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Made in gb
Agile Revenant Titan






Inspired by Gummybear's post here: http://www.dakkadakka.com/dakkaforum/posts/list/710131.page I was wondering what other fictional things would be like if they were ported into the 40k universe.

I was first thinking about the Halo universe, and a Spartan in particular. I'm thinking WS4 BS4 S4 T4 with a 4+/5++. Biologically engineered like a Marine (and similarly stronger than a human), but I get the feeling the Mjolnir armour's not quite as effective as Power Armour (although it does have shields). I'd say Sangheili would be pretty much the same, although Brutes would probably have T5, 2W and a 6+ save (and I'd give Chief better WS and BS, although that's probably dependent on how many hours of gameplay you've put in...).

We know that most standard projectile weapons are S3, so that would be Battle Rifles and Assault Rifles. I'd say a Spartan Laser is pretty analogous to a Lascannon though (ID to T4 Spartans). Maybe energy swords are Sx2 and AP2 on the charge for more ID.

How about ol' Schwartenegger's Terminator?

T5, 3+, 2W, Reanimation Protocols and IWND?

Lastly, I thought Mass Effect would be interesting. Armour tech doesn't seem as beefy as 40k or Halo, although they probably have better materials. The weapons of Mass Effect work in a very similar way to Eldar Shuriken Catapults, stripping off a mono-molecular disc from an ammunition bar and accelerating it down the barrel of the gun. So, S4 AP5 Bladestorm it is other than that, I'd say they're standard squishy S/T3 humans with shields and peril-less psykers (biotics).

Cool idea/terrible idea?

Any others?

Edit: Oh, and the xenomorph from Alien has to be a Genestealer

This message was edited 1 time. Last update was at 2016/12/05 22:04:21


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Locked in the Tower of Amareo




It's hard to import things from setting that are harder sci-fi than the outrageous absurdity of 40K. They are using WWI tank templates and don't have targeting computers!
   
Made in gb
Agile Revenant Titan






Martel732 wrote:
It's hard to import things from setting that are harder sci-fi than the outrageous absurdity of 40K. They are using WWI tank templates and don't have targeting computers!


Yeah it is a bit of a mismatch. The way I've done it is by taking the baseline of a S3 T3 human with a S3 autogun and extrapolating from there

I would say that 40k infantry tend to be pretty tough, but yeah their tanks would be dire!

Check out may pan-Eldar projects http://www.dakkadakka.com/dakkaforum/posts/list/702683.page

Also my Rogue Trader-esque spaceport factions http://www.dakkadakka.com/dakkaforum/posts/list/709686.page

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Locked in the Tower of Amareo




 Ynneadwraith wrote:
Martel732 wrote:
It's hard to import things from setting that are harder sci-fi than the outrageous absurdity of 40K. They are using WWI tank templates and don't have targeting computers!


Yeah it is a bit of a mismatch. The way I've done it is by taking the baseline of a S3 T3 human with a S3 autogun and extrapolating from there

I would say that 40k infantry tend to be pretty tough, but yeah their tanks would be dire!


There's too many factors that 40K completely ignores and/or handwaives as well. It wouldn't take too many Davey Crocketts to bring a chapter to its knees.

Tabletop marines are incompetent lackeys and movie marines break the Ogre limit. Both are useless.

This message was edited 1 time. Last update was at 2016/12/05 22:20:53


 
   
Made in gb
Agile Revenant Titan






Fine by me all fictional universes have a certain degree of handwavium in their periodic tables.

Talking pure stats, I'd say good ol' Davey Crockett would probably be S3 T3 with a S2 rifle and Infiltrate/Scout.

Understanding that 40k rules are an abstraction of course...

Check out may pan-Eldar projects http://www.dakkadakka.com/dakkaforum/posts/list/702683.page

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Made in us
Locked in the Tower of Amareo




Not that.

This:

https://en.wikipedia.org/wiki/Davy_Crockett_(nuclear_device)

"all fictional universes have a certain degree of handwavium in their periodic tables. "

40K is among the worst of the worst.

