You have much the same idea I have.
See my Bloodaxe Orky gunline list
gungo wrote:Issues I see
Assault lists are not your friend
Leadership and cowardly grots are not your friend
Grabbing mission objectives are not your friend
Buying 12 Mek guns are not your wallets friend
Mek gunz are great but you can't use them all on their own they need support.
You can attach a naked mek to a mekgunz unit to use his leadership (still only 7 but better than 5) the same way as a runtherd buffs the leadership of a grot squad. You can also give the mek a rokkit launcha for 5pts so he has something else to do besides glower at cowardly grots. Grots squads are great for cheaply sitting on objectives but can't take them or even defend them. That is not necessarily a problem if your mekgunz can reliably remove enough enemy units each turn. You should still want something faster than a grot or harder hitting for getting some objectives. Stormboyz, trukk boyz, deffkopters would be better for that.
Ammo runts are a bit of a waste on lobbas since they are blasts. Ammo runts are best on the other gunz especially the ones you want to maximise the hits with in the early game. Grot crew use the artillery pieces toughness! So buying extra crew for the gunz you want to live and then sticking them in front of the gun to tank shots is good. Don't bother doing that with lobbas though as with a range of 48" and indirect fire they are best stuck out of
LOS for surviviablity. You seem to be using Big meks with
KFF to do that but I think it is not cost effective. I think you should reevaluate at your
HQ choices.
I just finished but not yet published an improved blood axe gunline at 1850pts with 5 units of 5 mek gunz so 25 gunz in all. But i am not going to be buying 25 boxes of mek gunz from
GW at £30 a pop
.
Converting ww1&ww2 kits and old skool metal gunz from ebay are the way to go.