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Made in au
Longtime Dakkanaut




Brisbane, Australia

So big changes are afoot, firstly free rules PDFs:



Secondly, the new Errata document is out, and it contains a number of fairly major changes that are definitely positives for the game.
2015 Warmachine/Hordes Errata

I'd recommend going to this thread as a great one to be brought up to speed on the changes, it has a good run down of what you need to know:

Dark Legacy wrote:
- Shake Effects
Blind and Shadow Bind have been added to the effects that you can shake with a focus or fury.

-Pack Fury
Brings the warbeast packs in line with warbeasts to prevent you from gaining fury from killing warbeast pack models with friendly model.

- Major Victoria Haley (Haley2)
Changed Major Haley’s feat so that the Haley player no longer chooses the order of activations for models/units.

- Major Prime Victoria Haley (Haley3)
Changed the wording of Temporal Flux to clarify that it grants the unit and friendly models within 5" of one or more models in the unit +2 DEF.
Changed Time Projection to clarify how Haley Past and Haley Future can allocate focus and use arc nodes.

- Flank
Fixed Flank on Trench Buster and Sergeant Nicolas Verendrye to prevent them from flanking with themselves.

- Bone Shaker
Asphyxious the Hellbringer (Asphyxious3) and Calaban the Grave Walker have been updated so the wording of Bone Shaker is consistent across all models.

- Pistol Wraith
Death Chill was changed to stationary to allow a model with Focus: Shake Effect or Fury: Shake Effect to remove the effect.

- Thyron Sword of Truth
Added duration to the feat.

- Mountain King
Gained Assault.

- Siege Animantarax
Rage Tokens can be gained from friendly attacks. Rage Tokens can be used to boost any attack or damage roll.

- Archangel
Draconic Aura changed from Righteous Flames to causing Continuous Fire to enemy models within 2”


So eHaley, eDenny and Gorman nerfed back into line, Anamantarix, Mountain King and Archangel buffed up to a reasonable shine. Definitely positive changes all around.

This message was edited 1 time. Last update was at 2015/08/20 17:02:06


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Made in us
Monstrous Master Moulder




Rust belt

Free rules is a great idea.
   
Made in us
Purged Thrall





FL

Waiting to see about secondary changes: is Haley3's temporal flux friendly faction or not and if Lylyth3 keeps old death chill or gets the new one.
   
Made in us
Painlord Titan Princeps of Slaanesh




FF only per the eratta. Lylyth keeps her old death chill.
   
Made in us
Purged Thrall





FL

Overall, I think it's a great set of changes.

Love that they buffed MK, the animatrix, and archangel.

Haley2 change is somewhat of a relief. It's still very powerful, just not as ballbreaking now. Same for the changes to denny2s feat.

I don't mind that blind and shadowbind are shakable now. I think it effects warmachine more (less resources to spread around) and it kind of hurts Warwitch sirens (who are already mat 5). That being said, you don't take them for their melee ability, so it's not terrible.

The pistol wraith changes are good and bad to me. They're already expensive at 3 points, and now they have zero utility vs huge bases. But stationary is really strong on a ranged platform (that still has to hit 3 times), so there are new assassination (or set ups for easier heavy killing) possibilities.

Gorman and morghoul losing non-shakable blind hurts them a little, but morghoul really only needs it on his turn anyway. With Gorman you now actually have more of a reason to use Rust bombs.

So yeah, good errata overall.

This message was edited 1 time. Last update was at 2015/08/20 18:21:18


 
   
Made in us
Battlefield Professional





St.Joseph MO

wow just wow...

Denny and ehaley got big nerfs. great for the game.

-Warmahordes-
Mercenaries


Menoth 
   
Made in us
Dakka Veteran




Illinois

I am really liking these changes. Something had to change on blind. The ability to shut down a colossal for one turn with a 2pt solo was WAY too good.

I think the ehaley change is good for the game as well.

And free rules is good.

edit: Was not expecting any of this so it is all a pleasant surprise.

This message was edited 2 times. Last update was at 2015/08/20 19:15:36


 
   
Made in gb
Insect-Infested Nurgle Chaos Lord






 novaspike wrote:


Gorman and morghoul losing non-shakable blind hurts them a little, but morghoul really only needs it on his turn anyway. With Gorman you now actually have more of a reason to use Rust bombs.


