The Purge gives you some great tools to slow down advancing armies, so I wanted to maximize my long range hitting power for things like Tau, but then still have a few deterrents for bike armies, flyers, and alpha strike/drop pod armies. The Zombies basically stand in front of the artillery wall, with the drugged up mutants behind. Anything that charges the zombies gets countercharged by 32 bodies with 4 attacks+reroll to hit on charge. Yeah, they die immideately after, but then you get the Soul Grinder or the Lord of Change, so hopefully I can keep the guns firing. I'll try to primarilly summon deamonettes and seekers to rush disposable slightly dangerous squads forwards, forcing out wasted shooting and maybe grabbing some objectives. Soul Grinder and Quad Gun are the only dedicated
AA, so that may be a problem but you have to cut somewhere. Aegis with 3 barricades should provide enough cover saves for all the T7 artillery to gain a 4++, so unless you can get into combat I should be able to outshoot most armies, with the 3 wyverns entirely focused of destroying markerlight tau in cover.
How can I improve it, and what should I cut out to do that? Thanks!
1849/1850 Renegades with Daemons
++ Renegades & Heretics: Renegades of Vraks (Chaos
CR CSM The Purge) ++
Renegade Command Squad [Disciple w/ Missle Launcher, 4x Disciple w/ Lasgun, Flak Armour]
····Arch Demagogue [Covenant of Nurgle, Flak Armour, Laspistol, Ordnance Tyrant, Warlord]
····Autocannon Team [Lasgun]
Aegis Defense Line [3x Barricades, Gun Emplacement with Quad-gun]
Renegade Enforcer [Close Combat Weapon, Combat Drug Injectors, Flak Armour, Laspistol, Melta Bombs]
Renegade Mutant Rabble- [30x Mutant w/ Autopistol], Mutant Champion [Covenant of Khorne, Laspistol]
Renegade Heavy Ordnance Battery- 3 Medusa Seige Cannons w/ Breacher Shells
Renegade Strike Battery-3 Wyverns
Plague Zombie Horde [30x Plague Zombie]
Renegade Field Artillery Battery- 2 Quad Launchers
Renegade Field Artillery Battery- 2 Quad Launchers
3x Rapier w/ Additional Crew, 6x Crew [6x Lasgun]
3x Rapier w/ Additional Crew, 6x Crew [6x Lasgun]
3x Rapier w/ Additional Crew, 6x Crew [6x Lasgun]
++ Chaos Daemons: (Allied Detachment) ++
Lord of Change [2x
D6 Greater Daemonic Reward,
D6 Lesser Daemonic Reward, Psyker Level 3, The Impossible Robe]
Pink Horrors of Tzeentch [11x Pink Horrors]
Soul Grinder of Chaos [Daemon of Khorne]
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