Switch Theme:

[1500] - Khorne Bloodbound - Feat Warshrine  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Regular Dakkanaut





Leaders

Lord Of Khorne On Juggernaut (140)
- General
- Trait: Great Destroyer
- Artefact: Favour of the Gods
Exalted Deathbringer (80)
- Ruinous Axe & Skullgouger
Skullgrinder (80)
Slaughterpriest (100)
- Hackblade and Wrath Hammer
Bloodsecrator (120)

Units

Bloodreavers x 10 (60)
- Reaver Blades
- Battleline
Bloodreavers x 10 (60)
- Reaver Blades
- Battleline
Bloodreavers x 10 (60)
- Meatripper Axes
- Battleline

Blood Warriors x 5 (100)
- Goreaxes
- Battleline
Blood Warriors x 5 (100)
- Goreaxe & Gorefist
- Battleline

Cavalry

Mighty Skullcrushers x 3 (160)
- Glaives
- Khorne Mortal Battleline
Mighty Skullcrushers x 3 (160)
- Glaives
- Khorne Mortal Battleline

Special

Khorgoraths x 1 (80)
Chaos Warshrine x 1 (200)

Total: 1500/2000

This message was edited 3 times. Last update was at 2017/01/06 23:36:23


 
   
Made in ca
Dakka Veteran




I'd drop the warshrine. not worth the points and the buff is minor/not a good chance of going off. more blood secrators is much more fun
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Drop the shrine. Shift the 3 reaver units to 2 30 mans

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Humming Great Unclean One of Nurgle






I disagree on dropping the shrine; it's going to be extremely useful for it's aoe 'ward save' on your infantry. Instead I would drop the Khorgorath for 10 more meatripper reavers, you really need the rend.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Longtime Dakkanaut





A warshrine is nice but I dont know if at 1500pts it is worth it. You really lack any ranged, survivability, or real damage output. I would look at adding some units 10-Skullreapers, some Wraithmongers, make one unit of 10 Blooodwarriors, I would also add more bloodreavers and possibly a second Bloodsecrator.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

I'd consider two Bloodsecreators.
Spaced out correctly, he will help to keep your infantry alive.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in dk
Regular Dakkanaut




I would second some Wrathmongers. They are a nice counter to alot of the harder enemies out there, such as monsters.

I also believe the three 10-man units of reavers into one 30-man, or one 20- and one 10-man strong at least.

Adding a second Khorgorath is advisable, or removing the one you have. I've always found one Khorg to underperform while having two to be pretty good.

Want to play a balanced Age of Sigmar?

The Age of Sigmar Project Points Cost!

Points cost for ALL armies, including unit upgrades and special abilities!

http://ageofwargamers.blogspot.com 
   
Made in gb
Regular Dakkanaut





Wow, a lot of advice here so far! Thanks guys. So the consensus is more Bloodreavers in larger groups and more rend/damage dealing. I could add a unit of Wrathmongers, but would have to remove the Khorgorath and a Blood Warriors, or a Mighty Skullcrushers, but removing the Skullcrushers will let me take an extra 10 Reavers as well. I want to keep the Slaughterpriest in, but if I removed him and a Khorgorath I could get the Wrathmongers and keep everything else. Alternatively I could remove Exalted Deathbringer or Skullgrinder and take a second Khorgorath?

I've been wondering, but is the Bloodreaver ability cumulative? So if they are in range of 3 totem units they get an extra 3 attacks each?

This message was edited 3 times. Last update was at 2017/01/07 10:41:20


 
   
Made in se
Regular Dakkanaut




RyanAvx wrote:
Wow, a lot of advice here so far! Thanks guys. So the consensus is more Bloodreavers in larger groups and more rend/damage dealing. I could add a unit of Wrathmongers, but would have to remove the Khorgorath and a Blood Warriors, or a Mighty Skullcrushers, but removing the Skullcrushers will let me take an extra 10 Reavers as well. I want to keep the Slaughterpriest in, but if I removed him and a Khorgorath I could get the Wrathmongers and keep everything else. Alternatively I could remove Exalted Deathbringer or Skullgrinder and take a second Khorgorath?

I've been wondering, but is the Bloodreaver ability cumulative? So if they are in range of 3 totem units they get an extra 3 attacks each?


If you have the models, I'd say try a few different combos out. The slaughterpriest is handy to have, so I would keep him in the list. I would rather remove the Skullgrinder and add a Khorgorath then.

Unfortunately they dont get extra attacks for more totems, they only benefit from one. However, in AoS it's easy to snipe a character, so having two sources of getting it is still good.

Want to play a balanced Age of Sigmar?

The Age of Sigmar Project Points Cost!

Points cost for ALL armies, including unit upgrades and special abilities!

http://ageofwargamers.blogspot.com 
   
Made in ca
Dakka Veteran




wrathmongers would be good.
big units of reavers are much more useful.
definitely take a second secrator. adding 2 attacks is really strong. and it makes it much tougher to deal with similar e your opponent has to kill two to get rid of the buff.
the immune to battleshock is huge.


