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[Dark Angels] So, now that my anti-air problem is solved, what about close air support?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Shas'ui with Bonding Knife






Do either the Nephilim Jetfighter or the Dark Talon provide good close air suport? Based on the weapons each has, it looks like the Nephilim Jetfighter is meant more for air-to-air combat while the Dark Talon is meant much more for ground support. But, can either handle close air support without a large possibility of friendly fire?

Thanks in advance!

SG

40K - T'au Empire
Kill Team - T'au Empire, Death Guard
Warhammer Underworlds - Garrek’s Reavers

*** I only play for fun. I do not play competitively. *** 
   
Made in us
Regular Dakkanaut



chicagoland

All the dark talon has for air to air are huricanne bolters
   
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Chaplain with Hate to Spare





Sioux Falls, SD

sangheili wrote:
All the dark talon has for air to air are huricanne bolters
Most flyers are going to be able to ignore hurricane Bolters.

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Ork-Hunting Inquisitorial Xenokiller




Strike Cruiser Vladislav Volkov

Fire Raptor! The answer is always Fire Raptor!

   
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I appreciate the responses, but I think I should have explained in more detail what Close Air Support is:

"In military tactics, close air support (CAS) is defined as air action by fixed or rotary-winged aircraft against hostile targets that are close to friendly ground or naval forces, and which requires detailed integration of each air mission with fire and movement of these forces."

https://en.m.wikipedia.org/wiki/Close_air_support

Thanks

SG


40K - T'au Empire
Kill Team - T'au Empire, Death Guard
Warhammer Underworlds - Garrek’s Reavers

*** I only play for fun. I do not play competitively. *** 
   
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Vanished Completely

As the Dark Talon is a bomber that focuses on Blast Markers with some additional Special Rules, unless you limit it to Hurricane Bolters, it wouldn't be the safest option within a danger close situation. The Rift Cannon has a potential to create a Vortex, something you do not want close to your Units at the best of times. Simply look at the Vortex Rule in the main Rulebook before imagining the feeling of having this thing scatter onto your own Units, and then linger for a few Turns to hit even more of your Units. Even if a Vortex is not created during this Friendly Fire incident, the Unit might become crippled while the enemy is already in position to take advantage of this fact. The Stasis Bomb does not fair much better, even if it wasn't a One Use weapon, as it has even higher possibilities of crippling a friendly Unit at the worse possible time.

I would second the Fire Raptor myself as it is perfect for these situations, as it fills a Heavy Role for the Dark Angels and brings exactly what you are looking for without being much more expensive, but I don't know if it is even out of the 'experimental Rules' stage of development.

This message was edited 1 time. Last update was at 2015/08/04 05:40:34


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My word the Fire Raptor is just insane! Love the model, love the wapons, love the upgrades. I just don't know if I can bring myself to spend $150 + shipping right now to get one. Plus, the fielding cost is a bit expensive (though probably worth it).

That said, how well does the less expensive (monetarily and points-wise) Nephilim Fighter work as Close Air Support?

Thanks

SG

40K - T'au Empire
Kill Team - T'au Empire, Death Guard
Warhammer Underworlds - Garrek’s Reavers

*** I only play for fun. I do not play competitively. *** 
   
Made in us
Wing Commander





The Burble

 j31c3n wrote:
Fire Raptor! The answer is always Fire Raptor!


QFT

Why break it up into separate airframes? Take one for OCA and CAS, and you'll be saving points. Shoot, take 2 fire raptors. They are awesome, and about the only way to win against a 'fun' tyranid flyrant list.

CAS is pretty weak in terms of unit available native to the codex. The Raptor is what you want. Although I don't really know why you would want CAS in general. Only a few units in the game (flyrants and hemlocks) really make CAS worth the unreliability of reserves.

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Nonsense. The Battle Company box is perfect for filling out your ranks of aspect warriors with a large contingent from the Screaming Baldies shrine.

 
   
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ServiceGames wrote:
I appreciate the responses, but I think I should have explained in more detail what Close Air Support is:

"In military tactics, close air support (CAS) is defined as air action by fixed or rotary-winged aircraft against hostile targets that are close to friendly ground or naval forces, and which requires detailed integration of each air mission with fire and movement of these forces."

https://en.m.wikipedia.org/wiki/Close_air_support

Thanks

SG



So if I get this right, you want an aircraft that can shoot at things close to your troops, effectively "clearling a path for them".

Well I think the bomber certainly isn't suited for that since the chances for friendly fire when dropping bombs close to your own troops exists.

Nephilim jetfighters get +1 BS versus ground targets and their Lascannons have a 1/3 chance to immobilize and 1/6 chance to explode a vehicle. They can swap out the lascannon for a avenger megabolter which has 5 pinning shots with a good chance of wounding infantry. So I think it might be a good close air support.

You will have problems manoeuvring the damn things around trying to stay close to the troops because I don't think they can hover in place.

This message was edited 2 times. Last update was at 2015/08/04 16:01:21


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DaPino wrote:
So if I get this right, you want an aircraft that can shoot at things close to your troops, effectively "clearling a path for them".

Well I think the bomber certainly isn't suited for that since the chances for friendly fire when dropping bombs close to your own troops exists.

Nephilim jetfighters get +1 BS versus ground targets and their Lascannons have a 1/3 chance to immobilize and 1/6 chance to explode a vehicle. They can swap out the lascannon for a avenger megabolter which has 5 pinning shots with a good chance of wounding infantry. So I think it might be a good close air support.

You will have problems manoeuvring the damn things around trying to stay close to the troops because I don't think they can hover in place.
Good point. The Nephilim Jetfighter can't hover. That means the best I can do is fire one weapon per turn. I'm not sure that's really worth it. It might be better to wait on buying a close air support vehicle.

Thanks, everyone!

SG

40K - T'au Empire
Kill Team - T'au Empire, Death Guard
Warhammer Underworlds - Garrek’s Reavers

*** I only play for fun. I do not play competitively. *** 
   
 
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