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Made in us
Fresh-Faced New User





Dallas, TX

After years of trying to get into 40k, I'm finally making some progress on a real army, and getting smaller games in. Obviously not looking to dominate competitively(probably wouldn't be playing Chaos) so much as play a fun army, and learn the game by fielding a variety of unit types. This is what I've come up with for friendly 1500 point games. Seems playable to me, but I'm still catching up on my knowledge of the meta, and the rules themselves. Any and all notes/critiques appreciated!
I'm trying not to buy too many more models until I catch up painting what I already own, but I have a few more options in terms of minis. I know I need more bikes to capitalize on playing mono-Nurgle and feel like I'm not really playing 40k until I get a super heavy in there.
My main thought is that the helcult is a waste of points better spent on beefing up my prince's psyker level, and increasing the size of infantry units. Anyways, tell me what you guys think, thanks in advance!

Total points:1499

Combined Arms Detachment (1287pts)

+ HQ (460pts) +

Chaos Lord (170pts) [Bike, Lightning Claw, Mark of Nurgle, Melta bombs, Power Armour, Power Fist, Sigil of corruption]

Daemon Prince (290pts) [Mastery Level 1, Nurgle, Power Armour, The Black Mace, Wings]

Troops (491pts)

Chaos Cultists (63pts) [Cultist Champion, 9x Cultists, Heavy Stubber, 8x Replace Autopistol with Autogun]

Chaos Cultists (58pts) [Cultist Champion, 9x Cultists, 8x Replace Autopistol with Autogun]

Plague Marines (180pts) [2x Meltagun, 4x Plague Marine]
····Chaos Rhino [Dozer Blade]
····Plague Champion [Bolt Pistol, Plague knife]

Plague Marines (190pts) [4x Plague Marine, 2x Plasma Gun]
····Chaos Rhino [Dozer Blade]
····Plague Champion [Bolt Pistol, Plague knife]

+ Fast Attack (108pts) +

Chaos Spawn (108pts) [Mark of Nurgle, 3x Spawn]

+ Heavy Support (228pts) +

Obliterators (76pts) [Mark of Nurgle, Obliterator]

Obliterators (76pts) [Mark of Nurgle, Obliterator]

Obliterators (76pts) [Mark of Nurgle, Obliterator]



+ Formation (212pts) +

Helcult (212pts)
····Chaos Cultists [9x Cultists, Flamer]
········Cultist Champion [Shotgun]
····Chaos Cultists [Cultist Champion, 9x Cultists, Flamer]
····Helbrute [Multi-melta, Power fist]






This message was edited 5 times. Last update was at 2016/07/21 22:57:18


 
   
Made in us
Automated Space Wolves Thrall




Westchester County, NY

Hey, I am also currently building and collecting Nurgle Chaos as well. I do come from Space Wolves so I do love me some named characters and Typhus is amazing if you play him right. He also makes your cultists into fearless, feel no pain zombies that can camp objectives. I suggest, picking up a small set of 40 zombies. (Mantic Zombies) they are dirt cheap and easy to horde paint.. You can have 200 points of four squads.If your playing maelstrom missions most people ignore them because they aren't that scary.

Daemon Prince: Always Mastery Level 3 with Biomancy and a spell familiar along with everything else. Harnessing on 3's reroll failed physic tests. However, the daemon princes that you get from Chaos Daemons is much more powerful and get buffs like crazy. They also do not have to generate a power from Nurgle Disciple. They can generate and focus on Biomancy or Demonology Malefic.

Take Chaos Lord on Bike out or put him on a Palaquin of Nurgle to beef him up. If you do like the bike, take the spawn out and give yourself un-killable nurgle bikers. all T6 and jinking. run them up the board no need to shoot, just turboboost. Also, cannot have a power fist and a lightning claw. its one or the other. At least that's how i play it. Spawn will be shot down before they reach anything. Only reason why I have spawn is because the small chance of the boon table. Also give all champions gift of mutation.

Obliterators are bad. T5 Terminators in a land raider with Typhus are ten times better than Helburte formation.

I know its a different list, also if you put a small allied detachment of Daemons, like plaguebearers and a great unclean one with nurgle you can bring the prince as heavy support.

