points... wounds? Your area uses a wounds system? ok.
First, if allowed, those zombies are much happier as a single unit of 40 rather than 2 of 20. Not that it matters, as they can mob-up mid game, regardless. If you're running zombies, it's well worth your bother to add a corpse cart. It would also help buff your necromancer's casting. That'll run you 6 wounds, leaving 8 left over?
That fits a varghulf, which is a reasonable little beastie. Or you could fit another hero (maybe a vampire? Maybe Vlad?) and a couple more zombies.
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