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Made in gb
Longtime Dakkanaut




Let's see what an age of sigmar army can look like then.

Throwing together my models in a vague theme.

Marauder raiders (all Mark of khorne
.20 marauders
20 marauders
5 horsemen
5 horsemen
Warshine

10 chosen
Khorne jugger Lord

Belakor.
Sorceror Lord on steed
Battle standard bearer.

2 familiars
Hellcannon


Decent range of units, lots of rerolls mechanics. Not too many models, not too few models that I'll always be outnumbered..

DFTT 
   
Made in ca
Frenzied Berserker Terminator





Canada

Now assuming I have a ton of models on my own shelf, and deployment is still alternating, couldn't I just plunk down a hard counter for every unit you place?

This message was edited 1 time. Last update was at 2015/07/04 15:42:13




Gets along better with animals... Go figure. 
   
Made in us
Stealthy Warhound Titan Princeps






"In order to play, you must first muster your army from the miniatures in your collection."

So as long as you let your opponent know that you're mustering your entire collection, sure. But then they're warned beforehand of what you're planning to do.

I'm on a podcast about (video) game design:
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And I also stream tabletop painting/playing Mon&Thurs 8PM EST
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And make YouTube videos for that sometimes!
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Made in us
Fresh-Faced New User




How many points is that list?
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Pythagoras wrote:
How many points is that list?

Points are otiose in a hobby like wargaming.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Rihgu wrote:
"In order to play, you must first muster your army from the miniatures in your collection."

So as long as you let your opponent know that you're mustering your entire collection, sure. But then they're warned beforehand of what you're planning to do.


Even if that was the way it worked as there are no points and the entire point of the game is to agree a fair set of armies at the start why on earth would someone agree to that game?

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Stealthy Warhound Titan Princeps






 FlingitNow wrote:
Rihgu wrote:
"In order to play, you must first muster your army from the miniatures in your collection."

So as long as you let your opponent know that you're mustering your entire collection, sure. But then they're warned beforehand of what you're planning to do.


Even if that was the way it worked as there are no points and the entire point of the game is to agree a fair set of armies at the start why on earth would someone agree to that game?


That was kind of my point. If you show up and say "alright, here's my bin that'll be my army" and your would-be opponent waves at shelves upon shelves of his minis and says that's his, you either say "how about you cut down?" or "No thanks, I'll play that guy with the bin over there"

I'm on a podcast about (video) game design:
https://anchor.fm/makethatgame

And I also stream tabletop painting/playing Mon&Thurs 8PM EST
https://twitch.tv/tableitgaming
And make YouTube videos for that sometimes!
https://www.youtube.com/@tableitgaming 
   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

Now, I'm not trolling here, nor taking the opportunity to rant my overly negative feelings about AoS, but I was waiting for someone to post the first AoS army list and.... how the hell do we offer advice?

Genuine advice for making your list better would be "take twice as much" or "double up on what you have" or "your list would really benefit from five daemons princes"

The best thing perhaps would be to stick to the model count, offering advice as to what models should be swapped out whilst keeping with the same model count? Of course, that's all irrelevant if your opponent decides to field 300 models.

I will end with some genuine army list advice though: swap out the hellcannon for some Warriors - I'm not convinced the hellcannon is that good any more, with only 7 wounds (that's only up a few from WHFB, whereas other models have seen a huge wound increase) and the addition of some warriors would allow them, plus your chosen, sorcerer lord and juggernaunt lord to be part of the Chaos Warband formation, which is pretty good, I think.

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in gb
Longtime Dakkanaut




I was looking for synergy within the model count.

The formation lets me play with deployment (a rare mechanic) the hero lets me boost khorne units, the banner offer boosts too. And the wizards summon choice stuff in, with the familiars to support.

(belakor is a bit nasty..)

The hellcannon.. well i felt some shooting was needed.. hehe


Automatically Appended Next Post:
I wasn't sure the juggernaut lord (who is compulsory for me) was allowed in the chaos warband

This message was edited 2 times. Last update was at 2015/07/05 15:32:59


DFTT 
   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

Captyn_Bob wrote:
size=9]Automatically Appended Next Post:[/size]
I wasn't sure the juggernaut lord (who is compulsory for me) was allowed in the chaos warband

To be fair, I haven't read the whole WoC warscrolls compendium (there are a lot of compendiums, in my defence) but the formation allows you to have a Chaos Lord on Daemonic Mount. Is a juggernaut not a daemonic mount?

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in gb
Longtime Dakkanaut




whislt it is, it isn't in this context. The jugger lord has his own separate entry (as does the slaanesh lord)

DFTT 
   
Made in gb
Growlin' Guntrukk Driver with Killacannon




wolverhampton

If you wanna be nasty with it then take a chaos Lord.... The unending legion ability allows you to bring a new unit on the board edge up to 5" in... There's no cap on unit size so you can fill that 6ft by 5" space with a unit of you have them... That's around 180 warriors... 90 trolls... Or about 18 chariots coz they are a unit now. I don't see anything topping that.
Of course if you are the kind of person that is looking at this rule and planning a purchase of 90 trolls of 18 chariots then you need to get your priorities straight lol

mean green fightin machine 
   
Made in gb
Battleship Captain




Well, you can't go wrong with starting with a battalion force, and the marauder raiders is a good one.

Outflanking is always nice, especially if you land a sudden death objective and are trying to get at a Sieze Ground target or an Assassinate target without fighting through your opponent's entire bloody army. I'd especially suggest doing this with the Marauder Horse - they're not so fighty that I'd want them going into the enemy's front line.

You'll need to tweak your list, though - you need 3 maruader infantry units - breaking up the squads to make two units of 15 and one of 10 is fine. Yes, you lose out on the bonus on the Barbarian Hordes roll but you get Battle-Hungry Barbarians instead which is much better, and you don't really need the former anyway if the Warshrine gets Favour of Khorne off.

Actually - that's a fair point. Since the shrine blesses one unit, two units of ten and one of twenty is probably better. Unless facing war engines which gain bonuses against 20+ units, of course (poisoned wind mortars especially!).

The Hellcannon can flatten knights and armoured foes nicely, and does a particularly nice job on massed heavy infantry (Duardin?)

I'm assuming the Juggernaut Lord is your general? Blood Stampede is a very nice command ability for light infantry, and Onward to Battle gives you a good chance of getting the charge off even against faster foes.

My suggestion - deploy the two units of ten out front, and let them get eaten - that pulls the enemy into charge range of the big mob of twenty - stack up all your rerolls and bonuses and you can flatten even units that you'd think were much more dangerous man-to-man than 'mere' marauders.

I suspect you'll probably be outnumbering your enemy quite a bit, though - 65 wounds, but split across mostly one and two wound models means that armies built around Sigmarites, Chaos Knights, Trolls, Ogres, etc, can stop deploying early and take a Sudden Death victory condition. You shouldn't have a problem killing your way through the enemy - if you're going to win, you'll probably win within time to stop an Endure victory, and Be'Lakor is damn hard to kill and fast, so makes a survivable Assassinate target. You've got enough warm bodies to block enemy attackers, so Sieze Ground is defensible (except maybe against flyers - so take them out quickly!). That leaves Blunt - your twenty-man marauder unit should be hard enough to shift - and if you lose it you've essentially lost anyway (probably) so it's no great risk to mark it as the Blunt objective.

Termagants expended for the Hive Mind: ~2835
 
   
 
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