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Made in us
Gargantuan Gargant





New Bedford, MA USA

 Furyou Miko wrote:
You can do that with the Maynarkh list, you don't have to upgrade Scarab Swarms to Charnel Scarabs.


With the main codex, I'd like to be able to choose between the machine munching scarabs and the flesh eating variety.

I think it's weird they can chew through ceramite armor and have greater difficulty wounding the flesh underneath. I'd actually prefer scarabs that were good at both, but that would probably bump their points up too much.

   
Made in gb
Hallowed Canoness





Between

Necron Disruption Fields have always had a strangely different effect on flesh than on metals, even since 2nd edition.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Beautiful and Deadly Keeper of Secrets





Honestly I just want their CC options to become decent enough that they can finally stop calling themselves a purely shooty army.
   
Made in us
Loyal Necron Lychguard





Virginia

 ZebioLizard2 wrote:
Honestly I just want their CC options to become decent enough that they can finally stop calling themselves a purely shooty army.


Especially since our shooting is very mediodre.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in us
Loyal Necron Lychguard





Virginia

 adamsouza wrote:
 Furyou Miko wrote:
You can do that with the Maynarkh list, you don't have to upgrade Scarab Swarms to Charnel Scarabs.


With the main codex, I'd like to be able to choose between the machine munching scarabs and the flesh eating variety.

I think it's weird they can chew through ceramite armor and have greater difficulty wounding the flesh underneath. I'd actually prefer scarabs that were good at both, but that would probably bump their points up too much.


A thousand times, this. Give us two options of Scarabs. Plus, your point also brings up another point I like to bring up about inconsistency in this game. Our Gauss rifles can strip a Land Raider with ease, but literally CANNOT touch a Wraithknight, simply because it's not a "vehicle". Something is wrong there.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in gb
Proud Triarch Praetorian





Ok guys, a friend just pointed out a factor previously overlooked, that the Monolith (RAW) has a DS protection, alongside all other skimmers

http://spikeybitsblog.com/2014/10/40k-rules-conundrum-new-dark-eldar-meta.html

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Loyal Necron Lychguard





Virginia

 IHateNids wrote:
Ok guys, a friend just pointed out a factor previously overlooked, that the Monolith (RAW) has a DS protection, alongside all other skimmers

http://spikeybitsblog.com/2014/10/40k-rules-conundrum-new-dark-eldar-meta.html


There's been an entire thread discussing why, apparently, it doesn't work. I think it does, but most people will argue otherwise. Therefor, no, it doesn't.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in gb
Hallowed Canoness





Between

 adamsouza wrote:

A thousand times, this. Give us two options of Scarabs. Plus, your point also brings up another point I like to bring up about inconsistency in this game. Our Gauss rifles can strip a Land Raider with ease, but literally CANNOT touch a Wraithknight, simply because it's not a "vehicle". Something is wrong there.


Yeah,. what's wrong is that when they copy-pasted the Gauss rule from the previous book, they forgot the last sentence that states that it always wounds on a 6 as well.

This message was edited 1 time. Last update was at 2014/10/20 23:30:35




"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Loyal Necron Lychguard





Virginia

 Furyou Miko wrote:
 adamsouza wrote:

A thousand times, this. Give us two options of Scarabs. Plus, your point also brings up another point I like to bring up about inconsistency in this game. Our Gauss rifles can strip a Land Raider with ease, but literally CANNOT touch a Wraithknight, simply because it's not a "vehicle". Something is wrong there.


Yeah,. what's wrong is that when they copy-pasted the Gauss rule from the previous book, they forgot the last sentence that states that it always wounds on a 6 as well.


Yeah, would at least help with some things, mainly the Wraithknight.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 krodarklorr wrote:
 IHateNids wrote:
Ok guys, a friend just pointed out a factor previously overlooked, that the Monolith (RAW) has a DS protection, alongside all other skimmers

http://spikeybitsblog.com/2014/10/40k-rules-conundrum-new-dark-eldar-meta.html


There's been an entire thread discussing why, apparently, it doesn't work. I think it does, but most people will argue otherwise. Therefor, no, it doesn't.


Iirc, it's because Deep Striking isn't a move, it's a deployment.
Or something like that, anyway.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Hallowed Canoness





Between

Yeah, the same logic that lets Deathmarks use their Hunters from Hyperspace rule when deep striking prevents the Monolith from gaining inherent deepstrike protection.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in gb
Decrepit Dakkanaut




 CthuluIsSpy wrote:
 krodarklorr wrote:
 IHateNids wrote:
Ok guys, a friend just pointed out a factor previously overlooked, that the Monolith (RAW) has a DS protection, alongside all other skimmers

http://spikeybitsblog.com/2014/10/40k-rules-conundrum-new-dark-eldar-meta.html


There's been an entire thread discussing why, apparently, it doesn't work. I think it does, but most people will argue otherwise. Therefor, no, it doesn't.


Iirc, it's because Deep Striking isn't a move, it's a deployment.
Or something like that, anyway.

