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Made in us
Fresh-Faced New User




So, Im trying to prep for a upcoming tourney...wondering what peoples thoughts were on a list of just Imperial Guard..

No Force Org Slot (110pts)

Enginseer - (60pts)
Ministorum Priest - (25pts)
Ministorum Priest - (25pts)

HQ (115pts)

Company Command Squad - (115pts) Master of Ordnance
········Company Commander
········Officer of the Fleet
········Veteran (flamers)
········Master of Ordnance

Troops (770pts)

Infantry Platoon - (385pts)
········Platoon Command Squad (Krak, flamers)
········Conscripts x20 (Commissar)
········Infantry Squad (AC, Flamer, MB on Sgt)
········Infantry Squad (AC, Flamer, MB on Sgt)
········Heavy Weapons Squad (LC x3)

Infantry Platoon - (385pts)
········Platoon Command Squad (Krak, flamers)
········Conscripts x20 (Commissar)
········Infantry Squad (AC, Flamer, MB on Sgt)
········Infantry Squad (AC, Flamer, MB on Sgt)
········Heavy Weapons Squad (LC x3)

Heavy Support (535pts)

Heavy Artillery Carriage Battery - (315pts) Medusa x3, Bastion Shells x3
Hydra Platform Battery - (100pts) Hydra platform x2
Rapier Battery - (120pts) Rapier x3

Lord of War (320pts)

Praetor - (320pts) LC x2

The idea behind the list...do what guard does best..hunker down and shoot..

So, to start, put the Praetor in the back..its multi function capability and long range will keep it versatile and out of cc harms way for the most part. Drop a combined infantry squads in front of it to give it some protection and to bubble anything that wants to get in cc with the big boy.

The three medusa artillery pieces in a squad deployed the max distance from the Praetor, keep my big targets separate. Toss another squad in front to protect/bubble as needed.

Hydra battery, my only real AA, but with two of them, they should put enough shots to take down a flyer per turn if need be or a FMC.

Rapiers deploy dead center of deployment with a squad in front to protect/bubble provide cover saves.

Engine-seer/CCS in back behind the Praetor. Keep it alive and drop orbital bombs every turn and screw with enemy reserves as much as possible.

Priests go with the conscripts and their accompanying commissars. They should keep them units pretty solid and can be used to blunt charges fairly well. Don't really care if I lose 3-5 models a turn in cc from that knight or wraith knight that I wrapped around. Pretty cheap trade off.

Infantry squads can move up as need to secure objectives, but my main focus will be to destroy my opponents force.

So there's my idea. Thoughts?
   
Made in nz
Fighter Pilot





This army will be an awesome sight on the tabletop.

Also awesome is the amount of firepower. If you get first turn it could be bad luck for your opponent. Thats a serious alpha strike. Bastion shells

Looks good, I dunno maybe cover saves for you could be an issue?(and your opponent using them as I am not sure how many ignore cover blasts you have) Is Aegis Line allowed?

 
   
Made in us
Fresh-Faced New User




No fortifications are allowed of any kind...I did not have the points to give camo netting around, I wish I did. But that can be a huge point sink, resulting in dropping more than I would be comfortable with. After I play test it a few times, I may have no choice but to do just that...but until then..if I get my alpha strike...it should hurt...a lot...

   
 
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