Switch Theme:

Starting a Khador Army  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Kossite





Hello all. I'm hoping to start a Khador army from scratch as a side project while I wait for certain elements to come out for the Space Wolves. Any suggestions? I am also considering Circle Orboros, but those warjacks are just too cool.

This message was edited 1 time. Last update was at 2016/03/04 06:45:19


Huron Blackheart? Bah! I am the truly black-hearted of the wolves! 
   
Made in gb
Drakhun





Welcome to Khador, here is a juggernaut plushie.

Well do you have any ideas on what sort of warcaster you are thinking of running? That really makes or breaks what warjacks you can effectively run. Some casters can barely handle one Jack. Other can handle a lot more. Also, what warjacks were you looking at?

DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
 
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

Welcome to Khador. You don't get a plushie until you've earned it in service of the motherland. Here is your blunderbuss and infantry armour, now to the front lines with you.

...

...

...

Oh you survived. Well then. If it's the warjacks drawing you to Khador, be aware that you won't be running too many of them (usually not more than 1 or 2 in a list) with the majority of our casters, that is if you are playing competitively. Instead you'll find yourself relying on some of the best damn infantry in all of Immoren, which let me tell you is a pretty high bar.

I wish I had time for all the game systems I own, let alone want to own... 
   
Made in us
Charing Cold One Knight





Sticksville, Texas

Honestly, Iron Fang Pikemen, Iron Fang Kovnik, Widowmakers and a Greylord Ternion should get you going pretty well. A Wardog is always good. And as a 1 point solo can help fill gaps and provide some needed buff for our front line Warcasters.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I would recommend starting with the following,

pButcher
-Grolar
-War Dog

Winterguard Infantry with UA and 3 Rockets.
Kovnik Joe
Widowmakers
Widowmaker Marksman
Manhunter

Once you are familear with the game, expand up to 50 points with,

Ruin(Butcher's character jack)
Kovnik Andrei running another Grolar
Kayazy Eliminators


This is about as jack heavy as Khador can get, but Khador is an infantry faction first and foremost.

This message was edited 1 time. Last update was at 2016/03/06 19:05:27


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in ie
Battleship Captain





Jacks -
Spriggan is a good all rounder. He removes Stealth which is helpful.

Beast 09 is a popular jack because he has Reach and is super focus effiviant with Thresher and because it can charge and run for free.

Ruin is also good because his soul collection is also very focus friendly.

Infantry -
Black Dragon Iron Fang Pikemen - Good all round infantry and a good staple. Shield Wall and once a game Iron Zeal puts them at ARM22 for a turn, which even some factions jacks can't reach. Even better, P&S13 is actually pretty good and a decent number of them on the charge can severly cripple or even destroy a heavy. The regular Iron Fangs are good as well, they can't get to the ARM of BDs but their ability to charge and then reform into Shield Wall is really useful. Kovnik speeds them up a bit but not essential.

tl;dr Black Dragons for holding zones and tarpitting, regular for being a bit more offensive

Winter Guard Death Star - Max Winter Guard Infantry, 3 rocketeers, unit attachment, and the solo Kovnik Josef. Have the UA use Bob amd Weave and have Kovnik Joe give them Tough. A blob of 15 dudes at DEF15 and Tough is hard to shift and can clog up zones really well. They can also put out a lot of fire power, and Kovnik Joe can give them boosted attack rolls and the UA gives them a spray. Remember you can spray your own guys in the back to get a larger number of enemy dudes.

Doom Reavers - Advance Deploy, Terror, Reach, Berserk, Weapon Master, can't be spelled. Turn 1 run them straight at the enemy. You're opponent HAS to deal with them or they will cause havok. They aren't the backbone of the army unless you play a certain tier list. They are made to mess stuff up and buy time for the rest of your army to get into position. The DISTRACTION CARNIFEX of Warmachine. UA is 50/50. I personally don't take one.

Great Bears - Great unit which again needs special attention because they do bad things to enemies if ignored. If you opt to use Backswing you MUST take the second swing, even if it means hitting your own dude so be careful.

Kayazy Assassins - A bit out of favor since blast markers became more popular because even a a POW6 stands a decent chance of killing them, still decent tarpits if you can get them engaged because hitting DEF 16 is something a lot of standard models struggle with. UA is essential.

The only models to really avoid are Man O'Wars and Kossites. Khador's infantry is pretty solid.


 
   
Made in nl
Regular Dakkanaut




Some good tips, what are warcaster are good, and way? What does the numbers with a vasters name mean?

Would also like to use ruin? Model looks so good any tips?

This message was edited 2 times. Last update was at 2016/04/02 15:28:18


 
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

I'd rate every caster in Khador for various reasons ... except for Harkvich. I just can't get behind him ha. The number down the bottom is how many "free" points you have to spend on a battlegroup. So a caster with WJ +6 on the bottom of their card, in a 35 point list, it means you actually have 41 points with which to build your army, but 6 of those points must be spent on battlegroup (warjacks).

Ruin is a fantastic jack, he works really well with a lot of casters and as you said he's a really good looking model. I'd say any of the butchers, Strakhov or Sorscha2 are all great places for him if I had to name individual casters, but so many others can use him well.

I wish I had time for all the game systems I own, let alone want to own... 
   
Made in us
Painlord Titan Princeps of Slaanesh




If you see a name with a number immediately following it the number designates which incarnation of the caster you are using/talking about.

For instance Sorscha1 means that it is the model that is known as Kommander Sorscha as opposed to Forward Kommander Sorscha (Sorscha2).
   
Made in nl
Regular Dakkanaut




Ok thanks for the info. I assume the latest version is al the op one?!