This message was edited 1 time. Last update was at 2016/12/05 22:27:01


 
   
Made in gb
Agile Revenant Titan






Ah, that would make a little more sense

I'm not under any illusions that 40k has the toughest things around. Davy Crocketts (not the tracker chappy) would probably be pretty devastating.

Ported over to 40k rules I'm thinking S8-10 large blast with something like the Skitarii Rad Poisoning special rule reducing toughness within a certain radius.

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Oh, and I've come up with a semi-expanded Shadow War idea and need some feedback! https://www.dakkadakka.com/dakkaforum/posts/list/726439.page

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Locked in the Tower of Amareo




Nukes are D. They are D+++. We're talking temperatures like a star at the point of impact.

This message was edited 2 times. Last update was at 2016/12/05 22:36:18


 
   
Made in gb
Agile Revenant Titan






SD it is then

SD with a Rad Poisoning radius sounds like a pretty cool weapon TBH

Saying that, if things like the Dark Eldar Dark Lance are S8 and they work by firing dark matter at targets, it's all a little abstract.

Still, I'm not talking about making 40k's rules more realistic, I'm talking about porting other (mainly fictional, but real-world things could work too) things into this broken-reality abstract universe we know and love

Check out may pan-Eldar projects http://www.dakkadakka.com/dakkaforum/posts/list/702683.page

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Locked in the Tower of Amareo




Ah, but that's still difficult, because we get into "my dad can beat up your dad" kind of gak.

Personally, I think starcraft marines are way more useful because they have some of the advantages of Astartes but are way easier to replace and are easily to work with strategically because of their expendable nature.

This message was edited 1 time. Last update was at 2016/12/05 22:45:53


 
   
Made in gb
Missionary On A Mission






 Ynneadwraith wrote:
Edit: Oh, and the xenomorph from Alien has to be a Genestealer


It can appear from nowhere and strikes first when charging through cover. Gotta be a Lictor.

Shep would be T3, but (s)he'd have a rerollable invul (shields recharge), plus 3W EW with WS and BS 5. Unless it's me playing, in which case it'd be BS1.

The Asari would be an awesome 40k faction too - they're basically the Eldar except they use their supercilliousness for good. So would The Reapers/ Collectors, for that matter.

- - - - - - -
   
Made in gb
Agile Revenant Titan






Martel732 wrote:
Ah, but that's still difficult, because we get into "my dad can beat up your dad" kind of gak.

Personally, I think starcraft marines are way more useful because they have some of the advantages of Astartes but are way easier to replace and are expendable.


Always a risk, but doesn't mean it's not interesting to try

I don't know much about Starcraft Marines. How would they compare stats-wise (being as objective as possible).

I'd agree that the replication process for SM is pretty laborious...

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Also my Rogue Trader-esque spaceport factions http://www.dakkadakka.com/dakkaforum/posts/list/709686.page

Oh, and I've come up with a semi-expanded Shadow War idea and need some feedback! https://www.dakkadakka.com/dakkaforum/posts/list/726439.page

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Made in us
Locked in the Tower of Amareo




Astartes wouldn't last a decade, much less 10K years as GW has them. It's only through very annoying plot armor.

There have been threads about starcraft marines in 40K before. One issue is that power armor in Starcraft clearly increases their strength, but in 40K, it doesn't.
   
Made in gb
Agile Revenant Titan






Yeah agreed. Plus, on a galactic scale 1000-marine chapters would have pretty much zero effect on galactic conflicts.

Play the game though. Give them some stats based on your interpretation

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Oh, and I've come up with a semi-expanded Shadow War idea and need some feedback! https://www.dakkadakka.com/dakkaforum/posts/list/726439.page

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Made in ca
Jinking Ravenwing Land Speeder Pilot






Canada

Xenomorph (Alien series)

WS5 BS0 S4 T3 I5 W1 SV6+

Stealth, Rending, Fear

Acid Spray - Upon reducing the Xenomorph to 0 wounds, any enemy models within D6 inches of the Xenomorph takes one Str 4 Ap- wound that hits automatically.


This message was edited 1 time. Last update was at 2016/12/05 23:06:59


6000 pts
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3000 pts

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"Depends on the service being refused. It should be fine to refuse to make a porn star a dildo shaped cake that they wanted to use in a wedding themed porn..." 
   
Made in gb
Agile Revenant Titan






 Retrogamer0001 wrote:
Xenomorph (Alien series)

WS5 BS0 S4 T3 I5 W1 SV6+

Stealth, Rending, Fear

Acid Spray - Upon reducing the Xenomorph to 0 wounds, any enemy models within D6 inches of the Xenomorph takes one Str 4 Ap- wound that hits automatically.



Perfect

Check out may pan-Eldar projects http://www.dakkadakka.com/dakkaforum/posts/list/702683.page

Also my Rogue Trader-esque spaceport factions http://www.dakkadakka.com/dakkaforum/posts/list/709686.page

Oh, and I've come up with a semi-expanded Shadow War idea and need some feedback! https://www.dakkadakka.com/dakkaforum/posts/list/726439.page

Lastly I contribute to a blog too! http://objectivesecured.blogspot.co.uk/ Check it out! It's not just me  
   
Made in us
Locked in the Tower of Amareo




Terran marine:

WS3 BS3 S4 T3 I3 W1 LD7 SV3+

Gauss rifle: rapid fire 30" S4 AP5 rending. Snap shoots flyers at BS2 .

Combat shield: Feel no pain save plus +1 T, only for determing if this conferred fnp save can be taken

Stims: terran marine gains battle focus and one additional shot this turn. On opponents turn, all attacks gain shred. Attacks already with shred cause an additional wound on 5+. Stims can't be used on consecutive turns.
   
Made in gb
Agile Revenant Titan






Martel732 wrote:
Terran marine:

WS3 BS3 S4 T3 I3 W1 LD7 SV3+

Gauss rifle: rapid fire 30" S4 AP5 rending. Snap shoots flyers at BS2 .

Combat shield: Feel no pain save plus +1 T, only for determing if this conferred fnp save can be taken

Stims: terran marine gains battle focus and one additional shot this turn. On opponents turn, all attacks gain shred. Attacks already with shred cause an additional wound on 5+. Stims can't be used on consecutive turns.


Sounds like a pretty solid MEQ contender there would be nasty on the tabletop

And yeah, if they can mass-produce them they'd mince an Astartes chapter through attrition

This message was edited 1 time. Last update was at 2016/12/05 23:28:34


Check out may pan-Eldar projects http://www.dakkadakka.com/dakkaforum/posts/list/702683.page

Also my Rogue Trader-esque spaceport factions http://www.dakkadakka.com/dakkaforum/posts/list/709686.page

Oh, and I've come up with a semi-expanded Shadow War idea and need some feedback! https://www.dakkadakka.com/dakkaforum/posts/list/726439.page

Lastly I contribute to a blog too! http://objectivesecured.blogspot.co.uk/ Check it out! It's not just me  
   
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Locked in the Tower of Amareo




With stim and battleshield, they would be a more expensive model, but in the fluff, they'd vastly out number them.
   
Made in us
Ragin' Ork Dreadnought




I think a Halo Spartan would probably have something special for their shields. After all, in the Halo games, you don't die to single hits, you die to sustained fire. So, something like...
"At the beginning of each phase, a Spartan's armor save is 2+. If they pass three saves, fail any one save, or are wounded by a weapon with AP1 or 2 (Or that otherwise ignores armor saves,) then their save becomes 5+ until the end of the phase."
   
Made in ca
Jinking Ravenwing Land Speeder Pilot






Canada

Samus Aran (Super Metroid)

WS4 BS4 S4 T4 W3 I5 LD8 Sv 3+

Fleet, Infiltrate, Fearless, Adamantium Will

Advanced Weapons Systems - Samus Aran may choose to fire one of the following weapons in the shooting phase:

Arm Cannon (Ice Beam) - S5 Ap3 Concussive
Arm Cannon (Wave Beam)- S5 Ap3 Ignores Cover, Does not need Line of sight
Arm Cannon (Charged Shot) - S5 Ap2 Gets Hot

Advanced Armor Systems - Samus Aran is immune to all melta and flame weapons, and gains the Move Through Cover special rule.

