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Made in ca
Been Around the Block




Heroes
Celestial Hurricanum
Rune lord
Rune lord
Grim burlockson

Battle line
Warriors x 10
Warriors x 10
Warriors x 10

Other
Quarrelers x 30
Quarrelers x 30
Quarrelers x 30

OK so the game plan is simple Quarrelers get +1 to hit while rune lords give them some rend. Looking at 60 shots each while warriors hold points and grim increases 1 units range to 26".
   
Made in us
Humming Great Unclean One of Nurgle






Looks like a reasonably solid list that will do fine outside of a competitive setting. That said, I think you are over-relying on the quarrelers since their volley fire rule does not work if there are enemies in melee with them. I suggest dropping one unit of quarrelers to run Bugman. Have Grim buff the range of the quarreler unit which starts on the board while Bugman 'deep strikes' with the other. Use the extra points to replace a warrior unit with longbeards for extra durability & support. Note that the hurricanum affects units, so when Bugman's quarrelers show up only one model need be in range for the whole unit to get the benefit.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in ca
Been Around the Block




Hmmm I'm looking for it to work within a competitive setting. I agree with the bugman idea but going first with 180 shots is still pretty scary against almost any army no? Any suggestions of making this work in a competitive setting?
   
Made in us
Humming Great Unclean One of Nurgle






The issue is that in a competitive setting that isn't very scary; the Bonesplittaz Kunnin Rukk list, for example, puts out nearly that many shots with a single unit. Dispossessed simply can't compete with that power level because their models are so much less points-efficient. YMMV depending on how potent your local meta is though. At any rate, running Bugman with Quarrelers is going to be among the most competitive things you can do, and I believe most competitive Dispossessed lists run Miners as well. Unfortunately I don't know a lot about what tournament Dwarf players are doing (and how well they are doing) so hopefully someone else can comment to educate us both!

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in ca
Been Around the Block




Ya they have 2 wounds shoot 2 times and are 100 pts for 10 kinda weird but they hired on 5's
   
Made in us
Armored Iron Breaker





Dallas, TX

I say try it out and let us know how it goes. Its definitely different and I think vs. some armies it might do pretty well.

However I agree you need to get bugman in there somehow, as the "deep striking" rangers is too awesome.

"It's like the 12 days of Christmas...except its the 12 days of Death" Ian Christe
 
   
Made in ca
Been Around the Block




will do... Im thinking of making 1 unit of quarrelers 20 strong saving me 120 points to add bugman
   
Made in us
Fresh-Faced New User




Maryland, US

In general I find the 4+ save alone for longbeards is worth the extra points cost, and they are still battleline. And since you are bringing Grim I think it would be safe to switch on set of the quarrellers with Thunderers. They extra 6" makes a much bigger difference to T than Q, and the built in rend is nice because you can still ignore 5+ saves even if a Runelord rolls a 1. Also if you take the Thunderers and add a warden king in this list, you could potentially get 30 shots at 22" that are hitting and wounding on 2+s with -3 rend. Which isnt as many shots but is practically guaranteed wounds against most anything.

So i would drop a whole set of 30 Q (+360) and upgrade all warriors to long beards (-120) add a Warden King (+120) and add bugman like other people said (+100) and that leaves you 20 pts under to potentially get the pre-game roll on victory chart (thats a thing right? It has been a little bit since i really looked into matched play rules)
   
Made in ca
Been Around the Block




Volund wrote:
In general I find the 4+ save alone for longbeards is worth the extra points cost, and they are still battleline. And since you are bringing Grim I think it would be safe to switch on set of the quarrellers with Thunderers. They extra 6" makes a much bigger difference to T than Q, and the built in rend is nice because you can still ignore 5+ saves even if a Runelord rolls a 1. Also if you take the Thunderers and add a warden king in this list, you could potentially get 30 shots at 22" that are hitting and wounding on 2+s with -3 rend. Which isnt as many shots but is practically guaranteed wounds against most anything.

So i would drop a whole set of 30 Q (+360) and upgrade all warriors to long beards (-120) add a Warden King (+120) and add bugman like other people said (+100) and that leaves you 20 pts under to potentially get the pre-game roll on victory chart (thats a thing right? It has been a little bit since i really looked into matched play rules)


I guess my worry with the change is it would drop my shooting a great deal dropping 1 unit of quarrelers for a lord, bugman and upgrade for the long beards. To be honest if they are engaging or attacking my warriors that is a plus main use is cheap cannon fodder.

That being said I'm actually working on changing this list as I have found out about how great gryph hounds are. The current list I have will get destroyed against "deep striking" armies/unit such as scaven, summoning, storm cast, sylvaneth but adding those lil doggies gives me the ability to shoot if they "set up" with 10" of the gryph hound which works very well for a shooty army.

Ill be playing a game this coming Saturday I think its against a chaos player (scaven and some summoning) but the plays is a competitive one. So I'm going to work my army to focus hard on 1 things it can really do well which is shoot.

