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Made in gb
Hardened Veteran Guardsman




Guildford

Now that everyone has had a little time to get to grips with AoS, I'm curious to know what units and/or characters are winning games.

I've been pretty dedicated to running a Night Goblin army since the Warscrolls were first released. I've always loved the high impact and sometimes completely insane impact units. So far, I've found that NG Fanatics are doing the unit that is winning me games by demolishing anything that they get into combat with. I'm fielding one warscroll of 8 Fanatics, and in my last game I was fortunate to roll a 6 for the number of attacks after charging and a further 5 (D3) for damage - 12 Grail Knights gone.

What are everyone else's favourite units or characters so far?

3,500 (and building) ASM
3,000 Blood Angels
1500 Eldar (abandoned)

AoS - Beastclaw Raiders, Ironjawz, Night Goblins, and Ogors - Destruction remains unvanquished!  
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Waywatchers and Waywatcher Lord.

In 8th, mine basically just fell over to magic--now? Now, they're the ones making Wizards fall over...
   
Made in us
Dakka Veteran




Strigoi ghoul king on terroghesit, just eats everything up.
   
Made in gb
Dakka Veteran





With my tk's its chariots and horsemen they finaly last more than one combat round and there banners are excellent, i charge the horse first then retreat them and charge the chariots in and by the time there done theres not much left. Oh and a tomb king on a chariit is just brutal.
In my storm casts its retributors there tough and hit like bricks.
In my dwarfs slayers are excellent they can really lay the smack down. Plus they now have a save☺.
   
Made in us
Boosting Space Marine Biker






The unit that has caused the most devastation all on its own is my Thundertusk. That frost wreathed ice is pure murder. Of course now, it is the number one target when it takes the field...which I guess is still useful since it takes the focus off the rest of my ogre army.
   
Made in gb
Horrific Howling Banshee




20+ Storm-vermin from the Verminus claw-pack, Obliterates any thing its touches!
   
Made in us
Confessor Of Sins




WA, USA

Shadowblade has been an all star for me.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in us
Ultramarine Master with Gauntlets of Macragge




What's left of Cadia

Hammerers for my dwarves. Have a character somewhere nearby and that unit is going nowhere. Plus a lot of attacks

TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
 
   
Made in us
Implacable Black Templar Initiate




Palm Beach Gardens, FL

Ironguts all day, I love these guys. However, Mournfang seem to do more work because of their increased movement.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Executioners are absolutely mean.
Each hit on a 6 gives 2 mortal wounds. How broken is this?

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Crazed Zealot




USA

My Daemonettes have been ripping everything they touch to pieces. Last week a group of 15 of them wrecked a Daemon Prince of Khorne and turned around and helped finish off a pack of Bloodhounds.

I'm definitely going to continue using them as my shock troops. People see them and don't give them a second thought till 20 Daemonettes hit them with 41 attacks with -1 rend. Then I get additional attacks from all the 5's and 6's I roll. With a 20 model unit I usually get about 45 attacks...

Once my opponent sees this they usually switch priorities...

This message was edited 1 time. Last update was at 2015/08/21 10:23:03


"I am Wrath. I am Steel. I am the mercy of Angels."

 
   
Made in gb
Hardened Veteran Guardsman




Guildford

The game is full of shock units. For example, units of 20+ goblins get +1 to wound, and +2 if there are 30 or more. I'm in no way saying they're the best troops out there, but they're Goblins wounding on a 2+ in combat and shooting!

3,500 (and building) ASM
3,000 Blood Angels
1500 Eldar (abandoned)

AoS - Beastclaw Raiders, Ironjawz, Night Goblins, and Ogors - Destruction remains unvanquished!  
   
Made in sg
Regular Dakkanaut




I love my blood knights!
   
Made in gb
Arch Magos w/ 4 Meg of RAM





My Outriders are loads of fun. They can move - run - shoot and charge all in the same turn!

Also Alarielle. Heals any hero d6 wounds!

Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in gb
Hardened Veteran Guardsman




Guildford

Healing wounds! That reminds me: River Trolls. I've had some success with 6. The vomit attack hitting and wounding on a £= with -2 rend and D3 damage takes people by surprise. £ attacks each with a -1 rend and 2 damage is pretty good as well. But the kicker? On a roll of 2+ per Troll, D3/4 wounds can be regained.

3,500 (and building) ASM
3,000 Blood Angels
1500 Eldar (abandoned)

AoS - Beastclaw Raiders, Ironjawz, Night Goblins, and Ogors - Destruction remains unvanquished!  
   
Made in us
Jovial Plaguebearer of Nurgle




Leicester

For me it's my cold one knights but after today I have to give a mention to dread spears and bolt throwers
   
Made in us
Stubborn Temple Guard






The Bastilodon with Solar Engine. You can't hurt it, even with Mortal Wounds, and it can do significant damage at range and in melee.

