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Made in us
Been Around the Block





I took a break from 40K in the past year or so as I moved into my new home but I'm back in a big way (finally I have some free time!) When I left I was in the middle of starting my first Dark Angel army. I bought up a bunch of models and started painting them but never really got around to making any real lists or playing any games.

I haven't picked up the new codex yet, next month's hobby purchase for sure. I was hoping I could get some advice on what type of army I should be aiming for with the current models I own. Also what should be my next model/unit to purchase. Below is a list of everything I have at the moment.

-Belial
-Company Master
-Ezekiel

2x Tactical Squads (same models in both)
-7x SMs w/Bolters
-1x SM w/Plasma Gun
-1x SM w/Plasma Cannon
-1x SM Sgt. w/Chainsword & Plasma Pistol

Scout Squad
-8x SM Scouts w/CCW & Bolt Pistols
-1x SM Scout w/Chainsword & Bolt Pistol
-1x SM Scout w/Power Axe & Bolt Pistol

Scout Squad
-5x SM Scouts w/Sniper Rifles
-1x SM Scout w/Missle Launcher

3x Deathwing Terminator Squads (magnetizing arms so no wargear set yet)
-4x DW Terminators
-1x DW Terminator Sgt.

Deathwing Command Squad
-2x DW Terminators
-1x DW Terminator Sgt.
-1x DW Terminator Apocthecary
-1x DW Terminator Champion

Deathwing Knights
-4x DW Knights
-1x DW Knight Master

1x RW Land Speeder

2x RW Bike Squad (same models in both)
-1x RW Biker w/Plasma Gun
-1x RW Biker w/Bolt Pistol
-1x RW Sgt. w/Chainsword

6x RW Bikers (extra bikes no wargear set)

RW Attack Bike Squad
-1x RW Attack Bike

RW Black Knights
-1x RW Black Knight
-1x RW Black Knight w/Grenade Launcher
-1x RW Huntmaster

Azrael

Thanks in advance! Looking forward to playing Dark Angels in the near future.
   
Made in gb
Revving Ravenwing Biker




England

Well for one thing you might want/need to split these guys into three detachments.
Company Master, Azrael and the Tactical Squads/Scouts can go in a normal CAD. Belial and Terminators can go in the Deathwing Strike Force. Sammael and the RW stuff can go in the Ravenwing Strike Force. Whoops, misread Ezekiel as Sammael. If you were to split them up, you'd need someone to lead the RWSF (Sammy is technically the only legal one but apparently GW are wanting to get out an errata on that and most sensible people wouldn't stop you having a Librarian/Chaplain/etc leading it) and a Darkshroud is always handy.
Not too sure about the unit setups themselves, but it's probably better for someone else to chip in, since I'm not too certain myself.

This message was edited 1 time. Last update was at 2015/07/30 16:08:25


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Number 1: That's terror.
Number 2: That's terror.
Dark Angels/Angels of Vengeance combo - ???? - Input wanted! 
   
Made in us
Been Around the Block





Thanks for the advice. I broke down and went out at lunch and picked up the DA Codex. I'm going to give it a good read through. That should help at bit more.

I'm really just trying to make what I have work. I figure I have enough models to field a decent army. Plus I still need to finish painting them all anyway, no need to add more to the mix just yet.
   
Made in us
Longtime Dakkanaut






Here's a list that somewhat illustrates where you'll wanna go. It has three detachments: A Combined Arms detachment from the rulebook, a Deathwing Strike Force detachment from the Dark Angels Codex, and a Ravenwing Attack Squad formation.

Ravenwing Command Squad [6x Black Knight, Ravenwing Apothecary, Ravenwing Champion, Ravenwing Grenade Launcher]
This squad has the only models not yet in your collection, but three more Black Knights must be at the top of your shopping list because this is the best unit in the codex.

Interrogator-Chaplain [Auspex]
··Power Armour [(None), Bolt Pistol, Mace of Redemption, Space Marine Bike]
You'll want to convert some of those bikers into HQ: Interrogator-Chaplain and/or one or two Librarians. While deploying with the Ravenwing Command Squad, they should have an Auspex to deny the enemy cover from the squad's plasma talons. This example Chaplain has THE MACE of Redemption relic, but that's optional; drop it if points are tight. Using a Librarian instead of or in addition to a chaplain is totally fine too, just always make them Mastery Level 2.

Scout Squad [4x Close combat weapon, 4x Scouts]
··Scout Sergeant [Boltgun]

Scout Squad [4x Scouts, 4x Sniper Rifle]
··Scout Sergeant [Boltgun]
Unless you're building a full Battle Company within a Lion's Blade, Tactical Marines are dead. Scouts with bolters are somewhat more versatile than CCW or snipers, but these scouts will net you maelstrom objectives.

Ravenwing Bike Squad [Plasmagun, 2x Ravenwing Biker]
··Ravenwing Sergeant [Chainsword]
Sure why not.

