Switch Theme:

[1000] - Orks - New to orks, help appreciated  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Screamin' Stormboy






Hello dakkadakka
Ive been playing chaos for years and have finally gotten fed up with my lord not doing his job in combat (wiffs more often
Than not, gets blasted off the field, and has lost to a crisis suit sergeant. Not commander, sergeant.) and thus have decided to play something a little bit more up beat and fun.

Just for starting up and trying things out, heres my 1000 point list:

Warboss
-Mega armor
100

Shoota boys
-Shootas
-Nob, PK/BP
-Trukk
140

Slugga boys, 2 units
-Nob, pk/bp
-Trukk
130×2=260

Tank bustas, 2 units
+5 guys
Trukk
160×2=320

Mek guns, 2 units
5 guns
All guns are lobbas (or kannons, unsure yet)
90×2=180

I figure its a pretty basic, simple list with no surprises. The boys rush up, one mob has the boss with them, (unsure which, maybe shootas to compensate a little for the lack of sluggas), the bustas do their thing until all vehicles are gone then they join the fighting, and mek gunz sit in the back throwing small pie plates everywhere.

I was thinking of losing the mek gunz in favor of looted wagons for the bustas, or maybe dropping a unit of boys for some bikes and switch the boss around to a bike as well.
Im also open to finding room for da lukky stikk but am unsure that dropping a couple bustas or mek guns would be worth the rerollable 2+ on the boss for the sake that its a smaller game and thus might not be used as much
Thoughts and ideas appreciated!

Check out my blog!
http://my40klife.blogspot.com

I've got modeling Skills!
http://www.Facebook.com/MrJ5829 
   
Made in us
Waaagh! Warbiker




Alaska

Not bad, not bad. Now, if you really wanna conpensate for your chaos issues, I'd find some way to scrape up 25 points for Da Lucky Stikk for the warboss. Rerolling pretty much everything combat-related? Yes please.

One thing that might work for that is dropping the pk on your shoota boys. Since shootas are usually good for holding mid-field, and you have the tankbustas and the slugga units, they dont need the CCW point sink, especially for how few of them there are. I usually run my shoota nob with a big choppa. Keeps me from wasting points, but also keeps him relevant and scary (I.e. can still hurt dreads, still wounding MCs on a 4 or 3, etc).
   
Made in us
Screamin' Stormboy






Thanks makk! Greaat idea for taking the klaw off the shoota nob. Should i drop the pole on that same nob too to make room for the big choppa since the unit won't need it anyway pretty much?

Also, would you change anything else about it? Like lootas instead of mek gunz or something else? Just spitballing here, really don't know what else I'd throw in them, except replace busta trukks with looted wagons and drop the gunz for something else. Or am i over thinking it? Lol

This message was edited 1 time. Last update was at 2015/10/07 20:38:16


Check out my blog!
http://my40klife.blogspot.com

I've got modeling Skills!
http://www.Facebook.com/MrJ5829 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





okay on your mek gunz keep one unit as lobbas for certain ..the other either swap for lootas ..or tractors..hrmmn at 1000 points a small group of lootas is best ..can provide AA or anti light tank ..


Automatically Appended Next Post:
oh and get some bombsquigs to go with dem tankbustas..


Automatically Appended Next Post:
Oh if you ever do decide to run Kannons ..they need something in megaarmour with them to make them mobile or they are useless..(it really is nice to see your opponent cry as you move this artillery peice around a corner and open fire at BS 3 and have high toughness)

This message was edited 2 times. Last update was at 2015/10/07 23:09:08


'\' ~9000pts
'' ~1500
"" ~3000
"" ~2500
 
   
Made in us
Fresh-Faced New User




With Orks I have found that just spamming Trukk Boyz is amazing. Drive up and Flat Out first turn. Then second turn call a Waaagh! and just about everything that is alive will be in combat. Change out your artillery for Lootas. Way better for the points. Take the Mega Armour off the Warboss. Just put him with 'Eavy Armour and a PK in a unit of trukk boyz. Don't worry it might seem like he will die easily but if you play right your opponent will have too many things to deal with. Try this list

