your casters and the units you want with them, and between the units/solos/beasts themselves. What animus works well with what others etc.

Then start to learn the other factions, The time to ask what (Haley2, Gaspy2, Butcher3) your opponents feat does is not at the tournament table turn 2. Know the "Power Casters".

Most importantly play the game, play it a lot, against good opponents. Try to get games in against all the factions, Have someone show you how the Molik Karn missile works (much different to have it done to you then to just read about it). Play against a really good Cryx player to fully comprehend just how much you need to be prepared for it.

Tournaments are a great way to get a lot of competitive experience fast. Find out where your local Warmachine Weekend Invitational Qualifiers are and sign up for them.


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Made in se
Wicked Warp Spider






Ios

List building is important and getting a list that works like clockwork is important, but at the same time you'll need to be able to handle it so netlisting isn't quite as effective as in WH40K. On the other hand it's actually something you CAN do unlike Infinity, so yeah...

Those old and dated lists will probably have gems and ideas that you'd need to adapt to your own style anyway, so they are useful. As long as it's not mk1 you've found.

I really need to stay away from the 40K forums. 
   
Made in us
Abel





Washington State

I've always said Warmachine/Hordes is 80% player, 15% luck, 5% list.

In other words, play, play play against as many different opponents and lists as you can. And use the same list as much as possible. Start with a base list, play 10 games. Swap out one model or unit. Play 10 more games. Swap out one model or unit. Swapping out a model is as required; especially if you watch someone else play your faction and you see them with a combo you never thought of. For example, I never thought I'd see Slaughterhousers outside of a Gator or Farrow list. A local player used them to great effect in a Circle list and it really got me thinking about where else I could use Slaughterhousers.

If you watch any of the really, really good players, they never reference their cards because they have them all memorized. Not only do they have their cards memorized, they have the cards memorized of of their opponent's army- or at the very, very least, the popular warcasters/warlocks and units/solos.

Finally, how often to play? Will Pagani, one of the best players in the world, plays 2-3 games of Warmachine/Hordes EACH DAY. Well, when he is in training that is. The year he won Masters he was playing upwards of five games a day for about three months.

Jake Van Meter plays around 10-20 games a week. Watts has a similar training schedule. These guys are serious about the game, they get sponsors, and they rip on the table. Watching these guys play is amazing and a real treat. Check 'em out on youtube. Oh, and if they make a mistake- realize that it's usually day three or four of a convention, they've had maybe 10 hours of sleep total, and they've already played 20-30 games that weekend. LOL

THAT'S what it takes to be a "Competitive" Warmachine/Hordes player at the worlds level. That's what it takes to be a finalist in Iron Gauntlet, or Masters at Lock & Load or Gencon. Little mention about conventions- Templecon, Lock and Load, Gencon, and Warmachine Weekend are the minimum conventions you'll have to attend in the US to be in the competitive crowd. Add in Diecon, Adepticon, and I really feel like I'm missing one or two more. That's just here in the USA. Overseas has at least 2-3 per year as well (sorry my European and Down Under Friends- all the great conventions you guys have escapes me at the moment!). And that's not even really talking about the Regional Qualifiers for like Iron Gauntlet or Masters, or the Warmachine Invitational.

Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
Made in us
Monstrous Master Moulder




Rust belt

To the op, start off small play in local steamroller events. My buddy went to adepticon this year and entered some of the warmachine events. Locally he is a great player but from what he told me that there is a different level of players at these events. He got crushed at adepticon. He was shocked by the high level at play even in the iron arena. I am not trying to talk you out of it but just letting you know what to expect.

This message was edited 1 time. Last update was at 2015/06/19 18:08:17


 
   
Made in us
Longtime Dakkanaut





 Mahtamori wrote:


Those old and dated lists will probably have gems and ideas that you'd need to adapt to your own style anyway, so they are useful. As long as it's not mk1 you've found.


It's not like competitive Circle has changed all that much in the last year, other than tweaks from errata and other rulings. If anything the introduction of Objectives has made it's truly great casters even better.

   
Made in us
Ork-Hunting Inquisitorial Xenokiller





Thanks for all the great info. I have another question regarding modeling and conversion. What is the general feeling towards conversion/ kitbashing assuming its well done and WYSIWYG

 
   
Made in us
Abel





Washington State

 azgrim wrote:
Thanks for all the great info. I have another question regarding modeling and conversion. What is the general feeling towards conversion/ kitbashing assuming its well done and WYSIWYG


Always check with the Tournament Organizer/Judge first, and always have the original model with you just in case.

