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Made in gb
Longtime Dakkanaut




http://privateerpress.com/press-releases/privateer-press-announces-all-new-editions-of-warmachine-and-hordes

This is interesting. New edition, new card decks and new starter sets.

All from June.

Mark2 is starting to get a Bit unwieldy in places. Seems pp have been working on things behind the scenes. Let's see where this goes...

greatest band in the universe: machine supremacy

"Punch your fist in the air and hold your Gameboy aloft like the warrior you are" 
   
Made in us
Dakka Veteran




Illinois

I have heard rumors about this for awhile. I am really looking forward to this.
   
Made in us
Gun Mage





This should be very interesting. One thing that stood out to me in the video: they said they're making warjacks more efficient. I guess they're doing something to address the fact that it's very hard to run large groups of warjacks?
   
Made in us
Sneaky Lictor




Sacramento, CA

copy/pasting what has been said in a FB group from the podcast (listening to it now myself)

-points are doubled so balancing can be more granular.
-Warjacks get a free focus if they're in casters control during control phase.
-as warlocks lose beasts, they can gain fury from their dead beasts.
-to promote more jacks and beasts, way more bonus points. Average will be 28-30ish! All the battle boxes will end up being a zero sum for their casters
-pre-measuring always
-fluff jumps 2 years ahead, will be integrated in leagues/campaigns

(that last one, I'm curious if it'll be like Infinity's Operation Flamestrike)

Overall, I'm pretty excited. Wonder how the doubling of pts will work w/ the standard game size. Kept at 50? Jumped to 100? Middle at 75? etc etc... Guess it depends how they write SR rules.

currently playing: Warhammer 40k: Kill Team

other favorites:
FO:WW | RUMBLESLAM | WarmaHordes | Carnevale | Infinity | Warcry | Wrath of Kings

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Made in us
Purged Thrall





FL

Seems like 100 would be the numerical new standard, but it's hard to tell until we see how all the point values change. I guess if the new battleboxes are supposed to be "0 sum" we could make a reasonable guess at new jack values

The cryx one would be 18 points by current (running off the top of my head), so 36 doubled. Not an exact fit, either due to caster dependant WJ points or jack values shifting.

Either way, kind of excited.
   
Made in ca
Regular Dakkanaut




I don't think we'll go quite to 100 points since the warcasters and warlocks basically come with a battlegroup.
   
Made in us
Purged Thrall





FL

You know adding that much could be interesting for theme forces that discount lights (or something along those lines).

But with changes to themes like EE to require a gargantuan (which will probably be more then doubled in points) for the discount, it'll probably amount to similar levels.
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Interesting. On first impression between this and their recent economic moves I'm getting a 2nd-3rd edition 40k vibe from this.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Hurr! Ogryn Bone 'Ead!





Fake Englandland

I'm interested in it. I do hope that this edition will be built with Garlossials in mind from the beginning, and if it's made to run more 'Jacks/beasts, that's a positive to me, since those are what got myself and my friends interested in warmahordes.

I also think that if the points numbers were increased, that it would help with some weird situations where something is sort of worth a little less that it costs, like the Pistol Wraith as I've discussed with another player, we both reached the conclusion that it isn't worth the full 3 points, but it's too good to be 2, it's closer to 2.5, so being able to have that be, say, 30 points, 20 points and 25 just to toss out numbers, means you can break them down to smaller figures. It also makes sense, since aside from Imperial Assault, I can't think of too many games that use such low point values, but that might just be games I am familiar with. Either way, I rate this a groovy/10, want to see more

Shadowrun is the best game ever. It's the only thing I have ever played in which I have jumped out of a shot out van with a chainsaw to cut a flying drone in half before leveling a building with ANFO assisted by a troll, a dwarf, an elf, and a wizard. 
   
