Switch Theme:

[1850] - Orks - Ork Line  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut




Hey everyone,

I'm trying to make an 1850 ork list... It's essentially a mekgun line... Why? Because a 33 point blast artillery piece is insane...


It's 1848 points, 4 detachments.

HQ's

Big Mek with Mega Armour, Lucky Stick, and KFF
2x Big Mek with KFF
A Painboy

8 squads of minimum grots as compulsory troops.

3 x3 lobbas each with ammo runts.
9 x3 Kustom Mega Kannons, with ammo runts.

and a void shield generator, 3 shields.


What are your thoughts?

I'm considering swapping the generator to an aegis + quad gun for anti-air...
   
Made in us
Nasty Nob





United States

It seems like something a Mekboy would do, comes across as something Mork would bless.

I feel like 75% of your gunline is out of range turn one, it especially concerns me because you will need to have the grots in front.

Whichever cannon squad gets the MA Big Mek might need to be bigger since its one of the few things you have that can move and shoot.

I do not like depending on grots to score midfield objectives. Also the quantity of grots and footprint size will likely put them under a surprising amount of four inch scatter friendly fire templates. Points for Orky.

Anything that assaults a KMK star is hitting majority toughness two. Likely losing combat and running if not swept. Hopefully, all those grots will keep you shooting.

Sorry if I seem negative, it seems like lots of time and effort for a list you might get bored with.

You need Runtherds in some of the kannon squads to make them less prone to run.

I feel like you need a fast disposal upfield unit or four to waste the opponents time for a turn to give you time to move up

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in us
Longtime Dakkanaut




Issues I see
Assault lists are not your friend
Leadership and cowardly grots are not your friend
Grabbing mission objectives are not your friend
Buying 12 Mek guns are not your wallets friend

If you are just looking to make a strong competitive spam list just use this list which is about as strong as you are getting with Orks right now.

1850pts
a pure min max, ob secured, spam of the best ork units.
Detschment 1- CaD
Zhardsnark- warboss with Intiative 4 PK on bike that has scout and skilled rider
Painboy on bike

Mek with megablasta with tankbustas
6 tankbustas upgrade one to nob

8 warbikers-upgrade one to nob with pk (zhardsnark and painboy here)
3 warbikers
3 warbikers

Gunwagon x2- for tankbustas/bullyboys
Gunwagon x2- for bullyboys (proxy trukks if needed for 4x av13 transports)

Detschment 2- bullyboyz
5 meganobs one with skorcha
5 meganobs one with skorcha
5 meganobs one with skorcha

Detschment 3- renegade knight warden
knight warden (have fun converting this model as a looted ork vehicle)

17 powerklaws +1 str d knight, high mobility, tons of obj secured, tough warlord, ok shooting with knight warden, tankbustas and 16x str5 ap5 assault3 twinlinked bike spam and everything (except tankbustas) has either a 2+ armour save or 4+ (or better cover save, such as with turboboost, nightfight, and/or zhardsnark unit having skilled rider).

This message was edited 13 times. Last update was at 2016/06/02 20:38:10


 
   
Made in gb
Furious Fire Dragon






Herefordshire

You have much the same idea I have. See my Bloodaxe Orky gunline list

gungo wrote:
Issues I see
Assault lists are not your friend
Leadership and cowardly grots are not your friend
Grabbing mission objectives are not your friend
Buying 12 Mek guns are not your wallets friend


Mek gunz are great but you can't use them all on their own they need support.
You can attach a naked mek to a mekgunz unit to use his leadership (still only 7 but better than 5) the same way as a runtherd buffs the leadership of a grot squad. You can also give the mek a rokkit launcha for 5pts so he has something else to do besides glower at cowardly grots. Grots squads are great for cheaply sitting on objectives but can't take them or even defend them. That is not necessarily a problem if your mekgunz can reliably remove enough enemy units each turn. You should still want something faster than a grot or harder hitting for getting some objectives. Stormboyz, trukk boyz, deffkopters would be better for that.

Ammo runts are a bit of a waste on lobbas since they are blasts. Ammo runts are best on the other gunz especially the ones you want to maximise the hits with in the early game. Grot crew use the artillery pieces toughness! So buying extra crew for the gunz you want to live and then sticking them in front of the gun to tank shots is good. Don't bother doing that with lobbas though as with a range of 48" and indirect fire they are best stuck out of LOS for surviviablity. You seem to be using Big meks with KFF to do that but I think it is not cost effective. I think you should reevaluate at your HQ choices.

I just finished but not yet published an improved blood axe gunline at 1850pts with 5 units of 5 mek gunz so 25 gunz in all. But i am not going to be buying 25 boxes of mek gunz from GW at £30 a pop .

Converting ww1&ww2 kits and old skool metal gunz from ebay are the way to go.

This message was edited 1 time. Last update was at 2016/05/27 16:54:05


 
   
Made in us
Regular Dakkanaut




It's 36 mek guns... also I have the painboys and big meks for saves FNP, and leadership... it's expensive money wise, but its 36 blast weapons!!!
   
 
Forum Index » 40K Army Lists
Go to: