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2017/01/16 16:35:14
Subject: Going back after a few years and need help make guards (AM) playable/competitive...
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Fresh-Faced New User
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Hey Guys,
I have not played in a few years and want to put my guards (AM) back on the table...I have read that they are probably one of the worst competitive army but, I am sure they can be built to be somewhat competitive with allies. The goal is to start back playing while not going crazy on the new purchase....
I have everything for guards, including a gak ton of wyverns....What I need to know is what good allies do I need? I have one Knight but I am open to suggestions for good allies, that are mobile and can pack a punch while the guards clean the rest....
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2017/01/16 17:47:52
Subject: Going back after a few years and need help make guards (AM) playable/competitive...
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Lone Wolf Sentinel Pilot
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Some space marines always make a decent ally for guard, bring in some grav (which makes every list better) and some bikes.
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2017/01/16 18:48:54
Subject: Re:Going back after a few years and need help make guards (AM) playable/competitive...
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Stalwart Veteran Guard Sergeant
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Ravenwing make excellent allies for IG as they cover so many roles that IG is missing. Imperial Knights are good too.
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- 10,000 pts |
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2017/01/17 18:33:31
Subject: Going back after a few years and need help make guards (AM) playable/competitive...
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Been Around the Block
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YMMV based on your local meta, but I will share with you my undefeated IG list. I have played this list 5 times, and 3 of those were against drop pod marines.
IG CAD
Pask in a Punisher
2 Executioners
PCS with 4 flamers
3 infantry squads with AC and flamer
Ministorum Priest
Vet squad with AC and 3 plasma
Armored Sentinel with AC
Armored Sentinel with AC
Vulture
Cadian Detachment
CCS with Volkov's cane and AC inside a Chimera.
][ Detachment
Coteaz with 3 psykers
Fortification
Aegis Defense Line
Lord of War
Knight with rapid fire battlecannon and D chainsword
Blob the guard with Coteaz and the Priest and put the tanks behind the infantry. Wrap everything in the Aegis. I put the knight and the Sentinels outside the wall to provide additional protection from DS and so they can move forward to assault or grab objectives.
I always have Coteaz roll on Divination, and split the ][ psykers between Biomancy and Divination depending on which powers I need. Prescience always goes on Pask and I like to have Endurance or Forewarning on the blob squad.
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2017/01/17 19:40:42
Subject: Going back after a few years and need help make guards (AM) playable/competitive...
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Bonkers Buggy Driver with Rockets
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XCaligulaX wrote:YMMV based on your local meta, but I will share with you my undefeated IG list. I have played this list 5 times, and 3 of those were against drop pod marines.
IG CAD
Pask in a Punisher
2 Executioners
PCS with 4 flamers
3 infantry squads with AC and flamer
Ministorum Priest
Vet squad with AC and 3 plasma
Armored Sentinel with AC
Armored Sentinel with AC
Vulture
Cadian Detachment
CCS with Volkov's cane and AC inside a Chimera.
][ Detachment
Coteaz with 3 psykers
Fortification
Aegis Defense Line
Lord of War
Knight with rapid fire battlecannon and D chainsword
Blob the guard with Coteaz and the Priest and put the tanks behind the infantry. Wrap everything in the Aegis. I put the knight and the Sentinels outside the wall to provide additional protection from DS and so they can move forward to assault or grab objectives.
I always have Coteaz roll on Divination, and split the ][ psykers between Biomancy and Divination depending on which powers I need. Prescience always goes on Pask and I like to have Endurance or Forewarning on the blob squad.
Your victories against drop pod marines are probably mainly due to Coteaz carrying your army (he's pretty good against drop pod marines), but your list is a good example of an IG force backed up by power units (Coteaz and the Knight).
To answer the OP, If you want mobile allies that pack a punch (you probably do if you're trying to be competitive) then SM bikers (such as Ravenwing) are a good choice that have been mentioned already. If you have the Knight and you're playing at a point value where you can run it without being called TFG, then run it.
IIRC there's a formation that makes Wyverns pretty decent.
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This message was edited 1 time. Last update was at 2017/01/17 19:41:04
40k drinking game: take a shot everytime a book references Skitarii using transports.
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2017/01/18 16:11:10
Subject: Going back after a few years and need help make guards (AM) playable/competitive...
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Been Around the Block
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The victories against drop pod armies are absolutely due to Coteaz. Letting my entire blob squad shoot repeatedly at anything that drops in is incredible. Although I don't often get to use the rule unless something scatters in, it keeps my enemy far enough away that Pask and the Executioners can do their work.
The new Castellan formation is perfect for people who like bringing allies in games.
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2017/01/18 16:29:41
Subject: Going back after a few years and need help make guards (AM) playable/competitive...
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Pestilent Plague Marine with Blight Grenade
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Yeesh, all the space marine players. :-D
There are MANY allies for guard:
Do you want imperial guard? So many imperial factions, what do you want your army to be?
Filthy Xenos? Necron/Tau/Ork slaves?
Heretics? Imperial Armor heretic lists or just bringing in CSM units work as well. (Imperial armor books are really fun though.)
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