6000 pts
2000 pts
2500 pts
3000 pts

"We're on an express elevator to hell - goin' down!"

"Depends on the service being refused. It should be fine to refuse to make a porn star a dildo shaped cake that they wanted to use in a wedding themed porn..." 
   
Made in gb
Agile Revenant Titan






Waaaghpower wrote:
I think a Halo Spartan would probably have something special for their shields. After all, in the Halo games, you don't die to single hits, you die to sustained fire. So, something like...
"At the beginning of each phase, a Spartan's armor save is 2+. If they pass three saves, fail any one save, or are wounded by a weapon with AP1 or 2 (Or that otherwise ignores armor saves,) then their save becomes 5+ until the end of the phase."


In order to avoid that level of complexity I'm translating anything that has shields as a straight Inv save. The rules of 40k are an abstraction of what would actually happen in real life, so I though that was fair.

If you wanted a slightly closer abstraction then treat them like miniature Void Shields/a low-level Shadowfield. Something that needs to be beaten before you can actually wound the model beneath.

Still, I'm happier with the Inv to demonstrate that using 40k mechanics.

Also, thought up another few

Halo Grunt:

WS2 BS2 S2 T2 W1 I2 A1 Ld5

Plasma Pistol: 12" S2 AP6 Pistol 1, Overcharged Shot*

*Once per game, the Plasma Pistol can fire an overcharged shot. If this shot hits it removes the target's Inv save for the remainder of the turn.

Could be quite a useful weapon that

Flood Infection Form:

WS3 BS2 S4 T4 W1 I3 A2 Ld7, FnP, Beast, Fearless, Infected Resurrection*

*Roll one die for every enemy model that is slain in close combat with an Infection For. On a roll of 4+, replace that model with another Flood Infection Form.

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Also my Rogue Trader-esque spaceport factions http://www.dakkadakka.com/dakkaforum/posts/list/709686.page

Oh, and I've come up with a semi-expanded Shadow War idea and need some feedback! https://www.dakkadakka.com/dakkaforum/posts/list/726439.page

Lastly I contribute to a blog too! http://objectivesecured.blogspot.co.uk/ Check it out! It's not just me  
   
Made in us
Locked in the Tower of Amareo




Marauder

WS3 BS4 S5 T5 W2 I2 LD8 Sv2+

Bulky: Due to their bulk, marauders get -1 to all cover saves. Marauders can not go to ground.

Punisher grenades: 36" S5 AP2 Assault 1 concussive armorbane. Punisher grenades gain shred against targets with 2+ or 3+ armor.

Stimpack: Marauder gains battle focus and one additional shot this turn. On opponents' turn all attacks gain shred and S6 or greater attacks gain rending as well. Attacks already with shred cause an extra wound on a 5, and an extra rending wound on a 6. Stims can't be used on consecutive turns.

"It's time to get heavy!"

This message was edited 2 times. Last update was at 2016/12/06 00:36:43


 
   
Made in us
Ragin' Ork Dreadnought




 Ynneadwraith wrote:
Waaaghpower wrote:
I think a Halo Spartan would probably have something special for their shields. After all, in the Halo games, you don't die to single hits, you die to sustained fire. So, something like...
"At the beginning of each phase, a Spartan's armor save is 2+. If they pass three saves, fail any one save, or are wounded by a weapon with AP1 or 2 (Or that otherwise ignores armor saves,) then their save becomes 5+ until the end of the phase."


In order to avoid that level of complexity I'm translating anything that has shields as a straight Inv save. The rules of 40k are an abstraction of what would actually happen in real life, so I though that was fair.

If you wanted a slightly closer abstraction then treat them like miniature Void Shields/a low-level Shadowfield. Something that needs to be beaten before you can actually wound the model beneath.