Made in gb
Longtime Dakkanaut




To expand on what cheesesteak said - from Primecast:

• Rebalanced every model in the game. Good thing
• Each warcaster has a unique spell or ability (outside of their feat). Neither good nor bad, but interesting,p. I'm guessing field marshal will become more of a thing.
• Doubled point scale of game to make game more granular when assign point costs. Not sure about this. I don't think doubling points costs is necessary.
• Adjusting focus/fury mechanic. Interesting. See below.
• (new jack rule) Power Up: jacks gain a free focus for being in warcaster’s control area in Control Phase yes.
• (new beast rule) Spirit Bond: as warlocks lose warbeasts during the game they can still gain fury during Control Phase. Yes.
• Big increase in bonus points for battle group points to encourage more jacks/beasts. Not a bad thing.
• Premeasuring is now in the game no opinion - this doesn't bother me one way or another.
• No more fear/terror checks. Said they’re making rule changes to remove negative play experiences like failing command checks hmm....
• Colossal / Gargantuan will cost roughly 4x as much as a baseline jack, but will be 4x as powerful to better reflect their scale and power no opinion.
• Fluff is being moved out of rule books and exclusively through Skull Island Expeditions. Flash Point is the first in the new line of fluff books that takes place 2 years after the Exigence book. Focuses on a war between Cygnar and Khador. The “safety net” of characters not dying has been removed, so major characters can and will die this could be interesting. I love the lore though, and part of the reason for me buying the books was for the continuation of the story arc...
• Hordes is getting a new faction to be released at 2017 Lock and Load that's been a given for a while!


Apparently as well, (***NOTCONFIRMED yet!***) people have said thst Jacks will move to a "forcing" mechanic where you will be able to force up to 4 focus but if you can't "leach it down" you will be "running hot" and extra focus will only leach away down over time...

This message was edited 1 time. Last update was at 2016/04/12 06:42:01


greatest band in the universe: machine supremacy

"Punch your fist in the air and hold your Gameboy aloft like the warrior you are" 
   
Made in au
[DCM]
.. .-.. .-.. ..- -- .. -. .- - ..






Toowoomba, Australia

I'm really looking forward to it.

It had badly needed a good solid shake up of the basic rules and streamlining for a good year or so.
the cost of a dire troll blitzer.
Also so many models were just not worth their values without being put in tiers.

If a Conquest is 4 times the cost and effectiveness of a juggernaught, the mountain king as he stands should be worth about 1.5 times the cost of a dire troll blitzer.

The Privateer Press Pod Cast this week goes through a lot of it.

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Made in us
Sure Space Wolves Land Raider Pilot



Schaumburg, IL

This is great! I'm loving the changes and they haven't even released them yet.

• Rebalanced every model in the game. FINALLY!!!
• Doubled point scale of game to make game more granular when assign point costs. Definitely needed! How many times are their those solos that cost 2 and are overpowered or cost 3 and are too many points for what you get.
• Adjusting focus/fury mechanic. Needed it badly.
• (new jack rule) Power Up: jacks gain a free focus for being in warcaster’s control area in Control Phase. Hopefully jacks will also get the ability to hold 4 focus
• (new beast rule) Spirit Bond: as warlocks lose warbeasts during the game they can still gain fury during Control Phase. needed
• Big increase in bonus points for battle group points to encourage more jacks/beasts. Yeah, now we won't see the token light jack with an army of infantry.
• Premeasuring is now in the game - a good thing, but I hope they keep the deathclock format because someone could abuse this otherwise.
• No more fear/terror checks. A very good thing, I'm guessing they'll maybe introduce some level of moral checks, maybe lowering a units MAT, RAT, or defense if they fail...
• Colossal / Gargantuan will cost roughly 4x as much as a baseline jack, but will be 4x as powerful to better reflect their scale and power. GOOD! I was sick of a mid line unit of troops charging and destroying my colossal if one round of attacks.
• Fluff is being moved out of rule books and exclusively through Skull Island Expeditions. - Should make the rulebook releases a bit cheaper or maybe they can introduce more on the painting aspect of it and show different paint schemes.


Overall, I'd say this was much needed and I really look forward to the changes.
A warcaster fitting in 2 heavies or a heavy and two light jacks without even going over their warjack points is huge, They said that the casters will work better with their warjacks which tells me that not only with they actually have spells that works with jacks on every caster, but they will have abilites that sync well with their jacks. I'm wondering if certain casters will give certain jack types bonuses. So, Caine will make hunters have higher RAT or Butcher will increase a Kodiaks SPD stat. Kind of like elite cadre, but for jacks.
The colossal improvement will be huge. If they are doubling points (so a Juggernaut is currently 7 points so would become roughly 14) and and a Conquest is 4 times the points, that means the Conquest would be roughly 56 points. Assuming that you have 100 point lists and with 30 or so warjack points, that means you should only ever be able to field two colossals.

I'm not prejudiced, I hate everyone equally 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Premeasuring is huge simplifying the game.

Former moderator 40kOnline

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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Drakhun





It's also something you could basically do anyway just by using math.

I'm super pumped, I want my massive robot to feel like a massive robot,

DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
 
   
Made in se
Rogue Grot Kannon Gunna






I'm a new player and was placing an 200$ order with the trollbloods when I saw this. You guys reckon is better wait or go ahead anyway? Coming from GW my rear and my wallet are a disappointed wasteland ruined by unthoughtful Changes....
I was thinking to get thru the lore in the meantime, what expansion follow the mk2? We got a rulebook at my metas club and I just got so exited...
   
Made in ca
Fresh-Faced New User





I don't think anyone can say whether or not you should go ahead with your purchase. The changes PP is proposing sound positive but we don't know how it will affect the models you're planning on ordering.

As for lore/fluff, BattleCollege has a lot of it.

This message was edited 1 time. Last update was at 2016/04/12 18:18:01


 
   
Made in us
Widowmaker




Somewhere in the Ginnungagap

For lore lexicanum also now has a Immoren section. Whether or not you should go ahead with your purchase is a tough one. I can tell you personally MkII is my favorite ruleset I've ever played or read. And I've played/read well over twenty different sets. Having said that the announced changes so far have me thinking MkIII will be even better.

This message was edited 1 time. Last update was at 2016/04/12 21:37:32


 
   
Made in us
Sure Space Wolves Land Raider Pilot



Schaumburg, IL

 Emicrania wrote:
I'm a new player and was placing an 200$ order with the trollbloods when I saw this. You guys reckon is better wait or go ahead anyway? Coming from GW my rear and my wallet are a disappointed wasteland ruined by unthoughtful Changes....
I was thinking to get thru the lore in the meantime, what expansion follow the mk2? We got a rulebook at my metas club and I just got so exited...


I depends on what you're ordering. If you're ordering basic troops and beasts, then you're probably safe. If you're ordering a specialized list, then I'd hold off. Ordering warlocks in general is probably pretty safe. Some of the beasts are too, like the earthborn and Rok.

Or, buy a couple basic things and paint them up and flesh out your army after getting the new rules.

I'm not prejudiced, I hate everyone equally 
   
Made in us
Master Tormentor





St. Louis

 Emicrania wrote:
I'm a new player and was placing an 200$ order with the trollbloods when I saw this. You guys reckon is better wait or go ahead anyway? Coming from GW my rear and my wallet are a disappointed wasteland ruined by unthoughtful Changes....
I was thinking to get thru the lore in the meantime, what expansion follow the mk2? We got a rulebook at my metas club and I just got so exited...

You're probably pretty safe. If Mk2 was anything to go by, everything will still be perfectly playable, and in fact, more stuff should be usable than before.
   
Made in us
Purged Thrall





FL

Or to put this differently:

Any model you buy will still be useable in the new edition. I wouldn't buy something that goes over field allowance or heavily into a theme force, but as everyone else said, most purchases will be safe.
   
Made in se
Rogue Grot Kannon Gunna






Thanks guys, I think I'll get some basic 2nd hand just to try out painting schemes and keep me hyped.
However It feels the Wormahordes family is a nice change of pace from the raging Gw ambient
   
Made in gb
Drakhun





Yeah, they went ahead and said anything that you can already use, you can still use.


I would expect that if there are any units which are universally panned ( man o wars) expect them to get improved. If there are units which are universally regarded as awesome ( Mage hunter strike force) expect them to be hit with the nerf bat.


I would say if you are buying beasts or warjacks, go for it. They really want to put the machine back in warmachine and remove the hordes from hordes.

DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
 
   
Made in us
Widowmaker




Somewhere in the Ginnungagap

 welshhoppo wrote:
If there are units which are universally regarded as awesome ( Mage hunter strike force) expect them to be hit with the nerf bat.


Preparing myself for a Butcher3 nerf.
   
Made in us
Purged Thrall





FL

It's possible Butcher won't change too much. He's already losing part of his feat due to some of the new changes.

Actually, with jacks becoming more efficient if he doesn't change too much he actually becomes stronger since he can camp more until he closes to kill range (heh, assuming that stays the same too).
   
Made in gb
Drakhun





 DrNo172000 wrote:
 welshhoppo wrote:
If there are units which are universally regarded as awesome ( Mage hunter strike force) expect them to be hit with the nerf bat.


Preparing myself for a Butcher3 nerf.


Butcher3 is well balanced, it's the rest of the khador roast that needs improvement......

DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
 
   
Made in us
Widowmaker




Somewhere in the Ginnungagap

 welshhoppo wrote:
 DrNo172000 wrote:
 welshhoppo wrote:
If there are units which are universally regarded as awesome ( Mage hunter strike force) expect them to be hit with the nerf bat.


Preparing myself for a Butcher3 nerf.


Butcher3 is well balanced, it's the rest of the khador roast that needs improvement......


I agree but I've had many opponent complain about him being able to top out at a 21" threat range with a vengeance turn + Madelyn triggering. But maybe that's just around my way.

Edit: 24" with energizer.

This message was edited 2 times. Last update was at 2016/04/14 04:34:23


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 welshhoppo wrote:
 DrNo172000 wrote:
 welshhoppo wrote:
If there are units which are universally regarded as awesome ( Mage hunter strike force) expect them to be hit with the nerf bat.


Preparing myself for a Butcher3 nerf.


Butcher3 is well balanced, it's the rest of the khador roast that needs improvement......

We have a guy here playing with Butcher 3. He plays Butcher 3 only and doesn't care about the rest of his army.
But the experienced player can see it coming. Butcher 3 is dangerous as a Warcaster killer but only in the right hands.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Longtime Dakkanaut




Butcher 3, meet magic denial. Shut down like a boss.

Butcher3 is solid. But obvious. If a nerf comes his way, and I hope it's doesn't, I think it will be to push him in line with other casters, but thst equally means pushing the weaker casters 'up' into the power curve. And the vast majority of khador casters are solid rankers, so to be honest, I don't think we'll see much movement there.

greatest band in the universe: machine supremacy

"Punch your fist in the air and hold your Gameboy aloft like the warrior you are" 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, as a Cryx player I'm not so much concerned about Warcasters from other factions.
Since I'm playing mostly infantry like Bane Thralls, Bane Knights, Ban Riders, Bale Thralls, Mechanithralls and whatnot, I'm more concerned about the battle groups which eventually become larger at a mandatory basis.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Widowmaker




Somewhere in the Ginnungagap

Deadnight wrote:
Butcher 3, meet magic denial. Shut down like a boss.


This is what I tell people when they complain but they just keep letting him run around so I keep bringing him. With the exception of myself the meta here seems to be against mercs in their armies. But I digress, looking forward to the changes. The power up especially, all these sweet Khador Jacks and I'm stuck running like 1 or 2.

This message was edited 1 time. Last update was at 2016/04/14 12:04:48


 
   
 
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