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I'm confused as to the purpose of this list. I gather by the name that it probably serves no other purpose other than to be and entertaining list to read, but I may be missing something. Whether it's entirely for entertainment purposes or not, what sort of feedback were you looking for on this?
Its just supposed to be a funny list, but it turns out 6 land raider redeemers is not that bad. 24 S6 AP4 dakka plus 6 multi meltas would even give flyrants a run for their money, and the salamanders CT giving their flamestorm cannons TL would chew through infantry like tator crisps. Plus you know, moving 12" a turn and having AV 14 on fricken everything.
This message was edited 1 time. Last update was at 2016/06/25 02:11:12
rrll wrote: Its just supposed to be a funny list, but it turns out 6 land raider redeemers is not that bad. 24 S6 AP4 dakka plus 6 multi meltas would even give flyrants a run for their money, and the salamanders CT giving their flamestorm cannons TL would chew through infantry like tator crisps. Plus you know, moving 12" a turn and having AV 14 on fricken everything.
Land Raider don't have Chapter Tactic so Salamader do not benefit them.
A few optimization suggest is drop one Formation and put the other Land Raider Spearhead into the Anvil Strike Force. Take Grav Centurion (who can load up in one of your LRs) as Auxiliary, and fill up the rest points as you like with either Master of Armor (you can take another single LR here), or Honored Ancient (Ironclad Dreadnought) to provide target saturation and/or Techmarines to repair your heavy tanks. Remember to use Ironhand Chapter Tactics, as their Techmarines have +1 to repair, and if you use post FAQs, those Land Raiders get their IWND back
Nice and trolly, very few people expect a bunch of I4, str 10 AP2 to the face and with all the twin linked melta, you can easily crack the transports to get at the gooey infantry centre.
Iron hands for 6+ fnp on cents and IWND on the sarges and all the vehicles because the only thing more annoying than a superheavy land raider full of hate is a superheavy land raider full of hate that regenerates hull points.
Peregrine wrote: What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
Land Raider don't have Chapter Tactic so Salamader do not benefit them.
That is incorrect. Iron Hands vehicles have specifically been listed in the FAQ as having the It WIll Not Die rule regardless of whether or not they have chapter tactics listed in their profile. The entry under chapter tactics states, "All models drawn from a given Chapter benefit from that Chapter’s Chapter Tactics rules,as described below."
Land Raider don't have Chapter Tactic so Salamader do not benefit them.
That is incorrect. Iron Hands vehicles have specifically been listed in the FAQ as having the It WIll Not Die rule regardless of whether or not they have chapter tactics listed in their profile. The entry under chapter tactics states, "All models drawn from a given Chapter benefit from that Chapter’s Chapter Tactics rules,as described below."
Land Raider don't have Chapter Tactic so Salamader do not benefit them.
That is incorrect. Iron Hands vehicles have specifically been listed in the FAQ as having the It WIll Not Die rule regardless of whether or not they have chapter tactics listed in their profile. The entry under chapter tactics states, "All models drawn from a given Chapter benefit from that Chapter’s Chapter Tactics rules,as described below."
Iron Hands are the exception, not the rule
I'm not sure I follow your logic here. Why would it apply exclusively to Iron Hands? From a play balance perspective that is lopsided and makes no sense, giving one particular chapter a significant advantage that other chapters don't have. The rules should apply evenly.
Land Raider don't have Chapter Tactic so Salamader do not benefit them.
That is incorrect. Iron Hands vehicles have specifically been listed in the FAQ as having the It WIll Not Die rule regardless of whether or not they have chapter tactics listed in their profile. The entry under chapter tactics states, "All models drawn from a given Chapter benefit from that Chapter’s Chapter Tactics rules,as described below."
Iron Hands are the exception, not the rule
I'm not sure I follow your logic here. Why would it apply exclusively to Iron Hands? From a play balance perspective that is lopsided and makes no sense, giving one particular chapter a significant advantage that other chapters don't have. The rules should apply evenly.
Because the FAQ exclusively gave this ruling to Iron Hands. If it was suppose to give it to all chapters, the FAQ would have done so.
Land Raider don't have Chapter Tactic so Salamader do not benefit them.
That is incorrect. Iron Hands vehicles have specifically been listed in the FAQ as having the It WIll Not Die rule regardless of whether or not they have chapter tactics listed in their profile. The entry under chapter tactics states, "All models drawn from a given Chapter benefit from that Chapter’s Chapter Tactics rules,as described below."
Iron Hands are the exception, not the rule
I'm not sure I follow your logic here. Why would it apply exclusively to Iron Hands? From a play balance perspective that is lopsided and makes no sense, giving one particular chapter a significant advantage that other chapters don't have. The rules should apply evenly.
Because the FAQ exclusively gave this ruling to Iron Hands. If it was suppose to give it to all chapters, the FAQ would have done so.
You're misinterpreting the FAQ and not taking the authors intent into account.
Land Raider don't have Chapter Tactic so Salamader do not benefit them.
That is incorrect. Iron Hands vehicles have specifically been listed in the FAQ as having the It WIll Not Die rule regardless of whether or not they have chapter tactics listed in their profile. The entry under chapter tactics states, "All models drawn from a given Chapter benefit from that Chapter’s Chapter Tactics rules,as described below."
Iron Hands are the exception, not the rule
I'm not sure I follow your logic here. Why would it apply exclusively to Iron Hands? From a play balance perspective that is lopsided and makes no sense, giving one particular chapter a significant advantage that other chapters don't have. The rules should apply evenly.
Because the FAQ exclusively gave this ruling to Iron Hands. If it was suppose to give it to all chapters, the FAQ would have done so.
You're misinterpreting the FAQ and not taking the authors intent into account.
My stance is only about taking the authors intent into account. Not only that but if you read your YMDC thread about it, someone already pointed out that the FAQ specifically says Ultramarine vehicles don't benefit from chapter tactics.
FAQ specifically says Ultramarine vehicles don't benefit from chapter tactics.
link? and are you sure these don't specifically refer to rules which specifically refer to specific units, such as tac squads with tactical doctrine and devastator squads with devastator doctrine?
This message was edited 1 time. Last update was at 2016/06/26 23:38:46
FAQ specifically says Ultramarine vehicles don't benefit from chapter tactics.
link? and are you sure these don't specifically refer to rules which specifically refer to specific units, such as tac squads with tactical doctrine and devastator squads with devastator doctrine?
FAQ specifically says Ultramarine vehicles don't benefit from chapter tactics.
link? and are you sure these don't specifically refer to rules which specifically refer to specific units, such as tac squads with tactical doctrine and devastator squads with devastator doctrine?
Its in YOUR thread
and YOU'RE the one whos nitpicking my chapter tactics.
This message was edited 1 time. Last update was at 2016/06/26 23:43:08