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Made in us
Painlord Titan Princeps of Slaanesh





Just a thought experiment at the moment as i dont have enough models to create a fully functional Unending Host. The best one at 1850 is being made by someone else who has 400 models.

Detachment 1: Unending Host : Renegade of Vrak

Comand Squad, Demigogue, Master of the Horde, carapace on demigogue, covenant of nurgle, FNP for squad 90pts

1st platoon
15 infantry command, flak armor, millitia training, fnp+6, 3 melta guns, sigil@110
15 infantry, flak armor, millitia training, fnp+6, 3 melta guns, sigil@110
15 infantry, flak armor, millitia training, fnp+6, 3 melta guns, sigil@110

2nd platoon
15 infantry command, flak armor, millitia training, fnp+6, 3 melta guns, sigil@110
15 infantry, flak armor, millitia training, fnp+6, 3 melta guns, sigil@110
15 infantry, flak armor, millitia training, fnp+6, 3 melta guns, sigil@110

15 zombies@45
15 mutant rabbles @45

Detachment 2: The Purge : Renegade of Vrak

Command squad@45

5x3 Spawns @ 275

Detachment 3: CSM CAD

Lord, bike, mon, pf, lc, sigil@165

2x10 cultists@100 (low on model count so I might go purge and have 2 mutilators instead. i just have to drop 10pts some wher to use them...)

LoW: Chaos Knight Errant, DK of Khorne, dirge caster @425

I have terminators...I can put my havocs with ac on the bases with terminators and have them count as ghetto hwt...

Although this list isnt a full fledged Unending Host, I hope this list brings flexibility in having spawns as fast beasts, recurring troops who lack obj security, and 2 heavy hitters, the lord and the chaos knight.

I am not sure how bad I really need to make my knight invisible as he does get 1 shot by D weapons.
   
Made in hk
Dakka Veteran






You got a few points mistakes and rules wrong: can only take sub flak armour on platoons without bloody handed reaver and you need a champion with covenant of Nurgle for your feel no pain in each squad, without arch heretek demagogue.

Also chaos Sigil counts towards special weapon counts so with 15 man squad it's only two melta and one Sigil.
   
Made in de
Power-Hungry Cultist of Tzeentch




Germany

You will also have to validate the Spawn Elite choice with your opponent or tourney organizer. Forgeworld e-mails are not valid rules resources where I play, though that may differ elsewhere.

I would definitively drop the Mutants and get Zombies instead. Mutants are way too good in making your own troops worse! You might also reconsider the Meltaguns. You are not going to cause a lot of damage with or without them, especially on BS2 models. Other than that, I think the Tide is just fine. You don't actually need more models than that, its already plenty to swamp the table.

Do you know that the Purge can include CSM models? You could save a lot of points (drop the useless Cultists and Commando Squad) by just using the CSM Lord as your Purge HQ, and shifting the Knight into the Purge LOW slot. The saved points could go into some much needed firepower - you have absolutely none apart from the Knight.

This message was edited 1 time. Last update was at 2016/02/11 08:23:22


 
   
Made in us
Painlord Titan Princeps of Slaanesh





Thank you for clarifying the rules. RH being in like 3 books is freaking confusing...

well then...I guess that mean

15 infantry squad, Sub Flak, Krak grenades, 3 melta guns @100. Here is to being lucky with LD checks...

So now the Unending host part looks like this.

Renegade Command Squad, Arch demigogue, master of the horde @70

platoon1
15 infantry command squad, Sub Flak, Krak grenades, militia train, 3 melta guns @100
15 infantry squad, Sub Flak, Krak grenades, Millitia training 3melta guns @100
15 infantry squad, Sub Flak, Krak grenades, millitia training 3 melta guns @100

platoon 2

15 infantry squad, Sub Flak, Krak grenades, millitia training 3melta guns @100
15 infantry squad, Sub Flak, Krak grenades, millitia training 3melta guns @100
15 infantry squad, Sub Flak, Krak grenades, millitia training 3melta guns @100

15 mutant rabbles @45 because I need covenant of nurgle to unlock zombies
15 mutant rabbles @45

add in 1 more squad of 3 spawn in the purge.

trade CSM CAD for 3rd detachment of purge and use 2 mutilators as minimum req to get Chaos Knight.

Possibly switch to either Black Legion or Crimson Slaughter for invisibility sorcerers.

This message was edited 1 time. Last update was at 2016/02/11 08:35:26


 
   
Made in hk
Dakka Veteran






Purge can use Renegades or Chaos Marines, not both mixed together. He has militia training on his squads so they're BS3 so the melta isn't completely wasted and increases versatility.


Automatically Appended Next Post:
Looks good Filch

This message was edited 1 time. Last update was at 2016/02/11 08:33:09


 
   
Made in us
Painlord Titan Princeps of Slaanesh





Alienikov, I am using CSM because RH does not have Chaos Knights as LoW. God i wish I can use IK and call them chaos IK.
   
Made in de
Power-Hungry Cultist of Tzeentch




Germany

 Intercessor wrote:
Purge can use Renegades or Chaos Marines, not both mixed together. He has militia training on his squads so they're BS3 so the melta isn't completely wasted and increases versatility.


Okay, BS3. Still has an effective range of 18" and no one will leave any valuable targets in that range (by staying out of range or just killing the Meltas - both easy). So very little impact for a cost that almost doubles the cost of the unit. I find the Sigil way more important. The worst thing that can happen is your units spending several turns falling back until they finally regroup or go off the table. Also, you need to be able to tie down enemy units in CC for a turn quite a lot. (Btw., I find the 15-unit size ideal for this. There aren't that many units that can kill 15 wounds in a single round when you charge them. You can almost always make sure your unit is either dead on your opponent's turn, or you have the Sigil in b2b and can remove it as a kill.)


Here is the rule for the Purge: "All units in the Detachment must have the Chaos Renegades or Chaos Space Marines Faction." I don't see how you read that as being exclusively one or the other.

@Filch: See above rule. A Chaos Knight (CSM Faction) can be included in 'The Purge' formation. The only potential issue is that (sensibly) you want it to be aligned with Khorne. While the limitations in the Purge are specific in excluding all "marks" and "deamons of...", some opponents might interpret this as including a God-alignment.

This message was edited 1 time. Last update was at 2016/02/11 09:36:23


 
   
Made in us
Painlord Titan Princeps of Slaanesh





j do see the conflict in having short range melta and spawns. Perhaps i mix it up with some plasma. I lack the option to have hwt unless i use my ghetto havocs hugging terminators.

alienikov, are h sure i can mix csm and rh in 1 detachment? Ah good catch on the khorne part.
   
Made in de
Power-Hungry Cultist of Tzeentch




Germany

 Filch wrote:

alienikov, are h sure i can mix csm and rh in 1 detachment? Ah good catch on the khorne part.


The premise the rulebook provides is that you can include any unit in a detachment. Further, it says that many detachments (implying 'not all') will have restrictions limiting the factions that can be included in a detachment.
   
Made in us
Painlord Titan Princeps of Slaanesh





well can you elaborate and show me a better way to write my list according to your interpretation of the rules ?

Criteria : I want to use atleast 15, or 18 spawns from RH because they are dirt cheap at 55pts per 3. These things grab obj fast with their 12" move, move thru cover, and fleet.

I want to use a Chaos Knight. Mostly because I spend the darn $150 for one...even tho a Typhon would be better.

I want to fill points on Unending Horde. I want them to shot at these guys more than the spawns and knight.
   
Made in de
Power-Hungry Cultist of Tzeentch




Germany

Your tide is just fine.

The only detachment you need to add is The Purge, which could look like this (using your choices):

Nurgle Lord on Bike

5x3 Spawn

Chaos Knight Errant (could be aligned with Nurgle)


You now have 5 Heavy Support Slots open (1 in the Tide, 4 in Purge) and quite a few points left to fill some of them. Laser Destroyers are cheap and effective, but Earthshakers, Quad Mortars, and Strike Batteries are great, too.

This would get you just the list you wanted, while adding in some much needed firepower at the cost of 20 cultists (renegades are cheaper and better anyway) and a Renegade Command Squad that was just a tax.
   
Made in us
Painlord Titan Princeps of Slaanesh





So you are saying

Purge detachment

Lord from CSM book

Spawns in elite from RH book
CSM has spawns but are in fast attack and purge allows no fast attack.

Chaos Knight from CSM book
   
Made in us
Nurgle Predator Driver with an Infestation




That's not a legal detachment, you can't mix factions in the same derachment. You can run a purge detachment and a csm cad for the lord and chaod knight. Do minimum you need:

CAD: CSM
Lord
2x cultists
Chaos Knight

The Purge: Renegadea of Vraks
Renegade Command Squad
2-6 Units of Renegade spawn
   
Made in us
Painlord Titan Princeps of Slaanesh





If i decide to use psychers can I chose 1 rogue psycher as hq for The Purge?

If I swap the lord for sorc, what discipline should I use? I forget which one can get telepathy? or was it only Crimson Slaughter who gets divination?

I really dont want to spend 350pts for Be'lakor.
   
Made in de
Power-Hungry Cultist of Tzeentch




Germany

UncleanOne wrote:
That's not a legal detachment, you can't mix factions in the same derachment.


Could you please provide the rule where it says that?

Note: You won't find that rule. The rulebook is quite clear that there can be detachments with several factions - see my posts above.
   
Made in us
Longtime Dakkanaut




Fw have clarified that the intent of the detachment is only one faction before now. Buuut still no faq

You absolutely can have detachments with more than one faction, but I don't think this is the case here.

DFTT 
   
Made in gb
Tough Traitorous Guardsman






Captyn_Bob wrote:
Fw have clarified that the intent of the detachment is only one faction before now. Buuut still no faq

You absolutely can have detachments with more than one faction, but I don't think this is the case here.


I agree it definitely needs an FAQ, along with the unusable Chaos Spawn.
I read it as both factions can mix or match. Especially because I've always run mixed CSM and renegade forces since codex Eye of Terror.
   
Made in us
Nurgle Predator Driver with an Infestation




Interesting, I just looked in the rulebook and you're right, it says the detachment will specify which factions. I stand corrected here.

I do believe it was their intent to only allow one at a time, but alas it cannot be known for sure. If you do go this route though you'll need to include a renegade command squad since it is requires when using renegades.
   
Made in no
Dakka Veteran




ForgeWorld states in emails that you must pick either Renegades OR CSM for a The Purge detachment. If your reading differs, discuss it with your T.O/opponent before playing, as there is (no surprise) still no official FW FAQ.

As mentioned above, Renegade Command Squads are 1+, so you'll always have to bring one, so no Sorcerer + Renegade Spawn only, even if you do play with mixed faction The Purge.
   
 
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