Conversions and kit bashing are very hard to do in Warmachine/Hordes. If the card says the model has a sword, then the model must have a sword, not a warhammer. If they have a pistol, then it needs to have a pistol, not a sawed off shotgun. The Steamroller rules packet has more details and info on what is OK and what isn't.

The TO/Judge can say a conversion is OK, but if your opponent is not OK with it, then you have to have the original model to play with.

Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
Made in us
Combat Jumping Ragik






 azgrim wrote:
Thanks for all the great info. I have another question regarding modeling and conversion. What is the general feeling towards conversion/ kitbashing assuming its well done and WYSIWYG


Official rules are 50% original model. All weapons must match.

Then again the official rules state that the Event Organizer can override ANY of those rules. If the EO says it's ok it's ok.

If your opponent cries & the EO has approved it for use, too bad for your opponent. I have seen people cry foul on a CLEARLY acceptable conversion just to try & get the model disqualified so they wouldn't have to face that list. The EO said they had pre-approved the model for use and the opponent was free to forfeit if it was that big of a deal for him.

So tl;dr just ask your EO, they have final say.


Automatically Appended Next Post:
 Tamwulf wrote:


The TO/Judge can say a conversion is OK, but if your opponent is not OK with it, then you have to have the original model to play with.


No you don't. EO has final say.

According to 2015 masters:

At his discretion, an EO can make exceptions to these rules to approve any reasonable conversion.


If the EO approves it, too bad if you don't like it.

This message was edited 1 time. Last update was at 2015/06/22 13:54:37


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Abel





Washington State

Yeah, good luck with that. Local tournament out in the bayou where everyone drinks from a glass jar or clay bottle and plays the banjo, you can pretty much do whatever you want. If you are at a big event (remember, this is "Competitive") where PP is running everything and you get in the final rounds where they are broadcasting everything on the internet, they will ask you to supply the original model or not use the model during the game.

Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
Made in us
Combat Jumping Ragik






Competitive means tournaments. He didn't specify national masters (Which is where those rules are from) he didn't say PP run events he said competitive, the opposite of casual. Even a local tournament can be considered "competitive" play. My local PG will let conversions go if he thinks they fit.

Also I really don't appreciate you insinuating that just because events near me like to allow more freedom in conversions, which we are allowed explicitly within the rules, that we must be from some backwater bayou.

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Made in pt
Tea-Kettle of Blood




 Tamwulf wrote:
Yeah, good luck with that. Local tournament out in the bayou where everyone drinks from a glass jar or clay bottle and plays the banjo, you can pretty much do whatever you want. If you are at a big event (remember, this is "Competitive") where PP is running everything and you get in the final rounds where they are broadcasting everything on the internet, they will ask you to supply the original model or not use the model during the game.


The only events that fill those requirements are the Iron Gauntlets in Gen Con and Lock & Load.

For literally every other WMH tournament or event in the entire world, including non-Iron Gauntlet tournaments in the above mentioned conventions, TO / EO discretion will supersede the official conversion rules.
   
Made in us
Satyxis Raider






Seattle, WA

 azgrim wrote:
Thanks for all the great info. I have another question regarding modeling and conversion. What is the general feeling towards conversion/ kitbashing assuming its well done and WYSIWYG


It really depends on what you mean by playing "competitively". Assuming that you are talking about local events and maybe some larger ones, but not trying to be a world champ, then conversions are fine as long as they are cool and people can tell what something is. And if you go to bigger events be careful of using copyrighted symbols from other companies like GW. Some people will make it sound like a huge deal on the boards, but it appears they are just blowing a bunch of smoke to me. A cool conversion is cool.

What it really comes down to is people need to be able to know what is on the table and what a model represents at a quick glance. Either because it is clear just from looking at it or it is so awesome that people remember it. The rules are primarily there to stop the crazy weird out of control conversions that cause problems. If you cause no problems then you are fine.

A good example of an extreme conversion that you should have no problems with is eBadger's Khadoran airship.

http://privateerpressforums.com/showthread.php?192274-HMS-Griffon-Gun-Carraige-to-Airship-Conversion

It has a lot of the original model, it is very unique and unforgettable, it represents the abilities of the original model quite well. You have the big guns, the sniper and WG dropping bombs to represent the cavalry attacks.

