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Made in us
Roarin' Runtherd





USA, Michigan

If you had to choose one army for Games Workshop to get rid of and then you could use the money that they were spending on that army and have them spend it on an army of your choice what would you choose?


Cheers, C66

"The space marine officer was waving and yelling to his men on the wall unaware he was leading the Squiggoth on. Stompy (the squiggoth) headbutted its way through the wall and gave chase to the terrified commander as he ran up seven tiers of the fortress, trying to close gates behind him and ordering men to cover his fight. In the end, stompy cornered and pulverised the officer in the heart of the citadel as thousands of orks poured through the breaches he had left behind."  
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Space Wolves or Blood Angels.

Space Wolves are quite simply probably the worst written faction at this point, with the most hypocritical, contradictory, and flat out poorly written and painful to read fluff in the game. They've let their theme run amok from a motif to bad parody.

Blood Angels probably just because I think just about every game I've ever played against them, over four or five editions and probably half a dozen cities, was with an unpleasant TFG.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in ca
Tough-as-Nails Ork Boy





Manitoba

Space Marine sub-factions,

I honestly understand that every Chapter is different, and has their own heroes and their own abilities that should be different from the other Rines',

But I don't see why it's necessary to make a codex for several of them, as opposed to combining them into one large Astartes book?

This could eliminate the weird imbalances that jump from Codex to Codex for the Rine's as well.

The shift for money?

I would love to say Orks, but there's really only a handful of models that need updating and the codex is 'okay'.

I'd say the armies that need the most love are SoB. They're falling off the curve hard

 
   
Made in us
Thane of Dol Guldur




Ditch Imperial Knights, and spend the resources on getting CSM up-to-speed rules-wise and models-wise.

This message was edited 1 time. Last update was at 2015/07/06 19:09:19


 
   
Made in ca
Bounding Ultramarine Assault Trooper




Montreal, Quebec

As a space marines, Dark angels and blood angels player, I would get rid of space marines sub faction, add a few new chapter tactics and, like black templars, add the specialized models to the correct chapter tactics in the main space marines codex.

I would pump the money in Sistrers of battles(complete plastic overhaul) and Taus (add a few new models).

* I have to say that NewGW impresses me a lot... 
   
Made in gb
Shas'ui with Bonding Knife




Scrap Space Marines to get plastic Sisters
   
Made in us
Consigned to the Grim Darkness





USA

If I had to pick one? Space Marine subfactions. It's enough to have loyalist and chaos marines, just like we have craftworld and dark eldar.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Longtime Dakkanaut




Imperial Guard/Astra Militarum

Get your Bolt Action out of my Sci-Fi.
   
Made in gb
Brigadier General





The new Sick Man of Europe

Imperial Knights and Tematus are the only factions I'd ever consider removing. both have a serious lack of unit choices and are simply spinoffs of a already estabilished instead of being sufficently new. Every other GW have support for right now has far too many players who would be incredibly annoyed by discountination to even reasonably consider the latter.

 Vaktathi wrote:


Blood Angels probably just because I think just about every game I've ever played against them, over four or five editions and probably half a dozen cities, was with an unpleasant TFG.


The quality of players of a faction in a small part of a single country has has no effect on the quality of said faction overall

This message was edited 1 time. Last update was at 2015/07/06 19:19:36


DC:90+S+G++MB++I--Pww211+D++A++/fWD390R++T(F)DM+
 
   
Made in us
Douglas Bader






Tyranids. Stupid fluff, ugly models. I'd kill them off even if I don't get to spend their resources elsewhere.

Other than that, I wouldn't get rid of any army. I'd certainly consolidate all of the marine factions into a single book (and probably remove some of their special snowflake units in the process) and demons would lose some of their units and go into a combined chaos book with demons + cultists + CSM. But that would be a reorganization, not a complete removal.

This message was edited 1 time. Last update was at 2015/07/06 19:22:34


There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Savage Khorne Berserker Biker





Kill off the Tau, do whatever with the money.
   
Made in ca
Ghastly Grave Guard





Canada

Yeah, a few factions can be rolled into existing ones, but then GW couldn't sell another $70 book. That's really what it's all about.
   
Made in us
Regular Dakkanaut




Orks.
   
Made in us
Ork-Hunting Inquisitorial Xenokiller




Strike Cruiser Vladislav Volkov

I'd scrap WHFB/AOS entirely and use the money to turn every non-plastic model into a multi-part plastic kit for every faction.

   
Made in gb
Regular Dakkanaut




All of the Space Marine subfactions. They need to be combined with the Space Marine codex. I've not read very much about Blood or Dark Angels, but I understand that each faction, including Space Wolves, clearly has chapter tactics and it is applied in the same way.

However, adding them all to the core rulebook would further increase the amount of unique characters and special chapter specific options. Including Helfrost, Fenrisian Greataxe/Shield, Frost Weapons, Relics, Thunderwolf Cavalry, Space Wolf psychic abilities. And that's only naming the Space Wolves specific options. Wouldn't this make the codex too large, with "If you're a Space Wolf you can also take the following:" options under most units?

Perhaps if the Space Wolves were part of the Space Marines book as Chapter Tactics, along with a HQ or two, and the rest of the options released in a supplemental book? It's either that or removing all of their frost weaponry/relics/psychic abilities/fluffy things.
   
Made in ca
Crazed Spirit of the Defiler






Ditch all codex, and go back to less main faction like: SM, CSM, Eldar, Dark Eldar, Tyrannid, Orks, Nercons, Imperial Guard, Tau, Daemons.

10 factions. That could be easier to keep track, and maybe even BALANCE!!!