Fair enough, but the problem is treating them like Void Shields or a Shadowfield (Or even an Invuln) is that, based off of the game, a single 'Lascannon' shot or attack from an AP2-equivalent weapon (That one hammer thing) will always kill the target. If we treat it like a Void Shield, then it will protect the Spartan no matter what against a single shot, but if we treat it like an Invuln, then it'll inconsistently block shots that it has no business blocking.
   
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Locked in the Tower of Amareo




Terran Siege Tank:

BS4 AV 13/12/11 HP: 4

Crucio shock cannon:

Regular mode: S7 AP3 48" Heavy 4, Rending, Twin-linked

Siege mode: S9 AP2 120" Min 18" Heavy 1, Ordinance, Large blast, barrage.

Maelstrom rounds: The crucio shock cannon deals two wounds against targets with wounds and additional hull point against targets with hull points that are touched by the center of the template.

INCOMING!: Units with 4+ armor or worse may reroll cover saves against the crucio shock cannon in siege mode.

Change mode: siege tank starts regular mode, and must forfeit a movement phase or shooting phase to change modes.

Heavy tank: Crucio siege tank re-rolls failed dangerous terrain tests.
   
Made in ca
Grumpy Longbeard





Canada

Protoss Zealot (using Martel732's marines as a base).

WS5 BS0 S4 T4 I4 W1 LD8 SV3+

5++ to represent shields.
Rending and optional fleet upgrade

Nightstalkers Dwarfs
GASLANDS!
Holy Roman Empire  
   
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Locked in the Tower of Amareo




 DarkBlack wrote:
Protoss Zealot (using Martel732's marines as a base).

WS5 BS0 S4 T4 I4 W1 LD8 SV3+

5++ to represent shields.
Rending and optional fleet upgrade


Give their melee weapons AP4 as well. And two base attacks.
   
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In My Lab

Rainbow Dash
Unit Type-Beast

WS-2
BS-4
S-4
T-4
W-3
I-9
A-3
Ld-10
Sv-6+

Special Rules
Hit And Run
Fleet
Hammer Of Wrath
Pegasus-Rainbow Dash can move as if she was a flying monstrous creature. Her Vector Strike is at AP4.
The Fastest Around-Rainbow Dash can move twice as fast (and twice as nimbly) as other beasts and FMCs. This allows her to, while on the ground, move up to 24", and when in the air, move between 6" and 48", as well as being able to make up to four 90 degree turns at any point in her move.

This message was edited 1 time. Last update was at 2016/12/06 01:57:33


Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in ca
Grumpy Longbeard





Canada

Martel732 wrote:
 DarkBlack wrote:
Protoss Zealot (using Martel732's marines as a base).

WS5 BS0 S4 T4 I4 W1 LD8 SV3+

5++ to represent shields.
Rending and optional fleet upgrade


Give their melee weapons AP4 as well. And two base attacks.


Yes

Nightstalkers Dwarfs
GASLANDS!
Holy Roman Empire  
   
Made in us
Ragin' Ork Dreadnought




 JNAProductions wrote:
Rainbow Dash
Unit Type-Beast

WS-2
BS-4
S-4
T-3
W-2
I-9
A-3
Ld-10
Sv-6+

Special Rules
Hit And Run
Fleet
Hammer Of Wrath
Pegasus-Rainbow Dash can move as if she was a flying monstrous creature. Her Vector Strike is at AP4.
The Fastest Around-Rainbow Dash can move twice as fast (and twice as nimbly) as other beasts and FMCs. This allows her to, while on the ground, move up to 24", and when in the air, move between 6" and 48", as well as being able to make up to four 90 degree turns at any point in her move.

You're missing some things here. First off - Have you seen the comical amounts of damage that she can take in the show? Clearly, her Toughness needs to be a lot higher. And let's not forget that she can create sonic booms (And barn-destroying shockwaves of energy, complete with mushroom cloud), so clearly there should be some kind of ability is needed beyond the standard vector strike. Perhaps some kind of apocalyptic blast left in her wake?

Oh, and if you bring the other 5 Elements of Harmony as part of a formation, then they can unleash a psychic power that turns any enemy model into a friend.
   
 
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