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Made in us
Powerful Pegasus Knight





Omaha

Hello all. I have not played Flames of War in 5(ish) years and want to get back into it. I am going to start back off using my last army I built prior to stopping, British Airlanding.

I am using the list out of the new Market Garden book and was wondering if this list will work. I wanted to keep my platoons an even number mostly because I will probably be defending more often then not.

Company HQ w/ two PIAT teams

Airlanding platoon w/ two rifle squads

Airlanding platoon w/ two rifle squads

Airlanding MG platoon w/ two MG sections

Airlanding Mortar platoon w/ two Mortar sections

Airlanding AT platoon w/ 4 OQF 6 pdr

Glider pilot platoon w/ three sections

Airlanding AT platoon w/ three OQF 17 pdr

Airlanding light artillery battery w/ one gun troop/4 M1A1 75mm packs. Medium Artillery Support upgrade.

Total 1740 points.

"Success is not final, failure is not fatal, it is the courage to continue that counts."  
   
Made in ca
Been Around the Block




Welcome back to FOW.
The rules have changed quite a bit; transports, tanks (why FOW, USA tank OP), recon, lists, smoke, but the core remains the same.
In current 3rd edition, you must be ready to attack and defend with all theses AA(Always attack) and AD(Always Defend) list out there.
Now a days nearly every list need to have recon and smoke and air/anti-air due to AOP.
The mortar will be used to smoke and CA the 6 pdr to the air landing platoon. If you are attacking you will have problems and defending against the Soviet vets you will also have problem as they have QoQ and bed spring IS-2. Also against any USA jumbo/easy eight or Arty parks you also screwed
   
Made in us
Dakka Veteran






bobjoerock wrote:
Welcome back to FOW.
If you are attacking you will have problems and defending against the Soviet vets you will also have problem as they have QoQ and bed spring IS-2. Also against any USA jumbo/easy eight or Arty parks you also screwed

Will he have problems even with the 3x17pdrs? I understood they got even better in this edition (I have not played for a while and I'm still getting caught up on the new rules)?
   
Made in ca
Been Around the Block




Against soviet infantry QoQ vets you will struggle and against USA jumbo/easy eight you will get overrun.
The new red banner will make the Soviet Always attack so you will have half of your platoons. These new infantry platoon are vets and have QoQ.Also they have 160mm mortar with rerolls so your hmg are going to get killed really fast. The bedstring armour for the IS-2 will stop half of all PIAT shots and front armour 12 vs At15 is not that good also TA3 vs top armour 2.
Against Jumbo Easy Eight, you going to need 5+ to hits and the first one will go on to the Jumbo due to its special rules. Also since your guns going to get smoked every turn, 3 17 pdr will do nothing against it. 3 shots 15 AT, one will hit due to the 5+, AT 15 against Front armour 13+1 for long range Your 17 pdr and infantry will get killed with a priest platoon + 3 105mm Sherman to kill them.
Your list needs recon if it is going to attack( which it will) get transport for everything that can take them(6pdr, 17pdr, 75mm arty).

This message was edited 1 time. Last update was at 2015/09/17 21:03:48


 
   
Made in us
Executing Exarch




bobjoerock wrote:
Against soviet infantry QoQ vets


?

QoQ requires 15 teams. A Hero Strelkovy unit only gets 13 infantry teams (plus an optional Maxim).

I suppose a combat attachment could be used to add an extra couple of teams. But statistically, the five hits required to pin a unit will also kills a couple of infantry teams.

Am I missing something here?



   
Made in ca
Been Around the Block




Red banner give QoQ no matter what number of teams it has. If it has 1 team it has QoQ. The hits will kill one to two teams. You need 5+(vet+smoke) to hit so you ned 30 hits to stop the attack. Plus sde it cost a lot for those units.
   
Made in us
Executing Exarch




bobjoerock wrote:
Red banner give QoQ no matter what number of teams it has. If it has 1 team it has QoQ. The hits will kill one to two teams. You need 5+(vet+smoke) to hit so you ned 30 hits to stop the attack. Plus sde it cost a lot for those units.


Or he could just hit the expensive (swapping out the platoon command team for a red banner team costs 50 points) platoon in question once with the mortars.

   
Made in ca
Been Around the Block




Before the assault yes, but no during the assault, you still need 10 hits to top the assault.
   
Made in us
Executing Exarch




bobjoerock wrote:
Before the assault yes, but no during the assault, you still need 10 hits to top the assault.


And?

Anyone getting a Red Banner essentially spent 50 points to get QoQ. And they can only get it for one platoon. And since the platoon in question isn't a massive Soviet infantry blob, it'll be whittled down on the way in if it represents a genuine threat.

Any competent player knows that you deal with an assault *before* the attacking player gets in range, not after. The best way to defend against an assault is to make it impossible for the attacker to assault in the first place. If an infantry platoon reaches its assault target at full strength (with or without a Red Banner), then the defender has screwed up. Or had really bad luck with the dice.

   
Made in ca
Been Around the Block




That platoon in question is 13 stand blob, with 160mm mortars with rerolls to kill everything to can kill the infantry platoon
you going to need 6s to hit the infantry platoon, you going to need 18 hits to kill one stand
   
Made in us
Executing Exarch




bobjoerock wrote:
That platoon in question is 13 stand blob, with 160mm mortars with rerolls to kill everything to can kill the infantry platoon
you going to need 6s to hit the infantry platoon, you going to need 18 hits to kill one stand


And you just ignored every last post I made above. So one more time...

Guards Hero Shturmovye Group is afaik the only Veteran Soviet unit in the game. It costs 300 points. If you want to add the third squad, then it costs 430 points. And if you want to replace the HQ team with a Red Banner team, then it costs 480 points. That's over a quarter of most lists' points cost for one platoon. You would pay slightly less than that for two non-Guard Hero Strelkovy units. You would also pay slightly less than that for two Heer German Panzergrenadier platoons from the same book (245 x2; 14 CV Panzerfaust MG teams). At that points cost, it'd better be an amazing infantry unit. I'll also note that those points are spent before you add in the 160mm mortars that you keep bringing up.

Further, where are you coming up with "6s to hit"? Vets are hit on a 4+. Smoke pots give Concealment, which adds a +1, so 5+ to hit. Additionally, Smoke Pots require you to hold one or more teams back from the assault. So at worst, you're looking at 12 assaulting teams being hit on a 5+. That, of course, is assuming that you ignored the massive points sink (aka Obvious Target) working it's way across the table toward you, and didn't direct any fire at it.
   
Made in us
Been Around the Block




The new Berlin soviets are good but there so expensive. They will take casualtys crossing the table and the will take them in DF so there not that big of a deal don't design an army around just fighting one type of opponent
   
Made in gb
1st Lieutenant







Back to your list...

I used to play airlanding lots, it's a great trackless list, it works probably better attacking than defending, so is weaker now with the proliferation of AA lists. My list was

HQ + bagpipes
Full airlanding
Full airlanding
4 mortars
2 HMG
Recce (2 section)
4 6 pdr
3 6 pdr
Engineers (2 section + cart)
8 airlanding light battery with medium support

My FOW Blog
http://breakthroughassault.blogspot.co.uk/

My Eldar project log (26/7/13)
http://www.warseer.com/forums/showthread.php?p=5518969#post5518969

Exiles forum
http://exilesbbleague.phpbb4ever.com/index.php 
   
Made in ca
Been Around the Block




Really the only vet soviet unit, vet is-2, vet t-34-85s, HERO INZHENERNO-SAPERNIY BATALON, HERO KAVALYERIYSKIY POLK, HERO ROTA RAZVEDKI (GUARDS) what happen to them, you need 6s to hit at long range, 5s to hit in close range my bad, i will have spetsnaz to get into them into close range to reduce any hits i take before assaults,
the new list are designed to assault, get in close, with most of your teams and assault the objectives, anyways this is imo, but i do like reaver83's list i feel like that would do better than your list
   
 
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