Then you use them and remember they're not like they were in Mk1 (-4 ARM as opposed to -2 ARM) like I did the other day. It was that long since I'd used a rust bomb.



Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
Made in us
Drop Trooper with Demo Charge




Cleveland

Last week, I ordered two starter armies to get into Warmachine. I was dreading having to save up for the rule book.

This is awesome.
   
Made in us
Ultramarine Master with Gauntlets of Macragge




What's left of Cadia

I like the new changes

TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
 
   
Made in gb
Drakhun





So do I. Even though I've never played against Haley/Denny2. I'm glad I won't have too.

Bummed about Gorman, but the guy was a 2pt Gargossal wrecking machine.

DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
 
   
Made in gb
Insect-Infested Nurgle Chaos Lord






 welshhoppo wrote:


Bummed about Gorman, but the guy was a 2pt Gargossal wrecking machine.


Thing is, Gorman can still do what he did to Colossals (not Gargs though) with a little tag-teaming with pEyriss and a little Death Bolt action, though if you're hitting a caster with a DB you're probably on an assassination run.


Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
Made in us
Dakka Veteran




Illinois

 Grimtuff wrote:
 welshhoppo wrote:


Bummed about Gorman, but the guy was a 2pt Gargossal wrecking machine.


Thing is, Gorman can still do what he did to Colossals (not Gargs though) with a little tag-teaming with pEyriss and a little Death Bolt action, though if you're hitting a caster with a DB you're probably on an assassination run.

Or have eEyriss stand within 5 of the colossal.
   
Made in gb
Drakhun





Aren't colossals all like def7 though? Or is it just the Khador one..... Anyway, blind didn't help you hit them anymore than you already would.

It does stop that silly 'I'm going to black oil my own jack on my turn, so that your blind won't effect it.'

I think that Gorman is now worth his 2 points now, as opposed to be a little under costed.

DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
 
   
Made in us
Focused Dark Angels Land Raider Pilot




Magnolia, TX

feth you GW!

Captain Killhammer McFighterson stared down at the surface of Earth from his high vantage point on the bridge of Starship Facemelter. Something ominous was looming on the surface. He could see a great shadow looming just underneath the waters of the Gulf of Mexico, slowly spreading northward. "That can't be good..." he muttered to himself while rubbing the super manly stubble on his chin with one hand. "But... on the other hand..." he looked at his shiny new bionic murder-arm. "This could be the perfect chance for that promotion." A perfect roundhouse kick slammed the ship's throttle into full gear. Soon orange jets of superheated plasma were visible from the space-windshield as Facemelter reentered the atmosphere at breakneck speed. 
   
Made in us
Hurr! Ogryn Bone 'Ead!





Fake Englandland

jamesk1973 wrote:
feth you GW!

My feelings exactly. Now, Warmachine. I think these are good changes, it could really drop a stigma some people have about Haley2, and while I am certainly bummed about the blind change, it kind of needed it I think.

Shadowrun is the best game ever. It's the only thing I have ever played in which I have jumped out of a shot out van with a chainsaw to cut a flying drone in half before leveling a building with ANFO assisted by a troll, a dwarf, an elf, and a wizard. 
   
Made in us
Cosmic Joe





jamesk1973 wrote:
feth you GW!

Can I get an amen brothers and sisters?
Amen!
But seriously, these are some great changes.



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in us
Purged Thrall





FL

Well, Haley2 still has a stupid powerful spell list and feat, it's just not as much insult to injury now.

The change does help with healing/repair and some other specific order of operation things, but giving up your movement or action is still pretty harsh.
   
Made in au
Tough Tyrant Guard







Oh, free rules are cool! I hope they take it further and update them with the errata. One of the best things about making the rules free, I thought, is it'd allow them to actually update them so you could easily have a document with the most up to date rules in it instead of having to reference errata. I hope they also add the rules from the other books to the pdf - battle engines, colossals, etc.

The errata seem very good, too. It'll be great if they continue along those lines, making the game better step by step.
   
Made in gb
Fixture of Dakka






Sheffield, UK

I'll settle for a version with the fluff cut out (the actual rules start on page 25) and the focus/fury game mechanics being in the same book.