Ahriman + 1 TSons squad: Painting in progress. Will gift them to my bro at Xmas!
2000+ Tau: Painting in progress. http://www.dakkadakka.com/gallery/images-78163-46237_Tau%20Battelforce.html 
   
Made in us
Douglas Bader






Colehkxix wrote:
However, adding them all to the core rulebook would further increase the amount of unique characters and special chapter specific options. Including Helfrost, Fenrisian Greataxe/Shield, Frost Weapons, Relics, Thunderwolf Cavalry, Space Wolf psychic abilities. And that's only naming the Space Wolves specific options. Wouldn't this make the codex too large, with "If you're a Space Wolf you can also take the following:" options under most units?


You don't need to keep all of those options. Virtually all of them can be removed with no loss of fluff, and most of the remaining ones are stupid ideas that should be removed. It's unfortunate that GW has spent the past few years piling on tons of special snowflake rules to justify charging you $50 for a separate codex, but it's terrible design and it needs to stop.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Locked in the Tower of Amareo




Might as well get rid of BA. Back to being arguably the worst list in the game. I think I could win more with Orks or DE.

This message was edited 1 time. Last update was at 2015/07/06 19:55:14


 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Wonderwolf wrote:Imperial Guard/Astra Militarum

Get your Bolt Action out of my Sci-Fi.
you mean, one of the few factions that uses sci-fi-ish directed energy weapons (as opposed to traditional chemical burning kinetic energy weapons) as its basic kit, and includes evolutionary divergent species as part of its forces?

Imperial Guard as only as Bolt-Action-ey as one wants them to be.There's Star-Wars-ey Tallarn Mukaali riders, Steampunk Vostroyans, Hard Sci-Fi-ish Elysians, etc.

Lets also not forget that 40k's Imperial Guard is much, much older than Bolt Action as a game is

sing your life wrote:
The quality of players of a faction in a small part of a single country has has no effect on the quality of said faction overall
That's entirely true. I just really have never found a pleasant BA opponent for some reason, it was more of a tongue in cheek thing really.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Consigned to the Grim Darkness





USA

I had never even HEARD of "Bolt Action" as a wargame until now, so... I have to concur with Vaktathi.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Hellish Haemonculus






Boskydell, IL

Tyranids. No characterization, no background, no personality, and no meaningful story impact. They aren't an army, they're a force of nature. As such, they are boring to play with and against.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in ca
Mekboy Hammerin' Somethin'




Kapuskasing, ON

Tyranids can easily be removed without fething up the history of the Galaxy and causing a huge rewrite.
   
Made in gb
Regular Dakkanaut




What about the poor players who like Tyranids?

Perhaps they should ADD an army. Make Renegade Guard a main 40k army, or add it as an option to the normal IG codex.
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

Renegade Guard doesn't need its own book.

Take IG. Make it BB with CSM and Daemons. Move IG Psykers into SC and Warlord slots. Done.

Delete: Tau. This isn't Star Trek.
Devote money to: Sisters of Battle.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

Martel732 wrote:
Might as well get rid of BA. Back to being arguably the worst list in the game. I think I could win more with Orks or DE.


But what would the poor admech/skitarii/other imperium tourney armies do without our rent-6-pods detachment?!

20000+ points
Tournament reports:
1234567 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

Tau. They're a minor race on the eastern fringe.
And their bipedal methul bawkses are somehow MC's.

Sent the money to CSM, get them something on par with, y'know, ANYTHING.
   
Made in us
[MOD]
Solahma






RVA

 Vaktathi wrote:
Blood Angels probably just because I think just about every game I've ever played against them, over four or five editions and probably half a dozen cities, was with an unpleasant TFG.
Are you suggesting this is more than a coincidence? If so, why/how?

   
Made in us
Hellacious Havoc




Kansas, USA

Squats... Oh wait....

Realistically, I'd be fine seeing the Imperial Knights go. They really have no business outside of apocalypse. But I feel that way about all SH and GC. I also agree with most people here that the space marine and chaos books should be consolidated into big faction books similar to the 2nd edition Empire of Man and Forces of Chaos books. Space marines don't change much between the factions except for a few tactics and Chaos already allies with itself in every way to be playable. Besides the money, there is no reason for there to be so many books.

I would like to see SoB get some love and an affordable (compared to what they cost now) line of plastic models. Mostly because they're a flavorful faction and I would like to start a sisters army. What can I say? I like fanatics.

"Because we couldn't be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We've all drawn blades purely for the sake of shedding blood, and we've all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have discipline we lack, because their passions are not aflame with the Butcher's Nails buzzing in the back of their skulls.

The Wolves will always come to the heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn't behave that way. Only a dog does.

That is why we are the Eaters of Worlds, and the War Hounds no longer."
- Eighth Captain Khârn  
   
Made in us
Locked in the Tower of Amareo




niv-mizzet wrote:
Martel732 wrote:
Might as well get rid of BA. Back to being arguably the worst list in the game. I think I could win more with Orks or DE.


But what would the poor admech/skitarii/other imperium tourney armies do without our rent-6-pods detachment?!


Feth off and die.
   
Made in us
Roarin' Runtherd





USA, Michigan

Okay, so far we have declared that GW should combine all the space marine and chaos books into big faction books, they need to update the SoB so more people will play them, Tyranids have no large impact on the lore of the game, and that most Blood Angel players are unpleasant.


Cheers, C66

"The space marine officer was waving and yelling to his men on the wall unaware he was leading the Squiggoth on. Stompy (the squiggoth) headbutted its way through the wall and gave chase to the terrified commander as he ran up seven tiers of the fortress, trying to close gates behind him and ordering men to cover his fight. In the end, stompy cornered and pulverised the officer in the heart of the citadel as thousands of orks poured through the breaches he had left behind."  
   
 
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