Another conversion I did myself was to give my unit of Precursor Knights a variety of weapons. Originally they all had maces, but I gave some swords, hammers and flails. Technically they would fail because of the rule that weapons must be the same. But it is such a minor thing and the unit is still clearly precursors that I would have no issues playing them anywhere.

Ultimately, if you are doing serious tournaments and a converted model will mess up your list if it is disallowed then you should have a "normal" one in your bag ready to replace it. I'm sure there are some stories out there about banned conversions, but I haven't really heard of any and I've never seen it in WM/H.
   
Made in us
Master Tormentor





St. Louis

PhantomViper wrote:
 Tamwulf wrote:
Yeah, good luck with that. Local tournament out in the bayou where everyone drinks from a glass jar or clay bottle and plays the banjo, you can pretty much do whatever you want. If you are at a big event (remember, this is "Competitive") where PP is running everything and you get in the final rounds where they are broadcasting everything on the internet, they will ask you to supply the original model or not use the model during the game.


The only events that fill those requirements are the Iron Gauntlets in Gen Con and Lock & Load.

For literally every other WMH tournament or event in the entire world, including non-Iron Gauntlet tournaments in the above mentioned conventions, TO / EO discretion will supersede the official conversion rules.

Even then, that's not quite the rule: Conversions are still allowed (as per the usual guidelines) but there's the additional note that using other company's IP is forbidden (ex. - a Chicago Bears themed Cygnar army).
   
Made in us
Ork-Hunting Inquisitorial Xenokiller





Primarily I would like to play in local level events with maybe some larger gt level events once or twice a year

 
   
Made in us
Combat Jumping Ragik






 Laughing Man wrote:
PhantomViper wrote:
 Tamwulf wrote:
Yeah, good luck with that. Local tournament out in the bayou where everyone drinks from a glass jar or clay bottle and plays the banjo, you can pretty much do whatever you want. If you are at a big event (remember, this is "Competitive") where PP is running everything and you get in the final rounds where they are broadcasting everything on the internet, they will ask you to supply the original model or not use the model during the game.


The only events that fill those requirements are the Iron Gauntlets in Gen Con and Lock & Load.

For literally every other WMH tournament or event in the entire world, including non-Iron Gauntlet tournaments in the above mentioned conventions, TO / EO discretion will supersede the official conversion rules.

Even then, that's not quite the rule: Conversions are still allowed (as per the usual guidelines) but there's the additional note that using other company's IP is forbidden (ex. - a Chicago Bears themed Cygnar army).


Actually you can, the rule is (emphasis not mine, it's actually bolded in the packet:

2015 masters packet wrote:
Models cannot use copyrighted logos, symbols, iconic elements, or iconography that are not the property of Privateer Press.
At his discretion, an EO can make exceptions to these rules to approve any reasonable conversion.


If an EO says "ok" that is that. End of discussion. It can be a dreadnought instead of a heavy jack painted in cleveland browns colours, sporting the apple logo & if the EO says ok, then it's ok. Granted I don't know any that would, but that is what the rules say. The EO discretion is the ONLY thing that matters. Following the guidelines will HELP you get approval but they in no way guarantee or prohibit EO approval.

Please stop saying what you think the rules say & just quote what they actually say. Which is that EO discrection can make an exception to the conversion rules. "Reasonable Conversion" is subjective and again is the EOs call.

The conversion rules boil down to as follows:


Because EO approval is subjective and will change from person to person, you should ask permission (and keep it documented!) well in advance. Enough time where if they say no you can procure & paint the actual model. Also having a backup of the original is a good idea.

Apologies if this seems a bit heated I just hate seeing people neg on cool conversions because "It doesn't follow the rules"....

This message was edited 6 times. Last update was at 2015/06/23 11:05:24


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Made in us
Abel





Washington State

Does the OP want to become a better player, or get into competitive play? The two are not mutually exclusive, but require different "training regimes".

I think I've done a fairly accurate and realistic representation of what it takes to play at the national/worlds level. If the OP just wants to be able to play in a Steamroller and have fun and occasionally win, then "training" becomes much easier or I should say, very different.

I play in an area where there are no conversions allowed period. The advertisements for the official tournaments we hold explicitly spell this out. If a non-local shows up and doesn't have the right model, the group will do their best to lend them the model to use. There are a variety of reasons for this, and it's a very much local meta thing. The OP needs to be prepared for such a thing. There is nothing worse then showing up to a tournament and being told "You can't play that converted model". I've seen far more players told they couldn't play a conversion at big events then allowed to play. Just because the rules packet says the TO/EO MAY allow a conversion doesn't mean they WILL allow a conversion, and the OP needs to be prepared for it.

