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Made in us
Shadowy Grot Kommittee Memba






Just curious on this. Taking a look at my Cult Mechanicus codex, I'm having trouble coming up with anything in the world that is actually worse than these piles of abject failure.

Taking a look at the numbers....

Cost: three more than a standard tactical marine. So a relatively elite, CC only unit. What do you get?

-Offensive power? 3 attacks on the charge, WS4, I3, S5 AP4, no grenades... Huh. So, slightly worse than that tactical marine in melee also considering their...

-Durability? T3, W1, 5++, feel no pain. Might as well forget about the fact that they can theoretically get a 3++, the odds of them actually getting to combat and kill it are astronomical, given that they'd be shredded by a first rank fire second rank firing 10 man guardsman squad. So, maybe they're more about the...

-Synergy? Well, there's exactly one independent character in the whole double-Mechanicus codex...thing, and he's hardly a beat stick. And there's no transports at all so they're kinda out of luck in this codex. Maybe...

-Allies? They're imperials, so we can is guess give them a land raider? A 600 plus point unit that fights with all the brazen fury of a ten man assault squad with no special weapons in melee, as long as their victims are not in cover or I4+

So are they actually the worst? I'm not sure. You can bug-pod Pyrovores in now, so they kind of lose out to them. Mutilators have the same ride and at least get 2+ armor. Rough riders are similar but can actually move faster than a snail. Can anyone come up with anything sadder?

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

They're stronger than Sisters Repentia with a better Save.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential





Blue scribes. Real bad. Cool model, cool fluff, waste of points. I could also say the changeling, but at least he can copy someone else's cool statline... Minus the weapon they wield, which leaves him stuck at ap-.

Thats all I can think of.


Automatically Appended Next Post:
One could make the changeling cost 20 points and I still doubt I would see him on the tabletop.

This message was edited 1 time. Last update was at 2015/09/02 22:45:48


7500 pts Chaos Daemons 
   
Made in us
Hellish Haemonculus






Boskydell, IL

I don't think anything beats out the eight ounces of cold diarrhea in a six ounce Dixie cup that is Hellions.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Shadowy Grot Kommittee Memba






 Jimsolo wrote:
I don't think anything beats out the eight ounces of cold diarrhea in a six ounce Dixie cup that is Hellions.


looks almost the same, but with 12" move. And in a Dex with cc synergy, and they have weapon options. I'm not convinced.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

 Jimsolo wrote:
I don't think anything beats out the eight ounces of cold diarrhea in a six ounce Dixie cup that is Hellions.
IG Rough Riders? Tau Vespids?

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Shadowy Grot Kommittee Memba






 Psienesis wrote:
They're stronger than Sisters Repentia with a better Save.


Don't repentia have Eviscerators? As in, AP2? And rage and fleet and such?

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Hellish Haemonculus






Boskydell, IL

the_scotsman wrote:
 Jimsolo wrote:
I don't think anything beats out the eight ounces of cold diarrhea in a six ounce Dixie cup that is Hellions.


looks almost the same, but with 12" move. And in a Dex with cc synergy, and they have weapon options. I'm not convinced.


CC synergy...

Weapon options...

Rough Riders though...ouch. That's rough too...

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Trigger-Happy Baal Predator Pilot






They don't need grenades, as their voltagheist field allows them to charge into terrain without initiative penalty.

Also, any roll of 6 to wound is considered instant death.

As for synergy, the canticle that gives all cult mechanicus units stealth and shrouding (if you have enough units) should help them survive the initial round(s), the canticle that creates extra auto HITS at initiative 10 should help them once they are in combat, and the canticle that increases their strength by up to 3 should help them hurt things they wouldn't otherwise be expected to. I feel the canticles are the strength of the Cult Mechanicus book, but, unfortunately, the ability to use them has been baked into the point cost of the units (how else do you explain the cost of the Electropriests? And to further illustrate my point, how broken would they be (keeping canticles in mind) if they were 10 or 12pts per model? 18 may be too much, but only by a little.)

I'm not saying they're great, and I doubt I'll be buying a ton of them for my Cult Mechanicum army, but they're not hot garbage.

This message was edited 1 time. Last update was at 2015/09/03 01:29:20


 
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

the_scotsman wrote:
 Psienesis wrote:
They're stronger than Sisters Repentia with a better Save.


Don't repentia have Eviscerators? As in, AP2? And rage and fleet and such?


Yes, but they have to get there, and their Save sucks out loud. AP2 is nice, once they get to swing, but... I3.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in us
Mutilatin' Mad Dok





 Voidwraith wrote:
They don't need grenades, as their voltagheist field allows them to charge into terrain without initiative penalty.

Also, any roll of 6 to wound is considered instant death.