I feel a bit cheated, I wanted to field only heavy warjacks(lots of them because they are so cool) but seems impossible due to focus hungry casters/jacks. What can I do to field more?(effectively)
   
Made in us
Painlord Titan Princeps of Slaanesh




Khador usually doesn't use a lot of heavy Jacks but there are some ways of using a lot of them.

For instance you can take the Jr Warcaster Andrei Malakov. You can also get some help with focus from a Koldun Lord. Sylyss Wynshylar (sp) can help by providing a free upkeep spell.

Karchev is a caster who can deal with a lot of jacks as can Zerkova2 and Butcher1 due to the spells that they have.

All in all Khador is not the faction for running a lot of jacks (but it can be done). Khador usually relies on its infantry.
   
Made in nl
Regular Dakkanaut




Not planning on play competive but thanks for the tips

Kerchov looks awesome, never heard anyone about it

   
Made in us
Charing Cold One Knight





Sticksville, Texas

I see another poster brought up the Black Dragon Pikemen, they are great, but the only thing that has stopped me from using them is the lack of Pathfinder on the charge. Yes, the normal Pikemen can't get ARM 22, but having Pathfinder on the charge makes it so that they will reliably get their charges. Also, depending on how you play your army, I couldn't play the way I do without the free reform they get on their mini-feat. I like to have things like the Great Bears or my Warjacks follow them into combat and use the reform to make charge lanes for the follow-up units and models, or, it allows you to pkay aggressively with them and reform to protect your Warcaster. And, reforming into Shield Wall to me it just great, Black Dragons on the charge will be ARM 14 (18 under the mini-feat), but they will be stuck where they are. With the Iron Fang Kovnik giving the Normal Pikemen Shield March, it allows them to reform 8" instead of 6", which really opens up a variety of different uses. You can push them forward with their reform to jam, retreat out of charge range to get a second charge against them, reform onto objectives with a wall of ARM 18 Pikemen with Reach (and if you are running them in three man groups you can deny a lot of area with Reach).

I don't leave home without the Pikemen, either UA will allow them to punch above their weight, but the surprise on an opponent's face when they see how fast your Khador army can be is just priceless with the normal UA. Heck, and it is hard to find a Warcaster in Khador that wouldn't want Pikemen with them.
   
Made in fr
Kelne





That way,then left

Just a thing. Shield march won't allow a 8" reform. +X" movement only happens in the "normal movement" part of a model's activation
   
Made in nl
Regular Dakkanaut




Some awesome info thanks!

What about our cave? Is mow cav any good?
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

Haha damn your eyes. I got so excited when I saw MoW cavalry, then realised you meant the solo and I hadn't missed an entire release. So depressed now.

The Drakhun is amazing, he has a special place in my heart for being so fantastically useful. He's either making 2 attacks and staying mobile each turn, throwing wrenches into plans by counter charging enemy models and either critically-knocking them down or just hitting them twice with solid weapons. Or charging in on his own terms in doing that same level of damage, then being up in the enemy's face. He can contest flags wonderfully (want to control that flag? Say hello to countercharge!) and he is just an amazing model ha. Couldn't recommend him more.

I wish I had time for all the game systems I own, let alone want to own... 
   
Made in nl
Regular Dakkanaut




Sorry to destroy your dreams however if there is a solo a unit should come too no?
Thanks for info he just looks so cool to Mr haha

The other of khador?
   
Made in ca
Buttons Should Be Brass, Not Gold!






Soviet Kanukistan

Hi. Khador is not known for running lots of warjacks efficiently - but don't let this stop you from doing it, if this is what you want to do!

Here are a few things to consider if you want to run a wall of metal:

1. Most Khador Warcasters only want 1-2 warjacks. Here are some exceptions, in that they can handle more than 2 warjacks. (I'm probably missing some, but I haven't played in a while.)

  • Vlad the Dark Prince: His feat doubles the speed of your warjacks for a turn. He has an aura that boosts attack and damage (3D6, remove the lowest), helping with accuracy and damage. There is a net-list for him involving berserker spam. Its not very good, but it's pretty fun.

  • The Butcher of Kardov: His feat is raw damage, has a spell that lets warjacks perform special actions without focus (i.e. this becomes more efficient the more warjacks you have). He is also no slouch in combat himself

  • Harkevitch: Has a spell that gives all his controlled warjacks extra speed, and another spell that gives his controlled warjacks (horribly inaccurate warjack) shooting a free shot. His feat also buffs warjacks. There is a net-list for this guy involving 2x Victor colossals, and another net-list involving 4x Demolishers and Black Ivan.

  • Karchev: Is by-design geared towards warjacks (but sadly, still kind of bad), but I tend not to recommend him to beginners, as his large base and vulnerability to Eyriss (a common mercenary) gives him a very steep learning curve.


  • 2. Khador has a few dudes that are excellent Jack-Marshalls (i.e. they can operate warjacks). They are not often taken due to points costs, and the fact that many warcaster buffs only extend to warjacks they operate themselves.

  • Koldun Lord: Gives up to 2 boosts, as he can give out one focus (and one with his marshal ability)!!!

  • Man O War Kovnik: Hits like a truck, very slow, but is a pretty durable Warjack operator

  • Mechanics: Can fix warjacks as well as operate them. Not very durable though.


  • 3. Kovnik Malakov: This guy is a Jr. Warcaster, and can operate warjacks like your main boss, except with weaker stats.

    This message was edited 6 times. Last update was at 2016/04/08 20:01:15


     
       
     
    Forum Index » Privateer Press Miniature Games (Warmachine & Hordes)
    Go to: