Hey Guys,
I'm trying to build a halfway decent Thousand Sons, which is pretty hard given the point costs :/
There are two things I want to field, everything else is optional: Ahriman and an Exalted Sorcerer (because of +1W and I) with Seers Bane (Wounding
on Leadership, AP2, Daemon Weapon). This is the first idea:
Grand Coven Detachment:
Core: War Cabal
Ahriman 260
- Disc
Exalted Sorcerer 260
- Seer's Bane, ML3, SpellFam
Sorcerer 165
- Astral Grimoir (units becomes jump unit),
MoT, ML3, Spellfam,
SoC or Terminator Armour
Rubric Marines (5) 150
Scarab Occult Terminators (7)
Auxiliary: Daemon Engines
Heldrake 170
Allied CAD: Chaos Daemons
Herald of Tzeentch 120
- ML3, Exalted Locus of Conjuration
Pink Horrors (12) 108
Pink Horrors (12) 108
Spawn
Spawn (5) 170
-
MoT
Total: 1851
20 Warp Charges
Ahriman joins the Spawns (do I have to take the
MoT on them?), the Exalted Sorcerer joins the Terminators and can move 12" thanks to the Astral Grimoir.
_________________________________________________________________________________________________________
The second idea would be not to use the Grand Coven:
CAD Thousand Sons
Sorcerer 165
-
MoT, ML3, SpellFam,
SoC
Tzaangors (10) 70
Tzaangors (10) 70
Allied CAD: Chaos Daemons
Herald of Tzeentch 120
- ML3, Exalted Locus of Conjuration
Pink Horrors (12) 108
Pink Horrors (12) 108
Ahriman's Exiles
Ahriman (260)
- Disc
Exalted Sorcerer (260)
- Seer's Bane, ML3, Spell Fam
Exalted Sorcerer (250)
- Astral Grimoir, ML3, Spell Fam
Exalted Sorceer (250)
- ML3, Spell Fam
Total: 1571
Warp Charges: 23
This option has more Warp Charges, Tzaangors are ObSec. Ahriman's Formation harnesses Warp Charges on 3+, and there are points left for some escorting units for the Sorcerers.
Which one of the two lists is better? Or are they both crap?