I've seen a lot of players that suffer from the "big fish in a small pond" that get absolutely wrecked in the first round of Masters or Hardcore or Iron Gauntlet or even Iron Arena at the big conventions. If you only play in your local meta, never travel far for a tournament or attend a convention- well, you are missing out on some fantastic fun, but that play style is very different from what you could experience at a big convention.

Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
Made in us
Ork-Hunting Inquisitorial Xenokiller





What would be an allowable conversion vs a non allowable conversion. Also needing to buy two versions of a models seems to discourage putting effort into customizing characters

 
   
Made in us
Master Tormentor





St. Louis

Players must be unambiguous about model representation.
The following rules apply to the use of converted models
in organized play. These rules are meant not to limit a
player’s modeling options but rather to allow creativity
without generating an environment that could become
confusing during game play. Models cannot be converted
in such a way that any part of the model is representative
of another party’s intellectual property. Models cannot
use copyrighted logos, symbols, iconic elements, or
iconography that are not the property of Privateer Press.
At his discretion, an EO can make exceptions to these
rules to approve any reasonable conversion.
A converted model must contain a majority of parts from the
WARMACHINE or HORDES model for which the rules were
written. For example, a Testament of Menoth conversion
must be composed mostly of parts from the Testament of
Menoth model. The end result of any conversion must be
clearly identifiable as the intended miniature and must
accurately represent its weapons and equipment as listed in
its rules. Any conversions must be clearly pointed out to the
opponent before the game to avoid confusion.
On warrior models, converting and swapping weapons is
acceptable as long as the new weapon represents the same
type of weapon as the one replaced (such as swapping one
sword for another). Any feature relating to a weapon’s
specific rules must be maintained to avoid confusion on
the tabletop. For example, a weapon with Chain Weapon
must still be modeled as a chain-style weapon, and a
weapon’s length must be comparable when converting
weapons with Reach.
Weapons cannot be swapped on warjack and warbeast
models. Since many of the ’jacks utilize the same chassis
and many of the beasts utilize the same torso, the weapons
are the most identifiable part of the model when looking
across the tabletop. Converting warjacks and warbeasts is
still encouraged, but the aesthetics of the weapons must be
maintained. Modifying weapons is permitted as long as the
end result is easily identifiable as the warjack’s or warbeast’s
proper weapon.
Models and units with available upgrade kits are an exception
to the standard model conversion rules in three ways. First,
because upgrades define an entirely separate set of stats and
abilities, these parts must be clearly visible on the model or
unit matching the upgrade stat card. For example, a helljack
with one claw and one harpoon is not Malice; the model must
have the correct head, harpoon blade, and all three spirit parts
from the Malice upgrade in order to be considered Malice.
Second, once a model or unit has been converted, it can be
fielded only as that model or unit. For example, a Warpwolf
with the parts from the Ghetorix upgrade is not an acceptable
conversion for use with a Warpwolf Stalker stat card.
Third, in the case of a unit attachment or weapon attachment
upgrade, the model(s) that use the upgrade stat card must
follow these rules, but the base unit follows the standard
conversion policy for warrior model conversions described
above. For example, a Black Dragon Officer & Standard must
always use the Black Dragon upgrade stat card and an Iron
Fang Pikemen Officer & Standard must always use the Iron
Fang Pikemen Officer & Standard stat card, but an Iron Fang
Pikemen unit without a unit attachment uses its standard stat
card whether or not the models have Black Dragon shields
(or any other reasonable conversion).
3
Miniatures must be on their appropriately sized
WARMACHINE or HORDES bases, but scenic details can
be added. The base’s perimeter must always be considered
when modeling scenic details. While it is acceptable for
scenic elements to overhang the base’s edge, the base itself
is used for all measurements, not the scenic elements. The
edge of a model’s base must not be obscured to the point that
accurate measuring becomes difficult or impossible.
   
Made in us
Satyxis Raider






Seattle, WA

 Tamwulf wrote:

I play in an area where there are no conversions allowed period. The advertisements for the official tournaments we hold explicitly spell this out. If a non-local shows up and doesn't have the right model, the group will do their best to lend them the model to use. There are a variety of reasons for this, and it's a very much local meta thing. The OP needs to be prepared for such a thing. There is nothing worse then showing up to a tournament and being told "You can't play that converted model". I've seen far more players told they couldn't play a conversion at big events then allowed to play. Just because the rules packet says the TO/EO MAY allow a conversion doesn't mean they WILL allow a conversion, and the OP needs to be prepared for it.


