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Made in us
Been Around the Block





So, I have posted many... i mean many... in this forum trying to get an army going, that I have the models for, well.. some things changed, and I got some more minis by hand-me-downs, and some Lotto Luck.

SO, if you can help me build an army using the models I have already, that would be great, if not, I can slap together something and post it here.

I have...

Warriors of the Fang Box set
Long Fangs box
Venerable Dread box
Thunderwolf Calvary Box
2 drop pods

about 8 White Primed Space Marine bikes, no weapons set on them
1 attack back, the same as above

a predator, with twin side lascannons, and I don't know what up top
a landraider with multi melta, and the pinnle storm bolter
2 land speeders with.. idk what
a Terminator with a thunder hammer and shield

and already painted

Murderfang
3 Fen Wolves
and a wolf lord with frost sword and storm bolter

If you can help me out.. Iam a new player, but I am looking to play in a league for some store credit ;-)


Automatically Appended Next Post:
Well, here is what I came up with.

1500 Pts - Codex: Space Wolves Roster

Total Roster Cost: 1497

HQ: Wolf Lord in Terminator Armour (3#, 246 pts)
1 Wolf Lord in Terminator Armour, 230 pts = (base cost 145 + Storm Shield 15 + Thunder Hammer 15 + Helm of Durfast 20 + The Armour of Russ 35)
2 Fenrisian Wolves, 16 pts = 2 * 8

Troops: Grey Hunters (6#, 172 pts)
5 Grey Hunters, 123 pts = 5 * 14 (base cost 14) + Wolf Standard 25 + Close Combat Weapon x4 8 + Flamer x1 5 + Power Axe 15
1 Wolf Guard Pack Leader, 25 pts = (base cost 0 + Storm Bolter x1 5 + Frost Sword x1 20)

Troops: Grey Hunters (6#, 114 pts)
5 Grey Hunters, 85 pts = 5 * 14 (base cost 14) + Plasma gun x1 15
1 Wolf Guard Pack Leader, 5 pts = (base cost 0 + Storm Bolter x1 5)

Elite: Murderfang (2#, 195 pts)
1 Murderfang, 135 pts
1 Drop Pod, 60 pts = (base cost 35 + Locator Beacon 10) + Deathwind Missile Launcher 15

Elite: Dreadnought (2#, 210 pts)
1 Dreadnought, 160 pts = (base cost 95 + Extra Armour 10 + Smoke Launchers 5 + Fenrisian Great Axe 25 + Venerable 25)
1 Drop Pod, 50 pts = (base cost 35) + Deathwind Missile Launcher 15

Heavy Support: Long Fangs (5#, 175 pts)
4 Long Fangs, 145 pts = 4 * 15 (base cost 15) + Missile Launcher x3 45 + Flakk Missiles (for Missile Launcher) x2 20 + Lascannon x1 20
1 Long Fangs Ancient, 30 pts = (base cost 15 + Plasma gun x1 15)

Fast Attack: Thunderwolf Cavalry (3#, 235 pts)
1 Thunderwolf Cavalry, 0 pts
1 Thunderwolf Cavalry Pack Leader, 70 pts = (base cost 40 + Two Wolf Claws 30)
1 Thunderwolf Cavalry, 85 pts = (base cost 40 + Storm Shield x1 15 + Thunder Hammer x1 30)
1 Thunderwolf Cavalry, 80 pts = (base cost 40 + Storm Shield x1 15 + Power Fist x1 25)

This message was edited 1 time. Last update was at 2015/10/04 13:17:07


 
   
Made in us
Steadfast Grey Hunter






That's a reasonably solid list. I didn't crunch the numbers, but I have to ask - did you pay for the Terminator Armor upgrade for your Wolf Lord AND the Armor of Russ? Because you don't need to buy the Terminator Armor, just the AoR.

Grey Hunters took a hit from our most recent Codex. Last Codex, they were awesome and more-than-reasonably priced (relative to the SW Codex, at least). Nowadays, it's worth considering running Blood Claw units, Wolf Guard units, or both. Particularly if you run a Company of the Great Wolf Detachment (from "Champions of Fenris") - that gives +1 WS to your WG and your Thunderwolf Cavalry.

Landspeeders aren't bad, but they're pretty fragile. Personally, I kinda feel like Space Wolves players should pretty much be using their Fast Attack slots for TWC as much as possible (with the possible addition of a big mob of Fenrisian Wolves to block line of sight on your TWC and also for mob attack tactics - they're cheaper than Blood Claws, and their cc skills are the same as GHs, they're just lacking guns and armor... though they can also benefit from Furious Charge, if you get the right Warlord Trait).

You're going to want another Drop Pod. Eventually you may want a bunch more, but a third should pretty much be at the top of your list. They work best in odd numbers, because you bring in 1/2, rounded up, your first turn. So 3 pods means 2 come in Turn 1. 2 Pods means 1 comes in Turn 1. 4 Pods still means 2 come in Turn 1. So 3, 5, or even 7 are sort of the standard strategy.

I'm not wild about bikes (see above, re: TWC), but you might want to build one or more as Rune Priest or Wolf Priests. Neither can have Thunderwolf Mounts, so it's become a fairly standard practice to put a Rune Priest on a Bike in with a TWC unit for Psyker buffs. A Wolf Priest on a Bike gives your TWC a Feel No Pain and a Preferred Enemy of their choice. Also quite nice.

That's all I got, for now.
   
Made in ca
Regular Dakkanaut





I believe there is a detachment in one of the supplements that doesn't even require troops if you wanted to just bring wolf guard and dreadnoughts with more hqs.
   
Made in us
Steadfast Grey Hunter






StrikerTommy wrote:
I believe there is a detachment in one of the supplements that doesn't even require troops if you wanted to just bring wolf guard and dreadnoughts with more hqs.


Yep the Detachment is Company of the Great Wolf (which was my previous suggestion) - the only requirements are 1 HQ and 2 Elite slots, and you can take an additional 3 HQ, 6 Elites, 3 Troops, 3 FA, 3 HS, 1 Fortification, and 1 LoW.
   
 
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