Company Master
··Terminator Armour [Relic Blade, Storm Bolter]

Deathwing Command Squad [Assault Cannon, Deathwing Apothecary, Deathwing Champion, 5x Deathwing Terminators]

Deathwing Knights [4x Deathwing Knights, Knight Master]

The second detachment, a Deathwing Strike Force. Unfortunately Belial is far too expensive, so you'll always play his model as something like a Company Master. Relic Blades, Storm Shields, and Thunderhammers are all good for him. Deathwing Knights can be pretty good if they can catch your enemy's biggest baddie, but know that terminators will rarely earn their points back in competitive games. Try to position your Ravenwing units at the end of turn 1, turbo-boosting if needed, so your Deathwing can deep strike within 6" of their teleport homers without scattering at the beginning of turn 2.

Ravenwing Attack Squadron
··Ravenwing Bike Squad [2x Meltagun, 2x Ravenwing Biker]
····Ravenwing Sergeant [Bolt Pistol, Melta Bomb]
··Ravenwing Land Speeder [Heavy Bolter, Typhoon Missile Launcher]

The third detachment. This formation's existence enables your Deathwing to arrive on turn 2 without rolling for reserves. Grav guns are also good, but melta is shown here because there's no other ranged anti-tank in this list. If your local group doesn't like three detachments, then just fold these into the Combined Arms detachment.

Created with BattleScribe

Get it.

Now, if you keep playing Dark Angels, you'll need to decide which direction you're building towards. Ravenwing is the most competitive option, which means buying one or two Darkshrouds, possibly Sammael, grav gun bikers, and as many Black Knights as you can get. You can mix in a Deathwing Strike Force like the above until you can replace them with bikes. The Ravenwing Support Squad is also a good formation if you get two more Land Speeder Typhoons.

Alternatively, you could build the Lion's Blade full Battle Company. This is a big deal: Eight tactical squads, two assault squads, two devestator squads, and a drop pod, rhino, or razorback for all ten. The bonus is those dedicated transports cost zero points and all overwatch happens at full ballistic skill so you'll nullify assault armies. If you do this, paint all of your dudes as a unique successor chapter (not green) so you can also play them as a Gladius Strike Force from the Space Marine codex (which is probably better anyway.)

Hope this helps!

This message was edited 1 time. Last update was at 2015/07/31 06:27:58


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Made in us
Been Around the Block





I've take the notes you given me and crafted a 1850 list that's pretty much exactly what you listed. I still have 30 points to spare and I'm not sure where to put them. Where do you feel the last 30 points could make the most impact? Did I add something that isn't even needed in my list below?

+++ Darl Angels (1820pts) +++
++ Dark Angels: Codex (2015) (Combined Arms Detachment) ++

+ HQ +
Interrogator-Chaplain [Auspex]
··Power Armour [(None), Bolt Pistol, Mace of Redemption, Space Marine Bike]

+ Elites +
Ravenwing Command Squad [6x Black Knight, Ravenwing Apothecary, Ravenwing Champion, Ravenwing Grenade Launcher]

+ Troops +
Scout Squad [Camo Cloaks, 4x Scouts, 4x Sniper Rifle]
··Scout Sergeant [Sniper Rifle]

Scout Squad [4x Boltguns, 4x Scouts]
··Scout Sergeant [Boltgun]

Scout Squad [4x Boltguns, 4x Scouts]
··Scout Sergeant [Boltgun]

+ Fast Attack +
Ravenwing Bike Squad [2x Plasmagun, 3x Ravenwing Biker]
··Ravenwing Sergeant [Bolt Pistol]

Ravenwing Bike Squad [2x Meltagun, 3x Ravenwing Biker]
··Ravenwing Attack Bike [Multi-Melta]
··Ravenwing Sergeant [Bolt Pistol]

Ravenwing Land Speeders
··Ravenwing Land Speeder [Heavy Bolter, Typhoon Missile Launcher]

++ Dark Angels: Codex (2015) (Deathwing Strike Force) ++

+ HQ +
Company Master
··Terminator Armour [Relic Blade, Storm Bolter]

+ Elites +
Deathwing Command Squad [Assault Cannon, Deathwing Apothecary, Deathwing Champion, 5x Deathwing Terminators]

Deathwing Knights [4x Deathwing Knights, Knight Master]

Deathwing Terminator Squad [Cyclone Missile Launcher, 5x Deathwing Terminators (incl. Sergeant)]

Created with BattleScribe
   
Made in us
Longtime Dakkanaut






That's decent, nothing terrible in there. First thing to add is a dark shroud and first thing to remove is the third terminator squad.

If you need 30 points to squeeze something in, drop the mace relic. If you have 30 points leftover, add a biker. Company Master could have an auspex too.

Also plasma guns are not very good on the regular ravenwing bikers. Grav guns are awesome, melta are good too because you don't have any other strong anti-tank (except for slow terminator chainfists)

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