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Made in us
Maddening Mutant Boss of Chaos





Colorado

Just picked up the Spire of Dawn set. Was looking at expanding both armies in the set to 2k. For the Aelfs I wanted to continue with the swift hawk allegiance because I love some of the synergy and speed. Here is the list I came up with:

Guardians of Dawnspire battalion
Archmage on steed
High warden

10 reavers
20 swordmasters
10 spire guard

Skywarden with swift hawk pennant (General)
Skywarden with swift hawk pennant

10 shadow warriors
Skycutter with bolt thrower
Skycutter with bolt thrower

The idea is that with the over lapping wardens abilities I would be able to be +1-+2 to wounds when I need it where I need it, making I could wounds on 2 with a huge amount of my stuff, also coupled with the speed of the wardens. The sword masters and reavers have been beefed up to utilize the battalion ability of extra move out extra shooting.

Still undecided on artifacts

Any comments or critiques are welcome.

NoTurtlesAllowed.blogspot.com 
   
Made in us
Nimble Ellyrian Reaver



Longmont, Co

You only have one battle line unit, the reavers.

The Swordmasters and sea guard are only battle line if your ENTIRE army is made up of whatever alliegience your using.

If you dropped the Mage and the Swordmasters your now a swift hawk army and spireguard are now battle line. You could only add other swift hawk things to your army or you go back to being just Order and need vanilla battle line again.

All of the things. Most of the time. 
   
Made in es
Brutal Black Orc




Barcelona, Spain

Cauthon wrote:
You only have one battle line unit, the reavers.

The Swordmasters and sea guard are only battle line if your ENTIRE army is made up of whatever alliegience your using.

If you dropped the Mage and the Swordmasters your now a swift hawk army and spireguard are now battle line. You could only add other swift hawk things to your army or you go back to being just Order and need vanilla battle line again.


Ehmm... no, Guardians of the Spireguard makes the swordsmasters and archamage swifthawks.

So this list is totally legal.

This message was edited 1 time. Last update was at 2017/01/16 18:16:10


 
   
Made in us
Been Around the Block




hmm, artefacts...

well, other than the griffon rider few of your characters will be reaching 4+ save in CC without help from the mage, so in my opinion the three weapon artefacts might be a bit ineffective. There's really nothing worse than super charging the lance, only for it to miss both times on the charge, and for the rider to drown in Clanrats in return -

It would be really nice if Order had some good defensive items that weren't one-use only, but we have to make do and mend. Similarly, because your hero units aren't the tankiest in the world the phoenix stone may be a bit of a stretch to get the most out of, unless you can find a way to make the High Warden anything but a bullet magnet.

That being said, the mere presence of the potion on a character with more than 4 wounds makes most canny opponents rethink what they will deploy to take the bearer down with. Also, the flashbang grenade-talisman works nicely for both riot control and assassination duty, just make sure the holder has support to clean house.

All the traits encourage you to gang up on an enemy unit with the general and some sort of bodyguard. Considering where you have chosen to allocate additional points you may get a kick out of Recklessness/ reroll charge ranges. On the off chance you end up playing with sudden death objectives (bc elves) you may be able to pick out your target, shoot, then charge and just about finish it off in one turn but don't rely on sudden death.

The Good, the Bad, and the 40k:
Age of Sigmar major forces:
Hat tip counter: 1 
   
Made in dk
Sneaky Sniper Drone




Nice to see I'm not the only one, trying to make an Agents list.
I don't think the bonus to wound, from the pendant stacks? Hopefully I'm wrong. So I would drop the shadow warriors and one of the sky wardens for more spireguard to get a big solid unit. Item wise, it's allways difficult when playing order, I would properbly go for extra rend or damage on the sky warden.
Good luck

Cheers
   
 
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