Those gryph hounds also do wonders for artillery if I have 3 cannons sitting in the back shooting away the only way to kill them would be to either shoot back (Hoping I out range for the most part) or "deep strike" and if my opponent chooses the deep strike he will be met with possible 6 cannon ball shots to the face as he comes in. Which I maybe change the list to incorporate some artillery if I'm able to.

This message was edited 2 times. Last update was at 2016/10/04 14:43:48


 
   
Made in nl
Regular Dakkanaut




I just don't get why such a powerfull ranged unit is in that army.

2 wounds is strong and fits the army.
2 shots on basic infantry is hardly ever seen, I do not get why these crazed orcs should get it
An additional shot when massed doesnt' seem to fit them either. Would better fit some elite archers (like my woodelves).
And all that for 100 points is just odd.

I don't mind the formation bonus.. if only one of the rules above was removed.

I just hope GW makes a new GHB every year.
   
Made in es
Brutal Black Orc




Barcelona, Spain

Aezeal wrote:
I just don't get why such a powerfull ranged unit is in that army.

2 wounds is strong and fits the army.
2 shots on basic infantry is hardly ever seen, I do not get why these crazed orcs should get it
An additional shot when massed doesnt' seem to fit them either. Would better fit some elite archers (like my woodelves).
And all that for 100 points is just odd.

I don't mind the formation bonus.. if only one of the rules above was removed.

I just hope GW makes a new GHB every year.


They hit on a 5+, there you go. Out of 60 shots 20 hit, which isn't THAT great.
   
Made in ca
Been Around the Block




Lord Kragan wrote:
Aezeal wrote:
I just don't get why such a powerfull ranged unit is in that army.

2 wounds is strong and fits the army.
2 shots on basic infantry is hardly ever seen, I do not get why these crazed orcs should get it
An additional shot when massed doesnt' seem to fit them either. Would better fit some elite archers (like my woodelves).
And all that for 100 points is just odd.

I don't mind the formation bonus.. if only one of the rules above was removed.

I just hope GW makes a new GHB every year.


They hit on a 5+, there you go. Out of 60 shots 20 hit, which isn't THAT great.


They do hit on 5's but they always get 2 shots dosent matter if they are 1 guy strong or 20 where us poor lil dwarfs only double tap if not within 3" of an enemy and need to be 20 strong. They also have 2 wounds O.o
   
Made in nl
Regular Dakkanaut




With 2 shots it's still nearly the same damage per model and then they have 2x the wounds and one of the stronger abilities to increase shooting damage in the game at 20+. I mean sisters of the watch can match the damage in some instances.. but they have to not move then.. AND they have way less wounds AND cost twice the points.

Anyway.. undercosted in my opinion but I think nerfing the unit would be more fluffy than leaving them at this strength and making them cost more points.

This message was edited 1 time. Last update was at 2016/10/04 21:50:40


 
   
Made in us
Humming Great Unclean One of Nurgle






Bonesplittaz aren't so much undercosted as the battalion is, and Dispossessed are very overcosted.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in ca
Been Around the Block




 NinthMusketeer wrote:
Bonesplittaz aren't so much undercosted as the battalion is, and Dispossessed are very overcosted.


I tend to agree they are over costed and they don't have the same resilience of old.

But I'm thinking of running this list in 2k I'm hoping it pops out as competitive.

Leader
Celestial Hurricanum
Rune lord
Rune lord
Rune lord
Grim burlockson

Battle line
Warriors x 10 with GW and shields
Warriors x 10 GW and shields
Warriors x 10 GW and shields

Other
Quarrlers x 30 shields
Thunderers x 20 shields
Gryph-hound
Gryph-hound

Artillery
Cannon
Cannon

Not sure if I should go cannon x 2 or grudge throwers x 2 but basically my army will stay close to the CA mostly hitting on 3's. Gryph-hound make sure no one can "deep strike" my cannons or my shooting units without getting a few shots in the face. Grim giving range to my thunderers.

I'd like to use bugman but that means I'd be out a shooting unit for a turn so I'm going to try and work with a mobile castle formation.

Thoughts?
   
Made in us
Humming Great Unclean One of Nurgle






No means of securing objectives. Would also still be out-shot by a competitive shooting list.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in ca
Been Around the Block




 NinthMusketeer wrote:
No means of securing objectives. Would also still be out-shot by a competitive shooting list.


For scoring objectives purpose the mission that I think id have the most trouble with is escalation and maybe the one where the heroes can only score point id think. But for the rest points are close to my side so it wont be that easy to get them.

Other armies may be able to shoot me but I do have some good range with my cannons and my shootings range aint that bad either. The orks uber shooting army has a threat range of 21" or 23" my dwarfs and cannon out ranges them. Scaven can go shooting heavy so im thinking of doing something to add a deep striking unit bugman or miners.

but my rend capability is up there for range and hitting on 3's is pretty decent. Ill be testing this list out hopefully this Saturday.

I Agree with you, so I still need to tweek it. But I do think it can be viable. I don't think its the wort list out there
   
 
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