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2015/07/04 13:39:09
Subject: [65] - AOS chaos
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Longtime Dakkanaut
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Let's see what an age of sigmar army can look like then.
Throwing together my models in a vague theme.
Marauder raiders (all Mark of khorne
.20 marauders
20 marauders
5 horsemen
5 horsemen
Warshine
10 chosen
Khorne jugger Lord
Belakor.
Sorceror Lord on steed
Battle standard bearer.
2 familiars
Hellcannon
Decent range of units, lots of rerolls mechanics. Not too many models, not too few models that I'll always be outnumbered..
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DFTT |
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2015/07/04 15:40:54
Subject: [65] - AOS chaos
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Frenzied Berserker Terminator
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Now assuming I have a ton of models on my own shelf, and deployment is still alternating, couldn't I just plunk down a hard counter for every unit you place?
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This message was edited 1 time. Last update was at 2015/07/04 15:42:13
Gets along better with animals... Go figure. |
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2015/07/04 16:06:34
Subject: [65] - AOS chaos
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Stealthy Warhound Titan Princeps
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"In order to play, you must first muster your army from the miniatures in your collection."
So as long as you let your opponent know that you're mustering your entire collection, sure. But then they're warned beforehand of what you're planning to do.
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2015/07/05 00:22:07
Subject: [65] - AOS chaos
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Fresh-Faced New User
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How many points is that list?
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2015/07/05 00:30:16
Subject: [65] - AOS chaos
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Enigmatic Chaos Sorcerer
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Points are otiose in a hobby like wargaming.
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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2015/07/05 10:53:52
Subject: [65] - AOS chaos
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Ultramarine Chaplain with Hate to Spare
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Rihgu wrote:"In order to play, you must first muster your army from the miniatures in your collection."
So as long as you let your opponent know that you're mustering your entire collection, sure. But then they're warned beforehand of what you're planning to do.
Even if that was the way it worked as there are no points and the entire point of the game is to agree a fair set of armies at the start why on earth would someone agree to that game?
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2015/07/05 15:09:42
Subject: [65] - AOS chaos
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Stealthy Warhound Titan Princeps
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FlingitNow wrote:Rihgu wrote:"In order to play, you must first muster your army from the miniatures in your collection."
So as long as you let your opponent know that you're mustering your entire collection, sure. But then they're warned beforehand of what you're planning to do.
Even if that was the way it worked as there are no points and the entire point of the game is to agree a fair set of armies at the start why on earth would someone agree to that game?
That was kind of my point. If you show up and say "alright, here's my bin that'll be my army" and your would-be opponent waves at shelves upon shelves of his minis and says that's his, you either say "how about you cut down?" or "No thanks, I'll play that guy with the bin over there"
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2015/07/05 15:15:37
Subject: [65] - AOS chaos
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Agile Revenant Titan
In the Casualty section of a Blood Bowl dugout
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Now, I'm not trolling here, nor taking the opportunity to rant my overly negative feelings about AoS, but I was waiting for someone to post the first AoS army list and.... how the hell do we offer advice?
Genuine advice for making your list better would be "take twice as much" or "double up on what you have" or "your list would really benefit from five daemons princes"
The best thing perhaps would be to stick to the model count, offering advice as to what models should be swapped out whilst keeping with the same model count? Of course, that's all irrelevant if your opponent decides to field 300 models.
I will end with some genuine army list advice though: swap out the hellcannon for some Warriors - I'm not convinced the hellcannon is that good any more, with only 7 wounds (that's only up a few from WHFB, whereas other models have seen a huge wound increase) and the addition of some warriors would allow them, plus your chosen, sorcerer lord and juggernaunt lord to be part of the Chaos Warband formation, which is pretty good, I think.
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2015/07/05 15:31:54
Subject: [65] - AOS chaos
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Longtime Dakkanaut
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I was looking for synergy within the model count.
The formation lets me play with deployment (a rare mechanic) the hero lets me boost khorne units, the banner offer boosts too. And the wizards summon choice stuff in, with the familiars to support.
