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Made in gb
Spawn of Chaos




Hi all, was at work and penned out this list idea for some friendly games, wanted to just go with a horde of bloodthirsty killers!

Heros-
Skulltaker
Bloodsecrator
Bloodstoker
Slaughter priest (With 2h axe)
Mighty Lord of Khorne (General) Command Trait: Great Destroyer and Artifact of chaos- Chaos Talisman
Skullgrinder- Artifact of Chaos- Chaos Runeblade

Battleline-
Bloodletters X30 (Hornblower and gore drenched icon)
Bloodreavers X20 (With chieftan, bloodreaver blades and icon)
Bloodreavers X20 (With chieftan, bloodreaver blades and icon)
Bloodwarriors X10 with Gorefists

Other-
Khogoraths X3
Bloodcrushers X3
Bloodcrushers X3

Goreblade Warscroll

Im planning on getting some Slaves of Darkness and some more Khorne Daemons (Skullcannons, Bloodthirster of unfettered rage and so on)

Any ideas how this list will do? Im fairly happy with it.

This message was edited 2 times. Last update was at 2016/09/26 12:26:29


 
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

Greetings!

Great list. Balanced and fluffy..doesn't get much better then that. A couple suggestions (I'm a sigmar newbie, but some thing to think about.) in my experience, the blood rushers do well as larger units. I know they won't get multiple murderous charges, but they will be more of a hammer in one unit of six. Unless you are literally running them side by side, I would combine the

Also, I would suggest the Chaos Runeblade artifact for you might lord, as the extra attack is pretty handy when your trying to send some unlucky foes into the realm of Khorne!!

This message was edited 1 time. Last update was at 2016/09/28 18:36:58


 
   
Made in gb
Spawn of Chaos




Thanks for the feedback Sal4m4nd3r, new to AoS as well. Im thinking that might be a better idea, although I did like the thought of sending one unit of 3 down each flank to really cause some damage/ potentially getting some pressure on backline support units although now that I think about it I am very short on Warmachine/Wizard hunting units and Im not best sure how to fix that whilst still staying fluffy.
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

For caster hunting.. it doesnt get much better then either then Flesh hounds. They are fast, they can dis-spell (sp?) as if they are wizards. With the blood stoke you can send them fast up the flank(s), whip em with your stoker so they can move 8, run d6+3.. they are already ATLEAST at midfield and start interrupting casting. Also remember your bloodsecretor makes it so all successful castings must be re-rolled within 18" of him. Very handy. I actually like them better then the bloodcrushers. They are tough units, but for roughly 55 points per model.. you get d3 (meh) mortal wounds HALF the time (4+) IF they get the charge, and mediocre steed attacks. Flesh hounds (20 point per model) only have 1 wound less, have more attacks and get that collar to dispell. Just my $.02

The best defense an artillery for Khorne is the skull cannon. They usually have longer range then other artillery, and if you can get in combat with some weaker infantry units, then you get the chance for a free shot in the combat phase! I usually send my Cannons after an opponents tarpit units. They lose NO effectiveness when they are sitting in combat because they can still shoot and are more likely to get the free shot.

This message was edited 1 time. Last update was at 2016/09/28 18:46:30


 
   
 
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