It's more that, before you arrive (and have moved) you must mishap. Only one poster was trying to argue that somehow these two events occur St the same time.
   
Made in us
Loyal Necron Lychguard





Virginia

 Furyou Miko wrote:
Yeah, the same logic that lets Deathmarks use their Hunters from Hyperspace rule when deep striking prevents the Monolith from gaining inherent deepstrike protection.


Deathmarks need to not scatter when they deep strike. That would be fluffy.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in gb
Killer Klaivex




The dark behind the eyes.

On the other hand, it might be nice if there was one unit that actually obeyed the deep strike rules.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in nl
Loyal Necron Lychguard



Netherlands

That is true, it's not really enjoyable when you have mechanics that are ignored by everyone.
Leadership was a big offender in this one: Losing morale is really strong, so most armies are practically immune against it. So why have it in the first place?

In my opinion Deathmarks would be fine if they actually had Interceptor, it would really fit them.
   
Made in us
Beautiful and Deadly Keeper of Secrets





 krodarklorr wrote:
 Furyou Miko wrote:
Yeah, the same logic that lets Deathmarks use their Hunters from Hyperspace rule when deep striking prevents the Monolith from gaining inherent deepstrike protection.


Deathmarks need to not scatter when they deep strike. That would be fluffy.


I'd only agree to this as long as only THEY get marked, rather then crypteks attached to them with 2+ AP2 flamers.
   
Made in gb
Hallowed Canoness





Between

Problem is, the Abyssal Staff is useless without the cheesy 2+ boost.

Personally, I think the fix for that would be, instead of "wound on a 2+", it was "Rends on a 4+". This A) reduces the need for the flamer because the whole squad is ignoring saves, and B) reduces the impact of the flamer by not having an AP2 weapon that doesn't roll to hit wound on a 2+!



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Longtime Dakkanaut




 Furyou Miko wrote:
Problem is, the Abyssal Staff is useless without the cheesy 2+ boost.

Personally, I think the fix for that would be, instead of "wound on a 2+", it was "Rends on a 4+". This A) reduces the need for the flamer because the whole squad is ignoring saves, and B) reduces the impact of the flamer by not having an AP2 weapon that doesn't roll to hit wound on a 2+!


The abyssal staff is hardly worthless. Its AP1 auto-hit template that IDs T4 models. Very solid tech against horde armies and anything really without a great invul save.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

I agree, it's still a good weapon even without wounding on a 2+. Although, I think wounding on a 2+ would be fine were it not for fliers. If it had to deep-strike, then you'd be paying an extra 30ptd for the Veil and you'd have to risk scattering. The problem is when you can use a flier to safely deliver the unit virtually anywhere on the table with negligible risk.

In any case, it might be nice if it was S9 - since there seem to be a lot of high-Ld units around these days.

Also, as an aside, is there any point in the flamer being AP1 when it specifically can't hurt vehicles?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Legendary Master of the Chapter






Its probably going to be a 4+ like all the recent neural weapons.

2+ never was that much of an issue. more that the unit could invasion beam in without scattering so was basicily riskless.

Im sure it wont be too big a deal once the Scythes get price increase.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Loyal Necron Lychguard





Virginia

 vipoid wrote:

Also, as an aside, is there any point in the flamer being AP1 when it specifically can't hurt vehicles?


Yeah, I never quite understood that myself.


Automatically Appended Next Post:
 ZebioLizard2 wrote:
 krodarklorr wrote:
 Furyou Miko wrote:
Yeah, the same logic that lets Deathmarks use their Hunters from Hyperspace rule when deep striking prevents the Monolith from gaining inherent deepstrike protection.


Deathmarks need to not scatter when they deep strike. That would be fluffy.


I'd only agree to this as long as only THEY get marked, rather then crypteks attached to them with 2+ AP2 flamers.


I specifically never use any Royal Court members with Deathmarks. I don't see how it makes sense fluff wise, and it's dumb IMO. I think they should just remove Deathmarks as a unit that can have them attached.


Automatically Appended Next Post:
 vipoid wrote:
On the other hand, it might be nice if there was one unit that actually obeyed the deep strike rules.


Considering I've heard people complain that Necrons have so much Deep Striking nonsense, but most other books that can DS things have protection from it, where as we have....hmm....Obyron? Thats it. We have no reduction to scatter, but have a good bit of Deep Striking. But the second we get something like that, everyone complains because only Imperium armies are allowed to have advanced DS-protection technology. Makes perfect sense to me.

This message was edited 2 times. Last update was at 2014/10/23 05:29:43


40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 krodarklorr wrote:

Considering I've heard people complain that Necrons have so much Deep Striking nonsense, but most other books that can DS things have protection from it, where as we have....hmm....Obyron? Thats it. We have no reduction to scatter, but have a good bit of Deep Striking. But the second we get something like that, everyone complains because only Imperium armies are allowed to have advanced DS-protection technology. Makes perfect sense to me.


When I said that it would be nice if there was one unit that actually obeyed the DS rules, I actually meant one unit in the game.

It seems like every single sodding race has ways to just ignore the DS and/or Reserve rules - to the point where they seem more like a 'not-being-marines' tax on the few armies that don't have those methods.