(belakor is a bit nasty..)
The hellcannon.. well i felt some shooting was needed.. hehe Automatically Appended Next Post: I wasn't sure the juggernaut lord (who is compulsory for me ) was allowed in the chaos warband
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This message was edited 2 times. Last update was at 2015/07/05 15:32:59
DFTT |
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2015/07/05 15:44:24
Subject: [65] - AOS chaos
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Agile Revenant Titan
In the Casualty section of a Blood Bowl dugout
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Captyn_Bob wrote:size=9]Automatically Appended Next Post:[/size]
I wasn't sure the juggernaut lord (who is compulsory for me ) was allowed in the chaos warband
To be fair, I haven't read the whole WoC warscrolls compendium (there are a lot of compendiums, in my defence) but the formation allows you to have a Chaos Lord on Daemonic Mount. Is a juggernaut not a daemonic mount?
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2015/07/05 15:56:20
Subject: [65] - AOS chaos
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Longtime Dakkanaut
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whislt it is, it isn't in this context. The jugger lord has his own separate entry (as does the slaanesh lord)
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DFTT |
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2015/07/06 09:35:27
Subject: [65] - AOS chaos
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Growlin' Guntrukk Driver with Killacannon
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If you wanna be nasty with it then take a chaos Lord.... The unending legion ability allows you to bring a new unit on the board edge up to 5" in... There's no cap on unit size so you can fill that 6ft by 5" space with a unit of you have them... That's around 180 warriors... 90 trolls... Or about 18 chariots coz they are a unit now. I don't see anything topping that.
Of course if you are the kind of person that is looking at this rule and planning a purchase of 90 trolls of 18 chariots then you need to get your priorities straight lol
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mean green fightin machine |
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2015/07/06 10:47:54
Subject: [65] - AOS chaos
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Battleship Captain
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Well, you can't go wrong with starting with a battalion force, and the marauder raiders is a good one.
Outflanking is always nice, especially if you land a sudden death objective and are trying to get at a Sieze Ground target or an Assassinate target without fighting through your opponent's entire bloody army. I'd especially suggest doing this with the Marauder Horse - they're not so fighty that I'd want them going into the enemy's front line.
You'll need to tweak your list, though - you need 3 maruader infantry units - breaking up the squads to make two units of 15 and one of 10 is fine. Yes, you lose out on the bonus on the Barbarian Hordes roll but you get Battle-Hungry Barbarians instead which is much better, and you don't really need the former anyway if the Warshrine gets Favour of Khorne off.
Actually - that's a fair point. Since the shrine blesses one unit, two units of ten and one of twenty is probably better. Unless facing war engines which gain bonuses against 20+ units, of course (poisoned wind mortars especially!).
The Hellcannon can flatten knights and armoured foes nicely, and does a particularly nice job on massed heavy infantry (Duardin?)
I'm assuming the Juggernaut Lord is your general? Blood Stampede is a very nice command ability for light infantry, and Onward to Battle gives you a good chance of getting the charge off even against faster foes.
My suggestion - deploy the two units of ten out front, and let them get eaten - that pulls the enemy into charge range of the big mob of twenty - stack up all your rerolls and bonuses and you can flatten even units that you'd think were much more dangerous man-to-man than 'mere' marauders.
I suspect you'll probably be outnumbering your enemy quite a bit, though - 65 wounds, but split across mostly one and two wound models means that armies built around Sigmarites, Chaos Knights, Trolls, Ogres, etc, can stop deploying early and take a Sudden Death victory condition. You shouldn't have a problem killing your way through the enemy - if you're going to win, you'll probably win within time to stop an Endure victory, and Be'Lakor is damn hard to kill and fast, so makes a survivable Assassinate target. You've got enough warm bodies to block enemy attackers, so Sieze Ground is defensible (except maybe against flyers - so take them out quickly!). That leaves Blunt - your twenty-man marauder unit should be hard enough to shift - and if you lose it you've essentially lost anyway (probably) so it's no great risk to mark it as the Blunt objective.
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Termagants expended for the Hive Mind: ~2835
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