HQ
Warboss PK, Eavy Armou - 89

Troop
11x Trukk Boyz w/ Nob and PK 137
11x Trukk Boyz w/ Nob and PK 137
11x Trukk Boyz w/ Nob and PK 137
11x Trukk Boyz w/ Nob and PK 137
10x Trukk Boyz w/ Nob and PK 131 (Put Warboss Here)

Heavy
5x Loota 70
5x Loota 70
5x Loota 70

That comes out to 978. 22 Points to do something with. Just keep the Warboss cheep and cheerful. Besides Mega Armour makes him and any unit he joins Slow and Purposeful. AKA Not good cuz no running. Sluggas on everything for the bonus attack in combat. Just overwhelm your opponent with bodies. Especially at 1000 points it will be tough for them to win.

This message was edited 1 time. Last update was at 2015/10/08 02:37:38


 
   
Made in es
Brutal Black Orc




Barcelona, Spain

I say you do as the previous poster. Megaarmor sound handy dandy but he's the only one wearing it so there's no real retinue (nor place) for him. Take the 'eavy armor, load him in a trukk and ready the WAAAGH!
   
Made in us
Nasty Nob





United States

You want a Ram on every truck.

At 1000p, you may only need one squad of Lobbas.

Philosophy-wise, you need more truck units or no truck units. Anybody vulnerable to a truck rush would choose to shut it down first if it was perceived a threat. Each truck needs to be as non threatening and as cheap as it can be , so that you can make them numerous.

Tankbustas are mediocre to great at dealing with soo many types of target that you almost run min troop squads and maxed MSU tankbustas from trucks and it would always be a good fight.

If you'd do go without mek gunz, consider a backfield grot squad

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in us
Screamin' Stormboy






Wow, thank you for all the feedback, certainly gives me much to think about and tinker with.
Thanks for the reminder of the slow and purposefully, lol. Ive never run terminators or anything with it so its good to know.

Check out my blog!
http://my40klife.blogspot.com

I've got modeling Skills!
http://www.Facebook.com/MrJ5829 
   
Made in us
Waaagh! Warbiker




Alaska

All good suggestions. I really would try to get that Lucky Stikk in there if you can- additional weapon skill for a squad, and rerolling to-hit and to-wound, along with other things, on a warboss is pretty brutal. In most cases, it means that your warboss will be a guarenteed 2 wounds a turn against anything with a storm shield/3++, and againt anything without a ++ its gonna be more. Plus, orks hitting SM on a 3+ rather than a 4+ is a huge help.
   
Made in us
Fresh-Faced New User




Da Lucky Stikk is almost mandatory in every list. Besides the re-rolls in combat it has a bunch of versatile uses.
-Can be used on a Mega Armour Warboss to tank wounds for the squad and give them Relentless to move and keep cranking shots out at full ballistic (great for Lootas, Flash Gitz, Mek Gunz)
-Big Mek w/ SAG to make sure that thing lands where you want it to. Can't reroll the 2D6 on gun strength, but it should cause your opponent some concern.

I have a lot of problems with Trukks: They're paper thin, will die to anything including a sideways glance and mostly one bad experience where my squad literally punched themselves to death (Trukk gets exploded, lose 4 in the explosion, take pinning and fail, mob rule kills 4. Leadership check due to casualties, kill the rest of the squad). I like taking less Trukk Boyz unless they're wearing 'eavy armour (only recommended for higher point games) or taking small units of Meganobz or Tankbustas in them. MANz can survive the explosion of the Trukk and Tankbustas bring so much value for their points that 5 man suicide squads can threaten your opponents armor or MC's. And if left unchecked (because of other threats) they can be a real thorn.

Despite being the bread-and-butter of the Orks army, Boyz are a real letdown, and I almost always advocate for Gretchin "troop filler" and then using points on bigger squads of Lootas, Tankbustas, Bikes and killier HQ's (all this assuming a CAD and not using Zhardsnark).

Also, don't overlook the Deffkopta. Great unit with the ever useful Rokkit Launcha for 30 pts. And can be taken in squads of 5.