I think that is something limited to yourself for the most part. I've never seen a tourney that had more restrictive conversion policy than the stated PP one. I'm in the greater Seattle area where PP is based from. You say you were at Lock and Load and as far as I can tell none of their tournies had a no conversions rule. Not sure what part of WA you are from, but I haven't heard of that kind of thing around here.

And every interaction I have ever had with PP employees they are excited and encourage the hobby side like conversions and painting.

What would be an allowable conversion vs a non allowable conversion. Also needing to buy two versions of a models seems to discourage putting effort into customizing characters

Based on what you said about playing local tournies and an occasional larger one you should be fine. PP only discourages conversions that cause copyright issues and/or cause confusion during gameplay. From my experience Tamwulf's experience is the exception, not the norm. So don't let him scare you away from an awesome conversion. Most players are really cool towards conversions and have zero issues with them.
   
Made in us
Painlord Titan Princeps of Slaanesh




I would have a hard time dealing with this conversion army on the board across from me:

https://www.google.com/search?q=stormhammer+brigade&biw=1366&bih=633&tbm=isch&tbo=u&source=univ&sa=X&ei=2ZqKVYO0CYi1-AGx2YCABw&ved=0CCoQsAQ#imgrc=_

And yes, i know that it has been accepted by EOs in the past but I just can't get my head around some of the models.
   
Made in us
Drakhun





Eaton Rapids, MI

The major issue with conversions in tournaments in the Death Clock or Timed Turns. Your opponent needs to be able to recognize what a model represents just by looking at it. Add in the stress of being down on time and Blam it can be an issue.

Add in the issue with some models and there epic versions being quite similar (looking at you Sorchia) and it can get confusing. Let's take Eyris for example, there are three of her, now granted the last version is a Ret model....So if I am facing a nicely converted Cygnar Army and you have an amazing looking model for Eyris it can be confusing as both iterations serve a purpose in that army. With the actual models I can see that eEyriss on her perch and pEyriss has her big cape thingy. Easy and cost me no time on my clock.

That's not to say that there should be no conversions or customization, and in a friendly game I'll let you play with just about anything.

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Storm Guard





The problem with Eiryss is that the No Quarter edition of pEiryss, and her third incarnation(with the hood up) can easily pass for each other to the point that you could field Eiryss3 as pEiryss and say it's the No Quarter Eiryss and 9/10 I'll believe you.

For me I love well done conversions, the Stormhammer Brigade, and the Mechno-Legion from the WTC last year, are both amazing.

I've personally have two heavily converted models, my Harbinger has wings, a new head, new puldrons, no flag, and no attendants. The only time I've ever had an opponent say anything negative about the model is that my paint job sucks for such a good conversion(their words not mine), but she's gone to a painter so that bit will be fixed by the end of the month. Then my Vessel of Judgement was converted into a Hotrod of Menoth, the good part of this model is that it's almost completely the original model just assembled slightly differently, leaving off the slave dudes legs. It'll get a further conversion as soon as I can figure out how to do a massive set of speakers and turn it into the Doof of Menoth.

This message was edited 1 time. Last update was at 2015/06/24 17:32:46


 
   
Made in us
Rogue Daemonhunter fueled by Chaos






Toledo, OH

 azgrim wrote:
What would be an allowable conversion vs a non allowable conversion. Also needing to buy two versions of a models seems to discourage putting effort into customizing characters


Exactly. PP doesn't want to ban conversion, because then you start going down ridicolous paths trying to determine what a "stock model" really is, but conversions are not really part of competitive play.
   
Made in us
Ork-Hunting Inquisitorial Xenokiller





Looking at the stromhammer brigade. Sure a whole army that is converted and painted similar to a different factions traditional color scheme might be cause alot of "which one is that again" .If you make one model that way it seems a bit more reasonable.If you are using a Emodel with Prules isnt that something that spelled out when you exchange lists

 
   
Made in us
Combat Jumping Ragik






 azgrim wrote:
What would be an allowable conversion vs a non allowable conversion.


