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2015/08/13 14:29:43
Subject: Warhammer 40,000 FREEBLADE - MULTIPLAYER OUT NOW
Coming soon to mobile and tablets, in Warhammer 40,000: Freeblade, players will take command of an Imperial Knight which is an armored war mech.
“The game signals a real step-change for Pixel Toys,” said Andy Wafer, co-founder of Pixel Toys. “We started Pixel Toys three years ago with a passion to use our console background to create high impact action titles for touch screen devices.
“Warhammer fans have never seen 40k’s futuristic troops, creatures and vehicles of war in combat like this before on touch screen platforms. We’ve recreated the 40k universe in intricate detail, authentically modelling each individual component and bringing it to life on a grand scale – fighting in close-up combat, complete with dramatic environmental destruction coupled with mobile-appropriate gameplay and a control system.”
As players control their Imperial Knight through the 40+ mission campaign, they will come across other dynamically-created Patrol missions.
Players will be able to customize and upgrade their mech through the crafting system using loot picked up in the game. As the game progresses, more upgrades will be made available.
Warhammer 40,000: Freeblade is due to launch for mobile and tablet devices this autumn.
This message was edited 5 times. Last update was at 2016/08/18 16:26:28
I think it looks neat, although I have a pretty low bar. I mean, the two video games I play the most are the original x-com and the drop assault game on my phone.
I have to agree. It looks great, but finding out it's a mobile game really kills it. I'm not really a mobile game person. If this came out on Steam I'd love to give it a try, but I know how limited mobile games tend to be.
I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby
2015/08/13 15:29:21
Subject: Re:Warhammer 40,000 - FREEBLADE announced
What SRM said, the Knight animations are pretty darn good but on a mobile device there is literally only so much they can do :(
Brass Scorpion fight could be fun though.
Its a pity it hasnt gone full blown - you could have a really good game with customisations, weapon loadouts, huge battlefields, support options, suped up GFX and what not.
Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
The game does offer customisation and weapon loadouts, including at least two types of Reaper, the standard and the chainfist variant normally mounted on the Acheron are both in the trailer.
Fatum Iustum Stultorum
Fiat justitia ruat caelum
2015/08/13 17:06:25
Subject: Re:Warhammer 40,000 - FREEBLADE announced
Aye... and there I thought it will be finally something worth playing. I kinda miss Mechwarrior 3&4... thought they'd do something similar but it's just mobile trash. Too bad, so sad...
Automatically Appended Next Post:
Ratius wrote: What SRM said, the Knight animations are pretty darn good but on a mobile device there is literally only so much they can do :(
Brass Scorpion fight could be fun though.
Its a pity it hasnt gone full blown - you could have a really good game with customisations, weapon loadouts, huge battlefields, support options, suped up GFX and what not.
Yeah, just imagine that for a moment. You in a faction-dependant superheavy walker, right in the middle of a raging battle. Infantry barely able to scratch your paint, tanks being blown up left and right, fighting other players' walkers while defending other superheavies (baneblade anyone?) or stuff like that. Damn, that's a game worth doing right there. Instead we get mobile snotcode.
This message was edited 1 time. Last update was at 2015/08/14 02:13:42
No clearly you are a man of taste and breeding. 20 years on and I still play Enemy Unknown relentlesly. The new one is very good, but it will never replace the original in my heart.
Armageddon wasn't terrible, but the later scenarios took longer to play out than real 40k; I finally gave up, because the turns were too long for a TBS, and on the jacked up difficulty settings all I was doing was reloading scenarios to do things differently. I also couldn't figure out why Blood Angels were all just suckier Ultramarines that were red. And then I thought of 40k. I guess they got that part right!