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Made in us
Furious Raptor




The Purge gives you some great tools to slow down advancing armies, so I wanted to maximize my long range hitting power for things like Tau, but then still have a few deterrents for bike armies, flyers, and alpha strike/drop pod armies. The Zombies basically stand in front of the artillery wall, with the drugged up mutants behind. Anything that charges the zombies gets countercharged by 32 bodies with 4 attacks+reroll to hit on charge. Yeah, they die immideately after, but then you get the Soul Grinder or the Lord of Change, so hopefully I can keep the guns firing. I'll try to primarilly summon deamonettes and seekers to rush disposable slightly dangerous squads forwards, forcing out wasted shooting and maybe grabbing some objectives. Soul Grinder and Quad Gun are the only dedicated AA, so that may be a problem but you have to cut somewhere. Aegis with 3 barricades should provide enough cover saves for all the T7 artillery to gain a 4++, so unless you can get into combat I should be able to outshoot most armies, with the 3 wyverns entirely focused of destroying markerlight tau in cover.

How can I improve it, and what should I cut out to do that? Thanks!

1849/1850 Renegades with Daemons
++ Renegades & Heretics: Renegades of Vraks (Chaos CR CSM The Purge) ++

Renegade Command Squad [Disciple w/ Missle Launcher, 4x Disciple w/ Lasgun, Flak Armour]
····Arch Demagogue [Covenant of Nurgle, Flak Armour, Laspistol, Ordnance Tyrant, Warlord]
····Autocannon Team [Lasgun]
Aegis Defense Line [3x Barricades, Gun Emplacement with Quad-gun]

Renegade Enforcer [Close Combat Weapon, Combat Drug Injectors, Flak Armour, Laspistol, Melta Bombs]
Renegade Mutant Rabble- [30x Mutant w/ Autopistol], Mutant Champion [Covenant of Khorne, Laspistol]


Renegade Heavy Ordnance Battery- 3 Medusa Seige Cannons w/ Breacher Shells
Renegade Strike Battery-3 Wyverns

Plague Zombie Horde [30x Plague Zombie]
Renegade Field Artillery Battery- 2 Quad Launchers
Renegade Field Artillery Battery- 2 Quad Launchers

3x Rapier w/ Additional Crew, 6x Crew [6x Lasgun]
3x Rapier w/ Additional Crew, 6x Crew [6x Lasgun]
3x Rapier w/ Additional Crew, 6x Crew [6x Lasgun]

++ Chaos Daemons: (Allied Detachment) ++

Lord of Change [2x D6 Greater Daemonic Reward, D6 Lesser Daemonic Reward, Psyker Level 3, The Impossible Robe]

Pink Horrors of Tzeentch [11x Pink Horrors]

Soul Grinder of Chaos [Daemon of Khorne]

Created with BattleScribe (http://www.battlescribe.net)

This message was edited 5 times. Last update was at 2016/06/22 17:27:04


 
   
Made in us
Regular Dakkanaut




If your rapier crew has 2 crew man at t3 and 1 artillery at t7, isnt majority toughness 3 then?

   
Made in us
Land Raider Pilot on Cruise Control






No, as per BRB it hits the guns. Look up the artillery rules.
   
Made in us
Regular Dakkanaut




what page?

   
Made in us
Furious Raptor




Assuming you can (you can), any suggestions?
   
Made in us
Auspicious Daemonic Herald





Your medusa artillery should be run as separate units so they shot at different targets.

This message was edited 1 time. Last update was at 2016/06/23 16:25:04


 
   
Made in gb
Longtime Dakkanaut




I like the list.. shame the LOC can't be warlord as it gives you a shot at the +1inv trait.

Do you really need 3 barricades And an aegis?

DFTT 
   
Made in us
Furious Raptor




Forgot I get 6 elites slots, so yeah, consider the Medusa's split into 1 carriage units. Good catch.

I really wanted to spread out the Medusas and Quad mortars, and taking 3 barricades and an Aegis lets you have several safe places to stash arty with a 4++ . I think it's important to have a wide footprint to avoid DropPod shenanigans and with T7 4++ it makes your artillery incredibly hard to outshoot.

Assuming I could drop all 3 barricades, what would you spend the 30 pts on? That was the real decider. In this list, it's a hard point value to fill, so I just basically looked at 3 additional 4++ saves vs 1 additional Quad Mortar.
   
Made in gb
Longtime Dakkanaut




Does your soul grinder have phlegm?

DFTT 
   
Made in us
Savage Khorne Berserker Biker





Leesburg, FL

Have you considered switching out your aegis line with barricades for a void shield generator with 3 void shields?

It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. 
   
Made in us
Furious Raptor




I do not have phlegm. Are the 4++ barricades worth losing for one blast shot? I feel like I'm over selling these things, but 3 seperate 4++ cover saves seems like a steal at 30 pts. Am I missing something?

VSG just cost more and this gets a quad gun. If I moved up to 2000 pts, VSG would be the first pick up. Honestly might be worth losing a Soul Grinder for.
   
Made in us
Savage Khorne Berserker Biker





Leesburg, FL

cod3x wrote:
I do not have phlegm. Are the 4++ barricades worth losing for one blast shot? I feel like I'm over selling these things, but 3 seperate 4++ cover saves seems like a steal at 30 pts. Am I missing something?

VSG just cost more and this gets a quad gun. If I moved up to 2000 pts, VSG would be the first pick up. Honestly might be worth losing a Soul Grinder for.


I think the VSG would be better, considering NOTHING can get shot until all 3 shields are destroyed and even then, they come back on a 5+ at the end of every turn.

It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. 
   
 
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