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Made in ca
Regular Dakkanaut




Here is my list, any thoughts ?


1850 CHOO CHOO

Blitz brigade ( Scout )

BW, ram, rokkit 120
BW, ram, rokkit 120
BW, ram, rokkit 120
BW, ram, rokkit 120
BW, ram, rokkit 120


Gaszhgkull Bullyboys ( fear, fearless, +1 WS )

Meganobz x5 200
Meganobz x5 200
Meganobz x5 200


Horde detachement 500

HQ
Painboy 50
Painboy 50
Painboy 50

Troops
Boys x20 nob, PK, BP 160
Boys x10 nob, PK, BP 100
Boys x10 60


Fast attack
Bikers x10


This way, every meganobz squads get a painboy for FNP, everything has scout and a battlewagon, and bikers give 4+ cover save to battlewagons. Could it work ?

This message was edited 2 times. Last update was at 2015/11/28 01:06:47


 
   
Made in nl
Regular Dakkanaut




Nope, you need 3 troops for the horde detachement!
   
Made in ca
Regular Dakkanaut




killerdou wrote:
Nope, you need 3 troops for the horde detachement!
ops my mistake, now its ok !
   
Made in us
Mutilatin' Mad Dok





Georgia

It's certainly not my cup of tea, but because the Battlewagons have scout, and are carrying all but one of your units (one unit will have to be left behind, as one transport can only carry one unit iirc), the warboss isn't as necessary for the Waaagh! ability. The MANz will definitely want to be on tankhunting duty with their PKs, and the two troops will largely be anti-infantry. I imagine the last infantry unit without a battlewagon can stay behind to hold back objectives.

The list seems a bit inflexible, however. It is almost completely assault based, making it an all-or-nothing list. Granted, that many MANz at once are a scary sight, but you'll have to be absolutely sure of where you want to dump them since they're slow as soup.

I'd actually recommend switching the squad of 20 boyz to shootas, and perhaps one of the 10 squads as well, as you have very little range at the moment. Fliers will wreck your dudes. Because the wagons have scout, I'm on the fence of whether to use warbikers or not. On the one hand, warbikers are fantastic, but their main roll is already taken up by the battlewagons. Ten warbikers is 180 points, which you could easily switch for some mek guns (I'd use two KMK's, and one tractor kannon, clocking in at 90 points base, a couple extra if you want to take the grots and ammo runts, which you really should) and some lootas for good measure. You could switch around which you'd use.

Granted, I'm definitely a quantity over quality guy, so I'd be uncomfortable with this list anyway. It is a very scary list with all those big, tough units, and if you can close in quick with the scout rule, it could work fantastically. I'd be very interested to hear how it works, as I too am interested in using the blitz brigade, just with different units inside.

"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in ca
Regular Dakkanaut




 Vitali Advenil wrote:
It's certainly not my cup of tea, but because the Battlewagons have scout, and are carrying all but one of your units (one unit will have to be left behind, as one transport can only carry one unit iirc), the warboss isn't as necessary for the Waaagh! ability. The MANz will definitely want to be on tankhunting duty with their PKs, and the two troops will largely be anti-infantry. I imagine the last infantry unit without a battlewagon can stay behind to hold back objectives.

The list seems a bit inflexible, however. It is almost completely assault based, making it an all-or-nothing list. Granted, that many MANz at once are a scary sight, but you'll have to be absolutely sure of where you want to dump them since they're slow as soup.

I'd actually recommend switching the squad of 20 boyz to shootas, and perhaps one of the 10 squads as well, as you have very little range at the moment. Fliers will wreck your dudes. Because the wagons have scout, I'm on the fence of whether to use warbikers or not. On the one hand, warbikers are fantastic, but their main roll is already taken up by the battlewagons. Ten warbikers is 180 points, which you could easily switch for some mek guns (I'd use two KMK's, and one tractor kannon, clocking in at 90 points base, a couple extra if you want to take the grots and ammo runts, which you really should) and some lootas for good measure. You could switch around which you'd use.

Granted, I'm definitely a quantity over quality guy, so I'd be uncomfortable with this list anyway. It is a very scary list with all those big, tough units, and if you can close in quick with the scout rule, it could work fantastically. I'd be very interested to hear how it works, as I too am interested in using the blitz brigade, just with different units inside.
hey nice thoughts !
Ill try it out and let you know how it went for sure. So far, i played 3 times de BW formation and did work really well 2/3 times. Its mostly about how you place them and you have to make sure that you go for the right targets ! Trust me, if you ever get the chance to charge, everything will fall quickly... Have fun mate !
   
 
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