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Made in it
Neophyte Undergoing Surgeries




Hello everyone!
I recently started playing wh40k so I am still a "newbie". I would like to show you a list that I'm going to play and it's the core of all the list I usually play. It doen't have to be competitive but it has to hold is ground. I usually play vs Chaos, Tau, Grey Knght or Dark Angels (deathwing) at the moment. Any suggestion to improve it? Anything that is just a waste of point?
I started playing Maelstorm Mission so I have those in mind. (maybe the names aren't the right one cos I play with the Italian codex.

HQ
Chief Librarian TIgurius 165 pts

Captain 175pts
-chapter master
-terminator armour
-Primarch's Wrath
-Power Sword

TROOPS
Tactical Squad (10x) 200pts
-plasmagun
-combiplasma on the sergeant
-teleport homer
-rhino as dedicated transport

another identical Tactical Squad 200pts

Scout Squad
-5xrifles and camo cloack 70pts

FAST ATTACK
Storm Talon w/ Skyhammers 115pts

HEAVY SUPPORT
Devastator Squad (7x) 158pts
-3x lascannons

ELITES
Sternguards (6x) 192pts
-2x combimeltas
-teleport homer
-drop pod as dedicated transport

Hammernators (5x) 225pts

Dreadnought Squadron (2x) 240pts
-Double twinlinked autocannon each

The Tactical Squad will probably be combat squadded and rushing around in rhinos to contest objectives or use their plasmas on 2+ models. 1st turn the stenguard will deep strike near an objectives hold by something valuable that I can try to kill with meltas and poison rounds. Tigurius will be with them trying to get Invisibility, Precognition and maybe a Psychic Scream. The hammernators have three units with a 6" bubble of non scatter. Devastator, Scouts and Dreadnoughts will form a gunline while holding objectives on my side. With Tigurius I will try to delay the incoming Stormtalon and saving his entrance for taking down an enemy flyers. (helldrakes I hate you).

I know is not an ultracompetitve list nor an optimal one but I was wondering if it is capable of doing something. (I usually play to score objectives).
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

First: Welcome to Dakka and the Ultramarines.

Not a bad looking list overall.

Tigurius is a solid choice.

Your captain would be better served with a lightning claw, rather then a sword. Although you might consider switching him to a pure CC build, and dropping the gun. He’s going to be the only shooting in the squad (I assume he’s hanging with the assault terminators) so they will probably want to run, rather then stand around while he shoots.

I’m not sure you need two HQs at this point level.

Tac squads are fine. I’d like to see heavy weapons there, even just a HB, but that’s my conservative Ultramarine speaking.

Scouts and talon are both good

I’d rather have fewer meat shields and more guns in the dev squad. Get that 4th LC.

If you want to reliably pop a tank, it’s going to take more then two c-meltas to do the job. 4 is closer to a “safe” number, but some of that depends on what you consider reliable. Special ammo need massed fire to really shine. I’d try to fill out this squad, points allowing.

I’m not a big fan of DSing assault units. I’d go with shooty terminators here instead. You do have enough of a support system for these guys in both reserve manipulation and beacons that I think you can make it happen.

With the boost to dread’s attacks, I’m loath to take the fist off these days. These guys should put a decent amount of fire downrange though, so should work fine.

Overall your list is fairly well balanced. You don’t have a lot of options against heavy (AV14) armor. You have a single drop pod, but I don’t think it’s going to be that effective. When you drop pod in you need to land hard. Or resign yourself to be a distraction/suicide drop. What you have lacks the alpha strike for a suicide drop, and isn’t going to be resilient enough for a distraction. You might consider moving your tacs from rhinos to pods, but that changes the way your army plays fairly significantly.

If you are playing maelstrom missions, you might want to invest in a land speeder storm, and either some bolter or CC scouts.

From a long term standpoint, you might want to look into formations. Trying to get them into this list would require a complete re-write, but there is a lot of free power out there if you build for it. For example, you have 2 vet squads, if you added one more, you could take the 1st company taskforce. This would get you some nice special rules, and free up elite slots. Something to keep in mind.

   
Made in it
Neophyte Undergoing Surgeries




Thank you for the welcome!
You have proved some really good points.

The HB will be a fine addition to my tacticals, I will try it out in my next game!

About Hammernators: I will feel a little naked without something able to CC and be resilent but I agree on the point that deepstriking an assault unit is a little stupid but I'd rather have them ds than walk them up to the enemy, maybe they can prove some distraction! On the Captain you are totaly right, I will drop the sword and the Relic for something more CCish. But if I drop the Hammernators I will drop the Captain too. But some objectives are about assaulting and killing in challenges and w/o this unit I'm not sure I could score them.
On the other hand dropping this unit will free me about 400points, and with the Terminators with Assault Cannon I will have 205 point still and I can add combiweapons and models to the stenguard unit. I've to consider this.

I'm afraid that if I drop the meat shield for the Devs a single unsaved wound will cost me like 50 points of model! I'm not sure about this.

The pair of Dreadnought can land some Str 7 shots with quite reiability and will help me out to open transports and try to glance away some HP from flyers.
   
 
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