Automatically Appended Next Post:
and again I have to say, drop the shrine. they're just not good at all.

6+ against a wound is not good. if your big unit of reavers gets hit and you save an extra 2 models because of that, it'll make no difference.

also rerolling hits would be nice, but needing a 3+ to get it off? no way. especially only impacting one unit.
if it was 3+ to impact everyone within range then sure.. or automatically goes off for one unit. but as it stands it's a lot of points for something that isn't good.

take an extra secrator or hell, take two more. they're so good it's silly.

This message was edited 1 time. Last update was at 2017/01/07 15:10:19


 
   
Made in us
Humming Great Unclean One of Nurgle






To be clear: the bloodreavers' ability that grants them an extra attack for being in range of a totem is not cumulative. The Bloodsecrator's Portal of Skulls ability to grant extra attacks does stack, however.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in ca
Dakka Veteran




sure does
   
Made in gb
Regular Dakkanaut





How does this new list stack up? I'm considering swapping the Skullgrinder for a second Slaughterpriest, that'd also bring it up to exactly 1500 points.

Leaders
Scyla Anfingrimm (100)
- General
Slaughterpriest (100)
- Bloodbathed Axe
Bloodsecrator (120)
Bloodsecrator (120)
Exalted Deathbringer (80)
- Ruinous Axe & Skullgouger
Skullgrinder (80)

Units
Bloodreavers x 10 (60)
- Reaver Blades
- Battleline
Bloodreavers x 10 (60)
- Reaver Blades
- Battleline
Bloodreavers x 10 (60)
- Meatripper Axes
- Battleline
Blood Warriors x 5 (100)
- Goreaxes
- Battleline
Blood Warriors x 5 (100)
- Goreaxe & Gorefist
- Battleline
Wrathmongers x 5 (180)
Mighty Skullcrushers x 3 (160)
- Glaives
- Khorne Mortal Battleline
Khorgoraths x 2 (160)

Total: 1480/2000

This message was edited 1 time. Last update was at 2017/01/09 18:03:21


 
   
Made in ca
Dakka Veteran




better, make sure the blood warrior champions have GlaIves. get them putting out 4 attacks each when bugged with 2 secrators and that's a super nasty weapon hidden in the unit.

I'd probably try to get 20 reavers in the units. 3 blocks of 20 reavers ignoring battleshock is a pain in the ass.I never found slaughter priests or skull grinders did much. if it were me I'd drop the heroes and take more reavers. but the characters do look cool.

to get up to 2000 points just ado skarbrand and you'll have a blast
   
Made in us
Humming Great Unclean One of Nurgle






A basic Skullgrinder has limited damage because it only has 2 attacks, among all the Bloodbound heroes they probably benefit the most from Bloodsecrator support.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in gb
Regular Dakkanaut





raoiley wrote:
better, make sure the blood warrior champions have GlaIves. get them putting out 4 attacks each when bugged with 2 secrators and that's a super nasty weapon hidden in the unit.


I thought Blood Warriors could only take Goreglaives if there were 10 models in the unit. Can the Champions just take Goreglaives anyway even if the unit has 5 models? Can you have 2 Goreglaives in a unit if you have 10 models and a champion?

On the Reavers note, thanks for the advice, but I don't want too many models in the army, and I feel that 60 Reavers + all of my other models would take way too much time to paint and use in game.

This message was edited 1 time. Last update was at 2017/01/09 21:03:47


 
   
Made in ca
Dakka Veteran




ahhh you're right about warriors.
on that note I'd run 10. package a bigger punch and provides a pretty hefty roadblock for things trying to get through it. plus the goreglaive is sweet.

painting reavers is time consuming but playing them isn't bad. they die quick lol. I usually set mine up on an objective and throw them back in the bin as they become mulch.

for that reason, I just dry brush, wash and apply liberal doses of blood for the blood god paint.
   
Made in gb
Regular Dakkanaut





Just did a list of 2000 points as well.

Leaders
Scyla Anfingrimm (100)
Bloodsecrator (120)
Bloodsecrator (120)
Slaughterpriest (100)
- Bloodbathed Axe
Skullgrinder (80)
Exalted Deathbringer (80)
- Ruinous Axe & Skullgouger

Battleline
10 x Blood Warriors (200)
- Goreaxes, Banner, Goreglaive
10 x Blood Warriors (200)
- Goreaxes, Banner, Goreglaive
20 x Bloodreavers (120)
- Reaver Blades
20 x Bloodreavers (120)
- Meatripper Axes
6 x Mighty Skullcrushers (320)
- Glaives
- Khorne Mortal Battleline

Units
5 x Wrathmongers (180)
5 x Wrathmongers (180)
1 x Khorgoraths (80)

This message was edited 1 time. Last update was at 2017/01/17 19:21:13


 
   
 
Forum Index » Warhammer: Age of Sigmar
Go to: