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Made in gb
Fresh-Faced New User




Hey guys! I'm just starting to build an orcs and goblins army after moving on from WoC and was hoping to get your advice on the sorts of units to use in a competitive list, I mostly play against skaven and elves for which I've heard that O&G are probably not the best choice :S but anyway here's my list so far. Any advice you could give would be greatly appreciated!!!

Lords
Savage orc great shaman - lv.4, lucky shrunken head - 255pts

Heros
Black orc big boss - bsb - 115pts
Night goblin shaman - lv.2, ds, ruby ring - 135pts

Core
49x Night goblins - netters, hw&s, fc, 3x fanatics - 297pts (NG shaman)
28x Savage orc big unz - ahw, fc - 343pts (Great shaman & Black orc boss)

Special
20x Black orcs - shields, fc - 295pts
3x Trolls - 105pts

Rare
2x Doom diver catapults - 160pts
Rock lobber - bully - 95pts
2x Mangler squigs - 130pts
Pumpwagon - out-rigga, spikey roller - 70pts
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

No real problems here, you have most of the optimal standardisations. Other than that you have maxed out well enough. All you are really missing are redirectors. Some notes though.

1. If you want pay extra for the blork bsb make use of the points spent. give him a ward save and an enchant shield, or even just a shield.

2. Don't bother with a lvl 2 shaman, take two lvl 1's instead, you get some insurance from bad mushrooms, get an extra channel and you can suicide rush one if it has an attack spell.

3. Take one or two units of 20 night goblin archers without command. Normally I wouldn't recommend no command on principle but this is so clearly not a fluff list, and those three upgrades cost half the unit. You can use them as detachments near orc units, who dont care if they run, and being night goblins opponents are reluctant to close with them just in case they contain fanatics. This unit costs 10pts more than a Great Eagle and is up there alongside them as one of the premier chaff units in the game.

4. Spear chukkas are ridiculously cheap, you have artillery, but its all template based and you have a melee army intended to close. Spear chukkas give reliable firepower you can use when close to the enemy. Doom divers are good, but spear chukkas are more reliable for the price.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in gb
Fresh-Faced New User




Awesome, cheers for the reply! Do you recommend fanatics and netters in the two units of night goblin archers?
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

No I dont. Netters add to the cost, use them in a block not elsewhere. As for fanatics, they are scarier than they are dangerous, the rules for them are simple well known and two sided. Three fanatics is fine for any army. Split them between the units from game to game. However dont add them all to a small unit, while you can charge them and autorelease fanatics for a deadly strike, and not care if they rebound on you you run the risk with a small unit that it can panic from spell casualties, run due to Ld 5 and you lose 75pts of fanatics in a 60pt unit.

The advantage of having a 60pt unit is having a 60pt unit. Its more trouble than its worth especially if it is holding on generals ld and bsb against something several times its value for a couple of turns. That is also a lot of bow shots for very little points. Formation splits between 10x2 for trolling or 5x4 for attrition. Four ranks is not a lot, but if you look at gobbo archers as redirectors and chaff it is there to get in the way of things like cavalry and flank units which often have less. You still get Ld 8 or 9 steadfast if you are in bubble. Outside of bubble form into two ranks, you will cover a lot of frontage, for the turn, any nearby orcs wont care if you run and the stand and shoot of 20 gobbo archers against a charge of light cavalry may well do more damage than the unit is worth and they may cause a few wounds more becvause numbers count before they are swept off the field. For what? 60 victory points.

You can add a fantaic to this, not its 85pts bt now the opponent is not sure of to charge the line of gobbo archers. Who are in turn happy to advance into 16" range and take pot shots at whatever they find in front of them.

Note here the bows are bonus, they are mostly there for stand and shoot, which is to all intent and purpose +1A on the turn they are trampled by the foe. With is a good return on not having shields and spears, which in my opinion doesnt save them. Having the opportunity to cause a dribble of wounds when not being attacked is an incentive, beyond just being in the way, to attack them. If it happens they are serving their purpose, whatever the opponent sends to deal weith them with probably costs more.

As I am a fluff gamer I give my gobbo archer company full command. This costs me 90pts, plus any fanatic. It isnt worth it but looks much better, still at 90pts it has similar function, just the cost is considerably more for little extra gain. For the main block of night goblins yes you do need full command, but then you have netters etc.





n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in gb
Fresh-Faced New User




Here's the new revised list.

Lords
Savage orc great shaman - lv.4, lucky shrunken head - 255pts

Heros
Black orc big boss - bsb, shield - 117pts
Night goblin shaman - lv.1, ds - 75pts
Night goblin shaman - lv.1, ruby ring - 75pts

Core
20x Night goblin - bows, 2x fanatics - 110pts (NG shaman)
20x Night goblin - bows, 2x fanatics - 110pts (NG shaman)
28x Savage orc big unz - ahw, fc - 343pts (Great shaman & Black orc boss)

Special
20x Black orcs - shields, musician, sb, standard of discipline - 295pts
5x Trolls - 175pts

Rare
2x Doom diver catapults - 160pts
Rock lobber - 85pts
2x Mangler squigs - 130pts
Pumpwagon - out-rigga, spikey roller - 70pts

Not sure if the 2 night goblin shaman should be separate from the units or not? Also maybe take out 2 trolls for 2 spear chukkas?
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

Funnily enough the list is worse.

Lords
Savage orc great shaman - lv.4, lucky shrunken head - 255pts - put the ruby ring here.

Heros
Black orc big boss - bsb, shield - 117pts - good, the shield was a minimum, spend 3pts more for enchanted shield. Ironcurse item would help if the ward stacks.
Night goblin shaman - lv.1, ds - 75pts - good
Night goblin shaman - lv.1, ruby ring - 75pts - strip him of the nice ring, give it to a more surviable character.

Core
20x Night goblin - bows, 2x fanatics - 110pts (NG shaman) - Nooooo. 20 night goblins os for a minimum cost unit, no characters and 0-1 fanatic.
20x Night goblin - bows, 2x fanatics - 110pts (NG shaman) - Nooooo, twice. You only nee one goblin archer unit anyway, you have a mangler to choke up the other flank.
28x Savage orc big unz - ahw, fc - 343pts (Great shaman & Black orc boss) - This works
Add approx 35-40 night goblins with netters, full command and 1-2 fanatics. Add both night goblin shaman, but never in base contact.

Special
20x Black orcs - shields, musician, sb, standard of discipline - 295pts - This would work.
5x Trolls - 175pts - Three trolls was enough. Trolls either win big or lose big, and it depends on what they are facing not how many there are.

Rare
2x Doom diver catapults - 160pts - A keeper. Take both.
Rock lobber - 85pts - I would drop with for spear chukkas if you can get at least four, preferably six through saving elsewhere. Rock robbers are good, but massed spear chukkas are reliable damage dealers.
2x Mangler squigs - 130pts - Deadly, but one may be enough. If you take two they can really get in the way, and you wont be able to have them close to each other. Its frajnklly too messy to have more than one, with one you can pick a flank and have that the mangler flank. It has a radius of do not mess with anyway.
Pumpwagon - out-rigga, spikey roller - 70pts - Model it how you like, take it for the model, but stick at 45pts. Never upgrade it, its too random for the investment.

Not sure if the 2 night goblin shaman should be separate from the units or not? Also maybe take out 2 trolls for 2 spear chukkas? - Spear chukkas are very good, but if you want them take six.


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in gb
Fresh-Faced New User




Thanks for all the help dude, i really would have no idea otherwise :S. How does this look then?

Lords
Savage orc great shaman - lv.4, lucky shrunken head - 255pts

Heros
Black orc big boss - bsb, shield - 117pts
Night goblin shaman - lv.1, ds - 75pts
Night goblin shaman - lv.1 - 50pts

Core
20x Night goblin - bows, 1x fanatics - 85pts
40x Night goblin - fc, netters, hw & shields, 2x fanatics - 245pts (both NG shaman)
28x Savage orc big unz - ahw, fc - 343pts (Great shaman & Black orc boss)

Special
20x Black orcs - shields, musician, sb, standard of discipline - 295pts
4x Spear chukkas - 140pts
3x Trolls - 105pts

Rare
2x Doom diver catapults - 160pts
2x Mangler squigs - 130pts
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

Looks good.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in us
Ultramarine Master with Gauntlets of Macragge




What's left of Cadia

Looks good, like Orlanth said

TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
 
   
Made in gb
Fresh-Faced New User




Cheers dude you've been a big help!
   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

Just a few quick things on the updated list:

- I'd move the banner of discipline over from the Black Orcs to the Big Uns. This will boost the Lvl4's leadership and give him a more effective General bubble.

- You have two big blocks (one of which isn't really that big) which you rely on to do your damage, and so I'd recommend some chaff units to make sure you can pick your fights and so that they don't get ganged up on etc. You could split your trolls into 3 single units as, though I've never personally used them, single trolls are apparently good chaff units. Alternatively you could drop the trolls or some of the spear chukkas and get a unit or two of Wolf Riders, which I know to work well as chaff units.

- Finally, I personally find the BSB an extremely important part of an OnG army, and so I'd buy some more protection for yours. Dropping a spear chukka will allow you to get him the Enchanted Shield and Tali. of Endurance, boosting his save from 4+ to 3+/5++, which is much, much better.

Hope this helps!

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

Chaff flankers is not necessary in a mangler squig list. Whole areas of the battlefield will be no go zones. Also two fanatic sources are a deterent.

Wolf riders are good, but you cant have everything in every list, and dropping spear chukkas or trolls would be a mistake.

Improving the Blork's defences is a good idea, but for some reason the OP stopped at a shield. Losing one gobbo for an enchanted shield would help.

Good point on repositioning the standard.


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
 
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