Masque Detachment
Troops
9 Troupe, 6 caress
5 Troupe, 4 caress, HW grenades
5 Troupe, 4 caress, HW grenades
Elite
Deathjester
Shadowseer,lvl 2 mask, HW grenades
Shadowseer, lvl 2, HW grenades
Shadowseer, lvl 2, HW grenades
Fast Attack
Starweaver
Starweaver
Heavy Support
Voidweaver, prismatic cannon
Eldar CAD
HQ
Windrider farseer, stone
Windrider farseer
Troops
3 Scatter bikes, warlock
3 Scatter bikes, warlock
LOW
Wraithknight, ghostglaive and scattershield
Total: 1839
Tactics
Take the farseers to get invisability. Try to get invisability twice and then look to get other powers from the phantasmancy discipline as well as psychic shriek. Use invisability to protect the foot troupe and another unit which needs it.
The Deathjester goes with a troupe in the starweaver and stays in it which they disembark to be a mobile gun-boat.
The shadowseer with the mask goes in the other starweaver and has the option to stay in it to take the -2 ld debuff to where it is needed.
Farseers go with the bike squads. The warlocks in the bike squads will be trying to get the -3ld debuff (drain). If they don't get it conceal or protect will make the squad more resilient.
Basically, I try to co-ordinate the mask, the deathjesters, the shadowseer and farseers psychic powers and (hopefully) the warlocks debuff to target as many key targets as possible and work the Harlequin trickery:
-Deathjester's gun could get units running off the table (Could potentially be a ld test at -7!)
-Mirror minds,Laugh of sorrows, dominate and psychic shriek (Could potentially be -5 to ld)
-Fear tests
The wriathknight is there as a bullet magnet to take heat from the other squads
There is a massive amount of points invested in psykers, and if I don't go first, this could be a massive problem, but what do think? Could it work?
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