Hope this helps. I will reply with my list so you can see them.
   
Made in us
Fresh-Faced New User





Dallas, TX

I've got Typhus, and am a step ahead on that since I spent way too much time converting 30 zombies from a box of Cadians, and a box of fantasy zombies.
The terminators and land raider may have to be my next purchase. Until then should I try Typhus with 40 zombies, two squads of plague marines, oblits and a bike squad? Not sure if the prince would still fit in there. I need to grab some plague bearers or nurglings for sure.

 
   
Made in us
Automated Space Wolves Thrall




Westchester County, NY

Here is my list

CAD - Chaos Daemons

HQ - If you take great unclean one, you can take a daemon prince of the same mark as heavy support

Great Unclean One - 190 pts
Psyker ML 3 - 50 pts
Exalted Reward - 30 pts
Greater Reward - 20 pts

Troops-

Plaguebearers x7 - 63 pts
Instrument of Chaos - 10 pts
Icon of Chaos - 10 pts
Plague Banner - 10 pts

Plaguebearers x7 - 63 pts
Instrument of Chaos - 10 pts
Icon of Chaos - 10 pts
Plague Banner - 10 pts

Heavy Support

Daemon Prince - 145 pts
Mark of Nurgle - 15 pts
Wings - 40 pts
Armor - 20 pts
Exalted Reward - 30 pts
Greater Reward - 20 pts
Psyker ML 3 - 75 pts

CAD - Chaos Space Marines

HQ - Typhus 230 pts

Troops

Chaos Cultists x10 ( turned into Zombies) 50 pts
Chaos Cultists x10 ( turned into Zombies) 50 pts
Chaos Cultists x10 ( turned into Zombies) 50 pts
Chaos Cultists x10 ( turned into Zombies) 50 pts

Plague Marines x7 168 pts
Flamer 5 pts
Meltagun 10 pts
Champion
Plasma Pistol 15 pts
Lighting Claw 15 pts
Rhino 35 pts
Dozer blades 5 pts
Havoc Launcher 12 pts
Warp flame gargoyles 5 pts

Plague Marines x7 168 pts
Flamer 5 pts
Meltagun 10 pts
Champion
Plasma Pistol 15 pts
Lighting Claw 15 pts
Rhino 35 pts
Dozer blades 5 pts
Havoc Launcher 12 pts
Warp flame gargoyles 5 pts



   
Made in us
Fresh-Faced New User





Dallas, TX

Wouldn't that be six troops on the 2nd detachment? I was unclear if you could still take Plague Marines as elites with Typhus.

 
   
Made in us
Automated Space Wolves Thrall




Westchester County, NY

Yea, I made a mistake. If its your primary detachment you can bring them as troops. If anything just say they are your elites. Unless you want them to be objective secured make Chaos Space Marines your primary and have the daemons be secondary. Plaguebearers get objective secured as all zombies and now plague marines. I do need to finish my nurgle army.
   
Made in us
Fresh-Faced New User





Dallas, TX

Thanks for the advice. Your list looks like what I'm building towards for sure. I need to get the daemon codex soon.

 
   
Made in us
Automated Space Wolves Thrall




Westchester County, NY

I was wondering if you can bring Typhus with the Crimson Slaughter supplement army. If so there is a formation that allows for cultists to come back after being killed as a unit. sounds very necromancer esx.
   
Made in gb
Frenzied Berserker Terminator




Southampton, UK

 spaceviking22 wrote:
Also, cannot have a power fist and a lightning claw. its one or the other. At least that's how i play it.


You can play it like that if you want, but there's no such restriction in the rules...
   
Made in ie
Spawn of Chaos



Dublin

Space Viking, You can't use 7 plaguebearers in a squad must be at least 10.

"Metal shall rust, flesh shall rot and the soul shall despair in the ever loving embrace of Papa Nurgle." - Scauldapox, second member of the Triumvirate of Pus.  
   
Made in us
Regular Dakkanaut




Too many upgrades on rhino and plague squads. It maybe better to take minimal 5 men with 2 meltaguns in a rhino than all that extra stuff.

   
Made in us
Automated Space Wolves Thrall




Westchester County, NY

Yea but fifty points on one wound character seems like a massive waste
   
Made in us
Regular Dakkanaut




 spaceviking22 wrote:
I was wondering if you can bring Typhus with the Crimson Slaughter supplement army. If so there is a formation that allows for cultists to come back after being killed as a unit. sounds very necromancer esx.


Would typhus rule change cultists into plague zombies?

The apostal from the Crimson Legion specifically affects ,"Cultists" not plague zombies.

Post this question up in ymdc to get an answer buddy.

   
Made in us
Fresh-Faced New User





Dallas, TX

Lord on bike is 3 wounds if I'm not mistaken.
Anyone have ideas on what to replace the helcult with? I only put it in there because I have the models, but it sounds like a bad idea. I'm thinking run the lord on bike and DP in the primary detachment, with plague marines. If I cut down a few points from the main squad I can find space for Typhus and as many zombies as possible. My other options would be to convert the DV Terminators, or possibly find some cheap bikes on eBay to fill up a squad. For now I've done what minimal tweeks I can with the models I have available. Any better?

+++ (1481pts) +++

++ Combined Arms Detachment (1119pts) ++

+ HQ (525pts) +

Chaos Lord (170pts) [Bike, Lightning Claw, Mark of Nurgle, Melta bombs, Power Armour, Power Fist, Sigil of corruption]

Daemon Prince (355pts) [3x Mastery Level (become Psyker), Nurgle, Power Armour, Spell familiar, The Black Mace, Wings]

+ Troops (370pts) +

Plague Marines (180pts) [2x Meltagun, 4x Plague Marine]
····Chaos Rhino [Dozer Blade]
····Plague Champion [Bolt Pistol, Plague knife]

Plague Marines (190pts) [4x Plague Marine, 2x Plasma Gun]
····Chaos Rhino [Dozer Blade]
····Plague Champion [Bolt Pistol, Plague knife]

+ Fast Attack (72pts) +

Chaos Spawn (72pts) [Mark of Nurgle, 2x Spawn]

+ Heavy Support (152pts) +

Obliterators (76pts) [Mark of Nurgle, Obliterator]

Obliterators (76pts) [Mark of Nurgle, Obliterator]

++Allied Detachment (362pts) ++

+ HQ (230pts) +

Typhus (230pts)

+ Troops (132pts) +

Plague Zombies (66pts) [14x Plague Zombie, Plague Zombie Champion]

Plague Zombies (66pts) [14x Plague Zombie, Plague Zombie Champion]


 
   
Made in us
Automated Space Wolves Thrall




Westchester County, NY

Guys, I was told to not include the points costs for the individual units. Only say the overall.
   
Made in us
Beast of Nurgle



Thomaston, Maine

 spaceviking22 wrote:
Guys, I was told to not include the points costs for the individual units. Only say the overall.


Yeah you just can't itemize all of the upgrades, GW frowns on that. You can keep the totals for each unit, like RadBob did. Just hit the "edit" button in the top right corner of your post and you can take them out.

RadBob, just a minor note, your "allied detachment" is actually a second CAD, allied detachments can't be of the same faction as the CAD they are allied to. Should still be legal in almost all contexts, unless a tournament bans double CADs.
   
Made in us
Automated Space Wolves Thrall




Westchester County, NY

Also, I was reading that Plague Zombies are still considered Cultists. So Crimson Slaughter here I come
   
Made in us
Fresh-Faced New User





Dallas, TX

Thanks Mega. The 7th ed force organization rules are starting to make sense, but took a while to wrap my head around.

 
   
Made in gb
Dakka Veteran






You would need to include Typhus in an extra detachment that is Vanilla or Black Legion to change your cultists in other detachment to plague zombies I think. Typhus has veterans of the long war.
   
Made in us
Nurgle Predator Driver with an Infestation




 Intercessor wrote:
You would need to include Typhus in an extra detachment that is Vanilla or Black Legion to change your cultists in other detachment to plague zombies I think. Typhus has veterans of the long war.


I don't think that's true, he could use Crimson Slaughter if he wants. It says you can only give specific units "Veterans of the Long War", but doesn't say you can't take units that already have it. If this were true it would make Daemon Princes illegal in Crimson Slaughter detachments too.
   
 
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