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Made in us
Beast of Nurgle





I decided to change up my list this time to include some long range artillery, but still keeping with the Nurgle theme:

GENERAL

The Glottkin: Pestilent Torrent, Ghurk’s Flailing Tentacle, Ghurk’s Lamprey Maw, Otto’s Poison-slick Scythe. Magic: Fleshy Abundance. 18w

WIZARD HEROES

Festus the Leechlord: Plague Staff. Magic: Curse of the Leper. 6w

Nurgle Chaos Sorcerer x2: Rotwood Staff. Magic: Stream of Corruption. 6w

MORTAL UNITS

Putrid Blightkings x2: 5 Blightkings, Icon Bearer, Sonorous Tocsin, Blighted Weapons. 15w

Putrid Blightkings x1: 4 Blightkings, 1 Blightlord, Icon Bearer, Sonorous Tocsin, Blighted Weapons. 16w

WARMACHINES

Plagueclaw Catapult x3: Plagueclaw Catapult, Crew’s Tools and Knives. 6w


Total Warscrolls: 10

Total Wound Count: 100

Total Model Count: 22


So what I did here is swapped out the 2 Gorebeast Chariots and 2 Blightlords for 3 Plagueclaw Catapults. I think this will give me much more of a punch whenever my models approach. My sorcerers and the Glottkin would be slinging Mystic Shield on the Blightkings while Festus would be Mystic Shielding the Glottkin. Plagueclaws would be chipping away at units or concentrating on taking out Monsters or Heroes one by one. Once my Sorcerers got close enough they would each support one of their Blightking squads with Streams of Corruption for a free 3 mortal wounds while the Blightkings would demolish their targets. The Glottkin would be front and center absorbing wounds, healing with its ability and with Festus' ability, tucked away out of LOS behind it, as well as any lucky 6 rolled by the nearby Blightkings, ensuring that it would get up close and personal at full strength to hammer things.
   
Made in us
Omnipotent Lord of Change





Albany, NY

Two Things:

1) You can't not take the Blightlord, so the list is 101 wounds. FWIW.

2) Despite the theming, this is a disturbingly spammy and very 'competitive' list, that would fail at virtually every form of AOS comp I've seen used - largely on number of characters, as well as 3+ war machines, and to some extent the two units taken in triplicate. The only place you're likely to run this list is in Unbound AOS ... but then if you're playing in that wasteland, I suppose you'd want to bring the heat, wouldn't you?

If you interested in toning the list down, I'd first drop a PCC and account for the Blightlord's wound. Next, I'd also drop Festus - you already have one named character (and it's a DOOZY!) which I'm sure you don't want to cut, and you also have a TON of magic. You won't feel the loss of one more caster, but the army will look like less of a magic missile spam fest to the other player. This gives you 11 wounds to work with - I wish it were 12 as well, so I could tell you to take 3 Nurglings

Instead, take 11 wounds in something crappy, something fast, something thematic. 11 Nurgle Furies? 2 Nurgle Spawn?

You could also downgrade a Nurgle Sorcerer to a Nurgle Chaos Sorcerer Lord. Still be Nurgley, but just hasn't attained full blubberhood His Oracular Vision is pretty pimptastic given how you're looking to amp up saves anyway, and Daemonic Power is right in that synergistic deathstar combo sweetspot. Little better damage output if you give him a second weapon too.

But the real upside? Now you've got 12 wounds to play with. Which means 3 Nurglings, 3 Chaos Trolls, 2 Beasts of Nurgle, etc, etc.

EDIT: I just noticed you left out two Blightlords, not one. So still 11 wounds, or 10 keeping the Nurgle Sorcerers. 2 Nurgle Spawn ftw? (I actually quite like Spawn units in AOS. Or 10 of some single wound things.)

- Salvage

This message was edited 3 times. Last update was at 2015/09/18 15:21:36


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Beast of Nurgle





So far I haven't played any comp at my FLGS, other than using wounds. I've seen some online that use 80 wounds and limited warscrolls. If my store develops one, then I'd conform to it, but as it stands atm I'm just taking things I'd want.
   
Made in us
Omnipotent Lord of Change





Albany, NY

 Mr_Volcano wrote:
So far I haven't played any comp at my FLGS, other than using wounds.
Then I guess my only advice is to cut 2 wounds somehow, so you can hit the only limitation before you (100 wounds)

Pretty sure this means dropping a PPC or a Nurgle Sorcerer anyway, leaving 4 wounds for whatever. Chaos has very few options: 4 Familiars, 4 Furies, 1 Razorgor, 1 Fiend of Slaanesh (), or 1 Exalted Flamer ().

Swap a Nurgle Sorcerer to a Nurgle Chaos Sorcerer Lord (whose buff + augment spell are both great for the plan you outlined and the extremely elite army you've presented) and you've got 5 wounds, which gives many more options.

- Salvage

This message was edited 2 times. Last update was at 2015/09/18 17:29:18


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
 
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