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[1500 (KDV)] - Khorne Bloodbound (incl. Warriors and Daemons of Chaos)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I'll enter an AoS league in June. What do you think about the following list.


Warscroll Builder - www.warscrollbuilder.com
HEROES
Mighty Lord Of Khorne (124)
Bloodsecrator (84)
Chaos Sorcerer Lord (81) // on Steed, General, summon Bloodletters
- Runesword
UNITS
Khorgoraths x 1 (119)
Bloodreavers x 20 (122)
- Bloodreavers Chieftain
Blood Warriors x 5 (128)
- Blood Warriors with Goreglaive
- Goreaxe & Gorefist
Wrathmongers x 5 (189)
- Wrathmongers Wrathmaster
Bloodletters Of Khorne x 10 (140)
- None
Marauder Horsemen x 5 (90)
- Marauder Horsemen Horsemaster
- Axes
- Damned Icon
Chaos Knights x 5 (213)
- Chaos Knights Doom Knight
- Chaos Glaives
Chaos Knights x 5 (210)
- None
- Chaos Glaives
WOUNDS: 119 TOTAL POINTS: 1500 / 1500

This message was edited 1 time. Last update was at 2016/05/08 09:14:31


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Humming Great Unclean One of Nurgle






Having a lot of experience with marauder horsemen, I can say you are really going to want the shields for the improved save. It seems small but makes a surprisingly big difference (and at 10 pts for the whole unit if you make just one save because of them they have paid for themselves). Other than that, if you could fit a skull cannon in there somewhere for ranged support that would round out the army quite well. Overall it looks pretty good as Khorne comes because you have a good amount of faster units (just try to have the Knights in Bloodsecrator range when they charge!).

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Regular Dakkanaut




My cavalry rapidly moves out of bloodsecrator range. I've given up on trying to keep cavalry near the bloodsecrator. I focus on keeping my infantry near the bloodsecrator, and if the cavalry happens to be near the bloodsecrator, that's just a bonus.
   
Made in us
Sword-Bearing Inquisitorial Crusader





North idaho/ Washington

Nice list! My suggestion would be to drop the marauder horses and get that skull cannon that ninth suggested. Endur is right in that your horses might not always get the boon from the secretor and with two groups of knights you have a good harassment/ flank unit that can operate away from your main force to soften them up or swing in behind for some easy wizard kills. A cannon would just give you a little ranged attack so you can threaten somethings early on and affect their deployments.

I would sign this contract but I already ate the potato

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in us
Humming Great Unclean One of Nurgle






The marauder horsemen would allow one a Knight unit to be in the main line, they are extremely good at protracted melees because of 3w, 4+ save and a bunch of attacks (7 each if the bloodsecrator is around). Also the marauder horsemen can retreat then charge, so they will be a far better harassment unit than the knights. The 5-man blood warriors or one of the two knight units would be what I'd drop.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Sword-Bearing Inquisitorial Crusader





North idaho/ Washington

Eh I do like the retreat and charge, I do it alot with my skaven, but the marauders are just too flimsy and lack the models to really do damage when you have to roll 4+ and 5+ constantly. Then again I dont play the comp you are using so dropping the marauders is probably not enough to buy a cannon

I would sign this contract but I already ate the potato

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in nl
Ladies Love the Vibro-Cannon Operator






Hamburg

I battled Wanderers in the first league game. My army was
Mighty Lord
2x Bloodsecreators
8 Blood Warriors
18 Blood Reavers
3x 5 Chaos Knights
5 Wraithmongers.

There were 3 mission objectives in the center line. Scoring was done by rolling one D3 die and the side with more wounds within 3" of the objective got a point. Slaying a monster or the general gave a point to the opponent.
At the end it was a draw. I slayed his Durthu and he slayed my General. My army got whittled down by shooting. Next time I'll try a skull cannon as suggested and a Chimera.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
 
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