27th Member of D.O.O.M.F.A.R.T.
Resident Battletech Guru. 
   
Made in gb
Resentful Grot With a Plan




I liked my vampire blood Knights. The getting a model back in hero phase and getting wound back in combat made them awesome. And on the charge they are terrifying.

This message was edited 1 time. Last update was at 2015/08/24 11:35:29


 
   
Made in gb
Dakka Veteran





Agreed used a unit of 7 on sat and on the charge killed a black orc warboss and a anracnork spider in one turn without the horses attacks either. Though they had the vamp lord ability of plus one attack on them, they are brutal.
   
Made in ca
Veteran Inquisitorial Tyranid Xenokiller




Pistoliers and Knight Panthers.

One is super mobile it's crazy (as outriders, can run shoot and charge in one turn), the other just resilient; with the banner re-rolls of 1s and 2 wounds, they stay and grind whatever they charge.

But in more broad term, my whole Empire army in General. They put synergy right there and it's easy to get state troops that hits on 3+ or 2+ with wounds on 3s. Artillery no longer blows up in your face, so that another deadly thing that never failed me yet.
   
Made in gb
Hardened Veteran Guardsman




Guildford

I've seen Empire play and devastate pretty much everything with ease. It's the one army I'm not excited to face as NG or combined Forces of Destruction.

3,500 (and building) ASM
3,000 Blood Angels
1500 Eldar (abandoned)

AoS - Beastclaw Raiders, Ironjawz, Night Goblins, and Ogors - Destruction remains unvanquished!  
   
Made in us
Prescient Cryptek of Eternity





East Coast, USA

Highborn Ellyrian Reavers almost single handedly devastated a Khorne Bloodbound army last week. I had a High Elf Prince as my general. His command ability gave the 11 man Reaver unit the ability to re-roll all hits.

They get 3 shots each at 16" range and have an effective 37.5% chance to wound. The unit was dealing out 12-13 wounds like clockwork every turn. They move 14" and can move another 2D6" before or after they shoot in the shooting phase. I stayed at 15.5" range, shot, and moved away. The next turn I'd move up to 15.5" range, shoot and move away again. They only charged into combat at the end of the game because I knew they'd win.

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Completed Trades With: ultraatma 
   
Made in kr
Stalwart Space Marine






Retributors, especailly when buffed up by lord-celestant's command ability adding 1 to hit rolls.
Then they inflict two mortal wounds on roll of 5+, and even their normal attacks rolling to wound deals 2 damage.
Not to mentions they're quite durable because of having 3 wounds per model, even with mediocre 4+ save.

This message was edited 1 time. Last update was at 2015/08/25 15:32:54


 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Eternal Guard for Wood Elves are also a really solid speedbump unit now. Pop their ability and they become damned near impossible to shift.

I had a unit of 20 kill and tie up a Khorgorath unit for most of a game.
   
Made in us
Regular Dakkanaut




Bolt throwers, sisters of avelorn, reavers
   
Made in gb
Steady Space Marine Vet Sergeant




England

Nagash.

I'll see myself out

If you can't believe in yourself, believe in me! Believe in the Dakka who believes in you!  
   
Made in us
Knight of the Inner Circle






My greatswords have been the MVP/game winner in all my victories; having a priest nearby and inspiring presence make them the most disgusting unit I've fielded

6000 points
4000 points
Empire 5500 Points

 
   
Made in gb
Hardened Veteran Guardsman




Guildford

WarbossDakka wrote:Nagash.

I'll see myself out


Be gone with you!

riverhawks32 wrote:My greatswords have been the MVP/game winner in all my victories; having a priest nearby and inspiring presence make them the most disgusting unit I've fielded


There's one local player who has a scroll of 12 Greatswords backed up by 12 Handgunners (who somehow seem to re-roll everything) and it's unstoppable. Following the overwatch they get, by the time something reaches the Greatswords, there's nothing left to cause any bother.

3,500 (and building) ASM
3,000 Blood Angels
1500 Eldar (abandoned)

AoS - Beastclaw Raiders, Ironjawz, Night Goblins, and Ogors - Destruction remains unvanquished!  
   
Made in us
Irked Necron Immortal




Blackguard with their 2 damage 2" range is nice

Bolt throwers are amazing

Lord of Change is great for taking out big baddies like Bloodthirsters, Verminkings, ect.
   
Made in bg
Dakka Veteran





1. Seekers of slaanesh with their insane speed and exploding attacks.
2. Screamers of Tzeentch for their overal all around usefulness - nice speed, nice resilience, some potential for mortal wounds, anti-monster capabilities.
3. Skink priests - combo enablers for the Lizardmen. Arcane vassals, give re-rolls to saves.
   
 
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