Follow the rules outlined in the tournament packet == allowed
Otherwise EO permission granted == allowed
Anything else == Not allowed

Now again as others have stated there are the official PP conversion rules. These will be the most common you see so prep for these. However other tournaments may be more or less restrictive. If they are MORE restrictive (Such as blanket NO CONVERSIONS AT ALL rule) they are not official steamroller events, as official steamroller events explicitly allow conversions. The rules allow an EO to make exceptions to the rule to APPROVE any reasonable conversion, however if they want to market it as an officially sanctioned event they cannot refuse a model that has followed all such rules as the rule does not allow them to exclude a model (provided it follows the rules). Well.... technically it does in that

2-15 masters wrote:
The end result of any conversion must be clearly identifiable...


Which is a subjective statement. If you really wanted to be a thorn you could likely report a PG for disallowing you use of what is a clearly identifiable conversion but PP would likely not care as it's word vs word and unless there are enough reports it's not worth investigating. Let us not try to argue what is and isn't "clearly" when the debate is entirely subjective according to the viewer, for that way lies madness.

This message was edited 3 times. Last update was at 2015/06/25 07:01:39


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Made in us
Dakka Veteran




Illinois

PP updated their conversion policy today for tournaments.

Effective June 25th, 2015, the following text replaces the conversion policy stated in Steamroller, Hardcore, Masters, and Iron Gauntlet.
Model Conversion Policy

The following rules apply to the use of converted models in Privateer Press organized play events. These rules are intended solely to ensure that models on the table are represented legally and unambiguously, not to unduly limit a player’s modeling options. An EO can make exceptions to these rules to approve any reasonable conversions.

Models cannot be converted in such a way that any part of the model represents the intellectual property of any party except Privateer Press, including copyrighted logos, symbols, iconic elements, or other iconography.
The majority of a converted model's volume must be composed of parts from Privateer Press models. To avoid confusion, the conversion should include iconic elements of the model it is intended to represent.
A weapon on a model can be converted as long as the conversion represents the same type of weapon (e.g., the model’s axe is still an axe and not a hammer).
A weapon can be completely swapped for another weapon as long as the new weapon is of the same type (e.g., an axe for an axe, a rifle for a rifle).
A weapon cannot be removed unless it is replaced by another weapon; a weapon cannot be added unless it is replacing a removed weapon.
If a conversion uses a Privateer Press upgrade kit for the model it is intended to represent, all parts of the upgrade kit must be clearly visible on the model.
Miniatures must be mounted on appropriately sized round-lipped bases. Added scenic details can overhang the base’s edge but must not obscure the edge in a way that makes accurate measuring during a game difficult or impossible.
A player cannot use a model as a proxy (stand-in) for another model.
Any conversions must be clearly pointed out to the opponent before the game, and the end result of any conversion must be clearly identifiable as the intended model.

The golden rule of converting models for tournament play is simply this:
If the EO cannot independently, easily, and accurately determine which model your conversion represents, the model is not tournament legal.

Examples of legal and illegal conversions:

A player creates an Extreme Behemoth by combining parts from the Extreme Juggernaut and Extreme Destroyer model kits, along with iconic parts from the Behemoth model such as its bombards, its head, and the various missiles on its fists. This model is a legal conversion.
A player creates an Extreme Behemoth by scratch-building the entire model out of sculpting putty except for the Behemoth bombard parts. Because the majority of this model’s volume is not composed of parts from Privateer Press models, this model is an illegal conversion.
A player paints his entire army to match the colors of his favorite sports team but does not include any team logos. This army is legal. (Paint schemes are not conversions.)
A player converts his entire army to resemble his favorite superheroes, including their trademarked logos. This army is illegal.
A player mounts his Kommander Orsus Zoktavir model on a base featuring a pile of destroyed warjacks that slightly overhangs the model’s base but does not obscure it. He also replaces Zoktavir’s axe, Lola, with the axe from a Trollkin Scout model. While the mighty Butcher will look a bit odd holding the smaller axe in his enormous hands, this model is a legal conversion.
A player re-poses his Kommander Orsus Zoktavir model, intending to play it as Orsus Zoktavir, the Butcher of Khardov. This is an illegal conversion because it breaks the golden rule of conversions—it will be difficult for EOs and players to know which character the model is intended to represent without help from the player who converted it.
A player puts an enormous hammer in one of his Stormwall’s voltaic fists. Because a weapon cannot be added to a model unless it replaces a removed weapon, this is an illegal conversion.


Original link
   
Made in gb
Drakhun





Which makes this model totally legal.


DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
 
   
 
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