I mean, we have utter nonsense drop pods - that can arrive automatically turn 1, can't scatter onto anything dangerous and let their contents move 6" after it deploys (otherwise, they might scatter out of melta range - the horror!). Space Wolves can bring in reserves automatically, GK formation lets them reduce scatter, even the new DE have an item that lets a unit deep strike without error.

I'd like to see this nonsense get removed, rather than every codex adding to it.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Hallowed Canoness





Between

col_impact wrote:
 Furyou Miko wrote:
Problem is, the Abyssal Staff is useless without the cheesy 2+ boost.

Personally, I think the fix for that would be, instead of "wound on a 2+", it was "Rends on a 4+". This A) reduces the need for the flamer because the whole squad is ignoring saves, and B) reduces the impact of the flamer by not having an AP2 weapon that doesn't roll to hit wound on a 2+!


The abyssal staff is hardly worthless. Its AP1 auto-hit template that IDs T4 models. Very solid tech against horde armies and anything really without a great invul save.


It wounds against Leadership, so it would only Instant Death LD4 models, and anything it's worth using on, it's wounding on 5+ or 6+ natively.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Beautiful and Deadly Keeper of Secrets





 vipoid wrote:
 krodarklorr wrote:

Considering I've heard people complain that Necrons have so much Deep Striking nonsense, but most other books that can DS things have protection from it, where as we have....hmm....Obyron? Thats it. We have no reduction to scatter, but have a good bit of Deep Striking. But the second we get something like that, everyone complains because only Imperium armies are allowed to have advanced DS-protection technology. Makes perfect sense to me.


When I said that it would be nice if there was one unit that actually obeyed the DS rules, I actually meant one unit in the game.

It seems like every single sodding race has ways to just ignore the DS and/or Reserve rules - to the point where they seem more like a 'not-being-marines' tax on the few armies that don't have those methods.

I mean, we have utter nonsense drop pods - that can arrive automatically turn 1, can't scatter onto anything dangerous and let their contents move 6" after it deploys (otherwise, they might scatter out of melta range - the horror!). Space Wolves can bring in reserves automatically, GK formation lets them reduce scatter, even the new DE have an item that lets a unit deep strike without error.

I'd like to see this nonsense get removed, rather than every codex adding to it.


Problem is deep striking is so horrifically bad if you need to actually do things, without the pinpoint precision it basically amounts to "How many points do you want to die or be tied up all game?"

Chaos daemons had an entire army of deep striking and were considered the bottom of the totem pole for years as a showing of how bad deep strike is and has been.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 ZebioLizard2 wrote:

Problem is deep striking is so horrifically bad if you need to actually do things, without the pinpoint precision it basically amounts to "How many points do you want to die or be tied up all game?"


So then they should fix the deep-strike rules - not just give some armies the ability to ignore the DS rules, whilst others just get given a middle finger.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

I would like Triarch Stalkers to have Dreadnuaght close combat weapons. Those front legs are huge, and should be good at impaling squishy flesh bag things that stand in it's way.

Or maybe even make it a chariot

This message was edited 1 time. Last update was at 2014/10/23 14:18:39


   
Made in us
Nurgle Chosen Marine on a Palanquin






 adamsouza wrote:
How about a Canoptek Super Heavy that spits out Canoptek Spyders, like Spyders spawn scarabs ?

Think about it GW, a $140 model that spawns $33 model that spawn models from a $36.25 box set.

A Spyder farm would require at least 5-14 spyders and more scarabs than I care to count



That is almost as genius as adding daemon summoning to the game!

Oooooh, make it able to ally with other armies like the knights can and BOOM! Creed is taking notes on your marketing genius!
It could look like one of those giant nasty bugs from starship troopers that shoots into space, but all necrony.

Why not give nights scythes a -6 to deep strike scatter roll? I mean, they do have a freaky teleporter thing on them, that has to count for something. Would be kind of fun to see some necron units having a deep strike rule. Wishlisting out the butt, but here it goes.

"This is our world"
Necron's with this special rule have the "deep strike" special rule. Furthermore, if a necron enters play using this special rule, they cannot scatter onto units or terrain, instead they arrive 1" away from them (just like drop pods) Units that have arrived like this have shrouded on the turn they arrive.

That would represent the battlefield being a tomb world, and necrons just popping up all over... though I am not sure if that is in the fluff anymore. Could be fun, maybe not the most practical, but fun.

This message was edited 1 time. Last update was at 2014/10/23 14:26:53


   
Made in us
Gargantuan Gargant





New Bedford, MA USA

umm...



Are you wishlisting or mocking my wishlisting ?




   
Made in us
Thane of Dol Guldur




I know it won't happen, and I know its a good thing it won't happen, but Necrons should be immune to poison weapons...because logic.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 jasper76 wrote:
I know it won't happen, and I know its a good thing it won't happen, but Necrons should be immune to poison weapons...because logic.


Is it really out of the question?

I mean, Marines are immune to Morale and Fear-based weapons.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
 
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