Spain in Flames: Flames of War (Spanish Civil War 1936-39) Flames of War: Czechs and Slovaks (WWI & WWII) Sheffield & Rotherham Wargames Club

"I'm cancelling you, I'm cancelling you out of shame like my subscription to White Dwarf." - Mark Corrigan: Peep Show
 
   
Made in au
Tough Tyrant Guard







 George Spiggott wrote:
I'll settle for a version with the fluff cut out (the actual rules start on page 25) and the focus/fury game mechanics being in the same book.

I like the fluff part being available for people new to the game, but a mini-rulebook type one would be good too. Both rulebooks being combined would be great, and while we're wishlisting a print-friendly version would be really nice!
   
Made in nl
Longtime Dakkanaut




Oh I like these

greatest band in the universe: machine supremacy

"Punch your fist in the air and hold your Gameboy aloft like the warrior you are" 
   
Made in sg
Longtime Dakkanaut




I'm wondering what they were thinking when they gave the MTK assault. Why not just increase mat by 1 to 6.

My warmachine batrep & other misc stuff blog
http://sining83.blogspot.com/ 
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

Sining wrote:
I'm wondering what they were thinking when they gave the MTK assault. Why not just increase mat by 1 to 6.


Changing it to MAT6 wouldn't make the MtK good. MAT5 isn't the only bad thing about him, it's just one of a few. It's not like it would become a good model with the MAT buff.

I don't know if Assault adds enough to make him playable, but MAT6 wouldn't either imo.

This message was edited 1 time. Last update was at 2015/08/21 08:02:32


 
   
Made in us
Painlord Titan Princeps of Slaanesh




It is, essentially, a scan of the rule books minus the faction information in the last part of the book. So there are no eratta corrections or any difference between the full book and a printed copy for the pages shown.

This message was edited 1 time. Last update was at 2015/08/21 13:57:16


 
   
Made in nz
Longtime Dakkanaut



New Zealand

 welshhoppo wrote:
Aren't colossals all like def7 though? Or is it just the Khador one..... Anyway, blind didn't help you hit them anymore than you already would.

It does stop that silly 'I'm going to black oil my own jack on my turn, so that your blind won't effect it.'

I think that Gorman is now worth his 2 points now, as opposed to be a little under costed.

You don't Blind things to reduce their DEF - by far the most powerful part of Blind is that you sacrifice your movement or action. It essentially shuts down a colossal for 2pts and usually something else would have to kill Gorman since you can't shoot him back, otherwise he just keeps doing it. Nothing about this change changes the way Black Oiling your own stuff works - you can still Blind yourself and it will wear off at the end of your opponent's turn and they wouldn't be able to reapply it. Its still very rarely going to be the correct play, the main thing is now that you can just shake anyway so its very rarely going to happen.

But yeah these are all incredibly positive changes, both in the sense that these changes are good for the game and that it is good to see that PP are willing to make these changes in the first place. Just to repeat what I have said on other forums already - I feel like this is more of a continuation of the general push PP seem to be making towards promoting an aggressive attrition style of game play featuring a higher number of beasts/jacks. In the broader sense these changes are all nerfs to the strongest control/scenario casters and solos (yes there are control casters which didn't get touched, but none with the kind of abilities/spells that D2/H2 have) - they removed the 4pt turn with the latest scenario pack and this is a move towards limiting the two turn auto win (i.e. the 3pt turn + trival removal to get another 2pts).
   
Made in us
Charing Cold One Knight





Sticksville, Texas

Holy cow, this is incredible. Good job Privateer Press.
   
Made in gb
Hacking Shang Jí





Bournemouth, England

Not sure how I feel about the Death Chill change. I liked using it to shut down 'jacks/beasts in their own turn. Guess he just needs to be used a little different. Look forward to trying him out.

Need more 's in my life!  
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

 Grimtuff wrote:
 welshhoppo wrote:


Bummed about Gorman, but the guy was a 2pt Gargossal wrecking machine.


Thing is, Gorman can still do what he did to Colossals (not Gargs though) with a little tag-teaming with pEyriss and a little Death Bolt action, though if you're hitting a caster with a DB you're probably on an assassination run.


pEiryss does nothing to colossals. They can't be disrupted. Only eEiryss can stop them because she prevents allocation within a bubble around her. And only if she runs up there.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

In his scenario I thought pEiryss was hitting the caster, disrupting them and stopping them allocating.

I wish I had time for all the game systems I own, let alone want to own... 
   
 
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