As for synergy, the canticle that gives all cult mechanicus units stealth and shrouding (if you have enough units) should help them survive the initial round(s), the canticle that creates extra auto HITS at initiative 10 should help them once they are in combat, and the canticle that increases their strength by up to 3 should help them hurt things they wouldn't otherwise be expected to. I feel the canticles are the strength of the Cult Mechanicus book, but, unfortunately, the ability to use them has been baked into the point cost of the units (how else do you explain the cost of the Electropriests? And to further illustrate my point, how broken would they be (keeping canticles in mind) if they were 10 or 12pts per model? 18 may be too much, but only by a little.)

I'm not saying they're great, and I doubt I'll be buying a ton of them for my Cult Mechanicum army, but they're not hot garbage.


This, all this. The fact that they have AP 4 ID on a 6 weapons is pretty sexy, not 18 points sexy, but pretty nice nonetheless. I mean they will go before a unit of Bullgryns and may very well wipe the unit. Also since they run on Invuln saves instead of armor is pretty nice as well, if you can get it to a 3++, which means you need to fina unit of Scout equivalents and paste them, then you can go punch tacticals in the face.

Im not sure how good the Numinous Conclave is, but it looks like fun.

 Psienesis wrote:
the_scotsman wrote:
 Psienesis wrote:
They're stronger than Sisters Repentia with a better Save.


Don't repentia have Eviscerators? As in, AP2? And rage and fleet and such?


Yes, but they have to get there, and their Save sucks out loud. AP2 is nice, once they get to swing, but... I3.


Eviscerators are Unwiedly so I1, and Repentia are only viable in a Landraider supported by a Divination Inquisitor and a Priest. Ok maybe you can chuck the Landraider but the Inquisitor and the Priest are pretty much mandatory. The Inquisitor gives them 4++ and the Priest lets them re roll it in melee. Then they are actually threatening.

This message was edited 1 time. Last update was at 2015/09/03 01:46:31


Warboss of da Blood Vipers!! We'z gonna crush ya good!!
ArchMagos Prime of Xenarite Exploratory Fleet Omega VIII
Sisters of the Remorseless Dawn- 4000pts
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Made in us
Confessor Of Sins




WA, USA

 Psienesis wrote:
the_scotsman wrote:
 Psienesis wrote:
They're stronger than Sisters Repentia with a better Save.


Don't repentia have Eviscerators? As in, AP2? And rage and fleet and such?


Yes, but they have to get there, and their Save sucks out loud. AP2 is nice, once they get to swing, but... I3.


I3? Oh you sillybilly.

Eviscerators are unwieldy, down to I1 for repentia!

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in us
Ultramarine Master with Gauntlets of Macragge




What's left of Cadia

I honestly don't think anything can beat out IG rough riders for worst unit

TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
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Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
 
   
Made in us
Mutilatin' Mad Dok





War Kitten wrote:
I honestly don't think anything can beat out IG rough riders for worst unit


Quoted for truth. Even the Krak Grenade on a stick doesnt make them good, if they where cheaper, maybe.

Warboss of da Blood Vipers!! We'z gonna crush ya good!!
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Sisters of the Remorseless Dawn- 4000pts
My Ork Errata: http://www.dakkadakka.com/dakkaforum/posts/list/664333.page
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Made in ca
Twisting Tzeentch Horror




Canada

Honestly the priests sound not bad with the canticles.

BTW the i10 free hits one is a great invisibility counter.

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Made in us
Fixture of Dakka





Still better than Possessed.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
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Twisting Tzeentch Horror




Canada

 DarknessEternal wrote:
Still better than Possessed.


I agree possessed are crud

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With the enhanced shooting in the early rounds the Priests should not be having to charge full units. Charge any unit that has been reduced to two or three models and wipe it out in one round. Then enjoy that 3++.

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Screaming Shining Spear





Northern California

My first reaction was to say Shining Spears, but then I went back and re-read the entry for Hellions. Those guys are terrible, worse than Mandrakes or Flayed Ones (both of which are better than Shining Spears).

Went back and re-read the OP. Yup. It's official: new worst unit in the game. Consider yourself lucky, Vespids!

We can give the Fulgurite Electropriests this trophy too!

This message was edited 1 time. Last update was at 2015/09/03 03:39:14


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Gore-Soaked Lunatic Witchhunter




Seattle

Eviscerators are Unwiedly so I1, and Repentia are only viable in a Landraider supported by a Divination Inquisitor and a Priest. Ok maybe you can chuck the Landraider but the Inquisitor and the Priest are pretty much mandatory. The Inquisitor gives them 4++ and the Priest lets them re roll it in melee. Then they are actually threatening.


I wasn't even going to get into the particulars of how they work (I was also extremely under-caffinated) but, this right here is the problem with Repentia.

Yes, I1 (Unwieldy) and need a lot of extra allies to get down the field in order to wait patiently for their turn to swing those swords. Yes, Martyr's Gift can permit them to score a bucket of post-mortem kills, but then you're out of Repentia.... and spent a fethload of points just getting them to the fight in many cases.

You can drop the allies and try to weather a Turn or Two of shooting (and Overwatch) to get into melee, or hug cover and try to sneak up close before charging (yeah, right...) but, in the end, the deck is stacked very high against Repentia without a lot of investment elsewhere to allow them to close and do their job.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
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Automated Rubric Marine of Tzeentch



Netherlands

P-y-r-o-v-o-r-e-s.

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Gore-Soaked Lunatic Witchhunter




Seattle

Aren't they still badly-worded to set the entire battlefield on fire when they die?

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in nl
Pragmatic Primus Commanding Cult Forces






From 1d4chan:

The Fulgurites have two things going for them. First, they have a high number of high Strength attacks that can cause Instant Death. This predestinates them for MC hunting and grabbing hold of those multi-wound Infantry units. Nobs and Tyranid Warriors for example happen to be absolutely terrified of the Electroleech Staff. Second, they can buff their Invul Save up to stupid levels by doing what they're best at anyway.
Keep in mind that the chance for these guys to actually wipe a unit rises exponentially the larger your unit is. Sure, 20 of them cost 360 points, but a 20 strong block of 3++ Fearless and Feel no Pain is pretty much impossible to bring down, especially since they are still Imperium and can hide all sorts of nasty Independent Characters.

They are far from the worst unit, and can actually be quite effective if you use them correctly imo.
If you use them to charge a firing line of guardsmen, well, let us just say that is not the smartest of tactics.

This message was edited 1 time. Last update was at 2015/09/03 23:46:08


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Dakka Veteran




Eastern Washington

The stat line & point cost appeared to be similar to a vet sarge with a power maul. It looks fine, especially when you start adding all the canticles. The Mechanicum doesnt dominate the C&C phase. Oh well. Keep kicking butt in the shooting phase. While your shrouded.

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Screaming Shining Spear





Northern California

 Red Marine wrote:
The stat line & point cost appeared to be similar to a vet sarge with a power maul. It looks fine, especially when you start adding all the canticles. The Mechanicum doesnt dominate the C&C phase. Oh well. Keep kicking butt in the shooting phase. While your shrouded.

Similar to a Veteran Sergeant with Power Maul, but with significantly less durability and survivability, no grenades, lower initiative, and no way to get into CC. They also have absolutely zero synergy with the rest of the army.

I stand by calling them the worst unit in the game.

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Dman137 wrote:
goobs is all you guys will ever be
 
   
Made in us
Mutilatin' Mad Dok





 Psienesis wrote:
Eviscerators are Unwiedly so I1, and Repentia are only viable in a Landraider supported by a Divination Inquisitor and a Priest. Ok maybe you can chuck the Landraider but the Inquisitor and the Priest are pretty much mandatory. The Inquisitor gives them 4++ and the Priest lets them re roll it in melee. Then they are actually threatening.


I wasn't even going to get into the particulars of how they work (I was also extremely under-caffinated) but, this right here is the problem with Repentia.

Yes, I1 (Unwieldy) and need a lot of extra allies to get down the field in order to wait patiently for their turn to swing those swords. Yes, Martyr's Gift can permit them to score a bucket of post-mortem kills, but then you're out of Repentia.... and spent a fethload of points just getting them to the fight in many cases.

You can drop the allies and try to weather a Turn or Two of shooting (and Overwatch) to get into melee, or hug cover and try to sneak up close before charging (yeah, right...) but, in the end, the deck is stacked very high against Repentia without a lot of investment elsewhere to allow them to close and do their job.


No more Martyr's Gift, just a once per game 3+ FNP. Repentia are basically worthless, which saddens me. Also Fulgerites arent the worst unit in the game, they have a formation that makes them useful and they make decent allies to punchy armies.

Warboss of da Blood Vipers!! We'z gonna crush ya good!!
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Sisters of the Remorseless Dawn- 4000pts
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Made in ca
Secretive Dark Angels Veteran




Canada

no azreal is the worst hes a lord of war worse than most marine captains -.-

DA army: 3500pts,
admech army: 600pts
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 TheNewBlood wrote:
 Red Marine wrote:
The stat line & point cost appeared to be similar to a vet sarge with a power maul. It looks fine, especially when you start adding all the canticles. The Mechanicum doesnt dominate the C&C phase. Oh well. Keep kicking butt in the shooting phase. While your shrouded.

Similar to a Veteran Sergeant with Power Maul, but with significantly less durability and survivability, no grenades, lower initiative, and no way to get into CC. They also have absolutely zero synergy with the rest of the army.

I stand by calling them the worst unit in the game.


Feel free to stand behind your comments. Some of what you believe to be true is totally wrong, but keep on keeping on...
   
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Tzeentch Veteran Marine with Psychic Potential





I think the changeling is wayyy worse than that electropriest.
For the points that is.

This message was edited 1 time. Last update was at 2015/09/04 01:47:30


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Jovial Plaguebearer of Nurgle




Leicester

Hell no I've got you all beat on the worst
unit
It's. ......
Blood crushers
   
 
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