This message was edited 1 time. Last update was at 2015/10/08 19:38:50


 
   
Made in us
Waaagh! Warbiker




Alaska

Good stuff from the guy above me. Couple questions though:
-Boys are a let down? I mean, the save is trash and their BS too, but theyre widely considered one of the most cost-effective troop choices out there. How do you compensate for our elites being trashier than any of their parallels, and the resultant diminished returns on point-value? Its an honest question; as I’m the only dedicated ork player up here, Im always looking for new tactica conversation that isn’t “hurr durr BolS said . . . I read this thing once . . .do (x, y, z) tactic that relies on SM-style tactics. . . “
-Flash gitz don’t benefit from relentless, sadly. Its come up a number of times.
-I actually think that the Big Mek gets to reroll the strength of his shot as well, since its rolled at the same time. That’s why ammo runts are mandatory for them- lets you reroll the shooting.

A combo-wombo I like it to bring a few trucks with tankbustas or a MANZ missiles, or bikers, and then do battle wagons with mobs o’ boys, a mek, and a painboy if possible. Run the trucks/bikes to give cover to your BWs and shield your vulnerable sides. The meks keep the wagons running, and absorb challenges so that your lovely nob with klaw and poisoned painboy get all their swings in. You enemy is forced to pick between scary specialist units or a big, solid chunk of boys that’s pretty good for anything.
   
Made in us
Screamin' Stormboy






Alright, lets try this out, having considered things said and having had time to actually write it all out, 'ere goes!

Warboss
Bike
Klaw
Lukky stikk
Boss pole
140

Painboy
Bike
75

2 units of (11) boys
Nob, PK/BP
Trukk-->ram
141×2=282

2 units of 9 tank bustas
X2 bomb squigs (1 unit has 3)
Trukk--> ram
159×2=318(+5)

10 bikes, no upgrades
180

Comes out to a flat 1000.
I figure bike boys don't need a klaw nob if they have da boss with the who has a pole anyway, the painboy will smooth out some things for them as well.
If i go second, boy trukks will be right in front of the bikes, and they'll each split off to do their thing after turn 1 of being shot at, if i got first then bikes are right between trukks with boss in the lead to soak up some shots because T6, 4+ rerollable save is amazing, and even melta can't instagib him so he'll get FNP from dok.

Thoughts on the new list? I kept mobility up, dropped the odd mek gunz and fave my opponent something big to look at instead of other things.

Check out my blog!
http://my40klife.blogspot.com

I've got modeling Skills!
http://www.Facebook.com/MrJ5829 
   
Made in ca
Secretive Dark Angels Veteran




Canada

Voidraven5829 wrote:
Thanks makk! Greaat idea for taking the klaw off the shoota nob. Should i drop the pole on that same nob too to make room for the big choppa since the unit won't need it anyway pretty much?

Also, would you change anything else about it? Like lootas instead of mek gunz or something else? Just spitballing here, really don't know what else I'd throw in them, except replace busta trukks with looted wagons and drop the gunz for something else. Or am i over thinking it? Lol
never drop a boss pole, your army is reliant on its ability to not get picked apart via checks against the leadership value like morale, fear, and pinning. if any of that happens consistently your units fall apart. call me when they get another codex update and we may have a different story on our hands

DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts

 
   
Made in us
Waaagh! Warbiker




Alaska

I like the rewrite! At 1k, this list is nice! Only two one things I might do:
Drop a tankbusta from each squad, and add a nob to your bikers. He can accept challenges for you so your klaw and urty syringe don't get singled out, AND LD checks are based on 25%, rounded up. He will make the squad 13, meaning your enemy has to kill four instead of three. Mucho bueno.

I might try to wiggle to add nob+bp to my tankbustas, so they can sometimes survive mob rule, but that's a personal preference thing.
   
Made in us
Nasty Nob





United States

The rewrite feels good.

Your Bike unit is going to feel like the big threat. You might want to go for fifteen bikes. Add bosspoles, I would consider removing power klaws on boyz squads so you can afford it. With the tankbustas there I'm not sure you need those two power klaws. Also, maybe consider 3x5(6?) Tankbustas, it will help make them less of a worthwhile target and make you feel better about using then as suicide squads if necessary.

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
 
Forum Index » 40K Army Lists
Go to: